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Commit graph

  • e3490c8606 Remove dead code Andrei Kortunov 2021-01-23 09:30:57 +0400
  • 24e1dfcddc Use default argument Andrei Kortunov 2021-01-13 14:30:51 +0400
  • f40e227686 Remove redundant formatting changes Andrei Kortunov 2021-01-12 12:39:19 +0400
  • b975f16e6b Remove redundant check - groundcover is not present in the CellStore Andrei Kortunov 2021-01-12 11:23:36 +0400
  • d12a0fdcb3 Mark only instances from groundcover files as groundcover objects Andrei Kortunov 2021-01-11 10:02:55 +0400
  • 8874e88ff1 Drop fading setting Andrei Kortunov 2021-01-11 09:59:57 +0400
  • 1a6c06f7b5 Do not allow to set distance to non-positive values Andrei Kortunov 2021-01-10 16:36:25 +0400
  • 859cd0fd0c Do not use display lists for instanced meshes Andrei Kortunov 2021-01-09 22:47:19 +0400
  • a09f03c850 Drop groundcover materials - they are not used Andrei Kortunov 2020-12-18 14:52:30 +0400
  • 36fc573375 Take in account Z direction for stomping Andrei Kortunov 2020-12-17 13:55:20 +0400
  • 5124e81348 Use linear interpolation instead of abrupt transitions for groundcover lighting Andrei Kortunov 2020-11-22 10:17:20 +0400
  • 14cf0ce1dc Implement instanced groundcover Andrei Kortunov 2020-01-12 11:42:47 +0400
  • 663e0a1055 Fix a race condition in loading screen. madsbuvi 2021-01-26 19:28:09 +0100
  • aa44d616ab Update water.cpp (more whitespace) Mads Buvik Sandvei 2021-01-26 17:57:08 +0000
  • 12d9d6bfcb Update water.cpp (whitespace) Mads Buvik Sandvei 2021-01-26 17:56:06 +0000
  • f917037ead Merge branch 'movement_fix2' into 'master' psi29a 2021-01-26 08:30:15 +0000
  • eefa94db12 [Client] Allow ClientScriptGlobal to create new global variables David Cernat 2021-01-26 01:07:35 +0200
  • bc2cec86e9 Fix bug: NPCs doesn't move if the target is exactly above or exactly below. Petr Mikheev 2020-12-24 04:18:39 +0100
  • 8671611ed5 Improved swapchain format handling. madsbuvi 2021-01-25 22:46:08 +0100
  • a67b512863 formatting error madsbuvi 2021-01-25 19:59:34 +0100
  • 5f0aae0523 De-hardcode settings and buffers. madsbuvi 2021-01-25 19:58:27 +0100
  • cadd1e7529 Merge branch 'daedric_fog' into 'master' psi29a 2021-01-25 12:58:44 +0000
  • a8c5607aa6 Merge branch 'disableinfotablesorting' into 'master' psi29a 2021-01-25 12:51:13 +0000
  • 64b4472efa Merge branch 'stand' into 'master' psi29a 2021-01-25 12:12:43 +0000
  • c6f14cde20 Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master' psi29a 2021-01-25 10:01:39 +0000
  • 3bb551a6f1 Show level multipliers in levelup tooltip Cédric Mocquillon 2021-01-25 10:01:39 +0000
  • 59af819f97 Merge branch 'fix-mem-leak-2' into 'master' Evil Eye 2021-01-24 16:05:30 +0000
  • fe815d3d8d Fix memory leak in MWInput Gleb Mazovetskiy 2021-01-24 15:22:27 +0000
  • 2353a4d8ec Merge branch 'projectile_crash' into 'master' Frederic Chardon 2021-01-24 15:09:55 +0000
  • a2171875a0 Prevent nullptr access Evil Eye 2021-01-24 15:15:51 +0100
  • 6dc61b904f Include memory header madsbuvi 2021-01-24 14:42:22 +0100
  • f219c5992b Add changelog fredzio 2021-01-24 11:28:26 +0100
  • f031a191b8 Some actors are supposed to spawn on a static object that belong to an adjacent cell. Since actors can be active in 3x3 grid around the player, we need to first load all statics in a 5x5 grid around the player. fredzio 2021-01-23 20:59:24 +0100
