Commit Graph

211 Commits (5d37cb3b74b1e47fef78fdabaedb791091018dc6)

Author SHA1 Message Date
AnyOldName3 6330d80b9e Don't expect TangentSpaceGenerator to work without texcoords 2 months ago
elsid 1fd6ac6438
Use normalized path in ImageManager 3 months ago
Alexei Kotov 908f3891fb Add helper method for texture type recovery 7 months ago
Alexei Kotov 84f4ba4ca1 Support defining the texture type with a state attribute (#6240)
Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)
7 months ago
Alexei Kotov 443e341ae7 Generalize unsized pixel format computation 9 months ago
Alexei Kotov 3c0c1717a9 Fix red-green normal map handling for terrain 9 months ago
Alexei Kotov 58afe1ba23 Support red-green normal maps 9 months ago
AnyOldName3 36a75cdb29 Get the GLExtensions instance when a context is created 10 months ago
Andrei Kortunov 225e834b88 Fix some Coverity Scan complaints 11 months ago
Andrei Kortunov 251d01304f Use move semantics for osg::ref_ptr 11 months ago
Alexei Kotov 4a96885323 Untangle normals and parallax handling
Move tangent space generation to the vertex shaders
Support diffuse parallax when no normal map is present
Don't use diffuse parallax if there's no diffuse map
Generalize normal-to-view conversion
Rewrite parallax
1 year ago
Alexei Kotov 9c94058727 Support Oblivion parallax setup 1 year ago
elsid 08902371b4
Use settings values for Shaders settings 1 year ago
Petr Mikheev a401461a64 Update addedState in shadervisitor.cpp 1 year ago
Petr Mikheev 63d5bd6f8a Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman) 1 year ago
Andrei Kortunov b1c8a968ae Do not use invalid iterators 1 year ago
Andrei Kortunov a08d921c4c Create a stateset for every particle system to create its own defineMap 2 years ago
Mads Buvik Sandvei fe066069d7 /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2 years ago
Shi Han a90e3b8c3b Move from std::atoi to std::from_char 2 years ago
AnyOldName3 ccdb1bf6b7 Ensure shader requirements are pushed at least once for subgraph
Shaders, if deemed necessary, get attached to the node mentioned by the
top of the requirements stack. Previously an empty stack was incorrectly
assumed to mean no shaders were required, but we found out that was
wrong. We need to put shaders *somewhere*, and the root of the subgraph
we're modifying should be the best place.
2 years ago
AnyOldName3 aee1edaf9e Partially revert "Attach shaders to geometry that lacks a stateset if necessary"
This reverts commit 6aef366fd3.
2 years ago
AnyOldName3 4aa40897ca Revert "Apply ShaderVisitor to Rig/MorphGeometry source geometry"
This reverts commit 471f6abf6c.

The commit should be redundant as of 20e799dadc
2 years ago
Petr Mikheev e007dc9d6b Log reserving texture units 2 years ago
Alexei Dobrohotov 471f6abf6c Apply ShaderVisitor to Rig/MorphGeometry source geometry 2 years ago
Alexei Dobrohotov 6aef366fd3 Attach shaders to geometry that lacks a stateset if necessary 2 years ago
Cody Glassman 6a64f352a4 fix shader compilation 2 years ago
psi29a 4faa1bf3e8 Merge branch 'moo-bitch-get-out-my-hay' into 'master'
Don't use FFP-friendly texture image units for shadow maps

Closes #7102

See merge request OpenMW/openmw!2682
2 years ago
Cody Glassman ac4787aeec shade refactor 2 years ago
AnyOldName3 8ea2e15446 clang-format some more
LLVM shouldn't make me download everything they've ever made in the same
package as clang-format.
2 years ago
AnyOldName3 7d4410d4fb Use reserveGlobalTextureUnits for shadow maps 2 years ago
glassmancody.info 9a4977d334 rain occlusion 2 years ago
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2 years ago
jvoisin 3cbf1dc042 First pass with include-what-you-use 2 years ago
elsid 063fff7fa4
Fix and prevent -Wextra-semi warning 2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
Project579 c226b35f1f Fix some remaining encoding errors due to std::filesystem transition. 2 years ago
Project579 a13709c510 Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions. 2 years ago
Project579 e5c417c968 Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago
psi29a 4078f19c74 Merge branch 'SHADER_HOT_RELOAD' into 'master'
Shaders: Hot reload, togglable by lua debug command

See merge request OpenMW/openmw!2238
2 years ago
florent.teppe 25c1f0ca16 Renamed variable to fix case issue 2 years ago
Andrei Kortunov e3ad30a517 Do not copy data when it is not needed 2 years ago
florent.teppe 166717d601 Makes sure threads are only stopped once ,and that they will be re-started 2 years ago
florent.teppe 16a4b5716b adds missing include 2 years ago
florent.teppe b14cc673bc adds missing decleration 2 years ago
florent.teppe decfbc5387 Fix threading issues 2 years ago
florent.teppe 603b30e117 Added some variable names to make it clearer what their function was
avoid having lost of ->first and ->second that aren't meaningfull
2 years ago
florent.teppe 3ab0a99154 Hot reload done only once every 200 ms, no point in beeing faster
it may also help with bugs where the file is still locked and can't be opened
2 years ago
florent.teppe cc9d436413 includes now work when the same shader has different defines 2 years ago
florent.teppe 7b78bf4b66 Fix files with different defines weren't added to the hot reload manager 2 years ago
florent.teppe a1c8dc9d45 C++17 compat ? 2 years ago