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  • 640420eaaa No longer delete and recreate CopyFramebufferToTextureCallback, remove oneshot functionality. Instead just remove the callback after the traversals. Use addInitialDrawCallback instead of setInitialDrawCallback to avoid messing with existing callbacks. Mads Buvik Sandvei 2020-12-16 21:46:52 +0100
  • 2f5ce823fa Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch Mads Buvik Sandvei 2020-12-16 21:02:03 +0100
  • 1b193deeac Misc new stereo integration fixes. Mads Buvik Sandvei 2020-12-16 21:00:21 +0100
  • 4c9278522e Misc practical fixes from integrating with vr. Reordered construction. Added more callbacks. Mads Buvik Sandvei 2020-12-16 20:59:10 +0100
  • 5a25691435 Enable shader for the pointer geometry shader Mads Buvik Sandvei 2020-12-16 20:40:25 +0100
  • 9f81dcbd1a Per request via PM: psi29a 2020-12-16 13:21:00 +0000
  • 14a80d7d9e Merge branch 'niffix' into 'master' psi29a 2020-12-16 09:04:14 +0000
  • 1e6156e04a Turn all NIF records into structs Alexei Dobrohotov 2020-12-16 01:06:05 +0300
  • 4490f89a3d Merge branch 'dontcollidewithowncollisionbox' into 'master' Alexei Dobrohotov 2020-12-15 21:50:24 +0000
  • 259d522800 When doing a ray cast to the next projectile position, ignore collisions that occurs with the projectile own collision object. Otherwise a magic bolt can explode "spontaneously". fredzio 2020-12-15 21:34:58 +0100
  • 884b434ee0 Merge branch 'fixfriendlyfire' into 'master' psi29a 2020-12-15 15:45:43 +0000
  • 78e85fe011 Merge branch 'this_is_nife' into 'master' psi29a 2020-12-15 15:43:12 +0000
  • bc6bcda58f Merge branch 'wizard' into 'master' psi29a 2020-12-15 15:35:47 +0000
  • ecdd5f1437 Merge branch 'fixosga' into 'master' psi29a 2020-12-15 15:34:35 +0000
  • 8b2bf12e8f Use bip01 for root bone name Nelsson Huotari 2020-12-15 13:51:49 +0200
  • 6c1f6169c0 Fix root movement glitch Nelsson Huotari 2020-12-15 13:50:19 +0200
  • 3195716a2c Don't force loop textkey Nelsson Huotari 2020-12-15 13:49:25 +0200
  • b39437dfb6 Don't allow projectiles to stand still when they hit an ally. fredzio 2020-12-14 22:23:01 +0100
  • 53e1e57eef Formatting Alexei Dobrohotov 2020-12-13 16:51:20 +0300
  • 085ea44af5 Add BSShaderLightingProperty abstraction Alexei Dobrohotov 2020-12-13 04:19:14 +0300
  • c0b9823372 Read BSShaderProperty and handle NiGeometry properties Alexei Dobrohotov 2020-12-13 04:04:14 +0300
  • 42226533d8 Handle BSLODTriShape Alexei Dobrohotov 2020-12-13 03:45:29 +0300
  • 8fd45d85ec Unify NiGeometry/NiGeometryData handling Alexei Dobrohotov 2020-12-13 03:16:05 +0300
  • 8ca324af0a Handle emissive TexEnv creation in one place Alexei Dobrohotov 2020-12-13 02:49:12 +0300
  • 5310dd6807 Clean up particle vertex handling Alexei Dobrohotov 2020-12-13 02:46:33 +0300
  • 1c83e4936d Read BSShaderTextureSet and NiColorInterpolator Alexei Dobrohotov 2020-12-13 02:35:57 +0300
  • 2373f07168 Merge branch 'destination_nullptr' into 'master' Frederic Chardon 2020-12-14 08:03:46 +0000
  • ab789e37e1 Wizard: fix "file is already opened" warning Alexei Dobrohotov 2020-12-14 03:45:03 +0300
  • 201999c4a9 Make sure adjustPosition() is safe to call for any actor Alexei Dobrohotov 2020-12-14 03:01:26 +0300
  • cc5c6fe3ad Use data() method CedricMocquillon 2020-12-13 19:03:04 +0100
  • 3a10c6ae91 Merge branch 'optimizeosgaloops' into 'master' AnyOldName3 2020-12-13 15:12:52 +0000
  • 112437cf28 Change crash file to dmp on window to avoid renaming it CedricMocquillon 2020-12-13 14:13:07 +0100
