elsid
ea295a2ac3
Fix build with lld linker
...
Boost.Filesystem started to depend on Boost.Atomic on 1.77.0 version but lld
can't find library on its own:
libboost_atomic.so.1.79.0 => not found
3 years ago
cody glassman
04843fed6d
moddable post-processing pipeline
3 years ago
madsbuvi
dd5901d351
Initial commit
...
Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
3 years ago
elsid
d2510284ec
Support TES4 in esmtool dump
3 years ago
elsid
9d6d0c6ffb
Move ConstrainedStreamBuf into separate file
3 years ago
elsid
b09570692e
Use ifstream for ESMReader
...
ESMReader reads the whole file, there is no need in the ConstrainedFileStream.
3 years ago
Benjamin Winger
21ffbcc4b4
Lua i18n updates
3 years ago
psi29a
fc5605fc7f
Merge branch 'navmeshtool_binary_log' into 'master'
...
Send status of navmeshtool to launcher using type binary messages
See merge request OpenMW/openmw!1630
3 years ago
uramer
788745e004
Make coordinate calculation more robust, implement Flex widget type
3 years ago
elsid
2d5ccc804b
Exchange binary messages between navmeshtool and launcher
3 years ago
Petr Mikheev
fa115418eb
[Lua] Remove queries
3 years ago
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
3 years ago
jvoisin
a55f1ad103
Merge branch 'bullet_object_tool' into 'master'
...
Add a tool to load and print information about all bullet objects in all cells
See merge request OpenMW/openmw!1627
3 years ago
elsid
57c1f2e231
Make sure everything compiles in ESM4
3 years ago
Bret Curtis
0f43455dc3
merge in master
3 years ago
uramer
581c3f4882
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
3 years ago
elsid
e7f3524924
Add a tool to load and print information about all bullet objects in all cells
3 years ago
uramer
67641dcdb7
Fix compile errors
3 years ago
uramer
f07f05ddd3
Add Container widget type, use it to make Adapter code less hacky
3 years ago
uramer
086a7d9bc5
Wrap Lua settings widgets into an Adapter widget
3 years ago
uramer
fba82eb1a7
Script settings tab
3 years ago
cc9cii
ba3ae448d4
Initial import of esm4 by cc9cii
3 years ago
Petr Mikheev
53f2dfd1c0
Merge branch 'lua_ui_templates' into 'master'
...
Lua UI templates
See merge request OpenMW/openmw!1475
3 years ago
uramer
960dd1f708
Lua UI templates
3 years ago
psi29a
6f7a067e0c
Merge branch 'esmrename' into 'master'
...
esm refactor work
See merge request OpenMW/openmw!1575
3 years ago
elsid
ecc654a369
Limit and filter navmesh input ( #5858 )
3 years ago
Bret Curtis
cdbab2325f
rename esmterrain to esm3terrain
3 years ago
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
...
esm typo
esm typo
3 years ago
Petr Mikheev
9d0e427ec1
Merge branch 'dispose_lua_ui_correctly' into 'master'
...
Dispose Lua UI elements correctly
See merge request OpenMW/openmw!1561
3 years ago
uramer
cc528d2e08
Dispose Lua UI elements correctly
3 years ago
uramer
d1d8f058ac
Lua bindings for Colours
3 years ago
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
3 years ago
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
3 years ago
uramer
c865114b9b
Lua UI Layers
3 years ago
elsid
c9b8ba7b46
Read navmesh tile data from database
...
When tile is not found in memory cache try to find it in the database.
3 years ago
elsid
953a4c5550
Add a binary to generate navmesh from content files
...
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
3 years ago
elsid
5a6b39f8e0
Store mesh source data in recast mesh
3 years ago
psi29a
4883cbf590
Merge branch 'detain-hash-selectively-reluctant' into 'master'
...
Get rid of EscapeHashX classes option 5 (attempt 2): Use boost::filesystem::path rules if the path starts with ", and consume the whole thing verbatim otherwise
Closes #5804
See merge request OpenMW/openmw!1436
3 years ago
AnyOldName3
8fc09f8c51
Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant
...
Merge conflicts included:
* One setting being removed (branch had changed its type).
