Commit Graph

1753 Commits (2988ab55d526bc5b6e4b1037aa75dab7d539ee6e)

Author SHA1 Message Date
elsid 96eb8d7be9
Write generated navmesh to navmeshdb
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.

Write to db navmesh for all changes except update as it done for memory cache.

Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
3 years ago
elsid 9e0451c714
Support navmesh generation from launcher 3 years ago
elsid c9b8ba7b46
Read navmesh tile data from database
When tile is not found in memory cache try to find it in the database.
3 years ago
elsid 953a4c5550
Add a binary to generate navmesh from content files
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
3 years ago
elsid 01c712d5f1
Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
3 years ago
Bret Curtis 454ddfa304
Merge pull request #3224 from Vulpen/feature-AA-alpha-test
Issue #6019 AA Alpha Test Option In Launcher
3 years ago
Bret Curtis 9336626927 use OPENMW_RESOURCES_ROOT instead 3 years ago
Bret Curtis a9bf53d4ed modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication 3 years ago
Petr Mikheev 620748480b Merge branch 'lua_missing_key_codes' into 'master'
Lua binding for SDL_GetKeyName, two missing scan codes

See merge request OpenMW/openmw!1450

(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)

9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
3 years ago
Thomas Lowe 3daa716090 Updated button description. 3 years ago
andrew-app 13400b2c5f Bug #5434: Pinned windows shouldn't cover breath progress bar 3 years ago
Thomas Lowe f50cbcad81 * AA combo box no longer disables the AA alpha test checkbox.
* Updated AA alpha test description to be more accurate
3 years ago
Thomas Lowe 95d7bdd0c9 alpha test defaults to false 3 years ago
Thomas Lowe bdb7b6079e Removed a period from the checkbox's display text to conform with other buttons. 3 years ago
Thomas Lowe 5f355a14cd Changed default setting for anti-alias alpha test to true.
Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
3 years ago
uramer 4a976a8e23 Use a setting to enable Lua Action tracebacks 3 years ago
Petr Mikheev 73821ace94 Update Lua docs 3 years ago
Petr Mikheev f42badd7be Dehardcode camera 3 years ago
Petr Mikheev d5ca091d6e Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation 3 years ago
uramer 68963538ae Lua UI API 3 years ago
psi29a bd694128b9 Merge branch 'lua_input' into 'master'
Update Lua package openmw.input

See merge request OpenMW/openmw!1356
3 years ago
psi29a 68e7a4083e Merge branch 'master' into 'master'
Overhaul raindrop water ripple effect

Closes #6360

See merge request OpenMW/openmw!1316
3 years ago
psi29a 9a00984561 Merge branch 'tabcontrol-button-styles' into 'master'
Add missing controls to OpenMW's TabControl skin

See merge request OpenMW/openmw!1367
3 years ago
psi29a bea8df7dd4 Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
Use `gl_FragCoord`  in `water_fragment.glsl` (fixes #6386)

Closes #6386

See merge request OpenMW/openmw!1347
3 years ago
wareya a1d03d178d Update water_fragment.glsl 3 years ago
Petr Mikheev d285427485 Update Lua package openmw.input 3 years ago
Alexei Dobrohotov 9880c43c86 Add specular strength shader parameter 3 years ago
Andreas Stöckel fbc7cf5e65 Fix #6386
Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
3 years ago
psi29a 5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
3 years ago
uramer 6bcef77433 Add missing controls to OpenMW's TabControl skin 3 years ago
Alexei Dobrohotov 9dd36a345f Fix a typo in nv_default shader 3 years ago
wareya 6d98866be0 Merge remote-tracking branch 'upstream/master' 3 years ago
glassmancody.info 4461366761 settings update and launcher option 3 years ago
wareya 9b030e174f removing this part was a mistake, made the ripples more repetitive 3 years ago
wareya e1378cd290 Replace uniform with define 3 years ago
wareya 226d3eac0d Improve performance, add simpler ripples, add a setting, fix nighttime brightness 3 years ago
glassmancody.info 40b6bbbdf3 use openmw define system 3 years ago
glassmancody.info 8c3b00164e soft particles 3 years ago
psi29a 34b63bf142 Merge branch 'omwscripts' into 'master'
Change format of "*.omwscripts" files

See merge request OpenMW/openmw!1271
3 years ago
Petr Mikheev dd96eba2b0 Update OpenMW Lua docs 3 years ago
glassmancody.info 07e32c0fa6 remove object shader path 3 years ago
glassmancody.info 9cbbd2fff5 better transitions 3 years ago
glassmancody.info 1e40d27318 introduce sky shaders 3 years ago
wareya 1848f7f915 Overhaul raindrop water ripple effect 3 years ago
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
psi29a c3f5e8f968 Merge branch 'lua_transform' into 'master'
3D transforms in Lua

See merge request OpenMW/openmw!1235
3 years ago
Bret Curtis e581b61ecb check if FORCE_OPAQUE is available before using it. 3 years ago
Bo Svensson 4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
3 years ago
Petr Mikheev 48538d5cef 3D transforms in Lua 3 years ago
Petr Mikheev fb3917fc1a Lua callbacks 3 years ago