David Cernat
0c98c5d09e
Add OpenMW commits up to 19 Nov 2019
...
# Conflicts:
# apps/openmw/mwmechanics/aipursue.cpp
# apps/openmw/mwmechanics/summoning.cpp
2019-11-19 17:16:48 +02:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
...
Open door when it is on the way to a next path point (bug #5073 )
2019-11-17 21:21:22 +04:00
David Cernat
bde9f7b817
Add OpenMW commits up to 20 Oct 2019
...
# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 22:26:35 +02:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
David Cernat
4a34666c59
Add OpenMW commits up to 7 Oct 2019
...
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
2019-10-07 08:19:21 +03:00
David Cernat
0b85829e38
[Client] Make it possible to unload Cells & clear CellStores from World
2019-09-28 13:09:03 +03:00
David Cernat
339428872e
[Client] Fix infinite loop in CellController
...
Previously, using CellController::getCellStore() to get an unloaded CellStore would make its references get loaded in the process, with the CellStore's loadRefs() then running updateMergedRefs(), which in turn – before getting as far as setting the CellStore's state to State_Loaded – would call CellController::hasLocalAuthority() on its accompanying ESM::Cell, which would then run CellController::isActiveWorldCell(), which would then run CellController::getCellStore() to get the CellStore again, which – still being marked as unloaded – would run the whole loop again... and again.
2019-09-23 21:18:38 +03:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
David Cernat
cc25612b8d
Add OpenMW commits up to 18 Sep 2019
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# Conflicts:
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwmechanics/security.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/miscextensions.cpp
2019-09-18 23:46:08 +03:00
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
2019-09-17 19:09:08 +04:00
elsid
209e33f5ce
Open door when it is on the way to a next path point
2019-09-15 21:16:00 +02:00
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
David Cernat
ca67587b89
Add OpenMW commits up to 5 Sep 2019
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# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-09-05 21:41:50 +03:00
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
David Cernat
353e7d530a
Add OpenMW commits up to 18 Aug 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-22 22:44:00 +03:00
David Cernat
ed05125f6a
Add OpenMW commits up to 2 Aug 2019
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
2019-08-22 15:38:15 +03:00
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
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# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-22 11:42:02 +03:00
David Cernat
5181c601c0
Add OpenMW commits up to 2 May 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
2019-08-22 08:40:32 +03:00
David Cernat
f671c0bddc
Add OpenMW commits up to 1 Apr 2019
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
2019-08-21 23:54:39 +03:00
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
2019-08-21 19:04:04 +03:00
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
6205ff6b04
Add OpenMW commits up to 30 Jan 2019
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# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
2019-08-21 15:48:07 +03:00
David Cernat
6fdef4fd0a
Add OpenMW commits up to 1 Jan 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-21 14:37:54 +03:00
David Cernat
3efffe92e3
Add OpenMW commits up to 5 Nov 2018
...
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
2019-08-21 05:08:50 +03:00
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 13:15:00 +03:00
David Cernat
056591b957
Add OpenMW commits up to 14 Sep 2018
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# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 12:14:57 +03:00
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 11:31:51 +03:00
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
2019-08-20 10:06:15 +03:00
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
2019-07-29 15:44:17 +03:00
Capostrophic
56539fee4f
Partially revert "Get rid of redundant setKeyFocusWidget() method"
2019-06-09 02:12:44 +03:00
Andrei Kortunov
1ce370e7fa
Make console to do not hide other GUI windows (bug #1515 )
2019-05-29 17:10:57 +04:00
Andrei Kortunov
faf940546b
Get rid of redundant setKeyFocusWidget() method
2019-05-17 19:09:40 +04:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
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Container search tweaks
2019-05-06 22:34:12 +03:00
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
2019-05-06 23:06:13 +04:00
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
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Allow to maximize windows via Shift + Double Click
2019-05-04 20:21:30 +03:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
2019-05-01 20:15:11 +04:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
uramer
c89efd251c
[General] Implement CellReset packet, stage 2
2019-04-07 01:27:15 +02:00
Capostrophic
7202f45771
Only allow resting in air when a bed is used
