..
activespells.cpp
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
activespells.hpp
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
actors.cpp
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
actors.hpp
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
aiactivate.cpp
Sheath weapon in all Ai packages except for AiCombat
2014-07-28 17:32:14 +02:00
aiactivate.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
2014-08-11 04:21:04 +02:00
aiavoiddoor.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aicombat.cpp
Another invalid iterator fix
2014-08-28 16:47:54 +02:00
aicombat.hpp
Implement basic spellcasting AI ( Fixes #961 )
2014-08-28 00:55:37 +02:00
aicombataction.cpp
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
2014-09-07 18:55:59 +02:00
aicombataction.hpp
fix typo
2014-08-29 10:47:44 +10:00
aiescort.cpp
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
2014-08-11 04:21:04 +02:00
aiescort.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aifollow.cpp
Add missing AiFollow ActorId initialization ( Fixes #1818 )
2014-08-17 17:01:04 +02:00
aifollow.hpp
Cache ActorId in AiFollow::getTarget ( Fixes #1804 )
2014-08-13 16:00:32 +02:00
aipackage.cpp
Take actor's speed into account in stuck check
2014-07-28 15:57:16 +02:00
aipackage.hpp
Take actor's speed into account in stuck check
2014-07-28 15:57:16 +02:00
aipursue.cpp
Terminate AiPursue when target dies ( Fixes #1836 )
2014-08-24 02:37:59 +02:00
aipursue.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aisequence.cpp
Implement Command creature/humanoid magic effects ( Fixes #1120 )
2014-08-07 17:21:07 +02:00
aisequence.hpp
Implement Command creature/humanoid magic effects ( Fixes #1120 )
2014-08-07 17:21:07 +02:00
aitravel.cpp
Sheath weapon in all Ai packages except for AiCombat
2014-07-28 17:32:14 +02:00
aitravel.hpp
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
aiwander.cpp
Don't say Idle voices when player is not in LOS ( Fixes #1436 )
2014-09-01 02:21:54 +02:00
aiwander.hpp
Fix use of uninitialized memory in AiWander::init
2014-08-14 18:55:54 +02:00
alchemy.cpp
Properly assign effect attribute/skill in potion creation ( Fixes #1704 )
2014-07-27 20:33:02 +02:00
alchemy.hpp
Undid some code clean up changes, and changed how some includes work
2014-05-13 13:43:50 -04:00
autocalcspell.cpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
autocalcspell.hpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
character.cpp
Use random attack strength for creatures (Bug #1876 )
2014-09-07 18:55:59 +02:00
character.hpp
Fix wolfrun sound playing all the time when running is default
2014-09-06 05:52:47 +02:00
combat.cpp
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
combat.hpp
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
2014-08-03 16:24:11 +02:00
creaturestats.cpp
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
creaturestats.hpp
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
difficultyscaling.cpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Add transfer gold from all services to NPC trade gold pool
2014-07-28 00:55:57 +02:00
enchanting.hpp
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
levelledlist.hpp
Remove useless throwing of exception
2014-05-22 15:29:36 +02:00
magiceffects.cpp
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
magiceffects.hpp
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
mechanicsmanagerimp.cpp
Merge branch 'master' of github.com:OpenMW/openmw
2014-09-06 14:54:59 +02:00
mechanicsmanagerimp.hpp
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
2014-08-10 17:09:14 +02:00
npcstats.hpp
Remove wrong comment
2014-08-26 02:09:23 +02:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
obstacle.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
obstacle.hpp
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
pathfinding.cpp
Remove a squareroot in pathfinding
2014-06-15 14:18:16 +02:00
pathfinding.hpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathgrid.cpp
Fix triggering changed flag for all references when cell is visited
2014-06-15 14:18:16 +02:00
pathgrid.hpp
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Add sound for casting enchanted item with insufficent charge ( Fixes #1857 )
2014-08-30 02:47:35 +02:00
spellcasting.hpp
Spells that always succeed should not increase your skill when you cast them
2014-08-24 20:36:31 +02:00
spells.cpp
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
spells.hpp
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
merge master
2014-04-27 13:49:31 +04:00
steering.hpp
merge master
2014-04-27 13:49:31 +04:00