cmake_minimum_required ( VERSION 3.16.0 )
# set the timestamps of extracted contents to the time of extraction
# remove if cmake version is >= 3.24
if ( POLICY CMP0135 )
cmake_policy ( SET CMP0135 NEW )
endif ( )
project ( OpenMW )
set ( CMAKE_CXX_STANDARD 20 )
set ( CMAKE_CXX_STANDARD_REQUIRED ON )
set ( CMAKE_CXX_EXTENSIONS OFF )
include ( GNUInstallDirs )
option ( OPENMW_GL4ES_MANUAL_INIT "Manually initialize gl4es. This is more reliable on platforms without a windowing system. Requires gl4es to be configured with -DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON." OFF )
if ( OPENMW_GL4ES_MANUAL_INIT )
add_definitions ( -DOPENMW_GL4ES_MANUAL_INIT )
endif ( )
if ( APPLE OR WIN32 )
set ( DEPLOY_QT_TRANSLATIONS_DEFAULT ON )
else ( )
set ( DEPLOY_QT_TRANSLATIONS_DEFAULT OFF )
endif ( )
option ( DEPLOY_QT_TRANSLATIONS "Deploy standard Qt translations to resources folder. Needed when OpenMW applications are deployed with Qt libraries" ${ DEPLOY_QT_TRANSLATIONS_DEFAULT } )
# Apps and tools
option ( BUILD_OPENMW "Build OpenMW" ON )
option ( BUILD_LAUNCHER "Build Launcher" ON )
option ( BUILD_WIZARD "Build Installation Wizard" ON )
option ( BUILD_MWINIIMPORTER "Build MWiniImporter" ON )
option ( BUILD_OPENCS "Build OpenMW Construction Set" ON )
option ( BUILD_ESSIMPORTER "Build ESS (Morrowind save game) importer" ON )
option ( BUILD_BSATOOL "Build BSA extractor" ON )
option ( BUILD_ESMTOOL "Build ESM inspector" ON )
option ( BUILD_NIFTEST "Build nif file tester" ON )
option ( BUILD_DOCS "Build documentation." OFF )
option ( BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF )
option ( BUILD_COMPONENTS_TESTS "Build components library tests" OFF )
option ( BUILD_BENCHMARKS "Build benchmarks with Google Benchmark" OFF )
option ( BUILD_NAVMESHTOOL "Build navmesh tool" ON )
option ( BUILD_BULLETOBJECTTOOL "Build Bullet object tool" ON )
option ( BUILD_OPENCS_TESTS "Build OpenMW Construction Set tests" OFF )
option ( BUILD_OPENMW_TESTS "Build OpenMW tests" OFF )
option ( PRECOMPILE_HEADERS_WITH_MSVC "Precompile most common used headers with MSVC (alternative to ccache)" ON )
set ( OpenGL_GL_PREFERENCE LEGACY ) # Use LEGACY as we use GL2; GLNVD is for GL3 and up.
if ( BUILD_LAUNCHER OR BUILD_OPENCS OR BUILD_WIZARD OR BUILD_OPENCS_TESTS )
set ( USE_QT TRUE )
else ( )
set ( USE_QT FALSE )
endif ( )
# If the user doesn't supply a CMAKE_BUILD_TYPE via command line, choose one for them.
IF ( NOT CMAKE_BUILD_TYPE )
SET ( CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
" C h o o s e t h e t y p e o f b u i l d , o p t i o n s a r e : None ( CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used ) D e b u g R e l e a s e R e l W i t h D e b I n f o M i n S i z e R e l . "
F O R C E )
set_property ( CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS None Debug Release RelWithDebInfo MinSizeRel )
ENDIF ( )
if ( APPLE )
set ( CMAKE_FIND_FRAMEWORK LAST ) # prefer dylibs over frameworks
set ( APP_BUNDLE_NAME "${CMAKE_PROJECT_NAME}.app" )
set ( APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}" )
endif ( APPLE )
set ( CMAKE_MODULE_PATH ${ CMAKE_SOURCE_DIR } /cmake/ )
if ( ANDROID )
set ( CMAKE_FIND_ROOT_PATH ${ OPENMW_DEPENDENCIES_DIR } "${CMAKE_FIND_ROOT_PATH}" )
endif ( )
# Version
message ( STATUS "Configuring OpenMW..." )
set ( OPENMW_VERSION_MAJOR 0 )
set ( OPENMW_VERSION_MINOR 49 )
set ( OPENMW_VERSION_RELEASE 0 )
set ( OPENMW_LUA_API_REVISION 66 )
set ( OPENMW_POSTPROCESSING_API_REVISION 1 )
set ( OPENMW_VERSION_COMMITHASH "" )
set ( OPENMW_VERSION_TAGHASH "" )
set ( OPENMW_VERSION_COMMITDATE "" )
set ( OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}" )
set ( OPENMW_DOC_BASEURL "https://openmw.readthedocs.io/en/" )
set ( GIT_CHECKOUT FALSE )
if ( EXISTS ${ PROJECT_SOURCE_DIR } /.git )
find_package ( Git )
if ( GIT_FOUND )
set ( GIT_CHECKOUT TRUE )
else ( GIT_FOUND )
message ( WARNING "Git executable not found" )
endif ( GIT_FOUND )
if ( GIT_FOUND )
execute_process (
C O M M A N D $ { G I T _ E X E C U T A B L E } l o g - 1 - - f o r m a t = ' % a I '
W O R K I N G _ D I R E C T O R Y $ { P R O J E C T _ S O U R C E _ D I R }
R E S U L T _ V A R I A B L E E X I T C O D E 3
O U T P U T _ V A R I A B L E O P E N M W _ V E R S I O N _ C O M M I T D A T E
O U T P U T _ S T R I P _ T R A I L I N G _ W H I T E S P A C E )
if ( NOT EXITCODE3 )
string ( SUBSTRING ${ OPENMW_VERSION_COMMITDATE } 1 10 OPENMW_VERSION_COMMITDATE )
endif ( NOT EXITCODE3 )
endif ( GIT_FOUND )
endif ( EXISTS ${ PROJECT_SOURCE_DIR } /.git )
# Macros
include ( OpenMWMacros )
include ( WholeArchive )
# doxygen main page
configure_file ( "${OpenMW_SOURCE_DIR}/docs/mainpage.hpp.cmake" "${OpenMW_BINARY_DIR}/docs/mainpage.hpp" )
option ( BOOST_STATIC "Link static build of Boost into the binaries" FALSE )
option ( QT_STATIC "Link static build of Qt into the binaries" FALSE )
option ( OPENMW_USE_SYSTEM_BULLET "Use system provided bullet physics library" ON )
MSVC: extern/ tweaks to make it build
Not everything is supported but it does build with the following CMakeSettings.json
variables and dependencies from vcpkg:
"variables": [
{ "name": "OPENMW_USE_SYSTEM_BULLET", "value": "False", "type": "BOOL" },
{ "name": "OPENMW_USE_SYSTEM_MYGUI", "value": "False", "type": "BOOL" },
{ "name": "OPENMW_USE_SYSTEM_OSG", "value": "False", "type": "BOOL" },
{ "name": "BULLET_STATIC", "value": "True", "type": "BOOL" },
{ "name": "OSG_STATIC", "value": "False", "type": "BOOL" },
{ "name": "MYGUI_STATIC", "value": "False", "type": "BOOL" }
],
What works: it builds
What does not work: Not all DLLs are copied into the output directory with this set up
(SDL2, MyGUI, Bullet, OSG, are not copied).
