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activespells.cpp
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Remove effects from all active spells with the same ID
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2018-08-29 13:52:03 +03:00 |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248)
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2020-01-29 16:31:09 +04:00 |
actors.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
actorutil.cpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
actorutil.hpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
aiactivate.cpp
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Implement vanilla-style AiActivate (bug #4456)
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2019-09-24 09:30:39 +04:00 |
aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aiavoiddoor.hpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicast.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aicombat.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
aicombat.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiescort.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aifollow.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aifollow.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aipackage.cpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
aipackage.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aipursue.cpp
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Allow ActionOpen and ActionTalk only for player (bug #5210
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2019-11-18 12:41:11 +04:00 |
aipursue.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aisequence.cpp
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Add and use 'always active' AI package flag
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2020-01-10 12:07:57 +03:00 |
aisequence.hpp
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Handle out-of-range actors' travel packages (#5212)
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2020-01-09 14:17:54 +03:00 |
aistate.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aitravel.cpp
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Re-work wandering outside of initial cell (bug #5261, bug #5262)
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2020-02-02 11:02:19 +04:00 |
aitravel.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aiwander.cpp
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Re-work wandering outside of initial cell (bug #5261, bug #5262)
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2020-02-02 11:02:19 +04:00 |
aiwander.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
alchemy.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
alchemy.hpp
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Mass potion creation (feature #4642)
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2018-09-20 15:45:14 +04:00 |
autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Don't combine sneak idle with scripted/wander idles (bug #4284)
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2020-01-05 15:09:02 +03:00 |
character.hpp
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Fallback for long animation groups
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2019-08-09 19:40:30 +04:00 |
combat.cpp
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Merge pull request #2564 from Capostrophic/enchant
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2019-10-23 15:11:36 +02:00 |
combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
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Disallow resting if the fall height hasn't been reset (bug #4802)
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2019-12-12 15:26:02 +03:00 |
creaturestats.hpp
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Disallow resting if the fall height hasn't been reset (bug #4802)
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2019-12-12 15:26:02 +03:00 |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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2019-05-20 09:20:01 +04:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
levelledlist.hpp
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Fix chance none logic for nested levelled lists (bug #5169)
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2019-09-21 14:30:38 +03:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
mechanicsmanagerimp.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
movement.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
npcstats.cpp
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Cap reputation values (bug #5226)
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2019-12-11 08:47:46 +04:00 |
npcstats.hpp
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Fix RaiseRank/LowerRank script functions (feature #4316)
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2019-05-14 21:43:19 +04:00 |
objects.cpp
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[Regression] Make sure unloaded objects can be opened
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2019-07-20 00:12:05 +03:00 |
objects.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
obstacle.cpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
obstacle.hpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
pathfinding.cpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
pathfinding.hpp
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Fallback to straight path when navmesh and pathgrind are not available
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2020-01-29 11:14:07 +01:00 |
pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
recharge.cpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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2019-05-20 09:20:01 +04:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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move locking behaviour to cellref
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2019-09-17 20:30:37 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Make uncapped Damage Fatigue optional (bug #5264)
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2020-02-09 14:41:38 +03:00 |
spellcasting.hpp
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Make sure cast chance checks mana when necessary (bug #5112)
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2019-08-09 19:27:25 +03:00 |
spellpriority.cpp
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Merge pull request #2413 from akortunov/weapon
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2019-08-09 20:02:10 +03:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spells.cpp
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Display magic effects according to research page
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2019-11-07 11:05:18 +04:00 |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
steering.cpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
steering.hpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
summoning.cpp
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Minor summoned creature cleanup fixes
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2019-11-12 17:50:06 +03:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
weaponpriority.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weaponpriority.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.hpp
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[Regression] restore ammo inventory sounds
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2019-08-16 21:56:14 +04:00 |