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  • ee4ca87352 Traverse child nodes of cell node in the editor (bug #4654) Andrei Kortunov 2018-09-26 23:13:18 +0400
  • ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab Capostrophic 2018-09-26 21:16:57 +0300
  • 8af021d729 Restore dynamic stats for actors in inactive cells (bug #1875) Andrei Kortunov 2018-09-23 22:03:43 +0400
  • 8c7e06293f [Documentation] Update changelog with attack synchronization details David Cernat 2018-09-26 02:48:52 +0300
  • b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change David Cernat 2018-09-26 02:40:21 +0300
  • 0176ee389e Handle length of UTF-8 strings properly in plugin metadata (bug #4653) Andrei Kortunov 2018-09-25 17:16:40 +0400
  • bce8de5fe9 Respect selected encoding in the content selector (bug #4467) Andrei Kortunov 2018-09-24 14:09:24 +0400
  • d2cad229f8 Ugly hack: don't reset player idle and movement animations in first person view Capostrophic 2018-09-25 17:09:54 +0300
  • 0e06a25f21 Merged pull request #1935 Marc Zinnschlag 2018-09-25 12:11:20 +0200
  • 77fb4d6dd2 Make sure the idle animations are reset while jumping Capostrophic 2018-09-23 14:06:04 +0300
  • 56ef11b023 Reset sneak and swim idle animations when moving Capostrophic 2018-09-23 13:55:49 +0300
  • 713330351b Experimental animation regression fixes Capostrophic 2018-09-23 00:08:16 +0300
  • 657d95a0be Paperwork for the pull request #1935 Sergey Fukanchik 2018-09-24 15:30:30 +0300
  • b2a52a5b6c Change 'after function'-style doxygen comment to normal. Sergey Fukanchik 2018-09-24 14:59:10 +0300
  • 6ce6108eb4 Merged pull request #1932 Marc Zinnschlag 2018-09-24 11:57:08 +0200
  • 84a2752db9 Merged pull request #1933 Marc Zinnschlag 2018-09-24 11:53:07 +0200
  • 34b0344166 Merged pull request #1934 Marc Zinnschlag 2018-09-24 11:51:46 +0200
  • f100a660d4 [General] Fix ranged attack sync when using last throwing weapon or ammo David Cernat 2018-09-24 11:30:53 +0300
  • 3f304866fd [Client] Use clearer variable names in DedicatedPlayer::setEquipment() David Cernat 2018-09-24 10:11:42 +0300
  • 621ef69f58
    Merge pull request #1939 from Capostrophic/optional Bret Curtis 2018-09-24 07:47:37 +0200
  • bd330304f4
    Update extensions0.cpp terrabyte25 2018-09-23 15:01:08 -0500
  • 4e5e34a622
    Update miscextensions.cpp terrabyte25 2018-09-23 15:00:16 -0500
  • 92259c6cca Discard count arguments for AddSoulGem and RemoveSpell (bug #3762) Capostrophic 2018-09-23 22:30:06 +0300
  • 8ade962cea
    Update opcodes.hpp terrabyte25 2018-09-22 23:37:00 -0500
  • 27d0eb9ca9
    Update extensions0.cpp terrabyte25 2018-09-22 23:34:23 -0500
  • 5dd5301265
    Update vmformat.txt terrabyte25 2018-09-22 23:32:04 -0500
  • bf490e3305
    Update miscextensions.cpp terrabyte25 2018-09-22 23:30:09 -0500
  • e9846f2e3e
    Update miscextensions.cpp terrabyte25 2018-09-22 23:26:23 -0500
  • f00f35ba86 Add const to canRest() Sergey Fukanchik 2018-09-23 06:25:20 +0300
  • f2e11e6def Fix MSVC C4596 illegal qualified name Sergey Fukanchik 2018-09-23 04:06:29 +0300
  • 52da65b776 Fix issues with sun specularity (bug #4527) Capostrophic 2018-09-23 03:28:30 +0300
  • 44bcd9b25f Fix tab characters Sergey Fukanchik 2018-09-23 02:46:29 +0300
  • 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync David Cernat 2018-09-23 02:30:31 +0300
