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openmw-tes3mp/apps/openmw/mwmechanics
2014-01-19 21:23:04 +01:00
..
activespells.cpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp Merge remote-tracking branch 'mrcheko/master' 2014-01-19 14:01:39 +01:00
actors.hpp Fix code duplication 2014-01-14 02:52:34 +01:00
aiactivate.cpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aiactivate.hpp better timer 2013-10-30 20:42:50 +01:00
aicombat.cpp Merge remote-tracking branch 'mrcheko/master' 2014-01-19 21:23:04 +01:00
aicombat.hpp bug fix/logic fix/future suggestion 2014-01-19 22:09:51 +02:00
aiescort.cpp Merge remote-tracking branch 'sergeyshambir/startcombat' 2014-01-13 10:17:10 +01:00
aiescort.hpp better timer 2013-10-30 20:42:50 +01:00
aifollow.cpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aifollow.hpp better timer 2013-10-30 20:42:50 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aisequence.cpp Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed. 2014-01-17 10:55:46 +01:00
aisequence.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aitravel.cpp Merge remote-tracking branch 'sergeyshambir/startcombat' 2014-01-13 10:17:10 +01:00
aitravel.hpp better timer 2013-10-30 20:42:50 +01:00
aiwander.cpp Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range 2014-01-19 20:54:05 +01:00
aiwander.hpp Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..) 2014-01-19 21:11:48 +01:00
character.hpp Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..) 2014-01-19 21:11:48 +01:00
creaturestats.cpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
creaturestats.hpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
disease.hpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
enchanting.hpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
mechanicsmanagerimp.hpp Fix code duplication 2014-01-14 02:52:34 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
npcstats.hpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
objects.cpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
objects.hpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
pathfinding.cpp bug fix/logic fix/future suggestion 2014-01-19 22:09:51 +02:00
pathfinding.hpp bug fix/logic fix/future suggestion 2014-01-19 22:09:51 +02:00
pickpocket.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Implement Trespassing crime 2014-01-10 21:26:24 +01:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
spellcasting.hpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
stat.hpp Fix skill progress not working 2014-01-13 10:18:03 +01:00