psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								0ab79c4370 
								
							 
						 
						
							
							
								
								Merge branch 'formatcomponents' into 'master'  
							
							... 
							
							
							
							Remove StringUtils::format from components
See merge request OpenMW/openmw!4880  
							
						 
						
							2025-08-31 17:59:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0f36b7fc97 
								
							 
						 
						
							
							
								
								Fix and enforce parameter naming  
							
							
							
						 
						
							2025-08-27 12:45:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								9cce6bad68 
								
							 
						 
						
							
							
								
								Replace StringUtils::format in components/shader  
							
							
							
						 
						
							2025-08-24 15:43:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								ecbc3a7b9e 
								
							 
						 
						
							
							
								
								Reduce string usage in ShaderManager  
							
							
							
						 
						
							2025-08-24 15:40:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								a085036a92 
								
							 
						 
						
							
							
								
								Resolve a number of Coverity defects  
							
							
							
						 
						
							2025-08-06 19:52:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d121b606b6 
								
							 
						 
						
							
							
								
								Fix and enforce local variable naming  
							
							
							
						 
						
							2025-08-05 21:27:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e2e7b58b3a 
								
							 
						 
						
							
							
								
								Handle normalHeightMap as special case  
							
							
							
						 
						
							2025-04-20 23:55:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4707c7e2fc 
								
							 
						 
						
							
							
								
								Format  
							
							
							
						 
						
							2025-04-20 00:17:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								115fc08904 
								
							 
						 
						
							
							
								
								Don't forget parallax when reapplying shader visitor  
							
							... 
							
							
							
							Fixes https://gitlab.com/OpenMW/openmw/-/issues/8341 
I don't think this should go into 0.49 because there may be implications beyond what I've thought of and I'd rather we had a full dev cycle to notice any regressions.
The fix is a little janky, but makes use of some dead code we've had since the introduction of normal-height maps nearly a decade ago, so it's a safe bet that it was never intended to be dead code.
The main effect of the jankiness is that we'll add some pointless @defines for normalHeightMap that none of our shaders use and which will always be zero. 
							
						 
						
							2025-04-20 00:12:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6330d80b9e 
								
							 
						 
						
							
							
								
								Don't expect TangentSpaceGenerator to work without texcoords  
							
							
							
						 
						
							2024-10-24 13:36:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1fd6ac6438 
								
							 
						 
						
							
							
								
								Use normalized path in ImageManager  
							
							
							
						 
						
							2024-09-17 00:49:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								908f3891fb 
								
							 
						 
						
							
							
								
								Add helper method for texture type recovery  
							
							
							
						 
						
							2024-05-19 02:26:40 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								84f4ba4ca1 
								
							 
						 
						
							
							
								
								Support defining the texture type with a state attribute ( #6240 )  
							
							... 
							
							
							
							Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation) 
							
						 
						
							2024-05-18 23:11:20 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								443e341ae7 
								
							 
						 
						
							
							
								
								Generalize unsized pixel format computation  
							
							
							
						 
						
							2024-04-16 02:52:25 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								3c0c1717a9 
								
							 
						 
						
							
							
								
								Fix red-green normal map handling for terrain  
							
							
							
						 
						
							2024-04-15 12:02:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								58afe1ba23 
								
							 
						 
						
							
							
								
								Support red-green normal maps  
							
							
							
						 
						
							2024-04-15 12:02:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								36a75cdb29 
								
							 
						 
						
							
							
								
								Get the GLExtensions instance when a context is created  
							
							
							
						 
						
							2024-02-23 00:15:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								225e834b88 
								
							 
						 
						
							
							
								
								Fix some Coverity Scan complaints  
							
							
							
						 
						
							2024-02-02 09:28:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								251d01304f 
								
							 
						 
						
							
							
								
								Use move semantics for osg::ref_ptr  
							
							
							
						 
						
							2024-01-21 13:48:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								4a96885323 
								
							 
						 
						
							
							
								
								Untangle normals and parallax handling  
							
							... 
							
							
							
							Move tangent space generation to the vertex shaders
Support diffuse parallax when no normal map is present
Don't use diffuse parallax if there's no diffuse map
Generalize normal-to-view conversion
Rewrite parallax 
							
						 
						
							2023-12-12 22:42:53 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9c94058727 
								
							 
						 
						
							
							
								
								Support Oblivion parallax setup  
							
							
							
						 
						
							2023-11-27 03:41:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08902371b4 
								
							 
						 
						
							
							
								
								Use settings values for Shaders settings  
							
							
							
						 
						
							2023-10-12 20:43:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								a401461a64 
								
							 
						 
						
							
							
								
								Update addedState in shadervisitor.cpp  
							
							
							
						 
						
							2023-09-27 21:19:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								63d5bd6f8a 
								
							 
						 
						
							
							
								
								Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman)  
							
							
							
						 
						
							2023-09-27 20:41:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b1c8a968ae 
								
							 
						 
						
							
							
								
								Do not use invalid iterators  
							
							
							
						 
						
							2023-07-31 17:53:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								a08d921c4c 
								
							 
						 
						
							
							
								
								Create a stateset for every particle system to create its own defineMap  
							
							
							
						 
						
							2023-06-21 16:13:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								fe066069d7 
								
							 
						 
						
							
							
								
								/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.  
							
