elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7498a86abe 
								
							 
						 
						
							
							
								
								Remove redundant semicolons  
							
							
							
						 
						
							2021-07-05 13:11:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								3588bfcb17 
								
							 
						 
						
							
							
								
								Merge branch 'OpenMW_Bug6067' into 'master'  
							
							... 
							
							
							
							Support moved references records in any order. (Issue #6067 )
See merge request OpenMW/openmw!982  
							
						 
						
							2021-07-05 08:20:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6a4eeeb39b 
								
							 
						 
						
							
							
								
								Merge branch 'fix_door_freeze' into 'master'  
							
							... 
							
							
							
							Fix slow AiPackage::getTarget calls (#6136 )
Closes  #6136 
See merge request OpenMW/openmw!990  
							
						 
						
							2021-07-05 08:17:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9123db3a59 
								
							 
						 
						
							
							
								
								Merge branch 'fix_navmesh_update' into 'master'  
							
							... 
							
							
							
							Fix navmesh update on opening/closing door
See merge request OpenMW/openmw!995  
							
						 
						
							2021-07-05 07:30:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c7c0d11cab 
								
							 
						 
						
							
							
								
								Trigger navmesh update when any navigator object has been updated  
							
							... 
							
							
							
							Set World::mShouldUpdateNavigator to true when this happens. Previously
assignment to true was missing for object rotation and moving. 
							
						 
						
							2021-07-05 00:20:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								09f9075842 
								
							 
						 
						
							
							
								
								Use RecastMeshBuilder once to create RecastMesh  
							
							... 
							
							
							
							This allows to move all data out of the object instead of copying. 
							
						 
						
							2021-07-04 22:18:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8d1eb7e2e6 
								
							 
						 
						
							
							
								
								Fix slow AiPackage::getTarget calls  
							
							... 
							
							
							
							Assume there are no cell refs with empty ref id. 
							
						 
						
							2021-07-04 14:09:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Stöckel 
								
							 
						 
						
							
							
							
							
								
							
							
								b1fa0e9560 
								
							 
						 
						
							
							
								
								Fix Avatar Preview Coordinate Transformations in the Inventory (Issues  #6129 ,  #6131 )  
							
							
							
						 
						
							2021-07-04 08:36:59 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									NeveHanter 
								
							 
						 
						
							
							
							
							
								
							
							
								6bb030aa55 
								
							 
						 
						
							
							
								
								Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight  
							
							
							
						 
						
							2021-07-03 13:40:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								3cab69c389 
								
							 
						 
						
							
							
								
								Fix ShowMap partial match filtering (bug  #6115 )  
							
							
							
						 
						
							2021-07-03 01:04:22 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								07c3ed16d0 
								
							 
						 
						
							
							
								
								Merge branch 'base64-fixes' into 'master'  
							
							... 
							
							
							
							Base64 fixes
Closes  #6111 
See merge request OpenMW/openmw!965  
							
						 
						
							2021-07-02 06:27:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								2cb9482893 
								
							 
						 
						
							
							
								
								Use a std::vector instead of a std::list in hypertextparser.cpp  
							
							
							
						 
						
							2021-07-01 23:09:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5624fe1911 
								
							 
						 
						
							
							
								
								Consider path not found when there is navmesh query error  
							
							... 
							
							
							
							Fix a specific case when the guard at the start of the game fails to find path
due to failed getPolyHeight call that results into a partial path to the
target. 
							
						 
						
							2021-06-30 20:13:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								6575b95448 
								
							 
						 
						
							
							
								
								Support moved references (i.e. with MVRF sub-records) that do not occur at the beginning of the cell references block.  
							
							
							
						 
						
							2021-06-30 15:34:40 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								4f264af5a9 
								
							 
						 
						
							
							
								
								Merge branch 'staticsload' into 'master'  
							
							... 
							
							
							
							Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588  
							
						 
						
							2021-06-28 20:25:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								67f32263b2 
								
							 
						 
						
							
							
								
								Merge branch 'fix_malexa_escape' into 'master'  
							
							... 
							
							
							
							Inscribe physical bounding box into navmesh agent cylinder (#6114 )
Closes  #6114 
See merge request OpenMW/openmw!967  
							
						 
						
							2021-06-28 14:26:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c795e0bce6 
								
							 
						 
						
							
							
								
								Some actors are supposed to spawn on an object that belongs to an adjacent cell.  
							
							... 
							
							
							
							Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them. 
							
