psi29a
678898b8f6
Merge branch 'keep_calm_and_get_hit_48' into 'openmw-48'
...
!2522 for 0.48
See merge request OpenMW/openmw!2538
2022-12-19 12:46:54 +00:00
AnyOldName3
33e39a0360
Add a setting to control coverage adjustment
...
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 19:01:42 +00:00
Evil Eye
5188d2a7f9
Update reference
2022-12-09 17:21:07 +01:00
Petr Mikheev
734f09abe6
Run Lua GC in every frame
2022-12-04 22:27:44 +01:00
Andrei Kortunov
d38454a125
Backport fonts fixes to 0.48
2022-08-30 21:08:54 +00:00
psi29a
77beaf5bc6
Merge branch 'font_loading' into 'master'
...
Cleanup fonts loading
See merge request OpenMW/openmw!2309
(cherry picked from commit f36e13444e
)
9e1ab590
Cleanup fonts loading
2022-08-21 20:11:15 +00:00
psi29a
5e76c124a7
Merge branch 'font_fixes' into 'master'
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Font fixes
See merge request OpenMW/openmw!2297
(cherry picked from commit 7bb1856b74
)
c3d3f314
Allow to change font settings in the launcher
2cd2b42e
Improve handling of larger font size
2cae8bea
Improve layout of Interface tab
3117a993
Fix documentation
2022-08-18 12:53:54 +00:00
psi29a
33d85635fd
Merge branch 'terraindocs' into 'master'
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Clarify object paging merge factor docs (#5924 )
Closes #5924
See merge request OpenMW/openmw!2295
(cherry picked from commit 0d776d7009
)
15f4b551
Clarify object paging merge factor docs
2022-08-18 08:59:50 +00:00
psi29a
341161ba03
Merge branch 'fontconfig' into 'master'
...
Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
(cherry picked from commit 1e4dd46688
)
43f552f4
Allow users to decide if they need to import bitmap fonts
2022-08-17 21:16:56 +00:00
psi29a
15ed99be5b
Merge branch 'sky-doc-small-fixes' into 'master'
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Better wording and formatting of the Sky Structure doc
See merge request OpenMW/openmw!2265
2022-08-12 12:05:11 +02:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
1a7e403dfb
Merge branch 'collada-material-doc-update' into 'master'
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Collada material doc update
See merge request OpenMW/openmw!2173
2022-08-01 10:58:44 +00:00
Matjaž Lamut
34c7944af8
Collada material doc update
2022-08-01 10:58:43 +00:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
...
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00
psi29a
c54822acf9
Merge branch 'locale_menu' into 'master'
...
Add a way to configure locale settings in-game
See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
cb64f49ba1
Allow to configure locales via settings menu
2022-07-27 13:03:34 +04:00
psi29a
c540212e0d
Merge branch 'preload_doc_update' into 'master'
...
Remove outdated info from the docs
See merge request OpenMW/openmw!2187
2022-07-27 08:45:54 +00:00
Abdu Sharif
30c99784e8
Update cells.rst
2022-07-26 02:21:37 +00:00
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
Andrei Kortunov
110812fdaa
Update Active grid paging documentation
2022-07-22 10:35:07 +04:00
Andrei Kortunov
b60d14d434
Updated documentation
2022-07-18 10:38:55 +04:00
Abdu Sharif
eddd72be62
Remove this line
2022-07-04 18:08:08 +00:00
Abdu Sharif
ed7e68524e
Update custom-shader-effects.rst
2022-07-04 17:47:50 +00:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
Petr Mikheev
3bf18c601c
Better fog
2022-06-21 02:21:20 +02:00
Petr Mikheev
3fb470dcce
Increase the size of the settings menu; reduce the size of Lua settings "number" in order to make camera settings look good with the default size of the settings menu.
2022-06-12 00:09:13 +02:00
Petr Mikheev
65efd6f1c2
Remove from settings.cfg camera settings that are controlled from Lua
2022-06-12 00:06:39 +02:00
psi29a
b9b4f1c3c2
Merge branch 'console_log' into 'master'
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In-game log viewer
See merge request OpenMW/openmw!1799
2022-05-18 07:57:59 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
...
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
Petr Mikheev
cf49b46d64
Show logs in the debug window
...
Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
cody glassman
ad139f2f9a
rename to windowed fullscreen
2022-05-08 22:56:39 -07:00
cody glassman
05901a2480
add borderless windows, deprecate fullscreen mode
2022-05-08 22:56:39 -07:00
Eris Caffee
de291b0ec4
Issue-6706 Save the size of the Options window
2022-04-29 09:56:08 +00:00
Benjamin Winger
2f455aa87b
Added fallback details to l10n docs
2022-04-20 20:10:58 -04:00
Benjamin Winger
dac4415699
Moved localisation docs to dedicated page
2022-04-20 20:10:58 -04:00
Benjamin Winger
21ffbcc4b4
Lua i18n updates
2022-04-10 07:57:02 +00:00
Alexei Dobrohotov
98b2ddfd4c
Make console and maximized window defaults mimic Morrowind
2022-04-06 16:12:31 +03:00
elsid
5b9dd10cbe
Limit max navmeshdb file size
...
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
2022-03-18 19:08:46 +01:00
Lamoot
79c3b2e1a3
Cleanup and fix articles connected with the collada asset workflow.
2022-02-19 22:20:26 +01:00
psi29a
e42d3a2000
Merge branch 'anim-creature-docs' into 'master'
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Documentation how to get an Animated creature in OpenMW
See merge request OpenMW/openmw!1190
2022-02-13 15:30:22 +00:00
Matjaž Lamut
2d4d28fb8e
Documentation how to get an Animated creature in OpenMW
2022-02-13 15:30:21 +00:00
Alexei Dobrohotov
4502569660
Clarify stretch menu background documentation ( #5880 )
2022-02-12 18:33:18 +03:00
Abdu Sharif
60aa57c8d8
Update water.rst
2022-02-06 18:18:20 +00:00
uramer
40a2280261
Update documentation regarding gyroscope
2022-01-24 16:26:24 +01:00
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
2022-01-11 09:34:19 +00:00
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
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Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
Matjaž Lamut
58697d98b2
Fix links in the collada documentation. Exporter now points to OpenMW's official repo and the example suite link now points to the actual place it needs to.
2021-12-24 18:16:34 +00:00