scrawl
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628d57f18c
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Merge branch 'master' of https://github.com/OpenMW/openmw
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2014-09-03 04:55:24 +02:00 |
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scrawl
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84a0d064cd
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Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870)
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2014-09-02 15:14:23 +02:00 |
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Marc Zinnschlag
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4894699eba
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Merge remote-tracking branch 'scrawl/master'
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2014-09-02 09:04:19 +02:00 |
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MiroslavR
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7dfba0ae30
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Followers with high fight should not engage in combat with the player
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2014-09-01 03:43:53 +02:00 |
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scrawl
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9caff1d800
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Don't say Idle voices when player is not in LOS (Fixes #1436)
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2014-09-01 02:21:54 +02:00 |
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scrawl
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0da4757ee6
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Merge branch 'master' of github.com:scrawl/openmw
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2014-09-01 02:04:18 +02:00 |
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Corporama
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ccca6db865
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Compile fixes for Linux
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2014-08-30 23:11:09 +02:00 |
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scrawl
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9d6ca9066f
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Fix summoned creatures not following for non-player summoners
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2014-08-30 18:48:28 +02:00 |
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scrawl
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180a831e96
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Fix typo in combat distance
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2014-08-30 18:38:24 +02:00 |
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scrawl
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58945c557a
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Add sound for casting enchanted item with insufficent charge (Fixes #1857)
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2014-08-30 02:47:35 +02:00 |
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scrawl
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a62e40f4ed
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Add situational AI use of Feather, Dispel and Cure effects
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2014-08-29 17:58:32 +02:00 |
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cc9cii
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fa0352cd75
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fix typo
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2014-08-29 10:47:44 +10:00 |
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cc9cii
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961b4f0142
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Suppress a warning.
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2014-08-29 07:48:52 +10:00 |
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scrawl
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0be1ac1343
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Enable casting of NoMagnitude effects in AI (e.g. summoned creatures)
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2014-08-28 21:37:18 +02:00 |
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scrawl
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feeb740497
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Fix bone not found exception for golden saint spellcasting
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2014-08-28 17:02:11 +02:00 |
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scrawl
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0f43592237
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Another invalid iterator fix
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2014-08-28 16:47:54 +02:00 |
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scrawl
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f91d639782
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Add missing soul trap sound (Fixes #1855)
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2014-08-28 16:30:42 +02:00 |
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scrawl
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253036abee
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Play VFX_Soul_Trap on successful soul trap
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2014-08-28 02:55:36 +02:00 |
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scrawl
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f8f4d2dfdb
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Another invalid iterator fix
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2014-08-28 02:14:30 +02:00 |
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scrawl
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1a98f8ca93
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Invalid iterator fix
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2014-08-28 02:09:00 +02:00 |
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scrawl
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2e623bac5a
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Don't attempt to use broken weapons in AI
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2014-08-28 02:01:41 +02:00 |
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scrawl
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0bdc1b243a
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Consider weapon ammunition in combat AI (Fixes #1576)
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2014-08-28 01:54:32 +02:00 |
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scrawl
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0fe9612afb
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Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
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2014-08-28 00:55:37 +02:00 |
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scrawl
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fc7ed05da8
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Knock out actors when fatigue base is 0 (Fixes #1847)
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2014-08-26 03:02:06 +02:00 |
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scrawl
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854491ac15
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Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843)
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2014-08-26 02:09:23 +02:00 |
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scrawl
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7714192e28
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Remove wrong comment
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2014-08-26 02:09:23 +02:00 |
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MiroslavR
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fc789265e2
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
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Marc Zinnschlag
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d024c1a93f
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Merge remote-tracking branch 'scrawl/master'
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2014-08-24 09:14:17 +02:00 |
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scrawl
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c5c822ecba
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Use Chop attack when walking diagonally (Fixes #1729)
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2014-08-24 02:38:00 +02:00 |
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scrawl
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e0e4cbbb41
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Implement Light magic effect (Fixes #1122)
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2014-08-24 02:37:59 +02:00 |
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scrawl
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3dbe17b6ed
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Terminate AiPursue when target dies (Fixes #1836)
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2014-08-24 02:37:59 +02:00 |
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MiroslavR
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85aa237baf
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
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MiroslavR
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2cbe17ca0a
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Make Spells::mCorprusSpells private
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2014-08-20 12:40:38 +02:00 |
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MiroslavR
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26732bc228
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Purge blight should not remove corprus
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2014-08-19 22:13:37 +02:00 |
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MiroslavR
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96e7ff666d
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Implement saving/loading of corprus stats, remove redundant code
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2014-08-19 03:17:31 +02:00 |
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MiroslavR
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3722c7adc3
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Initial work on implementing corprus worsening effect
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2014-08-18 15:33:12 +02:00 |
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scrawl
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9b38888ac9
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Add missing AiFollow ActorId initialization (Fixes #1818)
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2014-08-17 17:01:04 +02:00 |
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scrawl
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bcc79919a7
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Fix fortified skill not immediately updating on changing equipment
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2014-08-17 05:42:52 +02:00 |
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scrawl
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360c7f863c
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
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scrawl
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2db50da8dd
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Implement magic effect script instructions (Feature #1489)
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2014-08-17 05:09:14 +02:00 |
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scrawl
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d8943aef2f
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
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scrawl
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084cc857d4
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Update magic effects when changing equipment (Fixes #1646)
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2014-08-15 01:13:38 +02:00 |
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scrawl
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1bb82c710c
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Fix use of uninitialized memory in AiWander::init
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2014-08-14 18:55:54 +02:00 |
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scrawl
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061c7813f6
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AiFollow: return from execute() if target is not player (Fixes #1637)
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2014-08-14 02:14:13 +02:00 |
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scrawl
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f8010c09fe
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Adjust combat engagement of following actors (Fixes #1810)
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2014-08-14 02:13:55 +02:00 |
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scrawl
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d649c19790
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Cache ActorId in AiFollow::getTarget (Fixes #1804)
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2014-08-13 16:00:32 +02:00 |
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scrawl
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8ae6796b2f
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Play creature movement animation without scaling if a fallback is used (Fixes #1797)
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2014-08-13 01:53:56 +02:00 |
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scrawl
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8866b5f860
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Fix maximum magicka calculation (Fixes #1795)
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2014-08-11 19:07:14 +02:00 |
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scrawl
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34847baa54
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Disable head animations for dead actors (Fixes #1781)
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2014-08-11 05:00:13 +02:00 |
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scrawl
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98bc4618cb
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
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