  • adeb4fe02f Handle case where the log path has more that MAX_PATH characters CedricMocquillon 2020-12-13 14:10:44 +0100
  • f400116bcd Use 32767 characters for log path CedricMocquillon 2020-12-13 14:09:44 +0100
  • 3eb2b32123 Fix typpo issue on arguments CedricMocquillon 2020-12-13 14:09:14 +0100
  • 1a4b817b31 [General] Rework ObjectDialogueChoice for multilingual compatibility David Cernat 2020-12-13 08:09:14 +0200
  • e2041de969 Use the incremental approach to handle long path CedricMocquillon 2020-12-12 21:47:50 +0100
  • 256aa5e71d Use const auto& Nelsson Huotari 2020-12-12 22:23:20 +0200
  • 817ac4cfbd Don't regenerate the topics list unconditionally Alexei Dobrohotov 2020-12-12 22:43:06 +0300
  • c8d85dcf30 Merge branch 'changelogcs' into 'master' Alexei Dobrohotov 2020-12-12 19:51:13 +0000
  • 73afc55462 Fork the current process to monitor exe, generate minidump on crash CedricMocquillon 2020-12-12 17:29:29 +0100
  • 28c79227df Editor changelog additions Nelsson Huotari 2020-12-12 21:04:59 +0200
  • 264a6e0269 Merge branch 'unbreak_actors_loading' into 'master' Alexei Dobrohotov 2020-12-12 18:00:05 +0000
  • a314f196eb Unconditionally call actor->resetPosition in adjustPosition. fredzio 2020-12-12 18:02:46 +0100
  • daf6c9f88f Merge branch 'collisionbox' into 'master' psi29a 2020-12-11 22:09:06 +0000
  • d03f55bc2d Basic functions in place. Still bad handling of GUI Mads Buvik Sandvei 2020-12-11 18:37:50 +0100
  • 15291f15d3 Make actor collision box components a struct Alexei Dobrohotov 2020-11-16 19:37:30 +0300
  • 11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master' psi29a 2020-12-11 12:04:15 +0000
  • 9a35c5815e Merge branch 'nofallfloor' into 'master' psi29a 2020-12-11 11:28:29 +0000
  • 789d034432 Merge branch 'skirts' into 'master' psi29a 2020-12-11 11:09:32 +0000
  • acd5109897 Merge branch 'dontcopysimulationresults' into 'master' psi29a 2020-12-11 11:08:46 +0000
  • 460e5abb55 Update physics object position after spawning. Frederic Chardon 2020-12-10 21:54:47 +0100
  • 899b8422fa explicitely use a reference, auto can't infer it and make a copy Frederic Chardon 2020-12-10 22:00:33 +0100
  • 32601e0ae4 Properly reserve body parts for skirts (bug #5731) Alexei Dobrohotov 2020-12-11 08:56:28 +0300
  • 1d03b46422 Merge branch 'cleanup-improve-scene-colors' into 'master' Alexei Dobrohotov 2020-12-11 02:19:26 +0000
  • 3b9db41346 removing unneeded variable Coleman Smith 2020-12-10 17:03:10 -0800
  • d35715e5dc add olcoal to authors and feature 5199 to changelog Bret Curtis 2020-12-10 22:39:54 +0100
  • d77f122289 Merge branch 'gl-5199-improve-scene-colors' into 'master' psi29a 2020-12-10 21:36:46 +0000
  • 842ea9d6ed simplifying a bit - attaching gradient camera directly to the main camera - using Vec4ub Coleman Smith 2020-12-10 21:36:46 +0000
  • c8fa8cfe74 Merge branch 'herbalmenu' into 'master' psi29a 2020-12-10 21:31:53 +0000
  • cfd04fcaec Merge branch 'recast_test_fix_c17' into 'master' psi29a 2020-12-10 21:30:05 +0000
  • 7156b11dbc be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing] psi29a 2020-12-10 21:30:05 +0000
  • d125464533 Uninitialized data bugs. Mads Buvik Sandvei 2020-12-10 21:30:54 +0100
  • 76fc1a8f84 Stereo now initializes before anything is drawn. Added option to add initial/pre/post draw callbacks to stereo. Mads Buvik Sandvei 2020-12-10 21:29:56 +0100
  • d3d81a98e5 Make VRGUI use shaders Mads Buvik Sandvei 2020-12-10 21:28:20 +0100
  • 7c9d2a8095 Fix bad check for frame number. Fixed accidentally duplicated stereo settings section. Mads Buvik Sandvei 2020-12-10 21:27:54 +0100
