elsid
cd6e49796e
Properly initialize local static pointers and collections
...
Static variables should be initalized once instead of initializing them with
nullptr and then doing actual initialization behind if condition. Otherwise a
race condition may happen leading to undefined behaviour.
2024-09-21 13:52:43 +02:00
Alexei Kotov
2ab6dd0229
Address my own review concerns
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Correct the number of hyphens in documentation
Use the correct settings tag
Simplify color values
2024-09-19 04:05:54 +03:00
elsid
5f2582fe68
Use normalized path in SceneManager::checkLoaded
2024-09-19 00:51:17 +02:00
elsid
28faae69b0
Use normalized path in TextureManager
2024-09-19 00:39:43 +02:00
elsid
a78f5182e4
Replace toNormalized by Normalized
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fname type cannot be changed because it's part of mygui library interface.
2024-09-18 23:53:20 +02:00
elsid
85edc49f2f
Remove unused argument
2024-09-18 23:53:04 +02:00
elsid
597d1853ee
Use normalized path in ESM LuaScripts
2024-09-18 23:52:44 +02:00
elsid
2ddc77138a
Use normalized path in ESM4 reader
2024-09-18 23:52:20 +02:00
Alexei Kotov
6e70893113
Parse bhkPoseArray
2024-09-18 23:53:33 +03:00
Alexei Kotov
695932d2db
Parse BSDistantObjectInstancedNode
2024-09-18 23:53:33 +03:00
Alexei Kotov
7149fbb408
Parse NiPSysRotDampeningCtlr
2024-09-18 22:03:15 +03:00
Evil Eye
74d699c502
Merge branch 'vfs_normalized_path_13' into 'master'
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Use normalized path in ImageManager (#8138 )
See merge request OpenMW/openmw!4377
2024-09-18 18:47:27 +00:00
elsid
1fd6ac6438
Use normalized path in ImageManager
2024-09-17 00:49:57 +02:00
Alexei Kotov
5f7fa640b0
Parse bhkRagdollTemplate/bhkRagdollTemplateData
2024-09-17 00:26:06 +03:00
elsid
b4f77e8bd7
Store Lua script path as VFS normalized
2024-09-15 13:53:20 +02:00
jvoisin
f2be4072d9
Merge branch 'fix_build' into 'master'
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Fix build with msvc
See merge request OpenMW/openmw!4372
2024-09-14 22:43:05 +00:00
elsid
ec6af1ef32
Fix build with msvc
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components\resource\cachestats.hpp(23): error C2039: 'string': is not a member of 'std'
2024-09-14 14:05:24 +02:00
elsid
d8189a5aa1
Use normalized path in SceneManager
2024-09-13 14:21:49 +02:00
psi29a
b32f68fcd2
Merge branch 'vfs_normalized_path_10' into 'master'
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Use normalized path in LuaState (#8138 )
See merge request OpenMW/openmw!4365
2024-09-13 08:17:46 +00:00
Cody Glassman
b346a4a858
Add frame number to available postprocess uniforms
2024-09-10 16:58:27 +00:00
elsid
32ec92e71c
Use normalized path in LuaState
2024-09-08 11:53:57 +02:00
psi29a
4c28731f6a
Merge branch 'optionallightfadeout' into 'master'
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Make light attenuation fade optional
See merge request OpenMW/openmw!4267
2024-09-05 07:29:48 +00:00
psi29a
e1875d459a
Merge branch 'boost-config-required' into 'master'
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Modernise Boost CMake stuff
Closes #8100
See merge request OpenMW/openmw!4307
2024-09-04 19:04:57 +00:00
psi29a
b3677d07fd
Merge branch 'pcallallthethings' into 'master'
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Wrap all memory allocating Lua functions in protected calls
Closes #8099
See merge request OpenMW/openmw!4336
2024-09-04 07:22:26 +00:00
elsid
9e36b3fc0b
Use normalized path for models settings
2024-08-30 20:50:59 +02:00
elsid
1cdbbef7ee
Use blank CellRef as default
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Default constructed CellRef has some fields uninitialized.
2024-08-30 20:46:56 +02:00
Alexei Kotov
176dec45a7
Make light attenuation fade optional
...
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
2024-08-30 10:03:37 +03:00
Evil Eye
032d506aa7
Fix components_tests
2024-08-24 09:10:23 +02:00
AnyOldName3
387b63909b
Remove vestigial Boost libraries
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Boost::zlib is basically part of Boost::iostreams, and depending on how you configure Boost, it can either be a separate library or get embedded into iostreams.