4 years ago
if ( OPENMW_USE_SYSTEM_BULLET )
set ( _bullet_static_default OFF )
else ( )
set ( _bullet_static_default ON )
endif ( )
option ( BULLET_STATIC "Link static build of Bullet into the binaries" ${ _bullet_static_default } )
option ( OPENMW_USE_SYSTEM_OSG "Use system provided OpenSceneGraph libraries" ON )
if ( OPENMW_USE_SYSTEM_OSG )
set ( _osg_static_default OFF )
else ( )
set ( _osg_static_default ON )
endif ( )
option ( OSG_STATIC "Link static build of OpenSceneGraph into the binaries" ${ _osg_static_default } )
option ( OPENMW_USE_SYSTEM_MYGUI "Use system provided mygui library" ON )
if ( OPENMW_USE_SYSTEM_MYGUI )
set ( _mygui_static_default OFF )
else ( )
set ( _mygui_static_default ON )
endif ( )
option ( MYGUI_STATIC "Link static build of Mygui into the binaries" ${ _mygui_static_default } )
option ( OPENMW_USE_SYSTEM_RECASTNAVIGATION "Use system provided recastnavigation library" OFF )
if ( OPENMW_USE_SYSTEM_RECASTNAVIGATION )
set ( _recastnavigation_static_default OFF )
find_package ( RecastNavigation REQUIRED CONFIG )
else ( )
set ( _recastnavigation_static_default ON )
endif ( )
option ( RECASTNAVIGATION_STATIC "Build recastnavigation static libraries" ${ _recastnavigation_static_default } )
option ( OPENMW_USE_SYSTEM_SQLITE3 "Use system provided SQLite3 library" ON )
option ( OPENMW_USE_SYSTEM_BENCHMARK "Use system Google Benchmark library." OFF )
option ( OPENMW_USE_SYSTEM_GOOGLETEST "Use system Google Test library." OFF )
option ( OPENMW_UNITY_BUILD "Use fewer compilation units to speed up compile time" FALSE )
option ( OPENMW_LTO_BUILD "Build OpenMW with Link-Time Optimization (Needs ~2GB of RAM)" OFF )
# OS X deployment
option ( OPENMW_OSX_DEPLOYMENT OFF )
if ( MSVC )
option ( OPENMW_MP_BUILD "Build OpenMW with /MP flag" OFF )
if ( OPENMW_MP_BUILD )
add_compile_options ( /MP )
endif ( )
# \bigobj is required:
# 1) for OPENMW_UNITY_BUILD;
# 2) to compile lua bindings in components, openmw and tests, because sol3 is heavily templated.
# there should be no relevant downsides to having it on:
# https://docs.microsoft.com/en-us/cpp/build/reference/bigobj-increase-number-of-sections-in-dot-obj-file
add_compile_options ( /bigobj )
add_compile_options ( /Zc:__cplusplus )
if ( CMAKE_CXX_COMPILER_LAUNCHER OR CMAKE_C_COMPILER_LAUNCHER )
if ( CMAKE_GENERATOR MATCHES "Visual Studio" )
message ( STATUS "A compiler launcher was specified, but will be unused by the current generator (${CMAKE_GENERATOR})" )
else ( )
foreach ( config_lower ${ CMAKE_CONFIGURATION_TYPES } )
string ( TOUPPER "${config_lower}" config )
if ( CMAKE_C_COMPILER_LAUNCHER STREQUAL "ccache" )
string ( REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_ ${ config } "${CMAKE_C_FLAGS_${config}}" )
endif ( )
if ( CMAKE_CXX_COMPILER_LAUNCHER STREQUAL "ccache" )
string ( REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_ ${ config } "${CMAKE_CXX_FLAGS_${config}}" )
endif ( )
endforeach ( )
endif ( )
endif ( )
endif ( )
# Set up common paths
if ( APPLE )
set ( OPENMW_RESOURCE_FILES "../Resources/resources" CACHE PATH "location of OpenMW resources files" )
elseif ( UNIX )
# Paths
SET ( BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries" )
SET ( LIBDIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}" CACHE PATH "Where to install libraries" )
SET ( DATAROOTDIR "${CMAKE_INSTALL_DATAROOTDIR}" CACHE PATH "Sets the root of data directories to a non-default location" )
SET ( GLOBAL_DATA_PATH "${CMAKE_INSTALL_PREFIX}/share/games/" CACHE PATH "Set data path prefix" )
SET ( DATADIR "${GLOBAL_DATA_PATH}/openmw" CACHE PATH "Sets the openmw data directories to a non-default location" )
SET ( ICONDIR "${DATAROOTDIR}/pixmaps" CACHE PATH "Set icon dir" )
SET ( LICDIR "${DATAROOTDIR}/licenses/openmw" CACHE PATH "Sets the openmw license directory to a non-default location." )
IF ( "${CMAKE_INSTALL_PREFIX}" STREQUAL "/usr" )
SET ( GLOBAL_CONFIG_PATH "/etc/" CACHE PATH "Set config dir prefix" )
ELSE ( )
SET ( GLOBAL_CONFIG_PATH "${CMAKE_INSTALL_PREFIX}/etc/" CACHE PATH "Set config dir prefix" )
ENDIF ( )
SET ( SYSCONFDIR "${GLOBAL_CONFIG_PATH}/openmw" CACHE PATH "Set config dir" )
set ( OPENMW_RESOURCE_FILES "${DATADIR}/resources" CACHE PATH "location of OpenMW resources files" )
else ( )
set ( OPENMW_RESOURCE_FILES "resources" CACHE PATH "location of OpenMW resources files" )
endif ( APPLE )
if ( WIN32 )
option ( USE_DEBUG_CONSOLE "Whether a console should be displayed if OpenMW isn't launched from the command line. Does not affect the Release configuration." ON )
endif ( )
if ( MSVC )
add_compile_options ( "/utf-8" )
endif ( )
# Dependencies
find_package ( OpenGL REQUIRED )
find_package ( LZ4 REQUIRED )
if ( USE_QT )
find_package ( QT REQUIRED COMPONENTS Core NAMES Qt6 Qt5 )
if ( QT_VERSION_MAJOR VERSION_EQUAL 5 )
find_package ( Qt5 5.15 COMPONENTS Core Widgets Network OpenGL LinguistTools Svg REQUIRED )
else ( )
find_package ( Qt6 COMPONENTS Core Widgets Network OpenGL OpenGLWidgets LinguistTools Svg REQUIRED )
endif ( )
message ( STATUS "Using Qt${QT_VERSION}" )
endif ( )
set ( USED_OSG_COMPONENTS
o s g A n i m a t i o n
o s g D B
o s g G A
o s g F X
o s g P a r t i c l e
o s g T e x t
o s g U t i l
o s g S h a d o w
o s g S i m
o s g V i e w e r
)
set ( USED_OSG_PLUGINS
o s g d b _ b m p
o s g d b _ d a e
o s g d b _ d d s
o s g d b _ f r e e t y p e
o s g d b _ j p e g
o s g d b _ o s g
o s g d b _ p n g
o s g d b _ s e r i a l i z e r s _ o s g
o s g d b _ t g a )
if ( NOT COLLADA_DOM_VERSION_MAJOR )
set ( COLLADA_DOM_VERSION_MAJOR 2 )
endif ( )
if ( NOT COLLADA_DOM_VERSION_MINOR )
set ( COLLADA_DOM_VERSION_MINOR 5 )
endif ( )
find_package ( collada_dom 2.5 )
option ( OPENMW_USE_SYSTEM_ICU "Use system ICU library instead of internal. If disabled, requires autotools" ON )
if ( OPENMW_USE_SYSTEM_ICU )
find_package ( ICU REQUIRED COMPONENTS uc i18n data )
endif ( )