2019-04-04 17:22:24 +03:00
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-03-31 14:17:06 +03:00
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
2019-03-30 09:10:48 +04:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
Capostrophic
abae35e88b
Loop title screen music (bug #4896 )
2019-03-17 21:05:52 +03:00
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
2019-03-04 22:59:20 +03:00
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
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This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
2019-03-04 11:06:15 +01:00
elsid
a4f300f810
Use player half extents only to find path in exterior cells
2019-03-03 16:21:09 +03:00
Andrei Kortunov
fcdb0c16bf
Update jail state once instead of for every single hour
2019-02-23 09:17:06 +04:00
elsid
1d3668cd22
Add Navigator interface
2019-02-16 15:37:06 +03:00
Bret Curtis
a573efd30a
Merge pull request #2112 from Capostrophic/collision
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[0.45.0 regression] Don't re-enable collision body for dead actors
2019-02-05 15:36:06 +01:00
Capostrophic
a584aa25ab
Don't re-enable collision object for dead actors
2019-02-04 22:13:30 +03:00
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
Andrei Kortunov
ab0841cc3d
Split physics update from world update in the profiler
2019-01-07 14:44:43 +04:00
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
2018-12-13 23:11:16 +04:00
Andrei Kortunov
829faf7b2c
Improve toggleactorspaths console command
2018-11-03 10:42:14 +04:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
Bret Curtis
3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
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Center progress bar when there are active messageboxes
2018-10-28 14:43:33 +01:00
Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
2018-10-28 14:40:48 +04:00
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
2018-10-28 11:02:33 +01:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Capostrophic
4ce35c6ad5
Fix fixme behavior in interiors
2018-10-24 01:43:38 +03:00
Andrei Kortunov
ca07e3a364
Check for obstacle before back up (bug #4656 )
2018-10-14 12:22:43 +04:00
elsid
ff478aba6d
Use actor half extent for interior cells
2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
2018-09-26 07:46:28 +04:00
Sergey Fukanchik
b2a52a5b6c
Change 'after function'-style doxygen comment to normal.
2018-09-24 14:59:10 +03:00
Sergey Fukanchik
f00f35ba86
Add const to canRest()
2018-09-23 06:25:20 +03:00
Sergey Fukanchik
c50ee22772
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
2018-09-23 01:52:56 +03:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Andrei Kortunov
269ef7a559
Disable repeating for ENTER key in GUI
2018-09-10 12:55:00 +04:00
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
2018-09-09 23:10:09 +04:00
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
2018-08-25 10:00:22 +02:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
...
# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2018-08-20 14:08:44 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
Andrei Kortunov
9dfd775bf2
Implement GetPCTraveling console command
2018-08-13 08:30:50 +04:00
David Cernat
a3b9274365
[Client] Make it possible to check if an item ID belongs to a bound item
2018-08-11 16:02:09 +03:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Andrei Kortunov
75835c8326
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
David Cernat
7136329a94
[Client] Add World::updatePtrsWithRefId() method
...
This makes it possible to "reload" the Ptrs in active cells when changes happen to the ESM record that they are based on. In practice, the old Ptrs are deleted, their RefNums and MpNums are blanked out, and new Ptrs are created that use the same RefNum and MpNum as before.
The above has required me to also add a method called setRefNum() to CellRef to allow setting a RefNum on the fly.
There may be a more elegant implementation available for updatePtrsWithRefIds(), but it requires additional research.
2018-07-27 21:42:08 +03:00
Capostrophic
51d369d4da
Add resumeGame method
2018-07-26 20:35:34 +03:00
David Cernat
4e78642273
[Client] Add getModifiableStore() to MWWorld
2018-07-26 20:05:36 +03:00
David Cernat
a4b588d1b5
[General] Add optional timestamps to journal entries in PlayerJournal
2018-07-26 04:36:12 +03:00
David Cernat
892d71ce71
[General] Reimplement weather synchronization to allow soft transitions
...
Although weather sync was added by Koncord to the rewrite in fd721143e2
in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.
My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.
However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
2018-07-21 05:20:26 +03:00
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
David Cernat
6c1173d598
[Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex
2018-07-13 04:33:54 +03:00
David Cernat
09da24f1ea
[General] Rename all instances of refNumIndex into refNum
...
This creates symmetry with mpNum and should cause less confusion in the future.
2018-07-13 04:12:03 +03:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00