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  • bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic Capostrophic 2018-08-08 02:05:12 +0300
  • a19d55e035
    Merge pull request #1850 from Capostrophic/nodemask Bret Curtis 2018-08-07 21:20:53 +0200
  • 2b90504558 Init SDL2 before Qt4 to avoid crash on Linux (bug #4529) Andrei Kortunov 2018-08-07 22:57:16 +0400
  • bda23c6ad6 Fix nodemask Capostrophic 2018-08-07 20:49:10 +0300
  • a9729878d7
    Merge pull request #1848 from Capostrophic/texturing Bret Curtis 2018-08-06 08:34:23 +0200
  • a1e3b2e586 Don't render NiTriShapes without NiTexturingProperty (bug #4483) Capostrophic 2018-08-05 16:15:28 +0300
  • b75b5d139a Merged pull request #1845 Marc Zinnschlag 2018-08-05 12:28:38 +0200
  • 7a93d118d2 Merged pull request #1846 Marc Zinnschlag 2018-08-05 12:26:56 +0200
  • 31491fdbde Merged pull request #1844 Marc Zinnschlag 2018-08-05 12:25:10 +0200
  • 7087bad580 Use special behavior for all topics with reserved names (bug #4557) Capostrophic 2018-08-04 21:12:24 +0300
  • 1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) Andrei Kortunov 2018-08-05 12:22:45 +0400
  • 888e1dfff8 [General] Allow setting of AI fight & dynamic stats in record packets David Cernat 2018-08-05 11:00:25 +0300
  • b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) Andrei Kortunov 2018-08-05 09:31:45 +0400
  • d03722b3f4 [Browser] Rework browser for improved stability & clarity Koncord 2018-08-05 07:20:12 +0300
  • 452a706047 Merged pull request #1837 Marc Zinnschlag 2018-08-04 10:26:44 +0200
  • b6a919a2d1 Merged pull request #1838 Marc Zinnschlag 2018-08-04 10:26:18 +0200
  • 99c03d55f0 Merged pull request #1841 Marc Zinnschlag 2018-08-04 10:25:52 +0200
  • 2a621fedd1 Merged pull request #1842 Marc Zinnschlag 2018-08-04 10:08:11 +0200
  • d15dcaff68
    Don't adjust weapon rating according to weapon condition twice Capostrophic 2018-08-03 19:22:58 +0300
  • dd6cb85783 Remove redundant changelog entry Andrei Kortunov 2018-08-03 19:31:10 +0400
  • 6498bcb22b [Server] Add script functions for getting player draw & sneak states David Cernat 2018-08-03 18:26:44 +0300
  • e2519226aa Move boost include Andrei Kortunov 2018-08-03 17:04:07 +0400
  • eeffe2e557 Check if item model exists inside drag and drop functions Andrei Kortunov 2018-08-03 16:40:04 +0400
  • e4f862c0b9 Check if next char exists Andrei Kortunov 2018-08-01 22:22:01 +0400
  • c2a175c2e0 Move crash catcher wrapper to separate file Andrei Kortunov 2018-08-03 15:51:17 +0400
  • 725a9323c4
    Merge branch 'master' into sound Capostrophic 2018-08-03 14:16:51 +0300
  • 1d1eedc001
    Update changelog Capostrophic 2018-08-03 14:15:58 +0300
  • 2f44acafe2
    Fix changelog Capostrophic 2018-08-03 14:15:03 +0300
  • 4c7f3cf626
    Merge branch 'master' into weaponpriority Capostrophic 2018-08-03 14:07:11 +0300
  • 433c24562e
    Update changelog Capostrophic 2018-08-03 14:06:09 +0300
  • ac98797999 Add missing file Andrei Kortunov 2018-08-03 15:05:13 +0400
  • 4d280add81 Merged pull request #1843 Marc Zinnschlag 2018-08-03 12:56:17 +0200
  • d7718aae9b Merged pull request #1840 Marc Zinnschlag 2018-08-03 12:54:56 +0200
  • eb5f558f6f Merged pull request #1839 Marc Zinnschlag 2018-08-03 12:53:55 +0200
  • 79aaf0163a Merged pull request #1833 Marc Zinnschlag 2018-08-03 12:39:04 +0200
