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openmw-tes3mp/apps/openmw/mwmp
David Cernat 538ccf15cf [Client] Use higher interpolation distance for DedicatedPlayers
This makes up for the laggier-looking jumps since the changes to OpenMW's physics system.
2021-10-17 20:14:21 +02:00
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GUI [Client] Replace unused method in GUIController with getChatEditState() 2020-05-11 01:54:07 +03:00
processors [Client] Fix crash when receiving ActiveSpells for uninitialized players 2021-10-12 03:51:14 +02:00
ActorList.cpp [Client] Remove 'using namespace std' from multiplayer-related code 2021-03-20 23:21:40 +02:00
ActorList.hpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
Cell.cpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
Cell.hpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
CellController.cpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
CellController.hpp [General] Implement ActorSpellsActive packet, part 1 2021-04-20 03:25:14 +02:00
DedicatedActor.cpp [Client] Don't reload Ptr for DedicatedActor after adding active spells 2021-10-16 02:00:05 +02:00
DedicatedActor.hpp [Client] Reload DedicatedActor ptrs when setting their active spells 2021-05-07 18:15:39 +02:00
DedicatedPlayer.cpp [Client] Use higher interpolation distance for DedicatedPlayers 2021-10-17 20:14:21 +02:00
DedicatedPlayer.hpp [General] Fix jump synchronization for players 2021-10-09 18:11:57 +02:00
GUIController.cpp [Client] Handle input from server-sent custom messageboxes less hackily 2020-07-18 01:36:13 +02:00
GUIController.hpp [Client] Handle input from server-sent custom messageboxes less hackily 2020-07-18 01:36:13 +02:00
LocalActor.cpp [Client] Fix position sync for falling actors 2021-10-15 17:11:03 +02:00
LocalActor.hpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
LocalPlayer.cpp [General] Fix jump synchronization for players 2021-10-09 18:11:57 +02:00
LocalPlayer.hpp [General] Track casters of spells in SpellsActive packets 2021-07-21 18:14:31 +02:00
LocalSystem.cpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
LocalSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Main.cpp Add OpenMW commits up to 21 May 2021 2021-05-21 16:00:09 +02:00
Main.hpp [Client] Ensure mwmp::Main is initialized before GUIController cleanup 2019-12-04 08:39:33 +02:00
MechanicsHelper.cpp [Client] Add createSpellGfx() method to MechanicsHelper 2021-10-16 01:35:30 +02:00
MechanicsHelper.hpp [Client] Add createSpellGfx() method to MechanicsHelper 2021-10-16 01:35:30 +02:00
Networking.cpp [Client] Remove 'using namespace std' from multiplayer-related code 2021-03-20 23:21:40 +02:00
Networking.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
ObjectList.cpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
ObjectList.hpp [Client] Use ObjectDialogueChoice for highlighted topics in dialogue 2020-12-17 03:12:01 +02:00
PlayerList.cpp [Client] Add method to PlayerList for getting players by their actorId 2021-07-20 03:22:16 +02:00
PlayerList.hpp [Client] Add method to PlayerList for getting players by their actorId 2021-07-20 03:22:16 +02:00
RecordHelper.cpp [General] Implement game setting records for RecordDynamic packets 2021-07-18 11:36:07 +02:00
RecordHelper.hpp [General] Implement game setting records for RecordDynamic packets 2021-07-18 11:36:07 +02:00
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
Worldstate.cpp [General] Implement game setting records for RecordDynamic packets 2021-07-18 11:36:07 +02:00
Worldstate.hpp [Client] Implement stable cell resets 2020-08-16 23:56:01 +02:00