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openmw-tes3mp/apps/openmw/mwmechanics
2020-05-17 22:37:44 +02:00
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activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Merge pull request #2809 from Capostrophic/spellcasting 2020-05-05 17:17:13 +02:00
actors.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Implement vanilla-style AiActivate (bug #4456) 2019-09-24 09:30:39 +04:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aipackage.cpp Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
aipackage.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aipursue.cpp Allow guards to pursue an invisible player (bug #4774) 2020-05-09 21:23:06 +03:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Remember package iterator to erase it from list without find call 2020-05-17 22:37:44 +02:00
aisequence.hpp Handle out-of-range actors' travel packages (#5212) 2020-01-09 14:17:54 +03:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitravel.cpp Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
aitravel.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiwander.cpp Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
aiwander.hpp Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
alchemy.cpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
alchemy.hpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
autocalcspell.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Cap movement animation playback speed 2020-05-11 15:11:32 +03:00
character.hpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
combat.cpp Separate spell resistance 2020-04-26 21:13:59 +03:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
creaturestats.hpp Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
linkedeffects.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
mechanicsmanagerimp.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
npcstats.hpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
obstacle.hpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
pathfinding.cpp Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
pathfinding.hpp Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
recharge.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Make sure it's a crime to unlock owned doors 2020-04-12 01:56:03 +03:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellabsorption.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellabsorption.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellcasting.cpp Fix reflect 2020-04-27 14:06:50 +03:00
spellcasting.hpp Clean up CastSpell 2020-04-26 22:17:38 +03:00
spellpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spellresistance.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Display magic effects according to research page 2019-11-07 11:05:18 +04:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
spellutil.cpp Fix spell school calculation 2020-05-15 22:24:48 +03:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
summoning.hpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
tickableeffects.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
tickableeffects.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00