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openmw-tes3mp/components/esm
scrawl ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
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activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
attr.cpp
attr.hpp
cellid.cpp
cellid.hpp
cellref.cpp
cellref.hpp Merge branch 'refs' 2014-05-30 10:38:38 +02:00
cellstate.cpp
cellstate.hpp
containerstate.cpp
containerstate.hpp
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp
creaturestate.cpp
creaturestate.hpp
creaturestats.cpp
creaturestats.hpp
defs.hpp Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
dialoguestate.cpp
dialoguestate.hpp
doorstate.cpp
doorstate.hpp
effectlist.cpp
effectlist.hpp
esmcommon.hpp
esmreader.cpp
esmreader.hpp
esmwriter.cpp
esmwriter.hpp
filter.cpp
filter.hpp
fogstate.cpp
fogstate.hpp
globalmap.cpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
globalmap.hpp
globalscript.cpp
globalscript.hpp
inventorystate.cpp Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
inventorystate.hpp
journalentry.cpp
journalentry.hpp
lightstate.cpp
lightstate.hpp
loadacti.cpp
loadacti.hpp
loadalch.cpp
loadalch.hpp
loadappa.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadappa.hpp
loadarmo.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp
loadcell.hpp
loadclas.cpp
loadclas.hpp
loadclot.cpp
loadclot.hpp
loadcont.cpp
loadcont.hpp
loadcrea.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadcrea.hpp
loadcrec.hpp
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp
loadench.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadench.hpp
loadfact.cpp
loadfact.hpp
loadglob.cpp
loadglob.hpp
loadgmst.cpp
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp
loadingr.cpp
loadingr.hpp
loadland.cpp
loadland.hpp
loadlevlist.cpp
loadlevlist.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
loadligh.cpp
loadligh.hpp
loadlock.cpp
loadlock.hpp
loadltex.cpp
loadltex.hpp
loadmgef.cpp
loadmgef.hpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
loadmisc.cpp
loadmisc.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadnpc.cpp
loadnpc.hpp
loadnpcc.hpp
loadpgrd.cpp
loadpgrd.hpp
loadprob.cpp
loadprob.hpp
loadrace.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadrace.hpp
loadregn.cpp
loadregn.hpp
loadrepa.cpp
loadrepa.hpp
loadscpt.cpp
loadscpt.hpp
loadskil.cpp
loadskil.hpp
loadsndg.cpp
loadsndg.hpp
loadsoun.cpp
loadsoun.hpp
loadspel.cpp
loadspel.hpp
loadsscr.cpp
loadsscr.hpp
loadstat.cpp
loadstat.hpp
loadtes3.cpp
loadtes3.hpp
loadweap.cpp
loadweap.hpp
locals.cpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
locals.hpp
npcstate.cpp
npcstate.hpp
npcstats.cpp Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 2014-05-14 09:17:30 +02:00
npcstats.hpp
objectstate.cpp
objectstate.hpp made object state polymorphic 2014-01-28 13:53:24 +01:00
player.cpp
player.hpp
projectilestate.cpp
projectilestate.hpp
queststate.cpp
queststate.hpp added records for storing journals in saved game files 2013-11-30 14:41:12 +01:00
quickkeys.cpp
quickkeys.hpp
records.hpp
savedgame.cpp Bug #1224: Changed fix to potentially allow for language independent saves 2014-03-27 22:32:42 +01:00
savedgame.hpp
spelllist.cpp
spelllist.hpp added missing consts to record save functions 2013-09-16 12:32:35 +02:00
spellstate.cpp
spellstate.hpp
statstate.hpp
variant.cpp
variant.hpp
variantimp.cpp
variantimp.hpp
weatherstate.cpp
weatherstate.hpp