option ( OPENMW_USE_SYSTEM_YAML_CPP "Use system yaml-cpp library instead of internal." ON )
if ( OPENMW_USE_SYSTEM_YAML_CPP )
set ( _yaml_cpp_static_default OFF )
else ( )
set ( _yaml_cpp_static_default ON )
endif ( )
option ( YAML_CPP_STATIC "Link static build of yaml-cpp into the binaries" ${ _yaml_cpp_static_default } )
if ( OPENMW_USE_SYSTEM_YAML_CPP )
find_package ( yaml-cpp REQUIRED )
endif ( )
if ( ( BUILD_COMPONENTS_TESTS OR BUILD_OPENCS_TESTS OR BUILD_OPENMW_TESTS ) AND OPENMW_USE_SYSTEM_GOOGLETEST )
find_package ( GTest 1.10 REQUIRED )
find_package ( GMock 1.10 REQUIRED )
endif ( )
add_subdirectory ( extern )
# Sound setup
# Require at least ffmpeg 3.2 for now
SET ( FFVER_OK FALSE )
find_package ( FFmpeg REQUIRED COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE SWRESAMPLE )
if ( FFmpeg_FOUND )
SET ( FFVER_OK TRUE )
# Can not detect FFmpeg version on Windows or Android for now
if ( NOT WIN32 AND NOT ANDROID )
if ( FFmpeg_AVFORMAT_VERSION VERSION_LESS "57.56.100" )
message ( STATUS "libavformat is too old! (${FFmpeg_AVFORMAT_VERSION}, wanted 57.56.100)" )
set ( FFVER_OK FALSE )
endif ( )
if ( FFmpeg_AVCODEC_VERSION VERSION_LESS "57.64.100" )
message ( STATUS "libavcodec is too old! (${FFmpeg_AVCODEC_VERSION}, wanted 57.64.100)" )
set ( FFVER_OK FALSE )
endif ( )
if ( FFmpeg_AVUTIL_VERSION VERSION_LESS "55.34.100" )
message ( STATUS "libavutil is too old! (${FFmpeg_AVUTIL_VERSION}, wanted 55.34.100)" )
set ( FFVER_OK FALSE )
endif ( )
if ( FFmpeg_SWSCALE_VERSION VERSION_LESS "4.2.100" )
message ( STATUS "libswscale is too old! (${FFmpeg_SWSCALE_VERSION}, wanted 4.2.100)" )
set ( FFVER_OK FALSE )
endif ( )
if ( FFmpeg_SWRESAMPLE_VERSION VERSION_LESS "2.3.100" )
message ( STATUS "libswresample is too old! (${FFmpeg_SWRESAMPLE_VERSION}, wanted 2.3.100)" )
set ( FFVER_OK FALSE )
endif ( )
endif ( )
if ( NOT FFVER_OK AND NOT APPLE ) # unable to detect on version on MacOS < 11.0
message ( FATAL_ERROR "FFmpeg version is too old, 3.2 is required" )
endif ( )
endif ( )
if ( NOT FFmpeg_FOUND )
message ( FATAL_ERROR "FFmpeg was not found" )
endif ( )
if ( WIN32 )
message ( "Can not detect FFmpeg version, at least the 3.2 is required" )
endif ( )
# Required for building the FFmpeg headers
add_definitions ( -D__STDC_CONSTANT_MACROS )
# Required for unity build
add_definitions ( -DMYGUI_DONT_REPLACE_NULLPTR )
# TinyXML
option ( USE_SYSTEM_TINYXML "Use system TinyXML library instead of internal." OFF )
if ( USE_SYSTEM_TINYXML )
find_package ( TinyXML REQUIRED )
add_definitions ( -DTIXML_USE_STL )
include_directories ( SYSTEM ${ TinyXML_INCLUDE_DIRS } )
endif ( )
# Platform specific
if ( WIN32 )
if ( NOT MINGW )
set ( Boost_USE_STATIC_LIBS ON )
add_definitions ( -DBOOST_ALL_NO_LIB )
endif ( NOT MINGW )
# Suppress WinMain(), provided by SDL
add_definitions ( -DSDL_MAIN_HANDLED )
# Get rid of useless crud from windows.h
add_definitions (
- D N O M I N M A X # name conflict with std::min, std::max
- D W I N 3 2 _ L E A N _ A N D _ M E A N
- D N O M B # name conflict with MWGui::MessageBox
- D N O G D I # name conflict with osgAnimation::MorphGeometry::RELATIVE
)
endif ( )
if ( OPENMW_USE_SYSTEM_BULLET )
set ( REQUIRED_BULLET_VERSION 286 ) # Bullet 286 required due to runtime bugfixes for btCapsuleShape
if ( DEFINED ENV{TRAVIS_BRANCH} OR DEFINED ENV{APPVEYOR} )
set ( REQUIRED_BULLET_VERSION 283 ) # but for build testing, 283 is fine
endif ( )
# First, try BulletConfig-float64.cmake which comes with Debian derivatives.
# This file does not define the Bullet version in a CMake-friendly way.
find_package ( Bullet CONFIGS BulletConfig-float64.cmake QUIET COMPONENTS BulletCollision LinearMath )
if ( BULLET_FOUND )
string ( REPLACE "." "" _bullet_version_num ${ BULLET_VERSION_STRING } )
if ( _bullet_version_num VERSION_LESS REQUIRED_BULLET_VERSION )
message ( FATAL_ERROR "System bullet version too old, OpenMW requires at least ${REQUIRED_BULLET_VERSION}, got ${_bullet_version_num}" )
endif ( )
# Fix the relative include:
set ( BULLET_INCLUDE_DIRS "${BULLET_ROOT_DIR}/${BULLET_INCLUDE_DIRS}" )
include ( FindPackageMessage )
find_package_message ( Bullet "Found Bullet: ${BULLET_LIBRARIES} ${BULLET_VERSION_STRING}" "${BULLET_VERSION_STRING}-float64" )
else ( )
find_package ( Bullet ${ REQUIRED_BULLET_VERSION } REQUIRED COMPONENTS BulletCollision LinearMath )
endif ( )
# Only link the Bullet libraries that we need:
string ( REGEX MATCHALL "((optimized|debug);)?[^;]*(BulletCollision|LinearMath)[^;]*" BULLET_LIBRARIES "${BULLET_LIBRARIES}" )
include ( cmake/CheckBulletPrecision.cmake )
if ( HAS_DOUBLE_PRECISION_BULLET )
message ( STATUS "Bullet uses double precision" )
else ( )
message ( FATAL_ERROR "Bullet does not uses double precision" )
endif ( )
endif ( )
if ( NOT WIN32 AND BUILD_WIZARD ) # windows users can just run the morrowind installer
find_package ( LIBUNSHIELD REQUIRED ) # required only for non win32 when building openmw-wizard
set ( OPENMW_USE_UNSHIELD TRUE )
endif ( )
# Fix for not visible pthreads functions for linker with glibc 2.15
if ( UNIX AND NOT APPLE )
find_package ( Threads )
endif ( )
# Look for stdint.h
include ( CheckIncludeFile )
check_include_file ( stdint.h HAVE_STDINT_H )
if ( NOT HAVE_STDINT_H )
unset ( HAVE_STDINT_H CACHE )
message ( FATAL_ERROR "stdint.h was not found" )
endif ( )
if ( OPENMW_USE_SYSTEM_OSG )
find_package ( OpenSceneGraph 3.6.5 REQUIRED ${ USED_OSG_COMPONENTS } ) # Bump to 3.6.6 when released
if ( OSG_STATIC )
find_package ( OSGPlugins REQUIRED COMPONENTS ${ USED_OSG_PLUGINS } )
endif ( )
endif ( )
include_directories ( BEFORE SYSTEM ${ OPENSCENEGRAPH_INCLUDE_DIRS } )
if ( OSG_STATIC )
add_definitions ( -DOSG_LIBRARY_STATIC )
endif ( )
include ( cmake/CheckOsgMultiview.cmake )
if ( HAVE_MULTIVIEW )
add_definitions ( -DOSG_HAS_MULTIVIEW )
endif ( HAVE_MULTIVIEW )
set ( BOOST_COMPONENTS iostreams program_options system )
if ( WIN32 )
set ( BOOST_COMPONENTS ${ BOOST_COMPONENTS } locale )
if ( MSVC )