  • c50ee22772 Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest(). Sergey Fukanchik 2018-09-23 01:52:56 +0300
  • cd60d4fdf0 Store character controller in the variable make code less bulk Andrei Kortunov 2018-09-22 15:57:58 +0400
  • 2ac2d01432 Optimize drowning state update Andrei Kortunov 2018-09-22 15:48:36 +0400
  • 90d35aaa8f Handle current health level during levelup (bug #4649) Andrei Kortunov 2018-09-22 07:46:47 +0400
  • b3fd173e00 Check if current weapon has health at all in HUD (bug #4648) Andrei Kortunov 2018-09-22 06:51:56 +0400
  • 1634284739 Cache player's position outside of loops Andrei Kortunov 2018-09-21 22:39:47 +0400
  • b9346798c6 Optimize combat music update Andrei Kortunov 2018-09-21 22:34:18 +0400
  • fb484c6fde Optimize AI loop a bit Andrei Kortunov 2018-09-21 19:02:28 +0400
  • 7be9f2ca45 Merged pull request #1891 Marc Zinnschlag 2018-09-21 11:38:19 +0200
  • db39c62e89 [Documentation] Update credits David Cernat 2018-09-21 10:23:54 +0300
  • b04ca28ece
    Merge pull request #471 from testman42/patch-1 David Cernat 2018-09-21 09:35:14 +0300
  • 01b3f92f7e Make coc and fixme console commands close to vanilla (bug #4292, bug #4217) Andrei Kortunov 2018-09-13 13:21:38 +0400
  • bdd9eba2b8 Use C++ limits instead of C ones Andrei Kortunov 2018-09-20 16:02:26 +0400
  • 276b7830a9 Mass potion creation (feature #4642) Andrei Kortunov 2018-09-18 14:57:21 +0400
  • 3761aaadfd Merged pull request #1928 Marc Zinnschlag 2018-09-20 13:31:56 +0200
  • 82d37dda20 Merged pull request #1927 Marc Zinnschlag 2018-09-20 13:31:41 +0200
  • 29bc5cbecf Merged pull request #1925 Marc Zinnschlag 2018-09-20 13:14:55 +0200
  • 6f4f6a155f Combat AI: take ranged weapon speed in account Andrei Kortunov 2018-09-19 12:04:58 +0400
  • 62f6f174cf Show attack speed of ranged weapons Andrei Kortunov 2018-09-18 15:36:37 +0400
  • 989de05f80 Do not show duration for infinite light sources as -1 Andrei Kortunov 2018-09-18 15:23:16 +0400
  • b5f46ada73 [General] Synchronize projectile speed for ranged attacks David Cernat 2018-09-18 01:13:48 +0300
  • 6d0e6ab012 Use book font by default in the text formatter Andrei Kortunov 2018-09-17 22:24:21 +0400
  • dda02bd696 Do not use book fonts for dialogue window Andrei Kortunov 2018-09-17 19:56:36 +0400
  • 70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) Andrei Kortunov 2018-09-17 14:52:43 +0400
  • 07be9ae8ac
    Merge pull request #1926 from akortunov/warnfix Bret Curtis 2018-09-17 17:10:25 +0200
  • 9c8fc0557a Fix MSVC warning about possibly uninitialized movestate variable Andrei Kortunov 2018-09-17 13:35:22 +0400
  • 06b2a23e74 Merged pull request #1768 Marc Zinnschlag 2018-09-17 12:10:21 +0200
  • d76367918a Merged pull request #1907 Marc Zinnschlag 2018-09-17 12:10:00 +0200
  • c6b62308cd Merged pull request #1921 Marc Zinnschlag 2018-09-17 12:02:44 +0200
  • 29f6ee30a6 Merged pull request #1922 Marc Zinnschlag 2018-09-17 12:00:49 +0200
  • 107165d36d Merged pull request #1923 Marc Zinnschlag 2018-09-17 11:59:28 +0200
  • deb779af35 Merged pull request #1924 Marc Zinnschlag 2018-09-17 11:58:24 +0200
  • 2961f0d810 Allow to use the %Name for creatures (bug #4644) Andrei Kortunov 2018-09-16 20:47:51 +0400
  • 2f054cc7a8 Update changelog Capostrophic 2018-09-16 17:09:47 +0300
  • 95aa05e41b Tweaks to script parser messages and pathgrid warnings Capostrophic 2018-09-16 16:47:33 +0300
