Petr Mikheev
8dd2aa09ca
Add naming policy for scripts and l10n files to documentation
2023-01-02 14:38:59 +01:00
Petr Mikheev
1879c70d1e
Return back old settings description and mention that they are moved to the in-game menu
2022-12-28 22:04:19 +01:00
Petr Mikheev
1869aeae5c
Move some of player controls logic from C++ to Lua
2022-12-28 22:04:19 +01:00
Petr Mikheev
e4a097fdc3
Update install_luadocumentor_in_docker.sh (was broken by https://gitlab.com/ptmikheev/openmw-luadocumentor/-/merge_requests/3 )
2022-12-23 15:58:45 +00:00
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
...
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a
1d55be8214
Merge branch 'lua_profiler' into 'master'
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Lua profiler
See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
psi29a
eabb230de2
Merge branch 'keep_calm_and_get_hit' into 'master'
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Add option to restore non-MCP Calm spell behaviour
Closes #7063
See merge request OpenMW/openmw!2522
2022-12-07 10:33:17 +00:00
Matjaž Lamut
a6bcb5d54d
Tidy up the sound effects doc.
2022-12-04 23:42:53 +00:00
Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2022-12-03 17:09:11 +01:00
Evil Eye
e37befebea
Update reference
2022-12-02 16:39:13 +01:00
Petr Mikheev
02a9069a0e
Lua Profiler
2022-11-30 00:06:14 +01:00
Matjaž Lamut
aed9ae75d1
User documentation on how music and sound effects work in OpenMW. Includes a list of hard-coded stuff and available user-defined options.
2022-11-20 19:41:50 +00:00
Matjaž Lamut
01422463b6
Fix the wrong name of the specular texture in the document that shows how to export a model from Blender to OpenMW
2022-11-12 21:51:53 +00:00
Max Henzerling
897cdc62d8
Add snap to reference
2022-11-04 15:04:42 -07:00
elsid
624d8bc931
Support unsigned settings values
2022-10-04 01:34:53 +02:00
glassmancody.info
137baa4f75
remove deprecated setting
2022-09-07 19:17:47 -07:00
Andrei Kortunov
3037f190be
Implement per-font resolution
2022-08-30 12:16:30 +04:00
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2022-08-30 07:54:20 +00:00
psi29a
f36e13444e
Merge branch 'font_loading' into 'master'
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Cleanup fonts loading
See merge request OpenMW/openmw!2309
2022-08-21 20:11:02 +00:00
Andrei Kortunov
9e1ab590f1
Cleanup fonts loading
2022-08-21 13:19:04 +04:00
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
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Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
psi29a
7bb1856b74
Merge branch 'font_fixes' into 'master'
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Font fixes
See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov
3117a99391
Fix documentation
2022-08-18 16:12:52 +04:00
Andrei Kortunov
c3d3f3140b
Allow to change font settings in the launcher
2022-08-18 13:29:12 +04:00
Alexei Kotov
15f4b5515d
Clarify object paging merge factor docs
2022-08-18 05:55:17 +03:00
psi29a
1e4dd46688
Merge branch 'fontconfig' into 'master'
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Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
2022-08-17 21:16:31 +00:00
Andrei Kortunov
43f552f48f
Allow users to decide if they need to import bitmap fonts
2022-08-17 22:12:15 +04:00
Matjaž Lamut
d67b1e1320
OpenMW-CS tables doc polish
2022-08-13 08:12:22 +00:00
Matjaž Lamut
fe4001d96b
Better wording and formatting of the Sky Structure doc
2022-08-12 10:03:16 +00:00
Matjaž Lamut
ed0c9c97ab
Update the Animated Creature Docs
2022-08-09 15:47:11 +00:00
Petr Mikheev
540a22b023
An easy way to build OpenMW documentation in docker
2022-08-09 09:29:02 +00:00
florent.teppe
c71f3508df
changed overview.rst of post processing
2022-08-07 00:26:29 +02:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
1a7e403dfb
Merge branch 'collada-material-doc-update' into 'master'
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Collada material doc update
See merge request OpenMW/openmw!2173
2022-08-01 10:58:44 +00:00
Matjaž Lamut
34c7944af8
Collada material doc update
2022-08-01 10:58:43 +00:00
psi29a
9ba3ab2be9
Merge branch 'post_fog' into 'master'
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[Postprocessing] API to work with fog
See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
Andrei Kortunov
6251112962
Fix wrong docs
2022-07-31 10:48:30 +04:00
Andrei Kortunov
5bfca57835
Add a way to check if water is enabled in post processing shaders
2022-07-31 10:33:18 +04:00
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2022-07-30 21:44:18 +04:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
...
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00
psi29a
c54822acf9
Merge branch 'locale_menu' into 'master'
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Add a way to configure locale settings in-game
See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
cb64f49ba1
Allow to configure locales via settings menu
2022-07-27 13:03:34 +04:00
psi29a
c540212e0d
Merge branch 'preload_doc_update' into 'master'
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Remove outdated info from the docs
See merge request OpenMW/openmw!2187
2022-07-27 08:45:54 +00:00
psi29a
26bd907b0b
Merge branch 'hdr_quick' into 'master'
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Fix auto exposure
See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
Abdu Sharif
30c99784e8
Update cells.rst
2022-07-26 02:21:37 +00:00
Andrei Kortunov
e0c05a15fb
Post processing shaders localization
2022-07-24 13:18:50 +00:00
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
Andrei Kortunov
110812fdaa
Update Active grid paging documentation
2022-07-22 10:35:07 +04:00
Petr Mikheev
aa807c0c3c
Revert controversial changes in luadoc generation ( !2124 , !2130 )
2022-07-19 22:25:46 +00:00