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openmw-tes3mp/components/esm
David Cernat 7393e3def6 [General] Add and use getShortDescription() for ESM::Cell
ESM::Cell's getDescription() method was modified by aa5161f99e despite being used heavily by TES3MP. All instances of it in the TES3MP code have now been changed into the newly added getShortDescription() that is identical to the previous getDescription().
2021-09-17 19:14:55 +02:00
..
activespells.cpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
activespells.hpp Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
aipackage.cpp Fix a crash in aipackage.cpp 2021-05-13 14:19:12 +02:00
aipackage.hpp
aisequence.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
aisequence.hpp
animationstate.cpp
animationstate.hpp
attr.cpp
attr.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
cellid.cpp
cellid.hpp
cellref.cpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
cellref.hpp Add OpenMW commits up to 4 Feb 2021 2021-02-05 02:16:03 +02:00
cellstate.cpp
cellstate.hpp
containerstate.cpp
containerstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
controlsstate.cpp
controlsstate.hpp
creaturelevliststate.cpp
creaturelevliststate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturestate.cpp
creaturestate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturestats.cpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
creaturestats.hpp Use struct instead of tuple 2020-08-29 11:24:08 +04:00
custommarkerstate.cpp
custommarkerstate.hpp fix builds against MyGUI master 2019-06-16 14:41:34 +02:00
debugprofile.cpp
debugprofile.hpp
defs.hpp Use a constexpr for esm cc 2021-05-12 22:35:00 +02:00
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp Add safety checks for door state 2019-12-23 19:29:12 +04:00
doorstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
effectlist.cpp
effectlist.hpp
esmcommon.hpp Use existing min implementation 2021-05-09 13:58:05 +02:00
esmreader.cpp Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
esmreader.hpp Merge branch 'esm_opti' into 'master' 2021-05-07 14:21:37 +00:00
esmwriter.cpp Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
esmwriter.hpp Use template specialization for writeHNT to write raw arrays 2020-04-04 01:12:49 +02:00
filter.cpp
filter.hpp
fogstate.cpp Fix merge conflicts 2020-05-12 14:33:00 +04:00
fogstate.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
globalmap.cpp
globalmap.hpp
globalscript.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
globalscript.hpp Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
inventorystate.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
inventorystate.hpp
journalentry.cpp
journalentry.hpp
loadacti.cpp
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp
loadappa.hpp
loadarmo.cpp Fixed data subrecord name for Armour record used in error 2021-05-17 18:36:59 -04:00
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
loadcell.hpp [General] Add and use getShortDescription() for ESM::Cell 2021-09-17 19:14:55 +02:00
loadclas.cpp
loadclas.hpp
loadclot.cpp
loadclot.hpp Signedness fixes 2019-06-18 14:47:10 +03:00
loadcont.cpp Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
loadcont.hpp Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
loadcrea.cpp
loadcrea.hpp
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp
loadench.cpp Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
loadench.hpp Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
loadfact.cpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
loadfact.hpp Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp Merge branch 'constexpr' into 'master' 2021-05-04 21:09:20 +00:00
loadland.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp
loadligh.hpp
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp Display magic effects according to research page 2019-11-07 11:05:18 +04:00
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp Remove FactionID editing from OpenCS (#2636) 2019-12-18 20:42:54 +03:00
loadnpc.hpp Remove FactionID editing from OpenCS (#2636) 2019-12-18 20:42:54 +03:00
loadpgrd.cpp Fix a heap overflow in loadpgrd.cpp 2021-04-30 12:04:41 +00:00
loadpgrd.hpp
loadprob.cpp
loadprob.hpp
loadrace.cpp
loadrace.hpp
loadregn.cpp Fix various warnings found by clang 2021-04-17 19:06:33 +02:00
loadregn.hpp Attempt to fix a regression - crash on ARM 2019-10-28 18:58:16 +04:00
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp Don't log a warning for reading to the end of the subrecord 2021-04-27 14:57:07 +02:00
loadscpt.hpp Attempt to fix a regression - crash on ARM 2019-10-28 18:58:16 +04:00
loadskil.cpp
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
loadstat.hpp Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
loadtes3.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
loadtes3.hpp Remove outdated field - remnant from earlier implementation 2021-04-14 10:58:44 +04:00
loadweap.cpp
loadweap.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
locals.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
locals.hpp
magiceffects.cpp
magiceffects.hpp Fix SummonKey comparison function 2020-09-04 13:45:38 +04:00
mappings.cpp
mappings.hpp
npcstate.cpp
npcstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
npcstats.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
npcstats.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
objectstate.cpp Do not store object position, if it is the same as in CellRef 2020-06-07 09:25:46 +04:00
objectstate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
player.cpp Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
player.hpp Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
projectilestate.cpp
projectilestate.hpp
queststate.cpp
queststate.hpp
quickkeys.cpp
quickkeys.hpp
records.hpp
savedgame.cpp Fix reference binding to null 2021-01-09 22:59:24 +01:00
savedgame.hpp Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
spelllist.cpp
spelllist.hpp
spellstate.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
spellstate.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
statstate.cpp Fix MSVC's C4244 warnings 2021-05-12 10:34:40 +04:00
statstate.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
stolenitems.cpp
stolenitems.hpp
transport.cpp
transport.hpp
util.hpp
variant.cpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
variant.hpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
variantimp.cpp Fix the compilation 2021-04-18 13:26:26 +02:00
variantimp.hpp Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
weatherstate.cpp ESM code cleanup 2021-05-05 22:23:06 +03:00
weatherstate.hpp