  • 165c731492 Remove physics dependency on basenode fredzio 2021-01-23 10:43:32 +0100
  • 2393fe9e1d Option to disable per view mapping. madsbuvi 2021-01-24 11:42:00 +0100
  • 5c4e6c3f57 Stereo friendly water madsbuvi 2021-01-24 10:42:21 +0100
  • da917fc9e7 Stereo friendly StateSetUpdater madsbuvi 2021-01-24 10:34:33 +0100
  • 49c828c138 Merge branch 'threadsafe-createchunk' into 'master' psi29a 2021-01-23 22:19:31 +0000
  • 0d2cdd5b7b Merge branch 'fix-mem-leak-2' into 'master' AnyOldName3 2021-01-23 18:44:38 +0000
  • 1e113710ef Clean-up FontLoader::loadFontFromXml fix Gleb Mazovetskiy 2021-01-23 17:14:56 +0000
  • 3300e26c86 Add changelog entry AnyOldName3 2021-01-23 15:25:05 +0000
  • b28adafee4 Merge branch 'navcrash' into 'master' psi29a 2021-01-23 13:37:01 +0000
  • cf9ac9c6c9 Merge branch 'fix-mem-leak-1' into 'master' Andrei Kortunov 2021-01-23 06:30:59 +0000
  • bd7d5a8f92 Fix memory leak in FontLoader::loadFontFromXml Gleb Mazovetskiy 2021-01-23 04:08:39 +0000
  • a401c517bf Always unload height fields Evil Eye 2021-01-23 00:56:46 +0100
  • eb80c997b8 Avoid OSG setting array binding from multiple threads AnyOldName3 2021-01-22 19:44:22 +0000
  • 7b095e8701 Merge branch 'revert-7455dfb3' into 'master' Andrei Kortunov 2021-01-22 19:07:37 +0000
  • cd5e31dc4b Revert "Merge branch 'windowing-system' into 'master'" Gleb Mazovetskiy 2021-01-22 19:04:07 +0000
  • 24d90ec54d OSG version check madsbuvi 2021-01-22 14:35:34 +0100
  • 0ec953380f Merge branch 'opaque-character-preview-preprocessor' into 'master' psi29a 2021-01-22 10:33:16 +0000
  • d2c5de5211 Merge branch 'projectile_physics' into 'master' psi29a 2021-01-21 23:33:22 +0000
  • da9a3daf94 non-const -> const madsbuvi 2021-01-21 21:19:06 +0100
  • 1f4c85520f Use convexSweepTest for projectile movement to solve any imprecision issue with projectile collision detection. Simplify the mechanics: manage hits in one spot. Give magic projectiles a collision shape similar in size to their visible model. fredzio 2021-01-07 11:02:53 +0100
  • 3c53aa4bb1 Merge branch 'fix_unity_build' into 'master' AnyOldName3 2021-01-21 16:43:15 +0000
  • c0772807d2 Menu transition video now visible. Videos no longer upside down. Scene no longer visible during loading screens. madsbuvi 2021-01-21 14:19:29 +0100
  • cc24f13b39
    Remove duplicated sound_buffer entry elsid 2021-01-21 13:08:50 +0100
  • b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff AnyOldName3 2021-01-20 23:37:19 +0000
  • 35fab97478 Add changelog entry AnyOldName3 2021-01-20 01:24:05 +0000
  • 8af8ad3840 Always write opaque fragments instead of relying on blending being off for translucent RTT AnyOldName3 2021-01-20 01:17:16 +0000
  • 6d70a3f308 Merge branch 'jumpy' into 'master' Alexei Dobrohotov 2021-01-19 15:04:49 +0000
  • c727e823e8 Merge branch 'nocolladacorruption' into 'master' psi29a 2021-01-18 18:36:43 +0000
  • 0acae08e52 Add changelog entry Nelsson Huotari 2021-01-18 19:24:38 +0200
  • 9f0f3eaeb2 Add collada to supported formats Nelsson Huotari 2021-01-18 19:22:01 +0200
  • 54ea8eb5c7 Fix string corruption with Qt on linux-systems Nelsson Huotari 2021-01-18 19:21:02 +0200
  • e37e5d4d16 Don't run unstuck if there is no simulation running in async case. fredzio 2021-01-18 17:42:03 +0100
  • 6265081d08 Merge branch 'works_with_travis' into 'master' psi29a 2021-01-17 22:15:29 +0000