  • 712c9995db Rename mIsScripted variable because its name is ambiguous Andrei Kortunov 2018-08-03 12:01:31 +0400
  • c454f1bdad Use log file for editor (feature #4012) Andrei Kortunov 2018-08-03 08:58:50 +0400
  • 8f4125134f Merge remote-tracking branch 'refs/remotes/upstream/master' AnyOldName3 2018-08-02 15:51:06 +0100
  • c38bf6757a Prevent accidental culling of first person meshes AnyOldName3 2018-08-02 15:50:43 +0100
  • 9d85b7c2d3
    Use the actual damage for deducting weapon rating Capostrophic 2018-08-02 15:20:07 +0300
  • 73d5496711
    Revert addition change Capostrophic 2018-08-02 13:01:23 +0300
  • 16af1a6c1c Replace 0 sound range values separately Capostrophic 2018-08-02 12:35:55 +0300
  • 3ac030d75a
    Handle explicit calls before handling quotes Capostrophic 2018-08-02 09:49:53 +0300
  • 80f3bd9f86 Don't apply iWereWolfFleeMod to creatures Capostrophic 2018-08-02 08:31:45 +0300
  • fa6c205e5d Make tab autocompletion work with explicit reference calls Capostrophic 2018-08-02 03:16:33 +0300
  • bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier Capostrophic 2018-08-01 19:41:49 +0300
  • 369ea7e177 Check if a temporary file was successfully closed Andrei Kortunov 2018-08-01 20:36:29 +0400
  • 382b68a081
    Combat AI: take the actual hit chance in account when rating weapon Capostrophic 2018-08-01 19:27:19 +0300
  • 12144de8ed Initialize missing variables Andrei Kortunov 2018-08-01 20:18:37 +0400
  • c0bed0fde2 Handle case when index < 0 Andrei Kortunov 2018-08-01 20:17:59 +0400
  • 770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly Andrei Kortunov 2018-08-01 19:36:55 +0400
  • a08048da4e Avoid dereference after null check Andrei Kortunov 2018-08-01 19:30:30 +0400
  • ab29f9e13f Add permanent barter disposition change option (feature #3103) Capostrophic 2018-08-01 17:31:35 +0300
  • 1c13256456 Merged pull request #1829 Marc Zinnschlag 2018-08-01 16:17:37 +0200
  • 0e75e3816a Merged pull request #1830 Marc Zinnschlag 2018-08-01 16:16:30 +0200
  • 8812f9ddfa Merged pull request #1831 Marc Zinnschlag 2018-08-01 16:15:34 +0200
  • 0c507b74bc Merge pull request #1832 Marc Zinnschlag 2018-08-01 16:13:59 +0200
  • 7c7af1da61 Merged pull request #1834 Marc Zinnschlag 2018-08-01 15:47:09 +0200
  • e8139a5cc7 Merged pull request #1835 Marc Zinnschlag 2018-08-01 15:46:31 +0200
  • 1d7241f128 Merge remote-tracking branch 'upstream/coverity_scan' into coverity_scan Marc Zinnschlag 2018-08-01 15:27:54 +0200
  • cc23a968d1 Merge upstream/master AnyOldName3 2018-08-01 14:13:45 +0100
  • 66c241337d
    Merge pull request #1836 from OpenMW/water-shader-tabs AnyOldName3 2018-08-01 14:08:16 +0100
  • f717c9e56d
    Sort out some tabs which snuck into the water shader AnyOldName3 2018-08-01 14:07:02 +0100
  • 4d48ede6f1 Add two missing gameplay settings to Advanced tab Capostrophic 2018-08-01 13:31:17 +0300
  • be2e7e9e09 Make casting caster-linked on-self effects no-op (bug #4378) Capostrophic 2018-08-01 02:24:52 +0300
  • 71778e2552 Disable convex hull clipping based on render leaf traverser results in the z direction. AnyOldName3 2018-07-31 23:42:44 +0100
  • 02ab3b466a Use simplified convex hull clipping maths from the other function doing hte same thing AnyOldName3 2018-07-31 23:30:15 +0100
