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openmw/components/detournavigator/navmeshmanager.cpp

289 lines
11 KiB
C++

#include "navmeshmanager.hpp"
#include "debug.hpp"
#include "exceptions.hpp"
#include "gettilespositions.hpp"
#include "makenavmesh.hpp"
#include "navmeshcacheitem.hpp"
#include "settings.hpp"
#include "waitconditiontype.hpp"
#include <components/debug/debuglog.hpp>
#include <components/bullethelpers/heightfield.hpp>
#include <DetourNavMesh.h>
#include <iterator>
namespace
{
using DetourNavigator::ChangeType;
ChangeType addChangeType(const ChangeType current, const ChangeType add)
{
return current == add ? current : ChangeType::mixed;
}
/// Safely reset shared_ptr with definite underlying object destrutor call.
/// Assuming there is another thread holding copy of this shared_ptr or weak_ptr to this shared_ptr.
template <class T>
bool resetIfUnique(std::shared_ptr<T>& ptr)
{
const std::weak_ptr<T> weak(ptr);
ptr.reset();
if (auto shared = weak.lock())
{
ptr = std::move(shared);
return false;
}
return true;
}
}
namespace DetourNavigator
{
NavMeshManager::NavMeshManager(const Settings& settings)
: mSettings(settings)
, mRecastMeshManager(settings)
, mOffMeshConnectionsManager(settings)
, mAsyncNavMeshUpdater(settings, mRecastMeshManager, mOffMeshConnectionsManager)
{}
bool NavMeshManager::addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
const AreaType areaType)
{
const btCollisionShape& collisionShape = shape.getShape();
if (!mRecastMeshManager.addObject(id, shape, transform, areaType))
return false;
addChangedTiles(collisionShape, transform, ChangeType::add);
return true;
}
bool NavMeshManager::updateObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
const AreaType areaType)
{
return mRecastMeshManager.updateObject(id, shape, transform, areaType,
[&] (const TilePosition& tile) { addChangedTile(tile, ChangeType::update); });
}
bool NavMeshManager::removeObject(const ObjectId id)
{
const auto object = mRecastMeshManager.removeObject(id);
if (!object)
return false;
addChangedTiles(object->mShape, object->mTransform, ChangeType::remove);
return true;
}
bool NavMeshManager::addWater(const osg::Vec2i& cellPosition, int cellSize, float level)
{
if (!mRecastMeshManager.addWater(cellPosition, cellSize, level))
return false;
const btVector3 shift = Misc::Convert::toBullet(getWaterShift3d(cellPosition, cellSize, level));
addChangedTiles(cellSize, shift, ChangeType::add);
return true;
}
bool NavMeshManager::removeWater(const osg::Vec2i& cellPosition)
{
const auto water = mRecastMeshManager.removeWater(cellPosition);
if (!water)
return false;
const btVector3 shift = Misc::Convert::toBullet(getWaterShift3d(cellPosition, water->mCellSize, water->mLevel));
addChangedTiles(water->mCellSize, shift, ChangeType::remove);
return true;
}
bool NavMeshManager::addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape)
{
if (!mRecastMeshManager.addHeightfield(cellPosition, cellSize, shape))
return false;
const btVector3 shift = getHeightfieldShift(shape, cellPosition, cellSize);
addChangedTiles(cellSize, shift, ChangeType::add);
return true;
}
bool NavMeshManager::removeHeightfield(const osg::Vec2i& cellPosition)
{
const auto heightfield = mRecastMeshManager.removeHeightfield(cellPosition);
if (!heightfield)
return false;
const btVector3 shift = getHeightfieldShift(heightfield->mShape, cellPosition, heightfield->mCellSize);
addChangedTiles(heightfield->mCellSize, shift, ChangeType::remove);
return true;
}
void NavMeshManager::addAgent(const osg::Vec3f& agentHalfExtents)
{
auto cached = mCache.find(agentHalfExtents);
if (cached != mCache.end())
return;
mCache.insert(std::make_pair(agentHalfExtents,
std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), ++mGenerationCounter)));
Log(Debug::Debug) << "cache add for agent=" << agentHalfExtents;
}
bool NavMeshManager::reset(const osg::Vec3f& agentHalfExtents)
{
const auto it = mCache.find(agentHalfExtents);
if (it == mCache.end())
return true;
if (!resetIfUnique(it->second))
return false;
mCache.erase(agentHalfExtents);
mChangedTiles.erase(agentHalfExtents);
mPlayerTile.erase(agentHalfExtents);
mLastRecastMeshManagerRevision.erase(agentHalfExtents);
return true;
}
void NavMeshManager::addOffMeshConnection(const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end, const AreaType areaType)
{
mOffMeshConnectionsManager.add(id, OffMeshConnection {start, end, areaType});
const auto startTilePosition = getTilePosition(mSettings, start);
const auto endTilePosition = getTilePosition(mSettings, end);
addChangedTile(startTilePosition, ChangeType::add);
if (startTilePosition != endTilePosition)
addChangedTile(endTilePosition, ChangeType::add);
