.. |
activespells.cpp
|
Handle CasterLinked magic effect flag
|
2014-01-12 10:21:49 +01:00 |
activespells.hpp
|
Handle CasterLinked magic effect flag
|
2014-01-12 10:21:49 +01:00 |
actors.cpp
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-19 14:01:39 +01:00 |
actors.hpp
|
Fix code duplication
|
2014-01-14 02:52:34 +01:00 |
aiactivate.cpp
|
Implemented script commands StartCombat, StopCombat, GetTarget.
|
2014-01-07 04:43:06 +04:00 |
aiactivate.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aicombat.cpp
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-19 21:23:04 +01:00 |
aicombat.hpp
|
bug fix/logic fix/future suggestion
|
2014-01-19 22:09:51 +02:00 |
aiescort.cpp
|
Merge remote-tracking branch 'sergeyshambir/startcombat'
|
2014-01-13 10:17:10 +01:00 |
aiescort.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aifollow.cpp
|
Implemented script commands StartCombat, StopCombat, GetTarget.
|
2014-01-07 04:43:06 +04:00 |
aifollow.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aipackage.cpp
|
Issue #389: added AI package base class and AI packages management class
|
2012-09-04 13:25:53 +02:00 |
aipackage.hpp
|
Implemented script commands StartCombat, StopCombat, GetTarget.
|
2014-01-07 04:43:06 +04:00 |
aisequence.cpp
|
Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
|
2014-01-17 10:55:46 +01:00 |
aisequence.hpp
|
Implemented script commands StartCombat, StopCombat, GetTarget.
|
2014-01-07 04:43:06 +04:00 |
aitravel.cpp
|
Merge remote-tracking branch 'sergeyshambir/startcombat'
|
2014-01-13 10:17:10 +01:00 |
aitravel.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aiwander.cpp
|
Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
|
2014-01-19 20:54:05 +01:00 |
aiwander.hpp
|
Play 'hello' voiced dialogue entries in AIWander
|
2014-01-19 20:53:58 +01:00 |
alchemy.cpp
|
Remove unused magic effect flags and update esmtool output
|
2014-01-12 01:25:00 +01:00 |
alchemy.hpp
|
Issue #61: fixed alchemy skill
|
2012-10-28 14:07:36 +01:00 |
character.cpp
|
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
|
2014-01-19 21:11:48 +01:00 |
character.hpp
|
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
|
2014-01-19 21:11:48 +01:00 |
creaturestats.cpp
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
2014-01-19 13:32:58 +01:00 |
creaturestats.hpp
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
2014-01-19 13:32:58 +01:00 |
disease.hpp
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
drawstate.hpp
|
disabling gcc extensions
|
2012-10-09 17:10:25 +02:00 |
enchanting.cpp
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
enchanting.hpp
|
Call ContainerStore::remove() to remove items from inventory
|
2013-11-10 02:45:16 +01:00 |
levelledlist.hpp
|
Feature #701: Spawn levelled creatures in cells
|
2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
|
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
|
2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
|
Implement SoulTrap magic effect
|
2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
mechanicsmanagerimp.hpp
|
Fix code duplication
|
2014-01-14 02:52:34 +01:00 |
movement.hpp
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
npcstats.cpp
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
2014-01-19 13:32:58 +01:00 |
npcstats.hpp
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
2014-01-19 13:32:58 +01:00 |
objects.cpp
|
Fixes for "Conditional jump or move depends on uninitialised value(s)"
|
2013-12-30 21:47:06 +01:00 |
objects.hpp
|
Fixes for "Conditional jump or move depends on uninitialised value(s)"
|
2013-12-30 21:47:06 +01:00 |
pathfinding.cpp
|
bug fix/logic fix/future suggestion
|
2014-01-19 22:09:51 +02:00 |
pathfinding.hpp
|
bug fix/logic fix/future suggestion
|
2014-01-19 22:09:51 +02:00 |
pickpocket.cpp
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
|
2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
2014-01-07 03:01:33 +01:00 |
repair.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
repair.hpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
security.cpp
|
Implement Trespassing crime
|
2014-01-10 21:26:24 +01:00 |
security.hpp
|
Cleanup Security class
|
2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
|
Some cleanup - move definitions to implementation file
|
2014-01-18 10:52:16 +01:00 |
spellcasting.hpp
|
Some cleanup - move definitions to implementation file
|
2014-01-18 10:52:16 +01:00 |
spells.cpp
|
Implement RemoveEffects instruction
|
2014-01-03 05:19:10 +01:00 |
spells.hpp
|
Some cleanup - move definitions to implementation file
|
2014-01-18 10:52:16 +01:00 |
stat.hpp
|
Fix skill progress not working
|
2014-01-13 10:18:03 +01:00 |