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  • cdf0bc1d8d Merge branch 'protec' into 'master' Alexei Dobrohotov 2020-12-29 01:40:31 +0000
  • e46472442a Switch torches to shields for hostile NPCs Evil Eye 2020-12-29 01:40:30 +0000
  • 54853380cd Enable multisampling in RTTs to support A2C AnyOldName3 2020-12-28 22:39:09 +0000
  • 8c37817cf1 Merge branch 'viewingdistance' into 'master' psi29a 2020-12-28 21:01:04 +0000
  • e4e19bab1b Make min and max view distance accurate to vanilla Alexei Dobrohotov 2020-12-28 21:42:04 +0300
  • 66e0a7ff02
    Merge pull request #3038 from akortunov/master Alexei Dobrohotov 2020-12-28 20:29:14 +0300
  • 1c6c86a113 Merge branch 'changelog' into 'master' Alexei Dobrohotov 2020-12-28 17:17:38 +0000
  • e80d34268c Fix defines names Andrei Kortunov 2020-12-28 21:11:58 +0400
  • 694b9c1505 Fixed by 7cac7fa870 Evil Eye 2020-12-28 18:11:51 +0100
  • a7cbe0b497
    Merge pull request #3036 from akortunov/tooltip Alexei Dobrohotov 2020-12-28 18:21:32 +0300
  • 862de7a129
    Merge pull request #3037 from akortunov/warnfix Chris Djali 2020-12-28 14:54:35 +0000
  • ee2416017e Fix tag mismatch Andrei Kortunov 2020-12-28 12:19:22 +0400
  • 66fee6dccb Enhance level-up tooltip Andrei Kortunov 2020-12-28 11:45:17 +0400
  • 6a12c2b58b Fix GCC build warnings Andrei Kortunov 2020-12-28 12:06:41 +0400
  • 45f4e69a19 Merge branch 'skipanim' into 'master' Alexei Dobrohotov 2020-12-28 01:25:22 +0000
  • 851a0245ac Merge branch 'movement2' into 'master' psi29a 2020-12-27 22:16:11 +0000
  • 18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset wareya 2020-12-27 22:16:11 +0000
  • ddbfa5410d Merge branch 'fixboats' into 'master' Alexei Dobrohotov 2020-12-27 22:06:07 +0000
  • ebb564ad22 call moveObject() after applying waterwalking fredzio 2020-12-27 17:31:55 +0100
  • 7d8727b98e Merge branch 'books' into 'master' Evil Eye 2020-12-27 14:25:57 +0000
  • 54d465e3dc Do all alpha testing early and only once AnyOldName3 2020-12-27 03:07:04 +0000
  • 5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling AnyOldName3 2020-12-27 02:48:42 +0000
  • 215b27cae5 Merge branch 'lighting' into 'master' AnyOldName3 2020-12-27 02:02:06 +0000
  • a094269c46 Merge branch 'guardsguards' into 'master' psi29a 2020-12-26 23:10:53 +0000
  • 3afa4e5869 Merge branch 'feels_good_guar' into 'master' psi29a 2020-12-26 23:09:41 +0000
  • 8f4b856b44 Initial A2C implementation AnyOldName3 2020-12-26 22:45:53 +0000
  • f981dd9916 update changelog Evil Eye 2020-12-25 23:58:23 +0100
  • 7cac7fa870 Make followers keep a distance dependant on the fattest party member Evil Eye 2020-12-25 23:57:01 +0100
  • ad41546648 Merge branch 'fix_swimming' into 'master' Alexei Dobrohotov 2020-12-25 21:33:35 +0000
  • c57cb09bf2 Merge branch 'focus' into 'master' Alexei Dobrohotov 2020-12-25 19:50:11 +0000
  • d2a28d915a Don't consider a path completed unless we're close Evil Eye 2020-12-25 15:58:11 +0100
  • 1f1755ae48 Add version checks Evil Eye 2020-12-25 13:05:41 +0100
  • bdcbb412a5 Don't restore focus to hidden/unrelated buttons Evil Eye 2020-12-25 13:03:09 +0100
  • a4f6448f34 Merge branch 'movement_fix' into 'master' Alexei Dobrohotov 2020-12-24 17:13:18 +0000
  • 8b3088a9e5 Fix #5743 Petr Mikheev 2020-12-24 03:00:09 +0100
  • 51d63a4152 Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back. Petr Mikheev 2020-12-24 03:39:59 +0100