  • 525292b184 Add graphic herbalism to the launcher Evil Eye 2020-12-10 19:02:38 +0100
  • 686692519c Merge branch 'fix-tests' into 'master' psi29a 2020-12-09 21:25:30 +0000
  • b98b4db4c1 Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch Mads Buvik Sandvei 2020-12-09 21:11:53 +0100
  • c974e1dde3 Merge remote tracking branch multiview_test_branch Mads Buvik Sandvei 2020-12-09 19:42:15 +0100
  • 15f03ae375 Merge branch 'logging2' into 'master' AnyOldName3 2020-12-09 16:27:54 +0000
  • 0e5af74a2f Merge branch 'masterindexloadfix' into 'master' psi29a 2020-12-09 10:12:10 +0000
  • fd4a62ce35 Use correct variable types when loading config for tests AnyOldName3 2020-12-09 00:32:01 +0000
  • 49c6e50c31 Print '--version' and '--help' messages without timestamps Petr Mikheev 2020-12-08 22:23:11 +0100
  • 61a4a0807b Load master index in refId to mContentFile, keep master index also in mIndex Nelsson Huotari 2020-12-09 00:10:58 +0200
  • 1bebe51c29 Make use of shared shadow maps in the brute force method Mads Buvik Sandvei 2020-12-08 21:37:27 +0100
  • 5beb0bc799 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch Mads Buvik Sandvei 2020-12-08 20:50:27 +0100
  • 059861f517 Merge remote-tracking branch 'remotes/origin/master' into shared_shadow_maps Mads Buvik Sandvei 2020-12-08 20:49:35 +0100
  • 09ed3850af Merge branch 'multiview_test_branch' of https://gitlab.com/madsbuvi/openmw into multiview_test_branch Mads Buvik Sandvei 2020-12-08 20:14:02 +0100
  • 7a023e33ef Revert pointless shader version bump. Mads Buvik Sandvei 2020-12-08 20:13:42 +0100
  • afaacedf67 Merge branch 'placeatmecrash' into 'master' psi29a 2020-12-08 17:37:01 +0000
  • 39ac0cbb4a Don't crash the game when placing a non-actor Evil Eye 2020-12-08 17:47:25 +0100
  • 21de3fa7e8
    Merge pull request #3033 from akortunov/main_messages Chris Djali 2020-12-08 15:49:19 +0000
  • fd64aacf7d Merge branch 'cliherbalism' into 'master' psi29a 2020-12-08 10:02:15 +0000
  • 8d8a4a890c Merge branch 'projectiles_collisions_mk2' into 'master' psi29a 2020-12-08 09:24:36 +0000
  • 4fbe1ed12c Ignore caster collision shape. Sometimes the magic bolt get launched inside too near its caster. fredzio 2020-11-21 16:26:45 +0100
  • 7e85235220 Projectile to projectile collision fredzio 2020-10-31 14:01:14 +0100
  • 66fe3b0d38 Modify projectile collision to work with async physics fredzio 2020-10-23 20:27:07 +0200
  • dc7b48e92e Generate physics collisions for projectiles (bug #3372) Andrei Kortunov 2019-02-13 11:30:16 +0400
  • 242dd8d496 Use a logging system instead of cout for a couple of missing messages Andrei Kortunov 2020-12-08 11:06:30 +0400
  • 275b9aea4d rename setting Evil Eye 2020-12-07 21:56:41 +0100
  • e62fff5f2e Add a setting to disable graphical herbalism Evil Eye 2020-12-07 19:04:32 +0100
  • 807367ca3f Mark mock methods as overrides (requires GTest 1.10) Andrei Kortunov 2020-12-07 19:09:58 +0400
  • 86c31ded53 Update changelog CedricMocquillon 2020-12-07 14:56:29 +0100
  • 2d3d22025a Avoid height for empty message in AutoSizedTextBox CedricMocquillon 2020-12-04 22:28:36 +0100
  • 6bfdf0e57f Add more information on mouse over level CedricMocquillon 2020-12-04 22:21:23 +0100
  • c2933721c6 Merge branch 'explodespell' into 'master' psi29a 2020-12-07 12:35:58 +0000
  • a3dfdde9ef Merge branch 'move_actors_into_scene' into 'master' psi29a 2020-12-07 10:19:32 +0000
  • c742c15f6d Merge branch 'autogoesbrr' into 'master' psi29a 2020-12-07 09:12:50 +0000
  • b22418d053 Merge branch 'fix_spawn' into 'master' psi29a 2020-12-07 08:20:35 +0000