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activespells.cpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
activespells.hpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
actors.cpp
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Do not soul trap creatures without a soul (which apparently exist)
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2014-01-17 18:43:45 +01:00 |
actors.hpp
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
aiactivate.cpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aiactivate.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aicombat.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
aicombat.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aiescort.cpp
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Merge remote-tracking branch 'sergeyshambir/startcombat'
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2014-01-13 10:17:10 +01:00 |
aiescort.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aifollow.cpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aifollow.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aipackage.cpp
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aipackage.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aisequence.cpp
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
aisequence.hpp
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Implemented script commands StartCombat, StopCombat, GetTarget.
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2014-01-07 04:43:06 +04:00 |
aitravel.cpp
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Merge remote-tracking branch 'sergeyshambir/startcombat'
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2014-01-13 10:17:10 +01:00 |
aitravel.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
aiwander.cpp
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
aiwander.hpp
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better timer
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2013-10-30 20:42:50 +01:00 |
alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
alchemy.hpp
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character.cpp
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Fix the group for creature attack animations
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2014-01-17 20:18:35 +01:00 |
character.hpp
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
creaturestats.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
creaturestats.hpp
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
disease.hpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
drawstate.hpp
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enchanting.cpp
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
enchanting.hpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
mechanicsmanagerimp.hpp
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
movement.hpp
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npcstats.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
npcstats.hpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
objects.cpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
objects.hpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
pathfinding.cpp
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fix pathfinding
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2014-01-11 11:57:07 +01:00 |
pathfinding.hpp
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pickpocket.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
repair.hpp
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security.cpp
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
security.hpp
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spellcasting.cpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
spellcasting.hpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
spells.cpp
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Implement RemoveEffects instruction
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2014-01-03 05:19:10 +01:00 |
spells.hpp
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
stat.hpp
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Fix skill progress not working
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2014-01-13 10:18:03 +01:00 |