Commit Graph

  • 471ab431f5 Merge branch 'off_by_one_windows_crashcatcher' into 'master' AnyOldName3 2021-05-02 11:21:54 +0000
  • 813969a46e Fix an off-by-one in windows_crashcatcher.cpp jvoisin 2021-05-02 11:21:54 +0000
  • d95cd985a4 Merge branch 'fix_settings_doc' into 'master' psi29a 2021-05-01 23:36:29 +0000
  • 1626762d5c Maybe fix #5551 AnyOldName3 2021-05-01 22:20:51 +0000
  • f0cef87cd8
    Merge pull request #3069 from akortunov/msvc_warnings Chris Djali 2021-05-01 19:03:43 +0100
  • 43b19c4a46
    Fix default object paging active grid value in the doc elsid 2021-04-29 19:11:34 +0200
  • 4fa0972b2d Tone down actor's skip simulation flag to an optional skip collision detection flag. fredzio 2021-05-01 14:13:17 +0200
  • bd45449f9d Allow activation of inventory items Evil Eye 2021-05-01 14:07:29 +0200
  • 74ce9ffb85 Merge branch 'sky-documentation-the' into 'master' psi29a 2021-04-30 23:01:12 +0000
  • 5a238f3c80 Documentation on what the sky system in Morrowind / OpenMW is composed of Matjaž Lamut 2021-04-30 23:01:11 +0000
  • 0e50349192 Merge branch 'uvcontroller' into 'master' psi29a 2021-04-30 21:27:01 +0000
  • 998cc97a4f And done! jvoisin 2021-04-30 20:49:22 +0200
  • be371ccd9f An another pass jvoisin 2021-04-30 20:27:33 +0200
  • ee2446d5c4 Trim even more jvoisin 2021-04-30 20:11:41 +0200
  • 04edb1c817 Trim down some internal includes jvoisin 2021-04-30 19:39:26 +0200
  • 971ba81ed2 Use higher level transformations in UVController Dobrohotov Alexei 2021-04-30 18:23:04 +0300
  • e9ff90f3de Merge branch 'pgrd_overflow' into 'master' Alexei Dobrohotov 2021-04-30 12:04:41 +0000
  • 5f65583a3a Fix a heap overflow in loadpgrd.cpp jvoisin 2021-04-30 12:04:41 +0000
  • 24f4bf9c28 Fix NiUVController UV offset calculations (bug #5995) Dobrohotov Alexei 2021-04-30 12:36:16 +0300
  • 18a4c81b5c Merge branch 'fix_toggleborders' into 'master' Andrei Kortunov 2021-04-30 08:35:58 +0000
  • 131a4665aa Merge branch 'build' into 'master' AnyOldName3 2021-04-29 22:47:47 +0000
  • a40cbd46fa Merge branch 'shadow-equals-typo-fix' into 'master' Alexei Dobrohotov 2021-04-29 22:26:58 +0000
  • ceb6a280ff Fix typo AnyOldName3 2021-04-29 21:35:31 +0000
  • 9f314d1d6f Fix ToggleBorders glassmancody.info 2021-04-29 12:11:49 -0700
  • b5c132d56f Build everything during the coverity scan jvoisin 2021-04-29 10:47:14 +0200
  • 68ddde84fe
    Merge pull request #3074 from akortunov/warnfix Roman Siromakha 2021-04-28 17:15:29 +0200
  • 16bb3919d1 Merge branch 'navmesh_cache_simplification' into 'master' psi29a 2021-04-28 08:01:06 +0000
  • 0bc0cfce5f Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject Andrei Kortunov 2021-04-28 11:38:27 +0400
  • a8c209f662 Merge branch 'massively-simplify-the-worst-bash-ever' into 'master' psi29a 2021-04-28 06:51:15 +0000
  • a8c5fc74d1 Massively simplify the worst Bash ever AnyOldName3 2021-04-28 06:51:15 +0000
  • 27b20a45e3 Merge branch 'nighthawk469-master-patch-53669' into 'master' psi29a 2021-04-28 05:51:55 +0000
  • 91e94b221a Merge branch 'overflow_spam' into 'master' elsid 2021-04-27 13:50:10 +0000
  • abb120b439 Don't log a warning for reading to the end of the subrecord Evil Eye 2021-04-27 14:57:07 +0200
  • 6e5d9d39dd Improved camera logic to restore proper character orientation when loading a saved game. madsbuvi 2021-04-26 20:56:28 +0200