With the third-party-but-linked-on-Boost's-website package we've been using for years, it's a separate library.
Before https://gitlab.com/OpenMW/openmw/-/merge_requests/4307 , we needed to explicitly link with it as CMake wasn't handling transitive dependencies for us.
With vcpkg, it's embedded, and doesn't have its own CMake config, so we couldn't explicitly link with it even if we wanted to.
Now CMake *is* handling transitive dependencies for us, we don't even need to think about this library.
It's all automatic.
Boost::locale, on the other hand, used to be something we used directly (I think for doing UTF-16/UTF-8 conversions when dealing with Windows paths).
However, it isn't anymore, and we just didn't purge it from our CMake when we should have.
It can go.
2024-08-23 14:06:13 +01:00
AnyOldName3
26be98966f
Modernise Boost CMake stuff
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Resolves https://gitlab.com/OpenMW/openmw/-/issues/8100
Also removes some old crud.
Hopefully the old crud is all:
* Handled automatically by CMake now we're using the modern approach.
* A hack-fix for a problem caused by not using the modern approach.
* Massively outdated so no longer necessary.
If it turns out this makes CI fail, I'll tweak things as necessary.
Changes that might not be wanted include:
* Getting rid of our BOOST_STATIC CMake option. In cases where the CMake config doesn't make the one correct choice from the build environment (i.e. because there's a choice) the CMake config exposes the option already.
However, we were forcing this on for Windows, so that might matter.
It seems to default to static on my machine even though I thought I read something suggesting otherwise, so we'll see how things go with that.
If we eventually put CMake in charge of installing dependency DLLs this will be a moot point as we won't need to care.
* Bumping the minimum version of Boost to 1.70.0, as that's the first with working CMake config.
It's from 2019, so plausibly there are distros too scared to use a library from five years ago as it can't legally drink in the US (although it could in limited quantities with parental supervision in the UK, as long as it's just something inconsequential like a single sip of beer).
2024-08-23 14:06:13 +01:00
jvoisin
830a26f75e
Merge branch 'realloc' into 'master'
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Don't assume realloc always succeeds
See merge request OpenMW/openmw!4331
2024-08-23 10:34:38 +00:00
Evil Eye
c9783344a0
Wrap all memory allocating Lua functions in protected calls
2024-08-22 22:22:28 +02:00
psi29a
566e5b5588
Merge branch 'some-launcher-fixes' into 'master'
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Some launcher fixes
Closes #8080
See merge request OpenMW/openmw!4287
2024-08-22 11:11:23 +00:00
Evil Eye
aa808d63bc
Return nullptr straight away
2024-08-21 16:40:39 +02:00
Evil Eye
4652151630
Don't assume realloc always succeeds
2024-08-20 19:49:13 +02:00
elsid
92a0bbb454
Use normalized path in l10m manager
2024-08-18 21:07:46 +02:00
uramer
2460b5f4ef
Merge branch 'swizzle_bop_boom_bazingle_v2' into 'master'
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lua - add swizzling to vector types
See merge request OpenMW/openmw!4304
2024-08-16 13:22:22 +00:00
Cody Glassman
a53d002262
lua - add swizzling to vector types
2024-08-05 06:53:59 -07:00
elsid
d85130c4c0
Init potentially unread fields for HDPT
2024-08-04 18:42:39 +02:00
AnyOldName3
f1795a4698
c a p i t u l a t e
2024-07-31 00:08:29 +01:00
AnyOldName3
cd7941dc9f
Some launcher fixes
...
I tried to fix https://gitlab.com/OpenMW/openmw/-/issues/8080 by making it so that instead of crashing, we showed an error.
In doing so, I discovered some problems with plugin sorting and the refresh button, like:
* it forgetting the non-user content files somewhere
* nothing guaranteeing that built-in content files stay at the top of the list and them only being there because the first data directory that provides them is usually the first data directory
* it forgetting the non-user content files somewhere else
* it looking like it'd forget any kind of non-user setting under certain circumstances
I fixed those problems too
2024-07-31 00:04:38 +01:00
elsid
2ebe83c4d5
Use proper order for printf arguments
2024-07-28 20:08:02 +02:00
Cody Glassman
77eeb5bd92
Merge branch 'master' into 'master'
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HALF_FLOAT and normals changes
See merge request OpenMW/openmw!4240
2024-07-27 15:21:45 +00:00
Jared Davenport
349931b5cd
HALF_FLOAT and normals changes
2024-07-27 15:21:44 +00:00
psi29a
79a9f8c23c
Merge branch 'thedreughtookmyenchantmentsandarentgivingthemback' into 'master'
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Rebuild ESMStore indices before loading any cell or player state
See merge request OpenMW/openmw!4278
2024-07-27 09:37:44 +00:00
Evil Eye
5c4deb3f88
Prevent older binaries from incorrectly loading newer saves
2024-07-25 22:37:44 +02:00
Alexei Kotov
03091f8ce0
Make Coverity happy about animation blending
2024-07-25 02:28:07 +03:00
psi29a
312b7af954
Merge branch 'lua_context_api' into 'master'
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Remove getRealFrameDuration in global context, context caching helpers
See merge request OpenMW/openmw!4273
2024-07-24 21:26:32 +00:00
Anton Uramer
6851e6e56a
Context helpers for caching packages, split up core bindings into multiple caches, remove getRealFrameDuration in global context
2024-07-24 09:28:50 +02:00
elsid
8cc744997f
Make path helpers constexpr and noexcept
2024-07-22 22:01:05 +02:00
elsid
7e1ecfc0ee
Pass normalized path to RetrieveAnimationsVisitor
2024-07-22 22:01:05 +02:00
elsid
616b033c36
Move parseTextKey and parseTimeSignature to unnamed namespace
2024-07-22 22:01:05 +02:00
elsid
6e97deb3f7
Use normalized path for text key files
2024-07-22 22:01:04 +02:00
Alexei Kotov
1f4ab3b668
Merge branch 'animationblending' into 'master'
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Animation blending implementation. Flexible and moddable through .yaml blending config files.
See merge request OpenMW/openmw!3497
2024-07-22 13:16:06 +00:00
psi29a
2743c4920e
Merge branch 'vfs_normalized_view_string' into 'master'
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Do not allow to construct NormalizedView from std::string
See merge request OpenMW/openmw!4263
2024-07-22 07:22:02 +00:00
psi29a
f2aa30f7a5
Merge branch 'fix_nan_get_angles' into 'master'
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Avoid getting nan in conversion to euler angles (#7772 )
Closes #7772
See merge request OpenMW/openmw!4258
2024-07-22 07:21:29 +00:00
elsid
34f5bc6fce
Use std math functions
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To avoid implicit conversions from float to double and back.
2024-07-21 02:06:05 +02:00
elsid
041b3b233a
Normalize forward and up vectors
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To avoid having any of their components to be out of the range [-1, 1].
2024-07-21 01:26:57 +02:00
elsid
a49de4b9f1
Do not allow to construct NormalizedView from std::string
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To avoid implicit conversion via Normalized which creates NormalizedView from a
temporary Normalized. Mark constructors explicit on purpose so there is no
ambiguity on implicit conversion when there is an overloaded function like:
void f(const Normalized&);
void f(NormalizedView);
2024-07-20 23:58:48 +02:00
Sam Hellawell
9beb380c7d
Remove M_PI, documenation cleanup
2024-07-19 00:05:16 +01:00
Sam Hellawell
340252007b
fitsRuleString dont reference string_view
2024-07-19 00:04:16 +01:00
Sam Hellawell
014cba807b
Refactor easings, serialize per-line items, constexpr path
2024-07-19 00:04:16 +01:00
Sam Hellawell
eb290bebbb
Refactor AnimBlendControllers
2024-07-19 00:04:16 +01:00
Sam Hellawell
4040bd9231
FIx GCC debug build error
2024-07-19 00:04:16 +01:00
Sam Hellawell
00a7d0281f
Cleanup, refactor, rename AnimBlendControllerBase -> AnimBlendController
2024-07-19 00:04:16 +01:00
Sam Hellawell
42406ed0af
Use META_Object, ignore for serialize
2024-07-19 00:04:16 +01:00
Sam Hellawell
13e1df3bf0
Grammar cleanup, code cleanup, reduce logging, revert mRotation change
2024-07-19 00:04:16 +01:00
Sam Hellawell
28c8e6b1fe
Cleanup loadRules method, smooth animation transitions game.rst docuemntation
2024-07-19 00:04:16 +01:00
Sam Hellawell
1282be9d29
Fix stats reporting
2024-07-19 00:04:15 +01:00
Max Yari
55ffb6d7d2
Animation blending implementation for NIF and osgAnimation through YAML files
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2024-07-19 00:04:15 +01:00
psi29a
a9281b5246
Merge branch 'fix/osg-animation-rename-update-order-sucks-this-took-too-long' into 'master'
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Fix osgAnimation for multiple creatures (#8045 )
Closes #8045
See merge request OpenMW/openmw!4253
2024-07-16 13:34:41 +00:00
elsid
75d9ab4d57
Pass Quat and Matrixf by reference
...
They don't fit into registers so without optimizations they are copied via
stack.
2024-07-15 22:08:54 +02:00
Sam Hellawell
db30d9a37a
Code cleanup, fix missing const
2024-07-14 20:38:24 +01:00
Sam Hellawell
df0a7a849b
Merge branch 'master' of https://gitlab.com/OpenMW/openmw.git into fix/osg-animation-rename-update-order-sucks-this-took-too-long
2024-07-14 02:39:09 +01:00
Sam Hellawell
56a40577ed
Revert move of default anim rename
2024-07-14 02:38:57 +01:00
Sam Hellawell
03413a895f
Fix osgAnimation for multiple creatures ( #8045 )
2024-07-14 02:34:09 +01:00
elsid
6a67263d6b
Separate the log level and the flag for writing the log level
2024-07-13 11:15:34 +02:00
elsid
98a8dcbdbf
Limit log buffer size
2024-07-13 11:15:34 +02:00
elsid
c83acac32c
Add a function to get debug level
2024-07-13 11:15:34 +02:00
elsid
0749cc4dac
Remove unused include
2024-07-13 11:15:34 +02:00
elsid
1bdc01273e
Move "debugging" function into Debug namespace
2024-07-13 11:15:33 +02:00
elsid
ea84d1ce0c
Remove unused mode argument
2024-07-13 11:14:56 +02:00
Dave Corley
5bca2919c2
CLEANUP: Don't assign invalid extents when loading bounding boxes
2024-07-11 04:06:06 -05:00
psi29a
664a844853
Merge branch 'fix_get_angles_zyx' into 'master'
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Fix getAnglesZYX (#7741 )
Closes #7741
See merge request OpenMW/openmw!4199
2024-07-11 09:04:07 +00:00
psi29a
7d0fca1bf5
Merge branch 'noscript' into 'master'
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Make mwscript return nil for records that don't have a script
See merge request OpenMW/openmw!4236
2024-07-09 07:47:24 +00:00
psi29a
3a5ed998e7
Merge branch 'timeplayed' into 'master'
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Remove time played setting
See merge request OpenMW/openmw!4235
2024-07-08 07:29:29 +00:00
Evil Eye
ee653eb2b8
Make mwscript return nil for records that don't have a script
2024-07-07 13:58:34 +02:00
psi29a
e8c422697f
Merge branch 'first_person_mesh_distortion' into 'master'
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Fix distortion breaking in first person meshes
See merge request OpenMW/openmw!4231
2024-07-06 07:46:35 +00:00
psi29a
804b589a68
Merge branch 'qt_follow_up' into 'master'
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Cleanup changes in Qt applications
See merge request OpenMW/openmw!4225
2024-07-05 08:11:42 +00:00
Alexei Kotov
888abc0097
Remove time played setting
2024-07-05 07:13:45 +03:00
Andrei Kortunov
871263d436
Check if file is successfully opened
2024-07-04 09:55:24 +04:00
Cody Glassman
45362e0ede
fix distortion breaking in first person meshes
2024-07-03 13:51:57 -07:00
Evil Eye
d3e3083006
CI match script names and remove dead code
2024-07-01 16:57:40 +02:00
psi29a
ee1352f918
Merge branch 'luautf8allcompilers' into 'master'
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Don't use codecvt for utf8.char
Closes #6505
See merge request OpenMW/openmw!4216
2024-07-01 07:44:16 +00:00
psi29a
045bccb3e9
Merge branch 'copycompiler' into 'master'
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Avoid a few copies in mwscript
See merge request OpenMW/openmw!4215
2024-07-01 07:43:53 +00:00
Kindi
624a4f46b5
dont use codecvt for utf8.char
2024-06-30 01:49:24 +08:00
Evil Eye
1cea604257
Use string_view in register methods
2024-06-29 15:37:13 +02:00
Evil Eye
ad7fb3d13f
Avoid a few copies in mwscript
2024-06-29 10:31:49 +02:00
elsid
89bb04e8fd
Exit with fatal error on duplicated instruction code
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Instead of causing SIGABRT which is more confusing.
2024-06-28 22:24:24 +02:00
psi29a
6754b8d941
Revert "Merge branch 'were_engineers_not_salt_miners' into 'master'"
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This reverts merge request !4178
2024-06-25 20:58:31 +00:00