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openmw-tes3mp/apps/openmw/mwmechanics
Capostrophic 6731843691 Consider the first person movement sneaking if it's actually sneaking 5 years ago
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activespells.cpp Remove effects from all active spells with the same ID 6 years ago
activespells.hpp Dispel only effects from spells (bug #3995) 7 years ago
actor.cpp Refactor AiTemporaryStorage usage 7 years ago
actor.hpp Refactor AiTemporaryStorage usage 7 years ago
actors.cpp Don't use up light duration if the held light is hidden (bug #5352) 5 years ago
actors.hpp Implement actors movement deceleration (feature #4544) 5 years ago
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
aiactivate.cpp Implement vanilla-style AiActivate (bug #4456) 5 years ago
aiactivate.hpp Cleanup of #include statements 9 years ago
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 5 years ago
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 5 years ago
aibreathe.cpp AI package cleanup 6 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicast.cpp Remove redundant includes 6 years ago
aicast.hpp Include cleanup 6 years ago
aicombat.cpp Refactor weapon types behaviour 5 years ago
aicombat.hpp Replace all NULLs to nullptr 6 years ago
aicombataction.cpp Refactor weapon types behaviour 5 years ago
aicombataction.hpp Replace all NULLs to nullptr 6 years ago
aiescort.cpp Remove redundant includes 6 years ago
aiescort.hpp Support Wander movement deceleration 5 years ago
aiface.cpp Include cleanup 6 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp AI package cleanup 6 years ago
aifollow.hpp Support Wander movement deceleration 5 years ago
aipackage.cpp Consider moved distance in direction to destination for obstacle check 5 years ago
aipackage.hpp Support Wander movement deceleration 5 years ago
aipursue.cpp Allow ActionOpen and ActionTalk only for player (bug #5210 5 years ago
aipursue.hpp Include cleanup 6 years ago
aisequence.cpp Keep an AiWanderStorage when cloning an actor (bug #5267) 5 years ago
aisequence.hpp Handle out-of-range actors' travel packages (#5212) 5 years ago
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 5 years ago
aitravel.cpp Re-work wandering outside of initial cell (bug #5261, bug #5262) 5 years ago
aitravel.hpp Support Wander movement deceleration 5 years ago
aiwander.cpp Stop wandering when destination is hidden or occupied by other actor 5 years ago
aiwander.hpp Merge pull request #2695 from elsid/aiwander_check_destination 5 years ago
alchemy.cpp Add a filter in the alchemy window. 5 years ago
alchemy.hpp Add a filter in the alchemy window. 5 years ago
autocalcspell.cpp Remove some redundant code 6 years ago
autocalcspell.hpp Include cleanup 6 years ago
character.cpp Consider the first person movement sneaking if it's actually sneaking 5 years ago
character.hpp Fallback for long animation groups 5 years ago
combat.cpp Merge pull request #2564 from Capostrophic/enchant 5 years ago
combat.hpp Reuse distance functions 5 years ago
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
creaturestats.cpp Disallow resting if the fall height hasn't been reset (bug #4802) 5 years ago
creaturestats.hpp Disallow resting if the fall height hasn't been reset (bug #4802) 5 years ago
difficultyscaling.cpp Remove deprecated GMST get* functions 6 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Handle enchantment autocalc flag as a flag (bug #5363) 5 years ago
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 5 years ago
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 5 years ago
magiceffects.cpp Remove redundant includes 6 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp Recharge items outside of player's inventory (bug #4077) 5 years ago
mechanicsmanagerimp.hpp Recharge items outside of player's inventory (bug #4077) 5 years ago
movement.hpp Implement actors movement deceleration (feature #4544) 5 years ago
npcstats.cpp Do not use dynamic casts when using ObjectState 5 years ago
npcstats.hpp Do not use dynamic casts when using ObjectState 5 years ago
objects.cpp [Regression] Make sure unloaded objects can be opened 6 years ago
objects.hpp Include cleanup 6 years ago
obstacle.cpp Use distance to position since last normal state in obstacle checker 5 years ago
obstacle.hpp Use distance to position since last normal state in obstacle checker 5 years ago
pathfinding.cpp Use status codes to handle navigator errors instead of exceptions 5 years ago
pathfinding.hpp Fallback to straight path when navmesh and pathgrind are not available 5 years ago
pathgrid.cpp Store aStarSearch result to deque 6 years ago
pathgrid.hpp Store aStarSearch result to deque 6 years ago
pickpocket.cpp Remove deprecated GMST get* functions 6 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
recharge.cpp Recharge items outside of player's inventory (bug #4077) 5 years ago
recharge.hpp Recharge items outside of player's inventory (bug #4077) 5 years ago
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
repair.hpp
security.cpp Make sure it's a crime to unlock owned doors 5 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Make sure it's a crime to unlock owned doors 5 years ago
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 5 years ago
spellpriority.hpp Include cleanup 6 years ago
spells.cpp Display magic effects according to research page 5 years ago
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 6 years ago
stat.cpp Drain and fortify fixes for dynamicStats 6 years ago
stat.hpp Drain and fortify fixes for dynamicStats 6 years ago
steering.cpp Make angular velocity depending on actor speed 5 years ago
steering.hpp Make angular velocity depending on actor speed 5 years ago
summoning.cpp Minor summoned creature cleanup fixes 5 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Remove deprecated GMST get* functions 6 years ago
trading.hpp Include cleanup 6 years ago
weaponpriority.cpp Refactor weapon types behaviour 5 years ago
weaponpriority.hpp Refactor weapon types behaviour 5 years ago
weapontype.cpp Refactor weapon types behaviour 5 years ago
weapontype.hpp [Regression] restore ammo inventory sounds 5 years ago