# boost-zlib is not present (nor needed) in vcpkg version of boost.
# there, it is part of boost-iostreams instead.
set ( BOOST_OPTIONAL_COMPONENTS zlib )
endif ( MSVC )
endif ( WIN32 )
IF ( BOOST_STATIC )
set ( Boost_USE_STATIC_LIBS ON )
endif ( )
set ( Boost_NO_BOOST_CMAKE ON )
set ( Boost_NO_WARN_NEW_VERSIONS ON ) # ignore warnings about new releases of boost
find_package ( Boost 1.6.2 REQUIRED COMPONENTS ${ BOOST_COMPONENTS } OPTIONAL_COMPONENTS ${ BOOST_OPTIONAL_COMPONENTS } )
if ( OPENMW_USE_SYSTEM_MYGUI )
find_package ( MyGUI 3.4.3 REQUIRED )
endif ( )
find_package ( SDL2 2.0.9 REQUIRED )
find_package ( OpenAL REQUIRED )
find_package ( ZLIB REQUIRED )
option ( USE_LUAJIT "Switch Lua/LuaJit (TRUE is highly recommended)" TRUE )
if ( USE_LUAJIT )
find_package ( LuaJit REQUIRED )
set ( LUA_INCLUDE_DIR ${ LuaJit_INCLUDE_DIR } )
set ( LUA_LIBRARIES ${ LuaJit_LIBRARIES } )
else ( USE_LUAJIT )
find_package ( Lua REQUIRED )
add_compile_definitions ( NO_LUAJIT )
endif ( USE_LUAJIT )
if ( NOT WIN32 AND NOT ANDROID )
include ( cmake/CheckLuaCustomAllocator.cmake )
endif ( )
# C++ library binding to Lua
set ( SOL_INCLUDE_DIR ${ OpenMW_SOURCE_DIR } /extern/sol3 )
set ( SOL_CONFIG_DIR ${ OpenMW_SOURCE_DIR } /extern/sol_config )
include_directories (
B E F O R E S Y S T E M
" . "
$ { B o o s t _ I N C L U D E _ D I R }
$ { M y G U I _ I N C L U D E _ D I R S }
$ { O P E N A L _ I N C L U D E _ D I R }
$ { O P E N G L _ I N C L U D E _ D I R }
$ { B U L L E T _ I N C L U D E _ D I R S }
$ { L U A _ I N C L U D E _ D I R }
$ { S O L _ I N C L U D E _ D I R }
$ { S O L _ C O N F I G _ D I R }
$ { I C U _ I N C L U D E _ D I R S }
)
link_directories ( ${ Boost_LIBRARY_DIRS } ${ COLLADA_DOM_LIBRARY_DIRS } )
if ( MYGUI_STATIC )
add_definitions ( -DMYGUI_STATIC )
endif ( MYGUI_STATIC )
if ( APPLE )
configure_file ( ${ OpenMW_SOURCE_DIR } /files/mac/openmw-Info.plist.in
" $ { A P P _ B U N D L E _ D I R } / C o n t e n t s / I n f o . p l i s t " )
configure_file ( ${ OpenMW_SOURCE_DIR } /files/mac/openmw.icns
" $ { A P P _ B U N D L E _ D I R } / C o n t e n t s / R e s o u r c e s / O p e n M W . i c n s " C O P Y O N L Y )
endif ( APPLE )
if ( NOT APPLE ) # this is modified for macOS use later in "apps/open[mw|cs]/CMakeLists.txt"
set ( OPENMW_RESOURCES_ROOT ${ OpenMW_BINARY_DIR } )
endif ( )
add_subdirectory ( files/ )
# Specify build paths
if ( APPLE )
set ( CMAKE_RUNTIME_OUTPUT_DIRECTORY "${APP_BUNDLE_DIR}/Contents/MacOS" )
set ( CMAKE_LIBRARY_OUTPUT_DIRECTORY "${APP_BUNDLE_DIR}/Contents/MacOS" )
if ( OPENMW_OSX_DEPLOYMENT )
SET ( CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE )
endif ( )
else ( APPLE )
set ( CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}" )
set ( CMAKE_LIBRARY_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}" )
endif ( APPLE )
# Other files
pack_resource_file ( ${ OpenMW_SOURCE_DIR } /files/settings-default.cfg
" $ { O p e n M W _ B I N A R Y _ D I R } " " d e f a u l t s . b i n " )
configure_resource_file ( ${ OpenMW_SOURCE_DIR } /files/openmw.appdata.xml
" $ { O p e n M W _ B I N A R Y _ D I R } " " o p e n m w . a p p d a t a . x m l " )
if ( NOT APPLE )
configure_resource_file ( ${ OpenMW_SOURCE_DIR } /files/openmw.cfg.local
" $ { O p e n M W _ B I N A R Y _ D I R } " " o p e n m w . c f g " )
configure_resource_file ( ${ OpenMW_SOURCE_DIR } /files/openmw.cfg
" $ { O p e n M W _ B I N A R Y _ D I R } " " o p e n m w . c f g . i n s t a l l " )
else ( )
configure_file ( ${ OpenMW_SOURCE_DIR } /files/openmw.cfg
" $ { O p e n M W _ B I N A R Y _ D I R } / o p e n m w . c f g " )
endif ( )
pack_resource_file ( ${ OpenMW_SOURCE_DIR } /files/openmw-cs.cfg
" $ { O p e n M W _ B I N A R Y _ D I R } " " d e f a u l t s - c s . b i n " )
# Needs the copy version because the configure version assumes the end of the file has been reached when a null character is reached and there are no CMake expressions to evaluate.
copy_resource_file ( ${ OpenMW_SOURCE_DIR } /files/opencs/defaultfilters
" $ { O p e n M W _ B I N A R Y _ D I R } " " r e s o u r c e s / d e f a u l t f i l t e r s " )
configure_resource_file ( ${ OpenMW_SOURCE_DIR } /files/gamecontrollerdb.txt
" $ { O p e n M W _ B I N A R Y _ D I R } " " g a m e c o n t r o l l e r d b . t x t " )
if ( NOT WIN32 AND NOT APPLE )
configure_file ( ${ OpenMW_SOURCE_DIR } /files/org.openmw.launcher.desktop
" $ { O p e n M W _ B I N A R Y _ D I R } / o r g . o p e n m w . l a u n c h e r . d e s k t o p " )
configure_file ( ${ OpenMW_SOURCE_DIR } /files/openmw.appdata.xml
" $ { O p e n M W _ B I N A R Y _ D I R } / o p e n m w . a p p d a t a . x m l " )
configure_file ( ${ OpenMW_SOURCE_DIR } /files/org.openmw.cs.desktop
" $ { O p e n M W _ B I N A R Y _ D I R } / o r g . o p e n m w . c s . d e s k t o p " )
endif ( )
if ( OPENMW_LTO_BUILD )
include ( CheckIPOSupported )
check_ipo_supported ( RESULT HAVE_IPO OUTPUT HAVE_IPO_OUTPUT )
if ( HAVE_IPO )
message ( STATUS "LTO enabled for Release configuration." )
set ( CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE )
else ( )
message ( WARNING "Requested option OPENMW_LTO_BUILD not supported by this compiler: ${HAVE_IPO_OUTPUT}" )
if ( MSVC )
message ( STATUS "Note: Flags used to be set manually for this setting with MSVC. We now rely on CMake for this. Upgrade CMake to at least 3.13 to re-enable this setting." )
endif ( )
endif ( )
endif ( )
if ( CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang )
set ( OPENMW_CXX_FLAGS "-Wall -Wextra -Wundef -Wextra-semi -Wno-unused-parameter -pedantic -Wno-long-long -Wnon-virtual-dtor -Wunused ${OPENMW_CXX_FLAGS}" )
add_definitions ( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON )
if ( APPLE )
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++" )
set ( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++" )
endif ( )
if ( CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE )
if ( CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 3.6 )
set ( OPENMW_CXX_FLAGS "${OPENMW_CXX_FLAGS} -Wno-potentially-evaluated-expression" )
endif ( )
endif ( )
if ( CMAKE_CXX_COMPILER_ID STREQUAL GNU )
set ( OPENMW_CXX_FLAGS "${OPENMW_CXX_FLAGS} -Wno-unused-but-set-parameter -Wduplicated-branches -Wduplicated-cond -Wlogical-op" )
endif ( )
endif ( CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang )
# Extern
add_subdirectory ( extern/osg-ffmpeg-videoplayer )
add_subdirectory ( extern/oics )
add_subdirectory ( extern/Base64 )
if ( BUILD_OPENCS OR BUILD_OPENCS_TESTS )
add_subdirectory ( extern/osgQt )
endif ( )
if ( OPENMW_CXX_FLAGS )
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OPENMW_CXX_FLAGS}" )
endif ( )
# Components
add_subdirectory ( components )
# Apps and tools
if ( BUILD_OPENMW OR BUILD_OPENMW_TESTS )
add_subdirectory ( apps/openmw )
endif ( )
if ( BUILD_BSATOOL )
add_subdirectory ( apps/bsatool )
endif ( )
if ( BUILD_ESMTOOL )
add_subdirectory ( apps/esmtool )
endif ( )
if ( BUILD_LAUNCHER )
add_subdirectory ( apps/launcher )
endif ( )
if ( BUILD_MWINIIMPORTER )
add_subdirectory ( apps/mwiniimporter )
endif ( )
if ( BUILD_ESSIMPORTER )
add_subdirectory ( apps/essimporter )
endif ( )
if ( BUILD_OPENCS OR BUILD_OPENCS_TESTS )
add_subdirectory ( apps/opencs )
endif ( )
if ( BUILD_WIZARD )
add_subdirectory ( apps/wizard )
endif ( )
if ( BUILD_NIFTEST )
add_subdirectory ( apps/niftest )
endif ( )
if ( BUILD_COMPONENTS_TESTS )
add_subdirectory ( apps/components_tests )
endif ( )
if ( BUILD_BENCHMARKS )
add_subdirectory ( apps/benchmarks )
endif ( )
if ( BUILD_NAVMESHTOOL )
add_subdirectory ( apps/navmeshtool )
endif ( )
if ( BUILD_BULLETOBJECTTOOL )
add_subdirectory ( apps/bulletobjecttool )
endif ( )
if ( BUILD_OPENCS_TESTS )
add_subdirectory ( apps/opencs_tests )
endif ( )
if ( BUILD_OPENMW_TESTS )
add_subdirectory ( apps/openmw_tests )
endif ( )
if ( WIN32 )
if ( MSVC )
foreach ( OUTPUTCONFIG ${ CMAKE_CONFIGURATION_TYPES } )
string ( TOUPPER ${ OUTPUTCONFIG } OUTPUTCONFIG )
set ( CMAKE_RUNTIME_OUTPUT_DIRECTORY_ ${ OUTPUTCONFIG } "$(SolutionDir)$(Configuration)" )
set ( CMAKE_LIBRARY_OUTPUT_DIRECTORY_ ${ OUTPUTCONFIG } "$(ProjectDir)$(Configuration)" )
endforeach ( OUTPUTCONFIG )
if ( USE_DEBUG_CONSOLE AND BUILD_OPENMW )
set_target_properties ( openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE" )
set_target_properties ( openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE" )
elseif ( BUILD_OPENMW )
# Turn off implicit console, you won't see stdout unless launching OpenMW from a command line shell or look at openmw.log
set_target_properties ( openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS" )
set_target_properties ( openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS" )
endif ( )
if ( BUILD_OPENMW )
# Release builds don't use the debug console
set_target_properties ( openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS" )
set_target_properties ( openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS" )
endif ( )
# Play a bit with the warning levels
set ( WARNINGS "/W4" )
set ( WARNINGS_DISABLE
4 1 0 0 # Unreferenced formal parameter (-Wunused-parameter)
4 1 2 7 # Conditional expression is constant
4 9 9 6 # Function was declared deprecated
5 0 5 4 # Deprecated operations between enumerations of different types caused by Qt headers
)
foreach ( d ${ WARNINGS_DISABLE } )
list ( APPEND WARNINGS "/wd${d}" )
endforeach ( d )
if ( OPENMW_MSVC_WERROR )
list ( APPEND WARNINGS "/WX" )
endif ( )
target_compile_options ( components PRIVATE ${ WARNINGS } )
target_compile_options ( osg-ffmpeg-videoplayer PRIVATE ${ WARNINGS } )
if ( MSVC_VERSION GREATER_EQUAL 1915 AND MSVC_VERSION LESS 1920 )
target_compile_definitions ( components INTERFACE _ENABLE_EXTENDED_ALIGNED_STORAGE )
endif ( )
if ( BUILD_BSATOOL )
target_compile_options ( bsatool PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_ESMTOOL )
target_compile_options ( esmtool PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_ESSIMPORTER )
target_compile_options ( openmw-essimporter PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_LAUNCHER )
target_compile_options ( openmw-launcher PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_MWINIIMPORTER )
target_compile_options ( openmw-iniimporter PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_OPENCS )
target_compile_options ( openmw-cs PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_OPENMW )
target_compile_options ( openmw PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_WIZARD )
target_compile_options ( openmw-wizard PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_COMPONENTS_TESTS )
target_compile_options ( components-tests PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_BENCHMARKS )
target_compile_options ( openmw_detournavigator_navmeshtilescache_benchmark PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_NAVMESHTOOL )
target_compile_options ( openmw-navmeshtool PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_BULLETOBJECTTOOL )
target_compile_options ( openmw-bulletobjecttool PRIVATE ${ WARNINGS } ${ MT_BUILD } )
endif ( )
if ( BUILD_OPENCS_TESTS )
target_compile_options ( openmw-cs-tests PRIVATE ${ WARNINGS } )
endif ( )
if ( BUILD_OPENMW_TESTS )
target_compile_options ( openmw-tests PRIVATE ${ WARNINGS } )
endif ( )
endif ( MSVC )
# TODO: At some point release builds should not use the console but rather write to a log file
#set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
#set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif ( )
if ( APPLE )
target_compile_definitions ( components PRIVATE GL_SILENCE_DEPRECATION=1 )
target_compile_definitions ( openmw PRIVATE GL_SILENCE_DEPRECATION=1 )
endif ( )
# Apple bundling
if ( OPENMW_OSX_DEPLOYMENT AND APPLE )
if ( CMAKE_VERSION VERSION_LESS 3.19 )
message ( FATAL_ERROR "macOS packaging requires CMake 3.19 or higher to sign macOS app bundles." )
endif ( )
get_property ( QT_COCOA_PLUGIN_PATH TARGET Qt ${ QT_VERSION_MAJOR } ::QCocoaIntegrationPlugin PROPERTY LOCATION_RELEASE )
get_filename_component ( QT_COCOA_PLUGIN_DIR "${QT_COCOA_PLUGIN_PATH}" DIRECTORY )
get_filename_component ( QT_COCOA_PLUGIN_GROUP "${QT_COCOA_PLUGIN_DIR}" NAME )
get_filename_component ( QT_COCOA_PLUGIN_NAME "${QT_COCOA_PLUGIN_PATH}" NAME )
configure_file ( "${QT_COCOA_PLUGIN_PATH}" "${APP_BUNDLE_DIR}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY )
get_property ( QT_QMACSTYLE_PLUGIN_PATH TARGET Qt ${ QT_VERSION_MAJOR } ::QMacStylePlugin PROPERTY LOCATION_RELEASE )
get_filename_component ( QT_QMACSTYLE_PLUGIN_DIR "${QT_QMACSTYLE_PLUGIN_PATH}" DIRECTORY )
get_filename_component ( QT_QMACSTYLE_PLUGIN_GROUP "${QT_QMACSTYLE_PLUGIN_DIR}" NAME )
get_filename_component ( QT_QMACSTYLE_PLUGIN_NAME "${QT_QMACSTYLE_PLUGIN_PATH}" NAME )
configure_file ( "${QT_QMACSTYLE_PLUGIN_PATH}" "${APP_BUNDLE_DIR}/Contents/PlugIns/${QT_QMACSTYLE_PLUGIN_GROUP}/${QT_QMACSTYLE_PLUGIN_NAME}" COPYONLY )
get_property ( QT_QSVG_PLUGIN_PATH TARGET Qt ${ QT_VERSION_MAJOR } ::QSvgPlugin PROPERTY LOCATION_RELEASE )
get_filename_component ( QT_QSVG_PLUGIN_DIR "${QT_QSVG_PLUGIN_PATH}" DIRECTORY )
get_filename_component ( QT_QSVG_PLUGIN_GROUP "${QT_QSVG_PLUGIN_DIR}" NAME )
get_filename_component ( QT_QSVG_PLUGIN_NAME "${QT_QSVG_PLUGIN_PATH}" NAME )
configure_file ( "${QT_QSVG_PLUGIN_PATH}" "${APP_BUNDLE_DIR}/Contents/PlugIns/${QT_QSVG_PLUGIN_GROUP}/${QT_QSVG_PLUGIN_NAME}" COPYONLY )
get_property ( QT_QSVG_ICON_PLUGIN_PATH TARGET Qt ${ QT_VERSION_MAJOR } ::QSvgIconPlugin PROPERTY LOCATION_RELEASE )
