..
actor.cpp
Merge branch 'skip_async' into 'master'
2021-07-16 17:05:52 +00:00
actor.hpp
Merge branch 'skip_async' into 'master'
2021-07-16 17:05:52 +00:00
actorconvexcallback.cpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
actorconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
collisiontype.hpp
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
constants.hpp
Fix double -> float conversions
2021-04-19 15:36:58 +04:00
contacttestresultcallback.cpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
heightfield.cpp
Avoid heightfield conversion in newer Bullet
2021-03-11 23:52:12 +00:00
heightfield.hpp
Avoid heightfield conversion in newer Bullet
2021-03-11 23:52:12 +00:00
movementsolver.cpp
Tone down actor's skip simulation flag to an optional skip collision
2021-05-01 14:22:30 +02:00
movementsolver.hpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
mtphysics.cpp
Merge branch 'lifetime' into 'master'
2021-07-12 14:11:30 +00:00
mtphysics.hpp
Do not store callback inside Misc::Barrier
2021-05-05 23:42:47 +02:00
object.cpp
Make the code less verbose / more readable using for range loop and
2021-05-16 12:42:16 +02:00
object.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
physicssystem.cpp
Use modified paralyze magnitude to fall and float
2021-05-28 16:55:54 +02:00
physicssystem.hpp
Embed actor velocity inside its class. It makes the code simpler.
2021-05-16 12:42:17 +02:00
projectile.cpp
An another pass
2021-04-30 20:27:33 +02:00
projectile.hpp
An another pass
2021-04-30 20:27:33 +02:00
projectileconvexcallback.cpp
Remove a brainfart from precise projectile handling: all non-actor
2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
ptrholder.hpp
Don't cache Ptr, it can be updated while the simulation is running.
2020-12-18 22:22:37 +01:00
raycasting.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
stepper.cpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
trace.h
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00