psi29a
cb009db4bb
Merge branch 'topicHighlighting' into 'master'
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Topic Highlighting Mouse Over Fix
See merge request OpenMW/openmw!4113
2024-09-27 06:36:17 +00:00
Alexei Kotov
b412b60a07
Update topic highlighting documentation
2024-09-22 21:10:59 +03:00
Alexei Kotov
2ab6dd0229
Address my own review concerns
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Correct the number of hyphens in documentation
Use the correct settings tag
Simplify color values
2024-09-19 04:05:54 +03:00
Alexei Kotov
176dec45a7
Make light attenuation fade optional
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This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
2024-08-30 10:03:37 +03:00
Max Yari
55ffb6d7d2
Animation blending implementation for NIF and osgAnimation through YAML files
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2024-07-19 00:04:15 +01:00
Alexei Kotov
888abc0097
Remove time played setting
2024-07-05 07:13:45 +03:00
Alexei Kotov
348ef6ff2f
Update settings-default.cfg light bounds multiplier comment
2024-06-21 20:22:26 +03:00
Kagernac
f7628ff0a8
Code cleanup and documentation
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Added documentation in GUI.rst for the new settings
Cleaned up the MR with some remnant changes.
2024-06-19 11:08:05 -07:00
Alexei Kotov
93d1c6d7e0
Drop 360-degree screenshot support ( #7720 )
2024-06-06 14:46:01 +03:00
Kagernac
aca39c919f
Changed the tagname to match the values in settings.cfg
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Changed the values from int to float in settings.cfg. This is consistent with the older format.
The prefix is no longer referenced and hardcoded. There were four original values in the old color format, the parsing had to be modified to account for floats and four values.
2024-06-05 20:26:45 -07:00
Kagernac
3e6ccfce1f
Took @Capostrophic's suggestion about leveraging a new tag format
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Removed the color settings from Textcolours, they are unneccessary
Removed the Fallback workaround as a dedicated else condition was created with the new tag "fontcolouroptional". This code section has no involvement in Fallback
openmw_list.skin.xml was updated to reflect this new tag
settings.cfg was updated with the updated variable names
2024-06-04 23:14:44 -07:00
Kagernac
f9577d904c
This commit introduces six new color settings for dialogue topic keywords
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referencing settings.cfg and settings-default.cfg. These settings work similarly
to the color references found in openmw.cfg and Morrowind.ini.
Changes include:
Removal of deprecated settings:
color topic specific
color topic exhausted
Addition of six new color settings to settings.cfg and settings-default.cfg
Updated description in settings-default.cfg to reflect the new color format
2024-05-22 20:25:58 -07:00
Alexei Kotov
5aa67abe47
Remove some more remnants of 'allow shadow map overlap'
2024-05-09 00:31:11 +03:00
Alexei Kotov
f0e4793321
Remove allow shadow map overlap setting ( #7939 )
2024-04-26 13:50:03 +03:00
elsid
910c88325a
Add a setting to wait for all navmesh jobs on exit
2024-04-13 19:51:16 +02:00
elsid
a1438f65fe
Set proper max tiles on initializing navmesh settings
2024-04-13 19:48:58 +02:00
Alexei Kotov
76105cc2d1
Make sunlight scattering and wobbly shores optional
2024-03-29 10:41:04 +03:00
psi29a
097fad352f
Merge branch 'wtf-even-is-force-shaders' into 'master'
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Clarify shaders documentation
See merge request OpenMW/openmw!3860
2024-02-21 10:21:54 +00:00
AnyOldName3
9c959d9698
Make a long sentence more concise
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Thanks Bing Chat for doing a mediocre job of this that inspired me to do a competent job of it.
2024-02-16 01:33:52 +00:00
AnyOldName3
91e7eebefb
Clarify interaction between clamp lighting and terrain
2024-02-14 13:32:39 +00:00
Epoch
6486f3f2cf
Add option to use camera as sound listener
2024-02-13 09:18:18 +00:00
AnyOldName3
567d36240e
Clarify shaders documentation
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We know people get confused by it. Hopefully this should help.
2024-02-12 15:02:21 +00:00
Alexei Kotov
99024d3826
Revamp NIF debug logging
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Disabled by default
Extend it to supported files
Log more version info
Reduce noise
2023-11-28 21:46:29 +03:00
Mads Buvik Sandvei
f41de6b02d
Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement.
2023-11-01 20:31:57 +01:00
elsid
dcd81d026f
Use settings values for Video settings
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* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
Abdu Sharif
ee80f889b7
Make Per-Pixel Lighting option description a bit more neutral
2023-10-23 12:35:57 +00:00
Cody Glassman
5fc46b166a
track debug window size and dimensions between sessions
2023-10-18 09:04:57 -07:00
elsid
bdb4808588
Remove unused local map hud widget size setting
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Unused since d1a3cc98ff
2023-07-27 22:53:51 +02:00
Petr Mikheev
718d5e4a71
Add setting "gmst overrides l10n"
2023-06-13 10:06:59 +02:00
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
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There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
Andrei Kortunov
be488649c3
Add support for non-adaptive VSync (feature 7129)
2023-02-26 15:19:19 +04:00
psi29a
b385f27f86
Merge branch 'console_history' into 'master'
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Remembering console commands between sessions
Closes #7125
See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842
Remembering console commands between sessions
2023-02-10 11:54:45 +00:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
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It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
glassmancody.info
ee1acd6eb1
add sfc setting, only add to subgraph when enabled
2023-01-08 11:55:33 -08:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
Petr Mikheev
1869aeae5c
Move some of player controls logic from C++ to Lua
2022-12-28 22:04:19 +01:00
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
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With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a
1d55be8214
Merge branch 'lua_profiler' into 'master'
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Lua profiler
See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2022-12-03 17:09:11 +01:00
Petr Mikheev
55db95d4cf
Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case)
2022-12-03 16:58:03 +01:00
Petr Mikheev
02a9069a0e
Lua Profiler
2022-11-30 00:06:14 +01:00
Evil Eye
a648e4cc11
Add option to restore non-MCP Calm spell behaviour
2022-11-23 20:59:37 +01:00
glassmancody.info
137baa4f75
remove deprecated setting
2022-09-07 19:17:47 -07:00
Andrei Kortunov
3037f190be
Implement per-font resolution
2022-08-30 12:16:30 +04:00
psi29a
7bb1856b74
Merge branch 'font_fixes' into 'master'
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Font fixes
See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov
c3d3f3140b
Allow to change font settings in the launcher
2022-08-18 13:29:12 +04:00
Alexei Kotov
15f4b5515d
Clarify object paging merge factor docs
2022-08-18 05:55:17 +03:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
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Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00