  • e3bb45fd61 Merge branch 'minor_aicombat' into 'master' Alexei Dobrohotov 2021-04-25 21:58:48 +0000
  • add04a4ea0 Merge branch 'fix_esm' into 'master' Alexei Dobrohotov 2021-04-25 21:56:52 +0000
  • 6b41bdf7b4 Merge branch 'find_char' into 'master' Alexei Dobrohotov 2021-04-25 21:29:47 +0000
  • 4c96644f8d Use a char instead of a string in find() where possible jvoisin 2021-04-25 19:57:09 +0200
  • 9cadfbb6cd Change travis script back to how it was. To avoid compiler error from old clang version. nighthawk469 2021-04-25 13:26:50 +0000
  • 2172aa17f1 Fix #107 madsbuvi 2021-04-25 13:20:01 +0200
  • 6b88a7ab1e re-disable android build madsbuvi 2021-04-25 13:05:03 +0200
  • 828bcbbb24 re-add vr target for CI madsbuvi 2021-04-25 13:02:43 +0200
  • 7f1268ea42 bump openxr loader version madsbuvi 2021-04-24 21:43:37 +0200
  • f4e36f4be5 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr madsbuvi 2021-04-24 21:14:51 +0200
  • 8edef1692f Merge branch 'revert_windows_ci' into 'master' psi29a 2021-04-24 13:04:25 +0000
  • 6420501baa Merge branch 'fix_noexcept_default' into 'master' AnyOldName3 2021-04-24 13:02:11 +0000
  • 0ac3f09fe0
    Revert "Build windows in scheduled tasks" elsid 2021-04-24 13:58:32 +0200
  • 2af40a1e13
    Revert "Build even more windows" elsid 2021-04-24 13:58:11 +0200
  • e1d955d92b
    Remove noexcept specifier from CreatureCustomData move ctor elsid 2021-04-24 00:16:57 +0200
  • ca7add0624
    Add move constructor to MWMechanics::Spells elsid 2021-04-23 23:48:55 +0200
  • 46e34c500c
    Use algorithms to add/remove listener to SpellList elsid 2021-04-23 23:57:58 +0200
  • 8aa76ff540 Use W4 instead of Wall for MSVC Andrei Kortunov 2021-04-21 09:32:10 +0400
  • 6d351b2bdd Fix MSVC 4706 warnings Andrei Kortunov 2021-04-21 09:31:44 +0400
  • a34151d890 Merge branch 'brew_gitlab' into 'master' AnyOldName3 2021-04-23 18:30:09 +0000
  • 90fecdeda2 Merge branch 'vertex_lighting_fix' into 'master' AnyOldName3 2021-04-23 18:20:16 +0000
  • ce654b0504 Don't run `brew uninstall` outside of travis-ci jvoisin 2021-04-23 19:21:33 +0200
  • 123044f60b Merge branch 'osx_sysroot_patch' into 'master' AnyOldName3 2021-04-23 01:44:36 +0000
  • c48eee4eee Clamp vertex lighting before interpolation glassmancody.info 2021-04-22 16:49:06 -0700
  • 511d3344fe Revert CMAKE_OSX_SYSROOT as this interferes with the gitlab ci builds. nighthawk469 2021-04-22 23:43:30 +0000
  • 138d3b65a3 Merge branch 'audio-device-close-error' into 'master' psi29a 2021-04-22 18:42:57 +0000
  • cd419256ad don't forget to close the audio device after you're done with it. Simon Meulenbeek 2021-04-22 18:42:56 +0000
  • f553f4e891 Merge branch 'nighthawk469-master-patch-79878' into 'master' psi29a 2021-04-22 18:41:03 +0000
  • 03bb569995 Revert Xcode sdk version from 11.6 to 10.2 nighthawk469 2021-04-22 18:41:02 +0000
  • e3d3b97da0 Build even more windows jvoisin 2021-04-21 20:31:02 +0200
  • 44ca708e12 Build windows in scheduled tasks jvoisin 2021-04-21 20:29:16 +0200
  • fb55207328 Remove some useless includes from the wizzard jvoisin 2021-04-21 19:08:06 +0200
  • f2f2c3d873 Disable -Wsuggest-override again since we have no control over code from FetchContent Andrei Kortunov 2021-04-20 11:41:43 +0400
  • faad18b7f9
    Merge pull request #3072 from akortunov/warnfix Andrei Kortunov 2021-04-21 09:26:06 +0400
  • 823c4dfba4
    Merge pull request #3073 from akortunov/master Bret Curtis 2021-04-20 18:51:42 +0200
  • 7690f3c90e [Client] Don't apply spell effects unilaterally on DedicatedActors David Cernat 2021-04-20 17:48:16 +0200
  • b7b85bb713 Disable controllers for found sheath meshes (bug #5975) Andrei Kortunov 2021-04-20 16:01:01 +0400
  • 2d869ca9ff Fix node masks signed/unsigned mismatch Andrei Kortunov 2021-04-20 10:42:06 +0400
  • 50d6cd2a34
    Merge pull request #3070 from akortunov/coverity Bret Curtis 2021-04-20 07:33:03 +0200
  • c6c92b5712
    Merge pull request #3071 from akortunov/master Bret Curtis 2021-04-20 07:31:56 +0200
  • bf0a42fdad [General] Implement ActorSpellsActive packet, part 1 David Cernat 2021-04-20 03:25:14 +0200
  • ff46eceabe Merge branch 'maybe-reintroduce-5904' into 'master' AnyOldName3 2021-04-19 19:31:21 +0000
  • cbfaab51e7 Mention and link settings for dehardcoded models in index page of custom models section. Lamoot 2021-04-19 21:21:53 +0200
  • 55416a57ef Document the newly added settings under [Models] section, used for dehardcoded mesh paths. Lamoot 2021-04-19 20:11:13 +0200
  • 43e5d8300c Merge branch 'allow_osx_fail' into 'master' Hristos N. Triantafillou 2021-04-19 14:50:27 +0000
  • 21203fb850 Allow OSX to fail for now jvoisin 2021-04-19 16:00:11 +0200
  • d10399e083 Cast double constant to float explicitely Andrei Kortunov 2021-04-19 17:08:03 +0400
  • 7d5c5f8a24 Do not assign negative values to unsigned variables Andrei Kortunov 2021-04-19 16:01:41 +0400
  • 651ad11ad8 Do not leave variables without initialization, even in execution paths where they are unused Andrei Kortunov 2021-04-19 15:51:00 +0400
  • 9647b670e4 Do not declare unused variables Andrei Kortunov 2021-04-19 15:43:00 +0400
  • 2009916dd8 Fix dead code Andrei Kortunov 2021-04-19 15:38:02 +0400
  • 0cadc97fb3 Fix double -> float conversions Andrei Kortunov 2021-04-19 15:36:58 +0400
  • 1b1c786d0c Do not suppress fixed MyGUI warnings Andrei Kortunov 2021-04-19 15:34:22 +0400
  • befa3f587f
    Merge pull request #3068 from akortunov/master Bret Curtis 2021-04-19 09:27:17 +0200
  • b645c1f4c0 Merge branch 'navmesh_ignore' into 'master' psi29a 2021-04-18 21:53:43 +0000
  • f3354c509e Merge branch 'stomp' into 'master' psi29a 2021-04-18 21:35:37 +0000
  • 3e67f5ffa5
    Detect and ignore updates for oscillating objects elsid 2021-04-18 16:51:52 +0200
  • 64fb700ae9
    Remove unnecessary relation between updateCompoundObject and RecastMeshObject elsid 2021-04-18 17:31:21 +0200
  • 629cedb6d0
    Do not track last build revision in RecastMeshManger elsid 2021-04-18 17:01:09 +0200
  • ce3ed28403 Control stomping via settings. AnyOldName3 2021-04-18 21:44:23 +0100
  • 7a22c022dc Merge branch 'collada-documentation' into 'master' psi29a 2021-04-18 20:16:24 +0000
  • 3423d3f882 Merge branch 'various_warn' into 'master' psi29a 2021-04-18 20:04:20 +0000
  • 87ce1a7351 Explain stomp constants AnyOldName3 2021-01-28 23:30:24 +0000
  • a81dfe9ccc MGE XE-like stomping AnyOldName3 2021-01-28 23:24:37 +0000
  • 1737f737df Don't use a vec3 if only two components get read AnyOldName3 2021-01-27 23:33:55 +0000
  • 4d4fc5ed0b Finish the section on materials setup. Lamoot 2021-04-18 21:28:20 +0200