						 
						
							2021-06-28 09:36:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8d2cdedc87 
								
							 
						 
						
							
							
								
								Show number of pathgrid node in a tooltip  
							
							... 
							
							
							
							To allow users faster understand what node it is. 
							
						 
						
							2021-06-28 00:34:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								84d6dea277 
								
							 
						 
						
							
							
								
								Inscribe physical bounding box into navmesh agent cylinder  
							
							... 
							
							
							
							To disallow too narrow navmesh for a bounding box. 
							
						 
						
							2021-06-27 13:44:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d38126ef1c 
								
							 
						 
						
							
							
								
								Pack default CS config  
							
							... 
							
							
							
							*Technically* it was already being loaded as if it were packed, but it
made no difference because it's supposed to be empty. 
							
						 
						
							2021-06-26 20:00:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								1f658209f8 
								
							 
						 
						
							
							
								
								Merge branch 'DoNotCopyFullDialogue' into 'master'  
							
							... 
							
							
							
							Do not copy full dialogue as we only want to return its id
See merge request OpenMW/openmw!856  
							
						 
						
							2021-06-26 11:59:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7d8949ec3f 
								
							 
						 
						
							
							
								
								Merge branch 'positively_glowing' into 'master'  
							
							... 
							
							
							
							Detach objects from the active grid when attempting to get their animation
Closes  #6105 
See merge request OpenMW/openmw!951  
							
						 
						
							2021-06-25 09:20:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								2be27da791 
								
							 
						 
						
							
							
								
								Merge branch 'const_refs' into 'master'  
							
							... 
							
							
							
							Add a ton of const refs
See merge request OpenMW/openmw!954  
							
						 
						
							2021-06-24 18:57:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								9f7980ecd7 
								
							 
						 
						
							
							
								
								Merge branch 'refenreces' into 'master'  
							
							... 
							
							
							
							Sprinkle some references where it makes sense
See merge request OpenMW/openmw!952  
							
						 
						
							2021-06-24 17:40:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								7e9785941c 
								
							 
						 
						
							
							
								
								Merge branch 'default' into 'master'  
							
							... 
							
							
							
							Use `default` instead of empty constructors/destructors
See merge request OpenMW/openmw!957  
							
						 
						
							2021-06-24 17:19:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								cf11870b1c 
								
							 
						 
						
							
							
								
								Sprinkle some references where it makes sense  
							
							
							
						 
						
							2021-06-24 00:28:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5840279f16 
								
							 
						 
						
							
							
								
								Use default instead of empty constructors/destructors  
							
							... 
							
							
							
							See https://pvs-studio.com/en/docs/warnings/v832/  for details 
							
						 
						
							2021-06-24 00:26:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								b2c170efa0 
								
							 
						 
						
							
							
								
								Use initialization lists where possible  
							
							
							
						 
						
							2021-06-23 23:36:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								1123dc46ee 
								
							 
						 
						
							
							
								
								Add a ton of const refs  
							
							
							
						 
						
							2021-06-23 23:13:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								692615fd3c 
								
							 
						 
						
							
							
								
								Detach objects from the active grid when attempting to get their animation  
							
							
							
						 
						
							2021-06-23 18:08:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								7377568f01 
								
							 
						 
						
							
							
								
								Merge branch 'modernize_use_override_openmw_cs' into 'master'  
							
							... 
							
							
							
							Using override keyword in OpenMW CS
See merge request OpenMW/openmw!888  
							
						 
						
							2021-06-22 18:04:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								f264a8d90a 
								
							 
						 
						
							
							
								
								Merge branch 'vfx' into 'master'  
							
							... 
							
							
							
							Calculate magic VFX vertical offset (bug #5453 )
Closes  #5453 
See merge request OpenMW/openmw!909  
							
						 
						
							2021-06-22 17:15:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexey Yaryshev 
								
							 
						 
						
							
							
							
							
								
							
							
								2577047b59 
								
							 
						 
						
							
							
								
								Fixed an issue  #6101  ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )  
							
							
							
						 
						
							2021-06-22 14:51:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								870cdd0130 
								
							 
						 
						
							
							
								
								Calculate magic VFX vertical offset (bug  #5453 )  
							
							
							
						 
						
							2021-06-21 23:29:45 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9c3117d2d4 
								
							 
						 
						
							
							
								
								Merge branch 'fix_smooth_movement' into 'master'  
							
							... 
							