  • 44a039796a Wrong use of value instead of click for the cosmos controller. madsbuvi 2021-01-17 19:47:14 +0100
  • 4974b64cbf Update CI/before_install.osx.sh psi29a 2021-01-17 15:58:43 +0000
  • 0eb01591e8 [Client] Move overrideRecord() method for Sound records to right spot David Cernat 2021-01-17 16:04:12 +0200
  • 9eba086c34 Merge branch 'sound_buffer_pool_2' into 'master' psi29a 2021-01-17 12:11:11 +0000
  • 018e790ec0 Unite all viewer traversals. madsbuvi 2021-01-17 12:12:14 +0100
  • e59fcf7613 Unit test fix madsbuvi 2021-01-16 17:30:59 +0100
  • 329a479f48 Refactoring and a comment reminding that this code is temporary. madsbuvi 2021-01-16 14:43:12 +0100
  • dea89d8168 Merge branch 'openmw-vr' of https://gitlab.com/madsbuvi/openmw into openmw-vr madsbuvi 2021-01-16 14:31:30 +0100
  • 70d99fd6d0 Temporary gamma solution madsbuvi 2021-01-16 14:30:59 +0100
  • a8014b4d97 Merge branch 'osg-find-plugins-2' into 'master' AnyOldName3 2021-01-15 17:36:50 +0000
  • 11dfb9daff cmake/FindOSGPlugins: Support lib-prefixed plugins Gleb Mazovetskiy 2021-01-15 15:11:50 +0000
  • e5bc79706f Update README.md Mads Buvik Sandvei 2021-01-14 19:39:49 +0000
  • 2370364938 Update README.md Mads Buvik Sandvei 2021-01-14 19:33:56 +0000
  • 7455dfb3a1 Merge branch 'windowing-system' into 'master' psi29a 2021-01-14 15:00:34 +0000
  • 4e39e0b01d Merge branch 'fix-libfind-pkg-detect' into 'master' psi29a 2021-01-14 14:56:44 +0000
  • c6d5634654 Merge branch 'fix-missing-opengl-include-dir' into 'master' psi29a 2021-01-14 14:10:47 +0000
  • 24d8412c0c cmake: Fix missing OPENGL_INCLUDE_DIR Gleb Mazovetskiy 2021-01-14 02:52:59 +0000
  • e68651e9a6
    Merge pull request #3042 from akortunov/helpers Bret Curtis 2021-01-13 23:09:01 +0100
  • d24a5f7b89 Fix OSG USE_GRAPHICSWINDOW check Gleb Mazovetskiy 2021-01-13 20:45:34 +0000
  • 37585d29bd Merge branch 'linux_gl_sys_req' into 'openmw-vr' Mads Buvik Sandvei 2021-01-13 16:43:44 +0000
  • 5740258d3b Add changelog entry Nelsson Huotari 2021-01-13 16:23:59 +0200
  • f2fc02cdff Support filtered tables (mapToSource for indexes) Nelsson Huotari 2021-01-13 15:55:16 +0200
  • 16e03c151a Implement basic move algorithm, connect it to drag&drop Nelsson Huotari 2021-01-13 15:38:29 +0200
  • 981ed25dac call xrGetOpenGLGraphicsRequirementsKHR on linux too Christoph Haag 2021-01-13 13:32:34 +0100
  • 935351d9a0 Merge branch 'include_memory' into 'openxr_vr' Mads Buvik Sandvei 2021-01-13 11:04:55 +0000
  • 89f3f860ed Allow to get a rotation vector from ESM::Position Andrei Kortunov 2021-01-13 13:57:05 +0400
  • 0418e8e7a6 Add an API to get base wind speed (which is from openmw.cfg) Andrei Kortunov 2021-01-13 13:41:02 +0400
  • f175beb304 Define template ref classes in components Andrei Kortunov 2021-01-13 13:33:46 +0400
  • 823e7bea38 Fix MyGUI detection Gleb Mazovetskiy 2021-01-13 02:48:54 +0000
  • fd602e2c31 Merge branch 'viewdist' into 'master' psi29a 2021-01-12 19:51:21 +0000
  • d944f703e8 Merge branch 'master' of gitlab.com:OpenMW/openmw Bret Curtis 2021-01-12 19:58:56 +0100
  • 73740013a3 mResourceSystem initialization reorder Bret Curtis 2021-01-12 19:58:46 +0100
  • abdc4cde95 Merge branch 'float' into 'master' psi29a 2021-01-12 18:45:10 +0000
  • 3e35df49df Merge branch 'mResourceSystem_nullptr' into 'master' psi29a 2021-01-12 12:50:37 +0000