.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
actors.hpp
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
animation.cpp
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
animation.hpp
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
creatureanimation.cpp
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Merging in master
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2012-02-19 15:39:12 -05:00 |
creatureanimation.hpp
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Fixed a few more non-virtual destructor warnings
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2012-03-15 17:40:42 +01:00 |
debugging.cpp
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
debugging.hpp
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
localmap.cpp
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
localmap.hpp
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
npcanimation.cpp
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Bug 210 fix
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2012-03-03 18:26:11 -05:00 |
npcanimation.hpp
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Fixed a few more non-virtual destructor warnings
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2012-03-15 17:40:42 +01:00 |
objects.cpp
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local map rendering (nothing to see yet, as it is not displayed in GUI)
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2012-03-10 15:28:18 +01:00 |
objects.hpp
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local map rendering (nothing to see yet, as it is not displayed in GUI)
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2012-03-10 15:28:18 +01:00 |
occlusionquery.cpp
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remove the timeout stuff
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2012-03-29 00:05:48 +02:00 |
occlusionquery.hpp
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remove the timeout stuff
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2012-03-29 00:05:48 +02:00 |
player.cpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
player.hpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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removed the unused ray scene query
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2012-03-28 21:42:41 +02:00 |
renderingmanager.hpp
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removed the unused ray scene query
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2012-03-28 21:42:41 +02:00 |
sky.cpp
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Merge branch 'next' into occlusionquery
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2012-03-27 23:46:48 +02:00 |
sky.hpp
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use hardware occlusion query for sun glare effect
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2012-03-24 17:59:26 +01:00 |
terrain.cpp
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
terrain.hpp
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
terrainmaterial.cpp
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fixed terrain regions without vertexcolours, tweaked maxPixelError
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2012-03-02 23:36:48 +01:00 |
terrainmaterial.hpp
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ogre 1.8 fixes
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2012-03-24 14:46:48 +01:00 |