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openmw-tes3mp/apps/openmw/mwmechanics
2014-01-17 20:33:49 +02:00
..
activespells.cpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp fix merging problem/some logic fixes 2014-01-16 22:24:05 +02:00
actors.hpp Fix code duplication 2014-01-14 02:52:34 +01:00
aiactivate.cpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aiactivate.hpp better timer 2013-10-30 20:42:50 +01:00
aicombat.cpp final warnings removal 2014-01-17 20:33:49 +02:00
aicombat.hpp final warnings removal 2014-01-17 20:33:49 +02:00
aiescort.cpp Merge remote-tracking branch 'sergeyshambir/startcombat' 2014-01-13 10:17:10 +01:00
aiescort.hpp better timer 2013-10-30 20:42:50 +01:00
aifollow.cpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aifollow.hpp better timer 2013-10-30 20:42:50 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aisequence.cpp fix memory leak in AISequence 2014-01-14 16:22:50 +04:00
aisequence.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aitravel.cpp Merge remote-tracking branch 'sergeyshambir/startcombat' 2014-01-13 10:17:10 +01:00
aitravel.hpp better timer 2013-10-30 20:42:50 +01:00
aiwander.cpp Unsheath weapon in AiWander 2014-01-15 14:53:29 +01:00
aiwander.hpp better timer 2013-10-30 20:42:50 +01:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp fix merging problem/some logic fixes 2014-01-16 22:24:05 +02:00
character.hpp update to combat ai behaviour 2014-01-15 22:56:55 +02:00
creaturestats.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
creaturestats.hpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
disease.hpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
enchanting.hpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
levelledlist.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
mechanicsmanagerimp.hpp Fix code duplication 2014-01-14 02:52:34 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
npcstats.hpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
objects.cpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
objects.hpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
pathfinding.cpp fix pathfinding 2014-01-11 11:57:07 +01:00
pathfinding.hpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
pickpocket.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Implement Trespassing crime 2014-01-10 21:26:24 +01:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
spellcasting.hpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
stat.hpp Fix skill progress not working 2014-01-13 10:18:03 +01:00