}
void NavMeshManager::removeOffMeshConnections(const ObjectId id)
{
const auto changedTiles = mOffMeshConnectionsManager.remove(id);
for (const auto& tile : changedTiles)
addChangedTile(tile, ChangeType::update);
}
void NavMeshManager::update(const osg::Vec3f& playerPosition, const osg::Vec3f& agentHalfExtents)
{
const auto playerTile = getTilePosition(mSettings, toNavMeshCoordinates(mSettings, playerPosition));
auto& lastRevision = mLastRecastMeshManagerRevision[agentHalfExtents];
auto lastPlayerTile = mPlayerTile.find(agentHalfExtents);
if (lastRevision == mRecastMeshManager.getRevision() && lastPlayerTile != mPlayerTile.end()
&& lastPlayerTile->second == playerTile)
return;
lastRevision = mRecastMeshManager.getRevision();
if (lastPlayerTile == mPlayerTile.end())
lastPlayerTile = mPlayerTile.insert(std::make_pair(agentHalfExtents, playerTile)).first;
else
lastPlayerTile->second = playerTile;
std::map<TilePosition, ChangeType> tilesToPost;
const auto cached = getCached(agentHalfExtents);
if (!cached)
{
std::ostringstream stream;
stream << "Agent with half extents is not found: " << agentHalfExtents;
throw InvalidArgument(stream.str());
}
const auto changedTiles = mChangedTiles.find(agentHalfExtents);
{
const auto locked = cached->lockConst();
const auto& navMesh = locked->getImpl();
if (changedTiles != mChangedTiles.end())
{
for (const auto& tile : changedTiles->second)
if (navMesh.getTileAt(tile.first.x(), tile.first.y(), 0))
{
auto tileToPost = tilesToPost.find(tile.first);
if (tileToPost == tilesToPost.end())
tilesToPost.insert(tile);
else
tileToPost->second = addChangeType(tileToPost->second, tile.second);
}
}
const auto maxTiles = std::min(mSettings.mMaxTilesNumber, navMesh.getParams()->maxTiles);
mRecastMeshManager.forEachTile([&] (const TilePosition& tile, CachedRecastMeshManager& recastMeshManager)
{
if (tilesToPost.count(tile))
return;
const auto shouldAdd = shouldAddTile(tile, playerTile, maxTiles);
const auto presentInNavMesh = bool(navMesh.getTileAt(tile.x(), tile.y(), 0));
if (shouldAdd && !presentInNavMesh)
tilesToPost.insert(std::make_pair(tile, ChangeType::add));
else if (!shouldAdd && presentInNavMesh)
tilesToPost.insert(std::make_pair(tile, ChangeType::mixed));
else
recastMeshManager.reportNavMeshChange(recastMeshManager.getVersion(), Version {0, 0});
});
}
mAsyncNavMeshUpdater.post(agentHalfExtents, cached, playerTile, tilesToPost);
if (changedTiles != mChangedTiles.end())
changedTiles->second.clear();
Log(Debug::Debug) << "Cache update posted for agent=" << agentHalfExtents <<
" playerTile=" << lastPlayerTile->second <<
" recastMeshManagerRevision=" << lastRevision;
}
void NavMeshManager::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
{
mAsyncNavMeshUpdater.wait(listener, waitConditionType);
}
SharedNavMeshCacheItem NavMeshManager::getNavMesh(const osg::Vec3f& agentHalfExtents) const
{
return getCached(agentHalfExtents);
}
std::map<osg::Vec3f, SharedNavMeshCacheItem> NavMeshManager::getNavMeshes() const
{
return mCache;
}
void NavMeshManager::reportStats(unsigned int frameNumber, osg::Stats& stats) const
{
mAsyncNavMeshUpdater.reportStats(frameNumber, stats);
}
RecastMeshTiles NavMeshManager::getRecastMeshTiles() const
{
std::vector<TilePosition> tiles;
mRecastMeshManager.forEachTile(
[&tiles] (const TilePosition& tile, const CachedRecastMeshManager&) { tiles.push_back(tile); });
RecastMeshTiles result;
for (const TilePosition& tile : tiles)
if (auto mesh = mRecastMeshManager.getCachedMesh(tile))
result.emplace(tile, std::move(mesh));
return result;
}
void NavMeshManager::addChangedTiles(const btCollisionShape& shape, const btTransform& transform,
const ChangeType changeType)
{
getTilesPositions(shape, transform, mSettings,
[&] (const TilePosition& v) { addChangedTile(v, changeType); });
}
void NavMeshManager::addChangedTiles(const int cellSize, const btVector3& shift,
const ChangeType changeType)
{
if (cellSize == std::numeric_limits<int>::max())
return;
getTilesPositions(cellSize, shift, mSettings,
[&] (const TilePosition& v) { addChangedTile(v, changeType); });
}
void NavMeshManager::addChangedTile(const TilePosition& tilePosition, const ChangeType changeType)
{
for (const auto& cached : mCache)
{
auto& tiles = mChangedTiles[cached.first];
auto tile = tiles.find(tilePosition);
if (tile == tiles.end())
tiles.insert(std::make_pair(tilePosition, changeType));
else
tile->second = addChangeType(tile->second, changeType);
}
}
SharedNavMeshCacheItem NavMeshManager::getCached(const osg::Vec3f& agentHalfExtents) const
{
const auto cached = mCache.find(agentHalfExtents);
if (cached != mCache.end())
return cached->second;
return SharedNavMeshCacheItem();
}
}