							
							
							Validate almost straight shortcuts by navmesh raycast (#6102 )
Closes  #6102 
See merge request OpenMW/openmw!947  
							
						 
						
							2021-06-21 19:54:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								b2acb322af 
								
							 
						 
						
							
							
								
								Merge branch 'modernize_use_override_for_most_apps' into 'master'  
							
							... 
							
							
							
							Using override keyword in most apps
See merge request OpenMW/openmw!886  
							
						 
						
							2021-06-21 18:47:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e7d68d3d1b 
								
							 
						 
						
							
							
								
								Validate almost straight shortcuts by navmesh raycast  
							
							... 
							
							
							
							Check whether it's possible to actually move over navmesh by such shortcut. 
							
						 
						
							2021-06-21 18:50:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Léo Peltier 
								
							 
						 
						
							
							
							
							
								
							
							
								5c4e1252e9 
								
							 
						 
						
							
							
								
								Handle AutoCalc flag when getting spell cost  
							
							... 
							
							
							
							Fixes  #5483 
This only applies to "base game" spells.
When adding an AutoCalc spell with TES:CS its cost is computed and
stored inside game files. This stored cost was being used by OpenMW and
the actual cost was never recomputed at runtime whereas Morrowind.exe
discards the stored cost.
While this worked fine in vanilla, mods can update AutoCalc spell
effects without ever updating the stored cost.
The formula was mostly there already but there was a few differences,
namely a 1 second offset in duration. 
						
							2021-06-20 13:42:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6a9f2fdb17 
								
							 
						 
						
							
							
								
								Merge branch 'underground' into 'master'  
							
							... 
							
							
							
							Get The Underground 2 running
See merge request OpenMW/openmw!608  
							
						 
						
							2021-06-19 21:06:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								690e5ef757 
								
							 
						 
						
							
							
								
								Don't resolve a script's target just to get the ID  
							
							
							
						 
						
							2021-06-19 19:26:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								67c8d73fe0 
								
							 
						 
						
							
							
								
								Allow scripts to fail per target  
							
							
							
						 
						
							2021-06-19 19:26:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								879e66a043 
								
							 
						 
						
							
							
								
								Don't autoequip items when implicitely adding an item using equip  
							
							
							
						 
						
							2021-06-19 19:26:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								382d458f9c 
								
							 
						 
						
							
							
								
								Ignore wrong reference class for SetHello  
							
							
							
						 
						
							2021-06-19 19:26:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e5e04b85c1 
								
							 
						 
						
							
							
								
								Consider time to destination when try to avoid collision  
							
							... 
							
							
							
							Actor may reach destination before collision. Get next path point from active
packet pathfinder and use point tolerance to reduce distance.
Use maximum of last destination tolerance and DEFAULT_TOLERANCE because
there are 2 checks made for path completion. First checks whether actor is
close enough to the destination and second drop last path point when actor is
closer than DEFAULT_TOLERANCE. 
							
						 
						
							2021-06-19 14:11:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								56e6305345 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'fix_new_game_guard' into 'master'"  
							
							... 
							
							
							
							This reverts commit a487295d39 
							
						 
						
							2021-06-19 14:06:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b7886bc036 
								
							 
						 
						
							
							
								
								Merge branch 'SpeedUpInteriorCheck' into 'master'  
							
							... 
							
							
							
							Speedup searching for exterior cells
See merge request OpenMW/openmw!857  
							
						 
						
							2021-06-19 00:29:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								047d993cf4 
								
							 
						 
						
							
							
								
								Merge branch 'at' into 'master'  
							
							... 
							
							
							
							Use operator[] instead of at() when the idx is checked
See merge request OpenMW/openmw!916  
							
						 
						
							2021-06-19 00:26:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f66196588c 
								
							 
						 
						
							
							
								
								Merge branch 'object_paging_min_size_combo_box' into 'master'  
							
							... 
							
							
							
							Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917  
							
						 
						
							2021-06-19 00:20:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								5aa1f7b3d0 
								
							 
						 
						
							
							
								
								Merge branch 'remove_useless' into 'master'  
							
							... 
							
							
							
							Remove some useless variables from esmtool
See merge request OpenMW/openmw!925  
							
						 
						
							2021-06-19 00:17:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								3794e6d4b2 
								
							 
						 
						
							
							
								
								Merge branch 'fix-ffmpeg-api-const' into 'master'  
							
							... 
							
							
							
							Fix future FFMpeg API changes
See merge request OpenMW/openmw!922  
							
						 
						
							2021-06-19 00:15:16 +00:00