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activespells.cpp
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Remove effects from all active spells with the same ID
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6 years ago |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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7 years ago |
actor.cpp
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Refactor AiTemporaryStorage usage
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7 years ago |
actor.hpp
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Refactor AiTemporaryStorage usage
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7 years ago |
actors.cpp
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Don't use up light duration if the held light is hidden (bug #5352)
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5 years ago |
actors.hpp
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Implement actors movement deceleration (feature #4544)
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5 years ago |
actorutil.cpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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6 years ago |
actorutil.hpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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6 years ago |
aiactivate.cpp
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Implement vanilla-style AiActivate (bug #4456)
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5 years ago |
aiactivate.hpp
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Cleanup of #include statements
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9 years ago |
aiavoiddoor.cpp
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Change angle direction by rolling dice to avoid rotating door
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5 years ago |
aiavoiddoor.hpp
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Change angle direction by rolling dice to avoid rotating door
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5 years ago |
aibreathe.cpp
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AI package cleanup
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6 years ago |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aicast.cpp
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Remove redundant includes
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6 years ago |
aicast.hpp
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Include cleanup
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6 years ago |
aicombat.cpp
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Refactor weapon types behaviour
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5 years ago |
aicombat.hpp
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Replace all NULLs to nullptr
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6 years ago |
aicombataction.cpp
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Refactor weapon types behaviour
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5 years ago |
aicombataction.hpp
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Replace all NULLs to nullptr
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6 years ago |
aiescort.cpp
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Remove redundant includes
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6 years ago |
aiescort.hpp
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Support Wander movement deceleration
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5 years ago |
aiface.cpp
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Include cleanup
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6 years ago |
aiface.hpp
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Implement Face instruction (Feature #1424)
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9 years ago |
aifollow.cpp
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AI package cleanup
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6 years ago |
aifollow.hpp
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Support Wander movement deceleration
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5 years ago |
aipackage.cpp
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Consider moved distance in direction to destination for obstacle check
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5 years ago |
aipackage.hpp
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Support Wander movement deceleration
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5 years ago |
aipursue.cpp
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Allow ActionOpen and ActionTalk only for player (bug #5210
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5 years ago |
aipursue.hpp
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Include cleanup
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6 years ago |
aisequence.cpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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5 years ago |
aisequence.hpp
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Handle out-of-range actors' travel packages (#5212)
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5 years ago |
aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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5 years ago |
aitravel.cpp
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Re-work wandering outside of initial cell (bug #5261, bug #5262)
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5 years ago |
aitravel.hpp
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Support Wander movement deceleration
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5 years ago |
aiwander.cpp
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Stop wandering when destination is hidden or occupied by other actor
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5 years ago |
aiwander.hpp
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Merge pull request #2695 from elsid/aiwander_check_destination
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5 years ago |
alchemy.cpp
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Add a filter in the alchemy window.
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5 years ago |
alchemy.hpp
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Add a filter in the alchemy window.
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5 years ago |
autocalcspell.cpp
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Remove some redundant code
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6 years ago |
autocalcspell.hpp
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Include cleanup
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6 years ago |
character.cpp
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Consider the first person movement sneaking if it's actually sneaking
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5 years ago |
character.hpp
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Fallback for long animation groups
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5 years ago |
combat.cpp
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Merge pull request #2564 from Capostrophic/enchant
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5 years ago |
combat.hpp
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Reuse distance functions
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5 years ago |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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6 years ago |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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6 years ago |
creaturestats.cpp
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Disallow resting if the fall height hasn't been reset (bug #4802)
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5 years ago |
creaturestats.hpp
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Disallow resting if the fall height hasn't been reset (bug #4802)
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5 years ago |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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6 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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6 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Handle enchantment autocalc flag as a flag (bug #5363)
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5 years ago |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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5 years ago |
levelledlist.hpp
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Fix chance none logic for nested levelled lists (bug #5169)
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5 years ago |
magiceffects.cpp
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Remove redundant includes
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6 years ago |
magiceffects.hpp
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Fix various MSVC warnings
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10 years ago |
mechanicsmanagerimp.cpp
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Recharge items outside of player's inventory (bug #4077)
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5 years ago |
mechanicsmanagerimp.hpp
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Recharge items outside of player's inventory (bug #4077)
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5 years ago |
movement.hpp
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Implement actors movement deceleration (feature #4544)
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5 years ago |
npcstats.cpp
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Do not use dynamic casts when using ObjectState
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5 years ago |
npcstats.hpp
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Do not use dynamic casts when using ObjectState
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5 years ago |
objects.cpp
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[Regression] Make sure unloaded objects can be opened
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6 years ago |
objects.hpp
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Include cleanup
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6 years ago |
obstacle.cpp
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Use distance to position since last normal state in obstacle checker
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5 years ago |
obstacle.hpp
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Use distance to position since last normal state in obstacle checker
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5 years ago |
pathfinding.cpp
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Use status codes to handle navigator errors instead of exceptions
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5 years ago |
pathfinding.hpp
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Fallback to straight path when navmesh and pathgrind are not available
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5 years ago |
pathgrid.cpp
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Store aStarSearch result to deque
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6 years ago |
pathgrid.hpp
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Store aStarSearch result to deque
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6 years ago |
pickpocket.cpp
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Remove deprecated GMST get* functions
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6 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
recharge.cpp
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Recharge items outside of player's inventory (bug #4077)
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5 years ago |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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5 years ago |
repair.cpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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6 years ago |
repair.hpp
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…
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security.cpp
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Make sure it's a crime to unlock owned doors
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5 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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Make sure it's a crime to unlock owned doors
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5 years ago |
spellcasting.hpp
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Make sure cast chance checks mana when necessary (bug #5112)
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5 years ago |
spellpriority.cpp
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Merge pull request #2413 from akortunov/weapon
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5 years ago |
spellpriority.hpp
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Include cleanup
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6 years ago |
spells.cpp
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Display magic effects according to research page
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5 years ago |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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6 years ago |
stat.cpp
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Drain and fortify fixes for dynamicStats
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6 years ago |
stat.hpp
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Drain and fortify fixes for dynamicStats
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6 years ago |
steering.cpp
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Make angular velocity depending on actor speed
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5 years ago |
steering.hpp
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Make angular velocity depending on actor speed
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5 years ago |
summoning.cpp
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Minor summoned creature cleanup fixes
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5 years ago |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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7 years ago |
trading.cpp
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Remove deprecated GMST get* functions
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6 years ago |
trading.hpp
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Include cleanup
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6 years ago |
weaponpriority.cpp
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Refactor weapon types behaviour
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5 years ago |
weaponpriority.hpp
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Refactor weapon types behaviour
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5 years ago |
weapontype.cpp
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Refactor weapon types behaviour
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5 years ago |
weapontype.hpp
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[Regression] restore ammo inventory sounds
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5 years ago |