You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwmechanics
David Cernat 48ebdb38c7 [Client] Set LocalPlayer's killer for damage over time spell effects
Simplify related code that sets LocalActors' killers for damage over time spell effects.
5 years ago
..
activespells.cpp [Client] Fix loop in ActiveSpells::getEffectDuration() 5 years ago
activespells.hpp make getEffectDuration to look for a specific effect 5 years ago
actor.cpp Refactor AiTemporaryStorage usage 6 years ago
actor.hpp Refactor AiTemporaryStorage usage 6 years ago
actors.cpp [Client] Set LocalPlayer's killer for damage over time spell effects 5 years ago
actors.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 6 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp [Client] Set packetOrigin for all ObjectList packets sent 6 years ago
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 6 years ago
aiavoiddoor.cpp Cleanup of #include statements 8 years ago
aiavoiddoor.hpp Cleanup of #include statements 8 years ago
aibreathe.cpp Added AiBreathe package (feature #1374) 7 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 7 years ago
aicast.cpp Rework manual spellcasting (e.g. via scripts) 6 years ago
aicast.hpp Rework manual spellcasting (e.g. via scripts) 6 years ago
aicombat.cpp [Client] Fix backwards logic when setting type for AI attacks 6 years ago
aicombat.hpp Refactor AiTemporaryStorage usage 6 years ago
aicombataction.cpp Revert addition change 6 years ago
aicombataction.hpp Combat AI: use WhenUsed enchantments 7 years ago
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 6 years ago
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 6 years ago
aiface.cpp Implement Face instruction (Feature #1424) 8 years ago
aiface.hpp Implement Face instruction (Feature #1424) 8 years ago
aifollow.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 6 years ago
aifollow.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 6 years ago
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 6 years ago
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 6 years ago
aipursue.cpp Merge pull request #456 from OpenMW/master while resolving conflicts 6 years ago
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 6 years ago
aisequence.cpp Rework manual spellcasting (e.g. via scripts) 6 years ago
aisequence.hpp Refactor AiTemporaryStorage usage 6 years ago
aistate.hpp
aitravel.cpp Finish AiTarget package, if destination is blocked by other actor 6 years ago
aitravel.hpp Add mHidden field to AiTravel 6 years ago
aiwander.cpp Refactor AiTemporaryStorage usage 6 years ago
aiwander.hpp Refactor AiTemporaryStorage usage 6 years ago
alchemy.cpp [General] Implement RecordDynamic packet, part 1 6 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 8 years ago
autocalcspell.cpp Move spell magicka cost calculation to standalone function 7 years ago
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
character.cpp Merge pull request #469 from davidcernat/master while resolving conflicts 6 years ago
character.hpp Give jumping animations higher priority than movement ones 6 years ago
combat.cpp [General] Always use correct ranged weapon & ammo for ranged attack sync 6 years ago
combat.hpp Fix some style issues flagged by cppcheck 7 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp Merge pull request #460 from OpenMW/master 6 years ago
creaturestats.hpp [General] Synchronize summoned creatures 7 years ago
difficultyscaling.cpp Merge pull request #469 from davidcernat/master while resolving conflicts 6 years ago
difficultyscaling.hpp
disease.hpp Cleanup of #include statements 8 years ago
drawstate.hpp
enchanting.cpp [General] Reduce inventory-sending hooks to just 2 in ContainerStore 6 years ago
enchanting.hpp Pass parameters by const reference 7 years ago
levelledlist.hpp Cleanup of #include statements 8 years ago
magiceffects.cpp Remove empty line at the beginning of files 9 years ago
magiceffects.hpp
mechanicsmanagerimp.cpp [Client] Make it possible to check if an item ID belongs to a bound item 6 years ago
mechanicsmanagerimp.hpp [Client] Make it possible to check if an item ID belongs to a bound item 6 years ago
movement.hpp
npcstats.cpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 6 years ago
npcstats.hpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 6 years ago
objects.cpp More consistent wording of errors/warnings 7 years ago
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 8 years ago
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 6 years ago
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 6 years ago
pathfinding.cpp Prevent NPC from chosing farther pathgrid node 6 years ago
pathfinding.hpp Move PathgridGraph out of CellStore 7 years ago
pathgrid.cpp http to https for supported urls (#1625) 6 years ago
pathgrid.hpp Move PathgridGraph out of CellStore 7 years ago
pickpocket.cpp
pickpocket.hpp
repair.cpp [Client] Use ADD before REMOVE for PlayerInventory in repair/recharge 5 years ago
repair.hpp
security.cpp [Client] Set packetOrigin for all ObjectList packets sent 6 years ago
security.hpp
spellcasting.cpp [Client] Set actor killer correctly for spells that do damage over time 5 years ago
spellcasting.hpp Rename mIsScripted variable because its name is ambiguous 6 years ago
spellpriority.cpp Avoid fall-through in spell selection 6 years ago
spellpriority.hpp Split weapons and spells rating code from combat actions 7 years ago
spells.cpp Cache magic effects in MWMechanics::Spells 8 years ago
spells.hpp Cache magic effects in MWMechanics::Spells 8 years ago
stat.cpp Change bounds behavior of stat script commands 7 years ago
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 8 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp make getEffectDuration to look for a specific effect 5 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Use relative stat difference for haggling 6 years ago
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 8 years ago
weaponpriority.cpp Don't adjust weapon rating according to weapon condition twice 6 years ago
weaponpriority.hpp implement rateAmmo() function 6 years ago