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activespells.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
activespells.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
actor.cpp
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MechanicsManager, frame update
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2015-04-25 15:19:17 +02:00 |
actor.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
actors.cpp
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Merge pull request #1262 from Allofich/warnings
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2017-04-21 14:34:36 +02:00 |
actors.hpp
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Cache allies found while iterating engageCombat
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2017-04-13 02:02:38 +09:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aicombat.cpp
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Reduce scope of variables
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2017-04-20 01:22:30 +09:00 |
aicombat.hpp
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Stop combat between AI when canFight is false
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2016-12-26 22:42:42 +09:00 |
aicombataction.cpp
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Preload VFX of spells selected by AI actors
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2017-02-15 21:01:25 +01:00 |
aicombataction.hpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
aiescort.cpp
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Fix loading 0-duration Follow and Escort packages
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2017-02-18 01:55:50 +09:00 |
aiescort.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiface.cpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aifollow.cpp
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Adjust AI follow distances
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2017-03-27 03:31:25 +09:00 |
aifollow.hpp
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Don't make Command spells cancel AI packages
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2017-01-12 00:07:22 +09:00 |
aipackage.cpp
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Fix warning
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2016-09-13 02:49:19 +02:00 |
aipackage.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
aipursue.cpp
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Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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2016-08-19 22:15:26 +03:00 |
aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.cpp
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Fix invalid iterator warning
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2017-04-20 19:30:35 +09:00 |
aisequence.hpp
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Fix invalid iterator warning
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2017-04-20 19:30:35 +09:00 |
aistate.hpp
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Remove BOOST_STATIC_ASSERT to fix clang warnings
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2015-06-04 20:11:40 +02:00 |
aitravel.cpp
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AiPackage: fix path recalc on cell change
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2016-09-06 01:11:10 +03:00 |
aitravel.hpp
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AiPackage: fix path recalc on cell change
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2016-09-06 01:11:10 +03:00 |
aiwander.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
aiwander.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
alchemy.cpp
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Add parentheses to clarify calculations
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2017-04-20 01:38:21 +09:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
character.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
character.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
combat.cpp
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
combat.hpp
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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2017-01-15 09:49:25 +01:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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Disable hitAttemptActorId saving code for now
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2017-02-10 06:26:32 +01:00 |
creaturestats.hpp
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
difficultyscaling.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
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Reduced scope of fHoldBreathTime variable
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2017-04-19 15:52:15 +04:00 |
mechanicsmanagerimp.hpp
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Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
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2016-12-20 12:38:51 +01:00 |
movement.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
npcstats.cpp
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Fixed drowning widget initialization
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2017-04-19 08:48:16 +04:00 |
npcstats.hpp
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
objects.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
objects.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
obstacle.cpp
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Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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2016-08-19 22:15:26 +03:00 |
obstacle.hpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
pathfinding.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
pathfinding.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathgrid.cpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathgrid.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pickpocket.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Added missed recharge and repair sounds
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2017-04-02 23:19:43 +04:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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2015-08-13 17:08:21 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
spellcasting.hpp
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
spells.cpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
spells.hpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
stat.cpp
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Change bounds behavior of stat script commands
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2017-03-22 15:17:44 +09:00 |
stat.hpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
summoning.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
trading.cpp
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Fix selling success chance (Fixes #3802)
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2017-03-25 15:21:16 +01:00 |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |