Miloslav Číž
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43c49e2f31
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delete accidentally commited files
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2017-11-09 23:12:23 +01:00 |
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Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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2017-11-07 13:07:11 +01:00 |
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Andrei Kortunov
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4d4d247565
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Use SwimTurnLeft/Right animations correctly
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2017-10-17 23:26:55 +04:00 |
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scrawl
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03554b2f4b
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
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scrawl
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bbf9b0c0a7
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Merge pull request #1503 from akortunov/regressions
Handle Trespassing crime differently from Theft
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2017-10-15 09:08:52 +00:00 |
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Andrei Kortunov
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8f255a6b72
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Handle Trespassing crime differently from Theft (bug #4158)
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2017-10-15 11:03:02 +04:00 |
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Andrei Kortunov
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30b05b557b
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ExtraSpell magic effect: a basic implementation
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2017-10-14 16:55:00 +04:00 |
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Andrei Kortunov
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e2afd3690c
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Remove item by id from InventoryStore
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2017-10-06 10:54:25 +04:00 |
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Andrei Kortunov
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1cb7ed5db1
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Use owned tooltips for items in containers correctly
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2017-10-04 12:13:45 +04:00 |
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scrawl
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b24fd77ea2
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Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
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2017-10-01 16:06:26 +00:00 |
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Andrei Kortunov
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21b6bd176f
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AI: Autoequip armor when bound armor spell expires
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2017-10-01 17:11:30 +04:00 |
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Andrei Kortunov
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c5fcb9684e
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Improve owned crosshair feature behaviour
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2017-09-30 21:29:02 +04:00 |
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Andrei Kortunov
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f26206b630
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Make unconscious actors do not speak and do not track targets
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2017-09-30 20:55:42 +04:00 |
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Andrei Kortunov
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3ebb18ce18
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Make unconscious actors do not report about crimes
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2017-09-30 20:35:29 +04:00 |
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Andrei Kortunov
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34895157f9
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Consider taking items from unconscious NPC as a theft
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2017-09-30 20:22:26 +04:00 |
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Andrei Kortunov
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668a947210
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Inherit owner, if an item is in container (regression #4128)
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2017-09-27 20:00:41 +04:00 |
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Andrei Kortunov
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9b04a7c1e6
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Fix idle animations playing
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2017-09-24 16:26:41 +04:00 |
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scrawl
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2a14af2e27
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Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
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2017-09-23 23:33:37 +00:00 |
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scrawl
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22222f07ae
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Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
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2017-09-23 23:10:35 +00:00 |
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scrawl
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2494c22d66
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Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
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2017-09-23 22:55:56 +00:00 |
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Andrei Kortunov
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91adfc9fc0
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AiWander: reset spawn position, if an actor was moved to another cell (bug #4010)
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2017-09-23 20:59:06 +04:00 |
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Andrei Kortunov
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a57f6ac2af
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Fix a typo in attack animation name
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2017-09-23 08:25:58 +04:00 |
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Andrei Kortunov
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bcad431cc5
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Implement SwimTurnLeft/Right animations
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2017-09-22 16:07:00 +04:00 |
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Andrei Kortunov
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1c6cfad3cc
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Implement SwimHit animation
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2017-09-22 15:49:42 +04:00 |
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Andrei Kortunov
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3eb1308c0d
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Implement SwimKnockdown/out animations
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2017-09-22 15:26:35 +04:00 |
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Andrei Kortunov
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6260bb1366
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Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
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2017-09-22 14:51:06 +04:00 |
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scrawl
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75c047a6e0
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Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
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2017-09-21 13:05:14 +00:00 |
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Andrei Kortunov
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5da532a36c
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Do not play draw weapon animation when equip a new weapon (bug #4056)
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2017-09-21 10:48:52 +04:00 |
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MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
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scrawl
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5ebb43a422
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Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
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2017-09-20 14:15:49 +00:00 |
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Andrei Kortunov
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9342a0254f
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Restack soulgems when use SoulTrap
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2017-09-20 10:44:24 +04:00 |
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scrawl
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5688257837
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Merge pull request #1462 from kcat/master
Minor animation fixes
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2017-09-19 20:15:47 +00:00 |
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scrawl
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ed5b6320f3
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Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
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2017-09-19 20:15:16 +00:00 |
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Andrei Kortunov
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65d8e2ff5d
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Allow to use GetDetected without a reference (bug #3110)
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2017-09-18 21:46:57 +04:00 |
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Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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scrawl
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d294d7e284
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Fix possible fall damage when switching from falling to flying
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2017-09-17 23:16:49 +00:00 |
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scrawl
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fcb815f2c7
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Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
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2017-09-17 23:06:51 +00:00 |
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scrawl
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a560841705
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Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
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2017-09-17 14:42:56 +00:00 |
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AnyOldName3
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0be7e2a5a5
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Fix really obvious flaw with ignored records not being skipped that I missed
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2017-09-17 14:16:17 +01:00 |
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AnyOldName3
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5a5cb1a160
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Check death counts are for valid actors before loading them
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2017-09-17 14:09:29 +01:00 |
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scrawl
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f594eda574
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Reset attackStrength when starting a new attack (Fixes #3935)
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2017-09-16 23:04:54 +00:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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Andrei Kortunov
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661232222f
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Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 15:26:48 +04:00 |
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scrawl
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8f1c8759e4
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Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
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2017-09-07 20:51:42 +00:00 |
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Andrei Kortunov
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dc0313a36f
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Use base skill value when calculating rank requirements
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2017-09-07 21:06:10 +04:00 |
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Andrei Kortunov
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7559d25317
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
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Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
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scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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2017-08-29 23:11:23 +00:00 |
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Andrei Kortunov
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8003dbee12
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Combat AI: use effective cast cost when rate enchanted weapon
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2017-08-29 16:40:55 +04:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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