.. |
GUI
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[Client] Retain hidden mode for chat window when set
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2022-04-27 09:10:25 +03:00 |
processors
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[Client] Only play sounds from active cells when receiving ObjectSound
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2021-10-21 19:20:02 +02:00 |
ActorList.cpp
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[Client] Remove 'using namespace std' from multiplayer-related code
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2021-03-20 23:21:40 +02:00 |
ActorList.hpp
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[Client] Always send attack starts by actors immediately
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2019-11-30 15:50:05 +02:00 |
Cell.cpp
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[Client] Uninitialize LocalActors whose references have been deleted
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2022-03-25 11:26:15 +02:00 |
Cell.hpp
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[General] Add and use getShortDescription() for ESM::Cell
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2021-09-17 19:14:55 +02:00 |
CellController.cpp
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[General] Add and use getShortDescription() for ESM::Cell
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2021-09-17 19:14:55 +02:00 |
CellController.hpp
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[General] Implement ActorSpellsActive packet, part 1
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2021-04-20 03:25:14 +02:00 |
DedicatedActor.cpp
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[Client] Don't reload Ptr for DedicatedActor after adding active spells
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2021-10-16 02:00:05 +02:00 |
DedicatedActor.hpp
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[Client] Reload DedicatedActor ptrs when setting their active spells
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2021-05-07 18:15:39 +02:00 |
DedicatedPlayer.cpp
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[Client] Use higher interpolation distance for DedicatedPlayers
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2021-10-17 20:14:21 +02:00 |
DedicatedPlayer.hpp
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[General] Fix jump synchronization for players
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2021-10-09 18:11:57 +02:00 |
GUIController.cpp
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[Client] Add GUIController method for changing chat window mode
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2022-04-29 00:06:04 +03:00 |
GUIController.hpp
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[Client] Add GUIController method for changing chat window mode
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2022-04-29 00:06:04 +03:00 |
LocalActor.cpp
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[Client] Fix position sync for falling actors
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2021-10-15 17:11:03 +02:00 |
LocalActor.hpp
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[General] Track casters of spells in SpellsActive packets
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2021-07-21 18:14:31 +02:00 |
LocalPlayer.cpp
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[Client] Make Back button work in character generation
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2022-04-14 00:44:44 +03:00 |
LocalPlayer.hpp
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[General] Track casters of spells in SpellsActive packets
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2021-07-21 18:14:31 +02:00 |
LocalSystem.cpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
LocalSystem.hpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
Main.cpp
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Add OpenMW commits up to 21 May 2021
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2021-05-21 16:00:09 +02:00 |
Main.hpp
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[Client] Ensure mwmp::Main is initialized before GUIController cleanup
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2019-12-04 08:39:33 +02:00 |
MechanicsHelper.cpp
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[Client] Add createSpellGfx() method to MechanicsHelper
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2021-10-16 01:35:30 +02:00 |
MechanicsHelper.hpp
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[Client] Add createSpellGfx() method to MechanicsHelper
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2021-10-16 01:35:30 +02:00 |
Networking.cpp
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[Client] Remove 'using namespace std' from multiplayer-related code
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2021-03-20 23:21:40 +02:00 |
Networking.hpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
ObjectList.cpp
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[Client] Fix iteration through summoned creature map in ObjectList
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2022-04-27 00:39:12 +03:00 |
ObjectList.hpp
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[Client] Use item model's items for Container packet sent from Take All
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2022-02-28 18:20:47 +02:00 |
PlayerList.cpp
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[Client] Add method to PlayerList for getting players by their actorId
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2021-07-20 03:22:16 +02:00 |
PlayerList.hpp
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[Client] Add method to PlayerList for getting players by their actorId
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2021-07-20 03:22:16 +02:00 |
RecordHelper.cpp
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[Client] Fix crash when creating Cell from base Cell lacking Pathgrid
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2022-04-15 22:23:53 +03:00 |
RecordHelper.hpp
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[General] Implement game setting records for RecordDynamic packets
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2021-07-18 11:36:07 +02:00 |
ScriptController.cpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
ScriptController.hpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
Worldstate.cpp
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[General] Implement game setting records for RecordDynamic packets
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2021-07-18 11:36:07 +02:00 |
Worldstate.hpp
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[Client] Implement stable cell resets
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2020-08-16 23:56:01 +02:00 |