  • 8c3a786e54 Unconditionally disable alpha testing when shaders are used AnyOldName3 2020-12-24 00:32:15 +0000
  • 11b4af49ce Allow shadowsbin to optimise clockwise-wound meshes when face culling is off AnyOldName3 2020-12-23 01:24:15 +0000
  • fd77ef6b01 Only ignore plain text after the last EOL tag (#5627) Alexei Dobrohotov 2020-12-23 03:33:34 +0300
  • a36ed5f129 Optimise out redundant call AnyOldName3 2020-12-23 00:23:49 +0000
  • 32cc14981e Don't move characters if their animation can't move them Alexei Dobrohotov 2020-12-22 20:40:52 +0300
  • fd5429ae56
    Merge pull request #3034 from akortunov/master Alexei Dobrohotov 2020-12-22 16:38:11 +0300
  • 4f1361b5ea Merge branch 'paralyze' into 'master' psi29a 2020-12-22 10:49:24 +0000
  • f6ab2cd4a4 Update info about font-related settings Andrei Kortunov 2020-12-22 14:34:09 +0400
  • d2b38c16a6 Merge branch 'package' into 'master' psi29a 2020-12-22 10:10:46 +0000
  • eaa65ec60a Update changelog Alexei Dobrohotov 2020-12-22 06:20:26 +0300
  • 22476281da Fix paralyze for swimming actors Alexei Dobrohotov 2020-12-22 06:19:18 +0300
  • 218597b13d Fix paralyze for levitating actors Alexei Dobrohotov 2020-12-22 06:13:35 +0300
  • f5af09aed9 Fix AI sequence looping code (bug #5706) Alexei Dobrohotov 2020-12-22 05:56:59 +0300
  • 09759c6620 Clean up shader lighting Alexei Dobrohotov 2020-12-19 20:17:42 +0300
  • 3e87c35005 Merge branch 'dialogue' into 'master' psi29a 2020-12-21 22:52:38 +0000
  • f2331904ba [Server] Turn SetRecordVolume() into an accessible script function David Cernat 2020-12-21 19:42:18 +0200
  • e9a8636d18 Merge branch 'restore_absolute_position_handling' into 'master' Alexei Dobrohotov 2020-12-20 22:52:35 +0000
  • 1c94d5af27 BruteForce fixes (still incomplete) Mads Buvik Sandvei 2020-12-20 20:32:32 +0100
  • ce36dd8a52 Merge branch 'misc_cleanup' into 'master' Alexei Dobrohotov 2020-12-20 19:10:06 +0000
  • 5bd921fa3a Restore pre-async handling of absolute actors positionning fredzio 2020-12-19 20:25:46 +0100
  • 33eb09f534 Remove unused headers fredzio 2020-12-20 18:28:21 +0100
  • 823bda139a Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch Mads Buvik Sandvei 2020-12-20 14:17:39 +0100
  • 7e045cff75 #include <memory> AnyOldName3 2020-12-20 01:51:45 +0000
  • 657da50d99 Ensure GL_BLEND is disabled when drawing shadow maps AnyOldName3 2020-12-20 01:36:34 +0000
  • 0e4e8eb0f3 Add glDebugGroup support AnyOldName3 2020-12-20 01:22:14 +0000
  • cc2ce9fa3e Explicitly default-construct array AnyOldName3 2020-12-19 21:57:42 +0000
  • 6b5e614b1a Merge branch 'dont_cache_ptr' into 'master' Alexei Dobrohotov 2020-12-19 17:15:43 +0000
  • eb6dad1a93 Merge branch 'fixstupidtypo' into 'master' Alexei Dobrohotov 2020-12-19 16:56:30 +0000
  • e5f0c7f117 Fix a typo introduced in 08e73a09ec fredzio 2020-12-19 16:54:50 +0100
  • 6ab159f4d3 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch Mads Buvik Sandvei 2020-12-19 15:56:49 +0100
  • 434566ec80 Allow sharing via cv instead of camera Mads Buvik Sandvei 2020-12-19 15:55:47 +0100
  • d1faeed243 Merge remote-tracking branch 'remotes/origin/master' into shared_shadow_maps Mads Buvik Sandvei 2020-12-19 15:48:30 +0100
  • 289a939d3b Sharing shadow via cv instead Mads Buvik Sandvei 2020-12-19 15:47:16 +0100
  • 6fa315b59e Merge branch 'madsbuvi-master-patch-39387' into 'master' AnyOldName3 2020-12-19 14:27:31 +0000
  • 74806e4893 Better use of osg stereo, avoids redundant synchronization. Mads Buvik Sandvei 2020-12-19 15:15:58 +0100
  • 637c76f438 Update CMakeLists.txt Mads Buvik Sandvei 2020-12-19 08:34:36 +0000
  • 93a12fe388 Avoid dynamic_cast when possible. fredzio 2020-12-18 23:47:01 +0100
  • 8e084dea2e Don't cache Ptr, it can be updated while the simulation is running. fredzio 2020-12-18 20:40:27 +0100
  • 58297ffbf4 Move stats update into their own function. fredzio 2020-12-18 21:18:04 +0100
  • 24a8b8c66a Remove redundant call to resetPosition(). adjustPosition() takes care of it, fredzio 2020-12-18 21:16:48 +0100
  • a2a462f416 Update CMakeLists.txt to disable MSVC warning 4866 Mads Buvik Sandvei 2020-12-18 20:04:24 +0000
  • 3e82cae500 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr_geometryshader_feature_branch Mads Buvik Sandvei 2020-12-18 20:50:58 +0100
  • a1065c8376 Merge branch 'loadingScreen_initialdrawcallback' into 'master' psi29a 2020-12-18 18:15:14 +0000
  • eec2ba3623 Loading screen initialdrawcallback 4th time's the charm Mads Buvik Sandvei 2020-12-18 18:15:14 +0000
  • 2ecd00b6db Don't accidentally enable alpha testing for all shadow casting AnyOldName3 2020-12-18 16:31:21 +0000
  • 264539cd63 Merge branch 'WindowCrashCatcher' into 'master' AnyOldName3 2020-12-18 13:41:18 +0000
  • 327df7457b Merge branch 'simulationresultinactor' into 'master' psi29a 2020-12-18 12:50:20 +0000
  • 4e7c9b6696 Embed physics simulation results inside of actor class. fredzio 2020-12-18 09:22:02 +0100
  • d01d5745c6 Merge branch 'relative_move' into 'master' psi29a 2020-12-18 09:23:18 +0000
  • e586544ade Merge branch 'loadingScreen_initialdrawcallback' into 'master' psi29a 2020-12-18 08:48:39 +0000
  • ea8f98b339 Wait for initialDrawCallback to finish before removing it Mads Buvik Sandvei 2020-12-18 08:48:39 +0000
  • 7bae6691b6 Introduce World::moveObjectBy() function to translate an object relatively to its current position. Use it in relevant MWScripts opcode (move and moveworld). Remove the fragile detection of scripted translation from PhysicsTaskScheduler. fredzio 2020-12-18 08:18:07 +0100
  • 0b5d5eab4c Move is faster AnyOldName3 2020-12-18 02:11:51 +0000
  • 05ad44d0b1 Set correct array size AnyOldName3 2020-12-18 01:44:46 +0000
  • a4f32a469e Work around Nvidia driver bug AnyOldName3 2020-12-18 01:36:20 +0000
  • a080071588 Set default state sensibly AnyOldName3 2020-12-18 00:02:51 +0000
  • 691b4d64fe Merge branch 'nigeometry' into 'master' AnyOldName3 2020-12-17 23:39:37 +0000
  • 96a87b582c Merge branch 'loadingScreen_initialdrawcallback' into 'master' psi29a 2020-12-17 22:51:04 +0000
  • 8db2ba2b38
    Merge pull request #3032 from akortunov/gtest Alexei Dobrohotov 2020-12-18 01:46:42 +0300
  • 46ec40fa92 Make sure NIFLoader avoids working further with empty geometry Alexei Dobrohotov 2020-12-18 00:20:40 +0300
  • ce2bcba5d4 Replace deprecated alpha test in shader visitor AnyOldName3 2020-12-16 23:44:15 +0000
  • db32f7f9f8 [Client] Use ObjectDialogueChoice for highlighted topics in dialogue David Cernat 2020-12-17 03:12:01 +0200
  • 70bd9d395d Merge branch 'loadingScreen_initialdrawcallback' into 'master' AnyOldName3 2020-12-16 22:10:03 +0000
  • bc961a13f5 avoid redundant calls to removeInitialDrawCallback Mads Buvik Sandvei 2020-12-16 22:03:16 +0100