.. |
actor.cpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
actor.hpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
actorconvexcallback.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
actorconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
collisiontype.hpp
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Use a separate collision type for doors (Fixes #1962)
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2015-12-18 18:32:42 +01:00 |
constants.hpp
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Fix double -> float conversions
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2021-04-19 15:36:58 +04:00 |
contacttestresultcallback.cpp
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Do not block a door when it turns away.
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2020-11-01 23:01:18 +01:00 |
contacttestresultcallback.hpp
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Do not block a door when it turns away.
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2020-11-01 23:01:18 +01:00 |
contacttestwrapper.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
contacttestwrapper.h
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
deepestnotmecontacttestresultcallback.cpp
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Visualize hand to hand hits
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2020-10-26 13:48:15 +01:00 |
deepestnotmecontacttestresultcallback.hpp
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Visualize hand to hand hits
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2020-10-26 13:48:15 +01:00 |
hasspherecollisioncallback.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
heightfield.cpp
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Avoid heightfield conversion in newer Bullet
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2021-03-11 23:52:12 +00:00 |
heightfield.hpp
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Avoid heightfield conversion in newer Bullet
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2021-03-11 23:52:12 +00:00 |
movementsolver.cpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
movementsolver.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
mtphysics.cpp
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Remove an unused struct
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2021-05-15 19:49:15 +02:00 |
mtphysics.hpp
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Do not store callback inside Misc::Barrier
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2021-05-05 23:42:47 +02:00 |
object.cpp
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Revert "Remove physics dependency on basenode"
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2021-01-29 16:51:13 +04:00 |
object.hpp
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Revert "Remove physics dependency on basenode"
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2021-01-29 16:51:13 +04:00 |
physicssystem.cpp
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Merge branch 'internal_includes_openmw' into 'master'
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2021-05-07 10:53:25 +00:00 |
physicssystem.hpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
projectile.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
projectile.hpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
projectileconvexcallback.cpp
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Remove a brainfart from precise projectile handling: all non-actor
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2021-01-27 07:15:09 +01:00 |
projectileconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
ptrholder.hpp
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Don't cache Ptr, it can be updated while the simulation is running.
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2020-12-18 22:22:37 +01:00 |
raycasting.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
stepper.cpp
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Merge pull request #3070 from akortunov/coverity
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2021-04-20 07:33:03 +02:00 |
stepper.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
trace.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
trace.h
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Use tracer hit height to skip stepping up in movement solver.
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2016-12-24 23:07:44 +01:00 |