..
GUI
Use more descriptive terminology for chat modes
2018-11-17 16:54:14 +01:00
processors
[Client] Find closest enchantmentCharge in getItemPtrFromStore()
2018-11-13 20:36:31 +02:00
ActorList.cpp
[Client] Also clear aiActors when clearing ActorList
2018-08-20 20:54:34 +03:00
ActorList.hpp
[Client] Simplify sending of ActorAI packets for uninitialized actors
2018-07-14 01:00:27 +03:00
Cell.cpp
[Client] Bring drawState fallback for actors up-to-date w/ attack types
2018-09-11 15:12:11 +03:00
Cell.hpp
[Client] Uninitialize DedicatedActors instantly in some situations
2018-08-16 03:50:41 +03:00
CellController.cpp
[General] Rename all instances of refNumIndex into refNum
2018-07-13 04:12:03 +03:00
CellController.hpp
[General] Rename all instances of refNumIndex into refNum
2018-07-13 04:12:03 +03:00
DedicatedActor.cpp
[Client] Uninitialize DedicatedActors instantly in some situations
2018-08-16 03:50:41 +03:00
DedicatedActor.hpp
[Client] Add ActorList methods for sending ActorAI packets
2018-07-12 20:48:47 +03:00
DedicatedPlayer.cpp
[General] Fix ranged attack sync when using last throwing weapon or ammo
2018-09-24 11:30:53 +03:00
DedicatedPlayer.hpp
[General] Reimplement weather synchronization to allow soft transitions
2018-07-21 05:20:26 +03:00
GUIController.cpp
[Client] Split up creation of DedicatedPlayers into multiple methods
2018-04-08 10:56:33 +03:00
GUIController.hpp
[Client] Unequip items if necessary when attr/skill modifier is set to 0
2018-01-26 00:45:39 +02:00
LocalActor.cpp
[Client] Use verbose logging level for LocalActor debug
2018-07-23 22:11:59 +03:00
LocalActor.hpp
[General] Implement ActorDeath packet, part 1
2018-06-27 21:47:55 +03:00
LocalPlayer.cpp
[Client] Fix addition of items to player inventories
2018-12-26 13:41:19 +02:00
LocalPlayer.hpp
[General] Send certain packets only when logged in
2018-10-13 15:36:13 +03:00
Main.cpp
[Client] Avoid sending CellStates to server after initialization
2018-05-01 18:19:52 +03:00
Main.hpp
[Client] Convert MechanicsHelper to namespace
2017-06-27 16:43:53 +08:00
MechanicsHelper.cpp
[Client] Find closest enchantmentCharge in getItemPtrFromStore()
2018-11-13 20:36:31 +02:00
MechanicsHelper.hpp
[Client] Add isUsingRangedWeapon() method to MechanicsHelper
2018-09-14 13:21:45 +03:00
Networking.cpp
[Client] Use less confusing terminology when displaying plugin mismatch
2018-10-13 14:40:49 +03:00
Networking.hpp
[Client] Create Worldstate class that inherits BaseWorldstate
2018-05-27 15:57:47 +03:00
ObjectList.cpp
[Client] Fix crash on drag&drop
2018-10-28 16:56:04 +08:00
ObjectList.hpp
[General] Implement ObjectActivate packet & associated script functions
2018-07-15 03:16:04 +03:00
PlayerList.cpp
[General] Rename all instances of refNumIndex into refNum
2018-07-13 04:12:03 +03:00
PlayerList.hpp
[Client] Streamline creation of references for DedicatedPlayers
2018-04-08 15:02:43 +03:00
RecordHelper.cpp
[Client] Allow use of baseId for more record types
2018-08-20 15:24:20 +03:00
RecordHelper.hpp
[General] Implement RecordDynamic packet, part 1
2018-07-30 10:56:26 +03:00
ScriptController.cpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
ScriptController.hpp
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
Worldstate.cpp
[Client] Use correct log levels for inventory and dynamic record packets
2018-11-30 23:38:16 +02:00
Worldstate.hpp
[General] Implement RecordDynamic packet, part 1
2018-07-30 10:56:26 +03:00