get_filename_component ( QT_QSVG_ICON_PLUGIN_DIR "${QT_QSVG_ICON_PLUGIN_PATH}" DIRECTORY )
get_filename_component ( QT_QSVG_ICON_PLUGIN_GROUP "${QT_QSVG_ICON_PLUGIN_DIR}" NAME )
get_filename_component ( QT_QSVG_ICON_PLUGIN_NAME "${QT_QSVG_ICON_PLUGIN_PATH}" NAME )
configure_file ( "${QT_QSVG_ICON_PLUGIN_PATH}" "${APP_BUNDLE_DIR}/Contents/PlugIns/${QT_QSVG_ICON_PLUGIN_GROUP}/${QT_QSVG_ICON_PLUGIN_NAME}" COPYONLY )
configure_file ( "${OpenMW_SOURCE_DIR}/files/mac/qt.conf" "${APP_BUNDLE_DIR}/Contents/Resources/qt.conf" COPYONLY )
if ( BUILD_OPENCS )
get_property ( OPENCS_BUNDLE_NAME_TMP TARGET openmw-cs PROPERTY OUTPUT_NAME )
set ( OPENCS_BUNDLE_NAME "${OPENCS_BUNDLE_NAME_TMP}.app" )
configure_file ( "${QT_COCOA_PLUGIN_PATH}" "${OPENCS_BUNDLE_NAME}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY )
configure_file ( "${QT_QMACSTYLE_PLUGIN_PATH}" "${OPENCS_BUNDLE_NAME}/Contents/PlugIns/${QT_QMACSTYLE_PLUGIN_GROUP}/${QT_QMACSTYLE_PLUGIN_NAME}" COPYONLY )
configure_file ( "${QT_QSVG_PLUGIN_PATH}" "${OPENCS_BUNDLE_NAME}/Contents/PlugIns/${QT_QSVG_PLUGIN_GROUP}/${QT_QSVG_PLUGIN_NAME}" COPYONLY )
configure_file ( "${QT_QSVG_ICON_PLUGIN_PATH}" "${OPENCS_BUNDLE_NAME}/Contents/PlugIns/${QT_QSVG_ICON_PLUGIN_GROUP}/${QT_QSVG_ICON_PLUGIN_NAME}" COPYONLY )
configure_file ( "${OpenMW_SOURCE_DIR}/files/mac/qt.conf" "${OPENCS_BUNDLE_NAME}/Contents/Resources/qt.conf" COPYONLY )
endif ( )
install ( DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "." COMPONENT Runtime )
set ( CPACK_GENERATOR "DragNDrop" )
set ( CPACK_PACKAGE_VERSION ${ OPENMW_VERSION } )
set ( CPACK_PACKAGE_VERSION_MAJOR ${ OPENMW_VERSION_MAJOR } )
set ( CPACK_PACKAGE_VERSION_MINOR ${ OPENMW_VERSION_MINOR } )
set ( CPACK_PACKAGE_VERSION_PATCH ${ OPENMW_VERSION_RELEASE } )
set ( INSTALLED_OPENMW_APP "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}" )
set ( INSTALLED_OPENCS_APP "\${CMAKE_INSTALL_PREFIX}/${OPENCS_BUNDLE_NAME}" )
install ( CODE "
set ( BU_CHMOD_BUNDLE_ITEMS ON )
set ( CMAKE_MODULE_PATH ${ CMAKE_MODULE_PATH } )
include ( BundleUtilities )
cmake_minimum_required ( VERSION 3.1 )
" C O M P O N E N T R u n t i m e )
set ( ABSOLUTE_PLUGINS "" )
set ( OSGPlugins_DONT_FIND_DEPENDENCIES 1 )
find_package ( OSGPlugins REQUIRED COMPONENTS ${ USED_OSG_PLUGINS } )
foreach ( PLUGIN_NAME ${ USED_OSG_PLUGINS } )
string ( TOUPPER ${ PLUGIN_NAME } PLUGIN_NAME_UC )
if ( ${ PLUGIN_NAME_UC } _LIBRARY_RELEASE )
set ( PLUGIN_ABS ${ ${PLUGIN_NAME_UC } _LIBRARY_RELEASE} )
elseif ( ${ PLUGIN_NAME_UC } _LIBRARY )
set ( PLUGIN_ABS ${ ${PLUGIN_NAME_UC } _LIBRARY} )
else ( )
message ( FATAL_ERROR "Can't find library file for ${PLUGIN_NAME}" )
# We used to construct the path manually from OSGPlugins_LIB_DIR and the plugin name.
# Maybe that could be restored as a fallback?
endif ( )
set ( ABSOLUTE_PLUGINS ${ PLUGIN_ABS } ${ ABSOLUTE_PLUGINS } )
endforeach ( )
set ( OSG_PLUGIN_PREFIX_DIR "osgPlugins-${OPENSCENEGRAPH_VERSION}" )
# installs used plugins in bundle at given path (bundle_path must be relative to ${CMAKE_INSTALL_PREFIX})
# and returns list of install paths for all installed plugins
function ( install_plugins_for_bundle bundle_path plugins_var )
set ( RELATIVE_PLUGIN_INSTALL_BASE "${bundle_path}/Contents/PlugIns/${OSG_PLUGIN_PREFIX_DIR}" )
set ( PLUGINS "" )
set ( PLUGIN_INSTALL_BASE "\${CMAKE_INSTALL_PREFIX}/${RELATIVE_PLUGIN_INSTALL_BASE}" )
foreach ( PLUGIN ${ ABSOLUTE_PLUGINS } )
get_filename_component ( PLUGIN_RELATIVE ${ PLUGIN } NAME )
get_filename_component ( PLUGIN_RELATIVE_WE ${ PLUGIN } NAME_WE )
set ( PLUGIN_DYLIB_IN_BUNDLE "${PLUGIN_INSTALL_BASE}/${PLUGIN_RELATIVE}" )
set ( PLUGINS ${ PLUGINS } "${PLUGIN_DYLIB_IN_BUNDLE}" )
install ( CODE "
copy_resolved_item_into_bundle ( \"${PLUGIN}\" \"${PLUGIN_DYLIB_IN_BUNDLE}\")
" C O M P O N E N T R u n t i m e )
endforeach ( )
set ( ${ plugins_var } ${ PLUGINS } PARENT_SCOPE )
endfunction ( install_plugins_for_bundle )
install_plugins_for_bundle ( "${APP_BUNDLE_NAME}" PLUGINS )
install_plugins_for_bundle ( "${OPENCS_BUNDLE_NAME}" OPENCS_PLUGINS )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/CHANGELOG.md" DESTINATION "/${INSTALLED_OPENMW_APP}/.." )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/README.md" DESTINATION "/${INSTALLED_OPENMW_APP}/.." )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/LICENSE" DESTINATION "/${INSTALLED_OPENMW_APP}/.." )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/AUTHORS.md" DESTINATION "/${INSTALLED_OPENMW_APP}/.." )
set ( PLUGINS ${ PLUGINS } "${INSTALLED_OPENMW_APP}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" )
set ( PLUGINS ${ PLUGINS } "${INSTALLED_OPENMW_APP}/Contents/PlugIns/${QT_QMACSTYLE_PLUGIN_GROUP}/${QT_QMACSTYLE_PLUGIN_NAME}" )
set ( OPENCS_PLUGINS ${ OPENCS_PLUGINS } "${INSTALLED_OPENCS_APP}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" )
set ( OPENCS_PLUGINS ${ OPENCS_PLUGINS } "${INSTALLED_OPENCS_APP}/Contents/PlugIns/${QT_QMACSTYLE_PLUGIN_GROUP}/${QT_QMACSTYLE_PLUGIN_NAME}" )
install ( CODE "
function ( gp_item_default_embedded_path_override item default_embedded_path_var )
if ( \${item} MATCHES ${ OSG_PLUGIN_PREFIX_DIR } )
set ( path \"@executable_path/../PlugIns/${OSG_PLUGIN_PREFIX_DIR}\")
set ( \${default_embedded_path_var} \"\${path}\" PARENT_SCOPE )
endif ( )
endfunction ( )
fixup_bundle ( \"${INSTALLED_OPENMW_APP}\" \"${PLUGINS}\" \"\")
fixup_bundle ( \"${INSTALLED_OPENCS_APP}\" \"${OPENCS_PLUGINS}\" \"\")
" C O M P O N E N T R u n t i m e )
set ( CPACK_PRE_BUILD_SCRIPTS ${ CMAKE_SOURCE_DIR } /cmake/SignMacApplications.cmake )
include ( CPack )
elseif ( NOT APPLE )
get_generator_is_multi_config ( multi_config )
if ( multi_config )
SET ( INSTALL_SOURCE "${OpenMW_BINARY_DIR}/$<CONFIG>" )
else ( )
SET ( INSTALL_SOURCE "${OpenMW_BINARY_DIR}" )
endif ( )
if ( WIN32 )
INSTALL ( DIRECTORY "${INSTALL_SOURCE}/" DESTINATION "." FILES_MATCHING PATTERN "*.dll"
P A T T E R N " d e p s " E X C L U D E
P A T T E R N " a p p s " E X C L U D E
P A T T E R N " C M a k e F i l e s " E X C L U D E
P A T T E R N " c o m p o n e n t s " E X C L U D E
P A T T E R N " d o c s " E X C L U D E
P A T T E R N " e x t e r n " E X C L U D E
P A T T E R N " f i l e s " E X C L U D E
P A T T E R N " T e s t i n g " E X C L U D E )
INSTALL ( DIRECTORY "${INSTALL_SOURCE}/" DESTINATION "." CONFIGURATIONS Debug;RelWithDebInfo FILES_MATCHING PATTERN "*.pdb"
P A T T E R N " d e p s " E X C L U D E
P A T T E R N " a p p s " E X C L U D E
P A T T E R N " C M a k e F i l e s " E X C L U D E
P A T T E R N " c o m p o n e n t s " E X C L U D E
P A T T E R N " d o c s " E X C L U D E
P A T T E R N " e x t e r n " E X C L U D E
P A T T E R N " f i l e s " E X C L U D E
P A T T E R N " T e s t i n g " E X C L U D E )
