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openmw-tes3mp/apps/openmw/mwmechanics
scrawl 628d57f18c Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago
..
activespells.cpp Savegame: store ActiveSpells 11 years ago
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
actors.cpp Merge remote-tracking branch 'scrawl/master' 10 years ago
actors.hpp Update magic effects when changing equipment (Fixes #1646) 11 years ago
aiactivate.cpp Sheath weapon in all Ai packages except for AiCombat 11 years ago
aiactivate.hpp Savegame: Store AiSequence 11 years ago
aiavoiddoor.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 11 years ago
aiavoiddoor.hpp Savegame: Store AiSequence 11 years ago
aicombat.cpp Another invalid iterator fix 10 years ago
aicombat.hpp Implement basic spellcasting AI (Fixes #961) 10 years ago
aicombataction.cpp Add situational AI use of Feather, Dispel and Cure effects 10 years ago
aicombataction.hpp fix typo 10 years ago
aiescort.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 11 years ago
aiescort.hpp Savegame: Store AiSequence 11 years ago
aifollow.cpp Add missing AiFollow ActorId initialization (Fixes #1818) 11 years ago
aifollow.hpp Cache ActorId in AiFollow::getTarget (Fixes #1804) 11 years ago
aipackage.cpp Take actor's speed into account in stuck check 11 years ago
aipackage.hpp Take actor's speed into account in stuck check 11 years ago
aipursue.cpp Terminate AiPursue when target dies (Fixes #1836) 11 years ago
aipursue.hpp Savegame: Store AiSequence 11 years ago
aisequence.cpp Implement Command creature/humanoid magic effects (Fixes #1120) 11 years ago
aisequence.hpp Implement Command creature/humanoid magic effects (Fixes #1120) 11 years ago
aitravel.cpp Sheath weapon in all Ai packages except for AiCombat 11 years ago
aitravel.hpp Savegame: Store AiSequence 11 years ago
aiwander.cpp Don't say Idle voices when player is not in LOS (Fixes #1436) 10 years ago
aiwander.hpp Fix use of uninitialized memory in AiWander::init 11 years ago
alchemy.cpp Properly assign effect attribute/skill in potion creation (Fixes #1704) 11 years ago
alchemy.hpp Undid some code clean up changes, and changed how some includes work 11 years ago
autocalcspell.cpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
character.cpp Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870) 10 years ago
character.hpp Always control movement by animation except for first person or in-air 11 years ago
combat.cpp Encapsulate magic effect magnitude (Feature #1489) 11 years ago
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 11 years ago
creaturestats.cpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
creaturestats.hpp Implement magic effect script instructions (Feature #1489) 11 years ago
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 11 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Encapsulate magic effect magnitude (Feature #1489) 11 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Add transfer gold from all services to NPC trade gold pool 11 years ago
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 11 years ago
levelledlist.hpp Remove useless throwing of exception 11 years ago
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
mechanicsmanagerimp.cpp Compile fixes for Linux 10 years ago
mechanicsmanagerimp.hpp Implement friendly hits on followers (Fixes #1139) 11 years ago
movement.hpp Store the position and rotation in MWMechanics::Movement 12 years ago
npcstats.cpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 11 years ago
npcstats.hpp Remove wrong comment 11 years ago
objects.cpp Merge branch 'savedgame' 11 years ago
objects.hpp Feature #957: Implement area magic 11 years ago
obstacle.cpp Basic RefData and CellRef change tracking 11 years ago
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 11 years ago
pathfinding.cpp Remove a squareroot in pathfinding 11 years ago
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 11 years ago
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 11 years ago
pathgrid.hpp Cleanup and little tweaking. 11 years ago
pickpocket.cpp moved CellRefList into a separate file 11 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 11 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Basic RefData and CellRef change tracking 11 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Add sound for casting enchanted item with insufficent charge (Fixes #1857) 10 years ago
spellcasting.hpp Spells that always succeed should not increase your skill when you cast them 11 years ago
spells.cpp Implement removal of corprus spells 11 years ago
spells.hpp Implement removal of corprus spells 11 years ago
stat.cpp store NPC state in saved game files 11 years ago
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
steering.cpp merge master 11 years ago
steering.hpp merge master 11 years ago