  • 7281f9fc42 [Client] Prevent unilateral paralysis of dedicated players & actors David Cernat 2018-09-16 15:34:57 +0300
  • 09427d3f5e Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437) Andrei Kortunov 2018-09-16 14:38:58 +0400
  • ae1c054635 Make GetPCJumping return true only when jumping (bug #4641) Andrei Kortunov 2018-09-15 19:38:21 +0400
  • 5909297809 Make underwater SFX always apply based on camera position (bug #4532) Capostrophic 2018-09-15 23:20:28 +0300
  • 29ea72ed6c
    Merge pull request #1920 from Capostrophic/notation Bret Curtis 2018-09-15 21:51:43 +0200
  • 770d36ef67
    Update credits Testman 2018-09-15 17:00:13 +0200
  • 33a0886790 [Client] Fix synchronization of knockdown states David Cernat 2018-09-15 04:59:06 +0300
  • 490303dc0b [Client] Clean up MechanicsHelper::processAttack() slightly David Cernat 2018-09-15 04:11:43 +0300
  • 5a86554f97 Cleanup Capostrophic 2018-09-14 21:42:11 +0300
  • c025427575 Implement enchantment record effect list verification (feature #1617) Capostrophic 2018-09-11 21:40:41 +0300
  • d6560d3f20 Make several messages more strict and clean up topic info verifier Capostrophic 2018-09-04 16:08:09 +0300
  • 5d1c1f25f7 Remove now redundant NPC fields checks Capostrophic 2018-09-03 16:57:01 +0300
  • 015cd6064f Implement basic enchantment record verifier (feature #1617) Capostrophic 2018-08-30 01:21:27 +0300
  • dabdb0bfaf Get rid of deprecated Messages::push_back() Capostrophic 2018-08-29 18:53:02 +0300
  • 47b9008743 Renovate reference record verifier Capostrophic 2018-08-26 22:16:50 +0300
  • 0bdb7ea92f Cleanup Capostrophic 2018-08-26 21:40:07 +0300
  • 34ffaa2fe2 Make finishing touches to object record verifiers Capostrophic 2018-08-26 21:18:17 +0300
  • d1b2fc11ef Use messages::add in object record verifiers Capostrophic 2018-08-26 13:00:39 +0300
  • 85dc1e4ef2 Revert unnecessary universalid changes in Journal record verifier Capostrophic 2018-08-26 10:45:02 +0300
  • e1ae7a9b0e Avoid duplicate duplicate pathgrid point warnings Capostrophic 2018-08-25 06:40:14 +0300
  • 1e5330d9da Use Messages::add in skill record verifier Capostrophic 2018-08-25 05:16:49 +0300
  • 35281d7c38 Use Messages::add in race, soundgen, spell and start script record verifiers Capostrophic 2018-08-25 05:04:49 +0300
  • b2b9bd94f0 Fix bolt object type Capostrophic 2018-08-25 04:05:48 +0300
  • 8dcb58d745 Use Messages::add in Faction, Sound, Bodypart and Class record verifiers Capostrophic 2018-08-25 03:49:10 +0300
  • d433929194 Use Messages::add in birthsign record verifier Capostrophic 2018-08-25 02:48:58 +0300
  • 6b226eef8f Use Messages::add in magic effect record verifier Capostrophic 2018-08-25 02:38:02 +0300
  • 5b8880c6fa Update cell reference record verifier messages Capostrophic 2018-08-25 02:03:55 +0300
  • dc847dce09 Add item icon checks to object record verifier Capostrophic 2018-08-25 01:44:46 +0300
  • 34077a6987 Purge unnecessary namespaces Capostrophic 2018-08-25 01:27:10 +0300
  • d90940011f Add model checks to object record verifier Capostrophic 2018-08-25 01:22:41 +0300
  • 38ea7928f5 Add sound file checks to sound record verifier Capostrophic 2018-08-25 00:47:38 +0300
  • 1f717def35 Update journal, start script and spell verifiers messages Capostrophic 2018-08-25 00:27:42 +0300