INSTALL ( FILES "${INSTALL_SOURCE}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/CHANGELOG.md" DESTINATION "." RENAME "CHANGELOG.txt" )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/README.md" DESTINATION "." RENAME "README.txt" )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/LICENSE" DESTINATION "." RENAME "LICENSE.txt" )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/AUTHORS.md" DESTINATION "." RENAME "AUTHORS.txt" )
INSTALL ( FILES "${INSTALL_SOURCE}/defaults.bin" DESTINATION "." )
INSTALL ( FILES "${INSTALL_SOURCE}/gamecontrollerdb.txt" DESTINATION "." )
INSTALL ( DIRECTORY "${INSTALL_SOURCE}/resources" DESTINATION "." )
SET ( CPACK_GENERATOR "NSIS" )
SET ( CPACK_PACKAGE_NAME "OpenMW" )
SET ( CPACK_PACKAGE_VENDOR "OpenMW.org" )
SET ( CPACK_PACKAGE_VERSION ${ OPENMW_VERSION } )
SET ( CPACK_PACKAGE_VERSION_MAJOR ${ OPENMW_VERSION_MAJOR } )
SET ( CPACK_PACKAGE_VERSION_MINOR ${ OPENMW_VERSION_MINOR } )
SET ( CPACK_PACKAGE_VERSION_PATCH ${ OPENMW_VERSION_RELEASE } )
SET ( CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW" )
IF ( BUILD_LAUNCHER )
SET ( CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-launcher;OpenMW Launcher" )
ENDIF ( BUILD_LAUNCHER )
IF ( BUILD_OPENCS )
SET ( CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-cs;OpenMW Construction Set" )
ENDIF ( BUILD_OPENCS )
IF ( BUILD_WIZARD )
SET ( CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-wizard;OpenMW Wizard" )
ENDIF ( BUILD_WIZARD )
SET ( CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Readme.lnk' '\$INSTDIR\\\\README.txt'" )
SET ( CPACK_NSIS_DELETE_ICONS_EXTRA "
! i n s e r t m a c r o M U I _ S T A R T M E N U _ G E T F O L D E R A p p l i c a t i o n $ M U I _ T E M P
D e l e t e \ \ \ " $ S M P R O G R A M S \ \ \ \ $ M U I _ T E M P \ \ \ \ R e a d m e . l n k \ \ \ "
" )
SET ( CPACK_RESOURCE_FILE_README "${OpenMW_SOURCE_DIR}/README.md" )
SET ( CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/README.md" )
SET ( CPACK_NSIS_EXECUTABLES_DIRECTORY "." )
SET ( CPACK_NSIS_DISPLAY_NAME "OpenMW ${OPENMW_VERSION}" )
SET ( CPACK_NSIS_HELP_LINK "https:\\\\\\\\www.openmw.org" )
SET ( CPACK_NSIS_URL_INFO_ABOUT "https:\\\\\\\\www.openmw.org" )
SET ( CPACK_NSIS_INSTALLED_ICON_NAME "openmw-launcher.exe" )
SET ( CPACK_NSIS_MUI_FINISHPAGE_RUN "openmw-launcher.exe" )
SET ( CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/files/windows/openmw.ico" )
SET ( CPACK_NSIS_MUI_UNIICON "${OpenMW_SOURCE_DIR}/files/windows/openmw.ico" )
SET ( CPACK_PACKAGE_ICON "${OpenMW_SOURCE_DIR}\\\\files\\\\openmw.bmp" )
SET ( VCREDIST32 "${OpenMW_BINARY_DIR}/vcredist_x86.exe" )
if ( EXISTS ${ VCREDIST32 } )
INSTALL ( FILES ${ VCREDIST32 } DESTINATION "redist" )
SET ( CPACK_NSIS_EXTRA_INSTALL_COMMANDS "ExecWait '\\\" $ INSTDIR\\\\redist\\\\vcredist_x86.exe\\\ " /q /norestart'" )
endif ( EXISTS ${ VCREDIST32 } )
SET ( VCREDIST64 "${OpenMW_BINARY_DIR}/vcredist_x64.exe" )
if ( EXISTS ${ VCREDIST64 } )
INSTALL ( FILES ${ VCREDIST64 } DESTINATION "redist" )
SET ( CPACK_NSIS_EXTRA_INSTALL_COMMANDS "ExecWait '\\\" $ INSTDIR\\\\redist\\\\vcredist_x64.exe\\\ " /q /norestart'" )
endif ( EXISTS ${ VCREDIST64 } )
SET ( OALREDIST "${OpenMW_BINARY_DIR}/oalinst.exe" )
if ( EXISTS ${ OALREDIST } )
INSTALL ( FILES ${ OALREDIST } DESTINATION "redist" )
SET ( CPACK_NSIS_EXTRA_INSTALL_COMMANDS " ${ CPACK_NSIS_EXTRA_INSTALL_COMMANDS }
E x e c W a i t ' \ \ \ " $ I N S T D I R \ \ \ \ r e d i s t \ \ \ \ o a l i n s t . e x e \ \ \ " / s ' " )
endif ( EXISTS ${ OALREDIST } )
if ( CMAKE_CL_64 )
SET ( CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64" )
endif ( )
include ( CPack )
else ( WIN32 )
# Linux installation
# Install binaries
IF ( BUILD_OPENMW )
INSTALL ( PROGRAMS "$<TARGET_FILE:openmw>" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_OPENMW )
IF ( BUILD_LAUNCHER )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/openmw-launcher" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_LAUNCHER )
IF ( BUILD_BSATOOL )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/bsatool" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_BSATOOL )
IF ( BUILD_ESMTOOL )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/esmtool" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_ESMTOOL )
IF ( BUILD_NIFTEST )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/niftest" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_NIFTEST )
IF ( BUILD_MWINIIMPORTER )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/openmw-iniimporter" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_MWINIIMPORTER )
IF ( BUILD_ESSIMPORTER )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/openmw-essimporter" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_ESSIMPORTER )
IF ( BUILD_OPENCS )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/openmw-cs" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_OPENCS )
IF ( BUILD_WIZARD )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/openmw-wizard" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_WIZARD )
if ( BUILD_NAVMESHTOOL )
install ( PROGRAMS "${INSTALL_SOURCE}/openmw-navmeshtool" DESTINATION "${BINDIR}" )
endif ( )
IF ( BUILD_BULLETOBJECTTOOL )
INSTALL ( PROGRAMS "${INSTALL_SOURCE}/openmw-bulletobjecttool" DESTINATION "${BINDIR}" )
ENDIF ( BUILD_BULLETOBJECTTOOL )
# Install icon and desktop file
INSTALL ( FILES "${OpenMW_BINARY_DIR}/org.openmw.launcher.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "openmw" )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.png" DESTINATION "${ICONDIR}" COMPONENT "openmw" )
INSTALL ( FILES "${OpenMW_BINARY_DIR}/openmw.appdata.xml" DESTINATION "${DATAROOTDIR}/metainfo" COMPONENT "openmw" )
IF ( BUILD_OPENCS )
INSTALL ( FILES "${OpenMW_BINARY_DIR}/org.openmw.cs.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "opencs" )
INSTALL ( FILES "${OpenMW_SOURCE_DIR}/files/opencs/openmw-cs.png" DESTINATION "${ICONDIR}" COMPONENT "opencs" )
ENDIF ( BUILD_OPENCS )
# Install global configuration files
INSTALL ( FILES "${INSTALL_SOURCE}/defaults.bin" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw" )
INSTALL ( FILES "${INSTALL_SOURCE}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" COMPONENT "openmw" )
INSTALL ( FILES "${INSTALL_SOURCE}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw" )
IF ( BUILD_OPENCS )
INSTALL ( FILES "${INSTALL_SOURCE}/defaults-cs.bin" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs" )
ENDIF ( BUILD_OPENCS )
# Install resources
INSTALL ( DIRECTORY "${INSTALL_SOURCE}/resources" DESTINATION "${DATADIR}" COMPONENT "Resources" )
endif ( WIN32 )
endif ( OPENMW_OSX_DEPLOYMENT AND APPLE )
# what is necessary to build documentation
if ( BUILD_DOCS )