  • 5b92910829 Limit difficulty scaling, as mentioned in docs Andrei Kortunov 2018-07-31 21:14:16 +0400
  • aac580da6b Merged pull request #1828 Marc Zinnschlag 2018-07-31 11:10:48 +0200
  • 20d4e27f82 Merged pull request #1821 Marc Zinnschlag 2018-07-31 10:51:32 +0200
  • c07cc0dc40 Reset animation state after weapon unequipping Andrei Kortunov 2018-07-30 22:24:25 +0400
  • 469bb29621 Do not try to handle shape controllers as node controllers Andrei Kortunov 2018-07-30 21:45:17 +0400
  • 0f2c3ecb17 Rescale player avatar (bug #4539) Andrei Kortunov 2018-07-30 16:42:45 +0400
  • 8c40010c87 [General] Add missing inventoryBaseId to creatures in RecordDynamic David Cernat 2018-07-30 10:59:03 +0300
  • b57807407a [General] Implement RecordDynamic packet, part 1 David Cernat 2018-07-30 10:56:26 +0300
  • c79f96d0d2 Implement ranged crits (feature #3703) Capostrophic 2018-07-29 19:27:13 +0300
  • 1d463d129d Finish AiTarget package, if destination is blocked by other actor Andrei Kortunov 2018-07-29 19:38:51 +0400
  • 75835c8326 Prevent NPC from chosing farther pathgrid node Andrei Kortunov 2018-07-29 17:12:36 +0400
  • 9e6cba09a6 Merged pull request #1827 Marc Zinnschlag 2018-07-29 12:52:51 +0200
  • 84de55fb46 Merged puil request #1824 Marc Zinnschlag 2018-07-29 12:52:01 +0200
  • 78121c1774 Merged pull request #1823 Marc Zinnschlag 2018-07-29 12:49:50 +0200
  • 3ba9229f47 Merged pull request #1815 Marc Zinnschlag 2018-07-29 12:48:20 +0200
  • 9c8e284ead Fix quick key activation delay code (regression #4536) Capostrophic 2018-07-29 12:43:24 +0300
  • 84a871cac7 Actually enable is_pod test Capostrophic 2018-07-28 23:53:42 +0300
  • 6d5d0039ec Make sure we apply OT_Murder only once Andrei Kortunov 2018-07-24 23:52:05 +0400
  • bc82dbbd1b Do not try to find missing animated collision shape again and again Andrei Kortunov 2018-07-28 16:18:51 +0400
  • 7e0df01c83 Do not optimize animated shapes (bug #3950) Andrei Kortunov 2018-07-26 14:43:18 +0400
  • 2d4ec86b8d Provide launcher icons Andrei Kortunov 2018-07-28 13:18:38 +0400
  • 29a1899045 Merged pull request #1819 Marc Zinnschlag 2018-07-28 11:13:37 +0200
  • 2dbf3893c0 [General] Compress item refIds in PlayerEquipment packets David Cernat 2018-07-28 01:50:44 +0300
  • 2332423527 [Client] Fix extra qualification error in CellRef when compiling w/ GCC David Cernat 2018-07-27 21:56:45 +0300
  • 7136329a94 [Client] Add World::updatePtrsWithRefId() method David Cernat 2018-07-27 21:42:08 +0300
  • 28a02ac93b Use file selection dialogue result (bug #4524) Andrei Kortunov 2018-07-27 21:25:21 +0400
  • b7c159e5b6 Merged pull request #1816 Marc Zinnschlag 2018-07-27 12:09:10 +0200
  • c508938674 Merged pull request #1817 Marc Zinnschlag 2018-07-27 12:06:51 +0200
  • bbb22643e8 Merge remote-tracking branch 'capostrophic/warning' Marc Zinnschlag 2018-07-27 12:05:26 +0200
  • 9497c7f6f2 [Client] Add back mistakenly removed setting of mpNums for spawns David Cernat 2018-07-27 00:36:05 +0300
  • 25fcd09780 [Client] Add doesNpcExist() method to RecordHelper David Cernat 2018-07-26 23:57:42 +0300
  • 7995466e3c [Client] Check validity of refIds in ObjectSpawn packets David Cernat 2018-07-26 23:57:22 +0300
  • 8d286657d4 [Client] Update messages when unilaterally creating custom objects David Cernat 2018-07-26 23:32:31 +0300