Allofich
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02610828c1
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Don't play area vfx for non-area spells on actors.
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8 years ago |
Allofich
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88d992a020
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Create area effect visual for non-area spells
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8 years ago |
Marc Zinnschlag
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03a35c38df
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add missing item when executing the Equip instruction
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8 years ago |
Marc Zinnschlag
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48c257b939
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Merge remote-tracking branch 'aesylwinn/ContentNumberFix'
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8 years ago |
scrawl
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05e4542d33
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Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
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8 years ago |
mrcheko
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aa441f2648
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AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
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8 years ago |
mrcheko
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a22fc43947
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aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
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8 years ago |
Marc Zinnschlag
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b8fa555260
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Merge remote-tracking branch 'aesylwinn/RandomFixes'
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8 years ago |
scrawl
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fbc9b90ebe
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Cleanup
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8 years ago |
scrawl
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8677a6f803
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Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
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8 years ago |
Allofich
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c617e90755
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Fix for loading projectile speed
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8 years ago |
Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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8 years ago |
Allofich
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dbd7c038b2
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Add loading code for multi-effect projectiles
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8 years ago |
Allofich
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c6cd1f813b
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Attach projectiles to nodes of multi-effect bolts
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8 years ago |
Allofich
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5a0d3feb98
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Use C++ int-to-string conversion
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8 years ago |
Allofich
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a36f7babc1
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Double scaling of spell explosions
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8 years ago |
Allofich
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60384399ee
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Fix errors and warnings
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8 years ago |
Allofich
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f49ebee56a
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Play sounds for multi-effect projectile
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8 years ago |
Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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8 years ago |
Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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8 years ago |
Allofich
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96e1726e4d
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Fix warnings
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8 years ago |
Allofich
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ecec7d8215
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Fix spells having explosions for wrong range type
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8 years ago |
Allofich
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c4d77b6a8b
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Casting animation comes from the first effect
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8 years ago |
Allofich
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3300ef5db7
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Don't apply projectile effects multiple times
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8 years ago |
Allofich
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f36e5ef403
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Use last effect of spell for hand effect color
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8 years ago |
Allofich
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f6c3a62b3e
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Use average speed for multiple spell projectiles
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8 years ago |
Allofich
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f1a18027f2
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Shoot projectiles of spells with multiple effects
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8 years ago |
Allofich
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446c0a4fa8
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Play all of a spell's casting effects
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8 years ago |
Allofich
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b4577fe751
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Allow multiple spell hit sounds on single target
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8 years ago |
scrawl
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7859e378df
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Merge pull request #1045 from Allofich/attack
Fix AI melee attack
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8 years ago |
Aesylwinn
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fab7549b42
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Fix windows path issue in editor debug run.
- The problem was caused by spaces in the data directory
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8 years ago |
Aesylwinn
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ee432690e6
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Make it easier to place objects in the scene editor.
This fix allows objects to be dropped onto the ground, and prevents
objects from being selected through the ground.
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8 years ago |
Allofich
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5c2bc515fe
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Remove overridden code in aicombat
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8 years ago |
mrcheko
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0775ed75ea
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fix zero div in getXAngleToDir
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8 years ago |
Allofich
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0d63d75bb0
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Remove no longer used parameter
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8 years ago |
Allofich
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286e4bb98f
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Remove attacktype movement
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8 years ago |
scrawl
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bdf55927e1
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Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
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8 years ago |
Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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8 years ago |
Marc Zinnschlag
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316cf40f12
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Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation'
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8 years ago |
Allofich
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b99c2c54d8
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Allow Water Walking on non-submerged creatures
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8 years ago |
Aesylwinn
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c0d53a2557
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Fix CellRefs being teleported from interior to exterior cells.
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8 years ago |
Allofich
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22b11c5947
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Move Water Walking check into checkEffectTarget()
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8 years ago |
Allofich
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f25c65260c
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Limit sMagicinvalidEffect to self-cast spells
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8 years ago |
Allofich
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6c3cad238b
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Use castByPlayer bool
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8 years ago |
Aesylwinn
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b2ddd3c259
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Initialize with correct content file number instead of correcting at save stage.
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8 years ago |
Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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8 years ago |
Aesylwinn
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3ae2fc17c6
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Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
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8 years ago |
Allofich
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9e1bfde46f
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Add comment
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8 years ago |
Allofich
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67bd882bc7
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Disable current idle when an action is taken
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8 years ago |
Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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8 years ago |