# Builds the documentation.
FIND_PACKAGE ( Sphinx REQUIRED )
FIND_PACKAGE ( Doxygen REQUIRED )
# Doxygen Target -- simply run 'make doc' or 'make doc_pages'
# output directory for 'make doc' is "${OpenMW_BINARY_DIR}/docs/Doxygen"
# output directory for 'make doc_pages' is "${DOXYGEN_PAGES_OUTPUT_DIR}" if defined
# or "${OpenMW_BINARY_DIR}/docs/Pages" otherwise
# determine output directory for doc_pages
if ( NOT DEFINED DOXYGEN_PAGES_OUTPUT_DIR )
set ( DOXYGEN_PAGES_OUTPUT_DIR "${OpenMW_BINARY_DIR}/docs/Pages" )
endif ( )
configure_file ( ${ OpenMW_SOURCE_DIR } /docs/Doxyfile.cmake ${ OpenMW_BINARY_DIR } /docs/Doxyfile @ONLY )
configure_file ( ${ OpenMW_SOURCE_DIR } /docs/DoxyfilePages.cmake ${ OpenMW_BINARY_DIR } /docs/DoxyfilePages @ONLY )
add_custom_target ( doc
$ { D O X Y G E N _ E X E C U T A B L E } $ { O p e n M W _ B I N A R Y _ D I R } / d o c s / D o x y f i l e
W O R K I N G _ D I R E C T O R Y $ { O p e n M W _ B I N A R Y _ D I R }
C O M M E N T " G e n e r a t i n g D o x y g e n d o c u m e n t a t i o n a t $ { O p e n M W _ B I N A R Y _ D I R } / d o c s / D o x y g e n "
V E R B A T I M )
add_custom_target ( doc_pages
$ { D O X Y G E N _ E X E C U T A B L E } $ { O p e n M W _ B I N A R Y _ D I R } / d o c s / D o x y f i l e P a g e s
W O R K I N G _ D I R E C T O R Y $ { O p e n M W _ B I N A R Y _ D I R }
C O M M E N T " G e n e r a t i n g d o c u m e n t a t i o n f o r t h e g i t h u b - p a g e s a t $ { D O X Y G E N _ P A G E S _ O U T P U T _ D I R } " V E R B A T I M )
endif ( )
# Qt localization
if ( USE_QT )
file ( GLOB LAUNCHER_TS_FILES ${ CMAKE_SOURCE_DIR } /files/lang/launcher_*.ts )
file ( GLOB WIZARD_TS_FILES ${ CMAKE_SOURCE_DIR } /files/lang/wizard_*.ts )
file ( GLOB COMPONENTS_TS_FILES ${ CMAKE_SOURCE_DIR } /files/lang/components_*.ts )
get_target_property ( QT_LUPDATE_EXECUTABLE Qt::lupdate IMPORTED_LOCATION )
add_custom_target ( translations
C O M M A N D $ { Q T _ L U P D A T E _ E X E C U T A B L E } - l o c a t i o n s n o n e $ { C M A K E _ S O U R C E _ D I R } / c o m p o n e n t s / c o n t e n t s e l e c t o r $ { C M A K E _ S O U R C E _ D I R } / c o m p o n e n t s / p r o c e s s - t s $ { C O M P O N E N T S _ T S _ F I L E S }
W O R K I N G _ D I R E C T O R Y $ { C M A K E _ S O U R C E _ D I R } / c o m p o n e n t s
V E R B A T I M
C O M M A N D _ E X P A N D _ L I S T S
C O M M A N D $ { Q T _ L U P D A T E _ E X E C U T A B L E } - l o c a t i o n s n o n e $ { C M A K E _ S O U R C E _ D I R } / a p p s / w i z a r d - t s $ { W I Z A R D _ T S _ F I L E S }
W O R K I N G _ D I R E C T O R Y $ { C M A K E _ S O U R C E _ D I R } / a p p s / w i z a r d
V E R B A T I M
C O M M A N D _ E X P A N D _ L I S T S
C O M M A N D $ { Q T _ L U P D A T E _ E X E C U T A B L E } - l o c a t i o n s n o n e $ { C M A K E _ S O U R C E _ D I R } / a p p s / l a u n c h e r - t s $ { L A U N C H E R _ T S _ F I L E S }
W O R K I N G _ D I R E C T O R Y $ { C M A K E _ S O U R C E _ D I R } / a p p s / l a u n c h e r
V E R B A T I M
C O M M A N D _ E X P A N D _ L I S T S )
if ( BUILD_LAUNCHER OR BUILD_WIZARD )
if ( APPLE )
set ( QT_OPENMW_TRANSLATIONS_PATH "${APP_BUNDLE_DIR}/Contents/Resources/resources/translations" )
else ( )
get_generator_is_multi_config ( multi_config )
if ( multi_config )
set ( QT_OPENMW_TRANSLATIONS_PATH "${OpenMW_BINARY_DIR}/$<CONFIG>/resources/translations" )
else ( )
set ( QT_OPENMW_TRANSLATIONS_PATH "${OpenMW_BINARY_DIR}/resources/translations" )
endif ( )
endif ( )
file ( GLOB TS_FILES ${ COMPONENTS_TS_FILES } )
if ( BUILD_LAUNCHER )
set ( TS_FILES ${ TS_FILES } ${ LAUNCHER_TS_FILES } )
endif ( )
if ( BUILD_WIZARD )
set ( TS_FILES ${ TS_FILES } ${ WIZARD_TS_FILES } )
endif ( )
qt_add_translation ( QM_FILES ${ TS_FILES } OPTIONS -silent )
if ( DEPLOY_QT_TRANSLATIONS )
# Once we set a Qt 6.2.0 as a minimum required version, we may use "qtpaths --qt-query" instead.
get_target_property ( QT_QMAKE_EXECUTABLE Qt::qmake IMPORTED_LOCATION )
execute_process ( COMMAND "${QT_QMAKE_EXECUTABLE}" -query QT_INSTALL_TRANSLATIONS
O U T P U T _ V A R I A B L E Q T _ T R A N S L A T I O N S _ D I R O U T P U T _ S T R I P _ T R A I L I N G _ W H I T E S P A C E )
foreach ( QM_FILE ${ QM_FILES } )
get_filename_component ( QM_BASENAME ${ QM_FILE } NAME )
string ( REGEX REPLACE "[^_]+_(.*)\\.qm" "\\1" LANG_NAME ${ QM_BASENAME } )
if ( EXISTS "${QT_TRANSLATIONS_DIR}/qtbase_${LANG_NAME}.qm" )
set ( QM_FILES ${ QM_FILES } "${QT_TRANSLATIONS_DIR}/qtbase_${LANG_NAME}.qm" )
elseif ( EXISTS "${QT_TRANSLATIONS_DIR}/qt_${LANG_NAME}.qm" )
set ( QM_FILES ${ QM_FILES } "${QT_TRANSLATIONS_DIR}/qt_${LANG_NAME}.qm" )
else ( )
message ( FATAL_ERROR "Qt translations for '${LANG_NAME}' locale are not found in the '${QT_TRANSLATIONS_DIR}' folder." )
endif ( )
endforeach ( QM_FILE )
list ( REMOVE_DUPLICATES QM_FILES )
endif ( )
add_custom_target ( qm-files
C O M M A N D $ { C M A K E _ C O M M A N D } - E m a k e _ d i r e c t o r y $ { Q T _ O P E N M W _ T R A N S L A T I O N S _ P A T H }
C O M M A N D $ { C M A K E _ C O M M A N D } - E c o p y _ i f _ d i f f e r e n t $ { Q M _ F I L E S } $ { Q T _ O P E N M W _ T R A N S L A T I O N S _ P A T H }
D E P E N D S $ { Q M _ F I L E S }
C O M M E N T " C o p y * . q m f i l e s t o r e s o u r c e s f o l d e r " )
endif ( )
endif ( )