							
							
						 
						
							2023-04-22 16:11:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Shi Han 
								
							 
						 
						
							
							
							
							
								
							
							
								a90e3b8c3b 
								
							 
						 
						
							
							
								
								Move from std::atoi to std::from_char  
							
							
							
						 
						
							2023-03-18 09:30:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ccdb1bf6b7 
								
							 
						 
						
							
							
								
								Ensure shader requirements are pushed at least once for subgraph  
							
							... 
							
							
							
							Shaders, if deemed necessary, get attached to the node mentioned by the
top of the requirements stack. Previously an empty stack was incorrectly
assumed to mean no shaders were required, but we found out that was
wrong. We need to put shaders *somewhere*, and the root of the subgraph
we're modifying should be the best place. 
							
						 
						
							2023-03-08 00:28:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								aee1edaf9e 
								
							 
						 
						
							
							
								
								Partially revert "Attach shaders to geometry that lacks a stateset if necessary"  
							
							... 
							
							
							
							This reverts commit 6aef366fd3 
							
						 
						
							2023-03-08 00:15:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4aa40897ca 
								
							 
						 
						
							
							
								
								Revert "Apply ShaderVisitor to Rig/MorphGeometry source geometry"  
							
							... 
							
							
							
							This reverts commit 471f6abf6c20e799dadc 
							
						 
						
							2023-03-06 00:54:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								e007dc9d6b 
								
							 
						 
						
							
							
								
								Log reserving texture units  
							
							
							
						 
						
							2023-03-04 00:55:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								471f6abf6c 
								
							 
						 
						
							
							
								
								Apply ShaderVisitor to Rig/MorphGeometry source geometry  
							
							
							
						 
						
							2023-03-01 18:27:44 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6aef366fd3 
								
							 
						 
						
							
							
								
								Attach shaders to geometry that lacks a stateset if necessary  
							
							
							
						 
						
							2023-02-28 20:13:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								6a64f352a4 
								
							 
						 
						
							
							
								
								fix shader compilation  
							
							
							
						 
						
							2023-02-26 14:31:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4faa1bf3e8 
								
							 
						 
						
							
							
								
								Merge branch 'moo-bitch-get-out-my-hay' into 'master'  
							
							... 
							
							
							
							Don't use FFP-friendly texture image units for shadow maps
Closes  #7102 
See merge request OpenMW/openmw!2682  
							
						 
						
							2023-02-25 23:12:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								ac4787aeec 
								
							 
						 
						
							
							
								
								shade refactor  
							
							
							
						 
						
							2023-02-25 11:03:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8ea2e15446 
								
							 
						 
						
							
							
								
								clang-format some more  
							
							... 
							
							
							
							LLVM shouldn't make me download everything they've ever made in the same
package as clang-format. 
							
						 
						
							2023-02-10 00:40:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7d4410d4fb 
								
							 
						 
						
							
							
								
								Use reserveGlobalTextureUnits for shadow maps  
							
							
							
						 
						
							2023-02-09 01:32:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9a4977d334 
								
							 
						 
						
							
							
								
								rain occlusion  
							
							
							
						 
						
							2023-01-06 22:23:03 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								66b8d4fb29 
								
							 
						 
						
							
							
								
								Add a setting to control coverage adjustment  
							
							... 
							
							
							
							With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right. 
							
						 
						
							2022-12-09 00:22:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								3cbf1dc042 
								
							 
						 
						
							
							
								
								First pass with include-what-you-use  
							
							
							
						 
						
							2022-10-09 10:39:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								063fff7fa4 
								
							 
						 
						
							
							
								
								Fix and prevent -Wextra-semi warning  
							
							
							
						 
						
							2022-10-06 00:26:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									clang-format-bot 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ddb0522bbf 
								
							 
						 
						
							
							
								
								Apply clang-format to code base  
							
							
							
						 
						
							2022-09-22 21:35:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Project579 
								
							 
						 
						
							
							
							
							
								
							
							
								c226b35f1f 
								
							 
						 
						
							
							
								
								Fix some remaining encoding errors due to std::filesystem transition.  
							
							
							
						 
						
							2022-09-11 14:41:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Project579 
								
							 
						 
						
							
							
							
							
								
							
							
								a13709c510 
								
							 
						 
						
							
							
								
								Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.  
							
							
							
						 
						
							2022-09-11 14:41:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Project579 
								
							 
						 
						
							
							
							
							
								
							
							
								e5c417c968 
								
							 
						 
						
							
							
								
								Make sure all paths are passed as std::filesystem::path instead of std::string where possible.  
							
							
							
						 
						
							2022-09-11 14:41:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4078f19c74 
								
							 
						 
						
							
							
								
								Merge branch 'SHADER_HOT_RELOAD' into 'master'  
							
							... 
							
							
							
							Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238  
							
						 
						
							2022-08-21 09:08:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									florent.teppe 
								
							 
						 
						
							
							
							
							
								
							
							
								25c1f0ca16 
								
							 
						 
						
							
							
								
								Renamed variable to fix case issue  
							
							
							
						 
						
							2022-08-21 09:18:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e3ad30a517 
								
							 
						 
						
							
							
								
								Do not copy data when it is not needed  
							
							
							
						 
						
							2022-08-15 11:52:09 +04:00