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activespells.cpp
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Savegame: store ActiveSpells
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11 years ago |
activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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11 years ago |
actors.cpp
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Merge remote-tracking branch 'scrawl/master'
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10 years ago |
actors.hpp
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Update magic effects when changing equipment (Fixes #1646)
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11 years ago |
aiactivate.cpp
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Sheath weapon in all Ai packages except for AiCombat
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11 years ago |
aiactivate.hpp
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Savegame: Store AiSequence
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11 years ago |
aiavoiddoor.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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11 years ago |
aiavoiddoor.hpp
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Savegame: Store AiSequence
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11 years ago |
aicombat.cpp
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Another invalid iterator fix
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10 years ago |
aicombat.hpp
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Implement basic spellcasting AI (Fixes #961)
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10 years ago |
aicombataction.cpp
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Add situational AI use of Feather, Dispel and Cure effects
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10 years ago |
aicombataction.hpp
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fix typo
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10 years ago |
aiescort.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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11 years ago |
aiescort.hpp
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Savegame: Store AiSequence
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11 years ago |
aifollow.cpp
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Add missing AiFollow ActorId initialization (Fixes #1818)
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11 years ago |
aifollow.hpp
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Cache ActorId in AiFollow::getTarget (Fixes #1804)
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11 years ago |
aipackage.cpp
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Take actor's speed into account in stuck check
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11 years ago |
aipackage.hpp
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Take actor's speed into account in stuck check
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11 years ago |
aipursue.cpp
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Terminate AiPursue when target dies (Fixes #1836)
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11 years ago |
aipursue.hpp
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Savegame: Store AiSequence
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11 years ago |
aisequence.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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11 years ago |
aisequence.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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11 years ago |
aitravel.cpp
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Sheath weapon in all Ai packages except for AiCombat
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11 years ago |
aitravel.hpp
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Savegame: Store AiSequence
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11 years ago |
aiwander.cpp
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Don't say Idle voices when player is not in LOS (Fixes #1436)
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10 years ago |
aiwander.hpp
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Fix use of uninitialized memory in AiWander::init
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11 years ago |
alchemy.cpp
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Properly assign effect attribute/skill in potion creation (Fixes #1704)
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11 years ago |
alchemy.hpp
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Undid some code clean up changes, and changed how some includes work
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11 years ago |
autocalcspell.cpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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11 years ago |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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11 years ago |
character.cpp
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Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870)
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10 years ago |
character.hpp
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Always control movement by animation except for first person or in-air
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11 years ago |
combat.cpp
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Encapsulate magic effect magnitude (Feature #1489)
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11 years ago |
combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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11 years ago |
creaturestats.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
creaturestats.hpp
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Implement magic effect script instructions (Feature #1489)
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11 years ago |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Encapsulate magic effect magnitude (Feature #1489)
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11 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Add transfer gold from all services to NPC trade gold pool
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11 years ago |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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11 years ago |
levelledlist.hpp
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Remove useless throwing of exception
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11 years ago |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
mechanicsmanagerimp.cpp
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Compile fixes for Linux
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10 years ago |
mechanicsmanagerimp.hpp
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Implement friendly hits on followers (Fixes #1139)
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11 years ago |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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12 years ago |
npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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11 years ago |
npcstats.hpp
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Remove wrong comment
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11 years ago |
objects.cpp
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Merge branch 'savedgame'
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11 years ago |
objects.hpp
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Feature #957: Implement area magic
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11 years ago |
obstacle.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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11 years ago |
pathfinding.cpp
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Remove a squareroot in pathfinding
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11 years ago |
pathfinding.hpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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11 years ago |
pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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11 years ago |
pathgrid.hpp
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Cleanup and little tweaking.
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11 years ago |
pickpocket.cpp
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moved CellRefList into a separate file
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11 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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11 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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Add sound for casting enchanted item with insufficent charge (Fixes #1857)
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10 years ago |
spellcasting.hpp
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Spells that always succeed should not increase your skill when you cast them
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11 years ago |
spells.cpp
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Implement removal of corprus spells
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11 years ago |
spells.hpp
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Implement removal of corprus spells
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11 years ago |
stat.cpp
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store NPC state in saved game files
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11 years ago |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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11 years ago |
steering.cpp
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merge master
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11 years ago |
steering.hpp
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merge master
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11 years ago |