* One setting's description being changed (branch had changed its type).
* List of files in components/files was changed both upstream and on the
branch.
* Upstream had changed something in a file the branch deletes.
3 years ago
AnyOldName3
221e425fe6
Only precompile headers with MSVC
3 years ago
Petr Mikheev
c5e10dfa85
Merge branch 'refactor_sdlmappings' into 'master'
...
Move SDL-MyGUI input mappings to components, map both ways
See merge request OpenMW/openmw!1444
3 years ago
uramer
15c7bddd57
Move SDL-MyGUI input mappings to components, map both ways
3 years ago
Petr Mikheev
d3df3efaf1
Precompile sol.hpp in order to reduce compilation time.
3 years ago
psi29a
a15cc0959f
Merge branch 'murmur_hash' into 'master'
...
Use MurmurHash3_x64_128 for Files::getHash
See merge request OpenMW/openmw!1404
3 years ago
uramer
e9f8c34372
Correctly set UI properties to defaults when passed nil
3 years ago
elsid
a665a38aca
Use MurmurHash3_x64_128 for file hash
3 years ago
Cody Glassman
d85f772269
Depth refactor
3 years ago
psi29a
adc3bab51e
Merge branch 'Embedded-error-marker' into 'master'
...
Embed marker error
See merge request OpenMW/openmw!1383
3 years ago
Cédric Mocquillon
eb75e394b3
Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf)
3 years ago
Cédric Mocquillon
40656b3135
Embed error marker in osgt format inside a string defined in misc/errorMarker.hpp.
...
Use the embed error marker we fail to load a mesh.
3 years ago
uramer
68963538ae
Lua UI API
3 years ago
psi29a
41bd20e358
Merge branch 'bullet_shape_hash' into 'master'
...
Store BulletShape source file name and content hash
See merge request OpenMW/openmw!1379
3 years ago
elsid
d7041613ef
Store BulletShape source file name and content hash
3 years ago
Alexei Dobrohotov
5571099147
Load NiCollisionObject and bhkCollisionObject
3 years ago
elsid
9f808fbe3a
Move findPath-like navigator functions into a separate header
3 years ago
Petr Mikheev
9adc190209
Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
3 years ago
Fanael Linithien
07d505563e
Remove non-existent file from CMakeLists
3 years ago
elsid
e5413c0664
Add functions to compress/decompress vector of bytes
3 years ago
AnyOldName3
9be606a40d
Finish removing old Escape classes
3 years ago
elsid
046b5f83ee
Add ESM data loader
...
A component to load ESM content files with limited support for record types and
selection which of them to load. Supported record types are:
ACTI, CELL, CONT, DOOR, GMST, LAND, STAT.
3 years ago
elsid
c88367b6a6
Add sqlite3 helpers
3 years ago
AnyOldName3
1b83b08d80
Merge remote-tracking branch 'upstream/master' into detain-hash
...
Tests which no longer work are commented out.
Some of these don't work because they're effectively testing for the
presence of bugs in the old implementation.
Others don't work because we're no longer accidentally disabling the
boost::program_options feature where it generates an error if only part
of a token gets consumed.
These will be fixed by later commits.
3 years ago
AnyOldName3
e382f71aea
Add implementation of config file parser lifted from Boost
3 years ago
elsid
b9825afb8a
Fix build with system static OpenSceneGraph
...
* Add dependency to libraries required by OSG but missing when linking with OSG
system library.
* Use find_package for already defined dependencies.
3 years ago
pi03k
e4eeb9cce9
Remove 'no relevant classes' moc warning
3 years ago
elsid
605cb8db7c
Make sync terrain preloading sleep free
...
This reduces average time spent on in. 5 milliseconds as a base precision is
quite a lot considering that for 60 FPS frame time is 1000/16 = ~16.67 ms
when it's a cell loading frame and there is more important work to do rather
than sleeping.
3 years ago
elsid
b0f772af40
Define dependency to OSG plugins in one place
...
Each binary depending on components library requires OSG plugins to be linked.
Duplicating dependecies for each binary does not give benefits and brings
problems when new binary is added.
3 years ago
elsid
e9b8933b2f
Do no link binaries with Qt where it's not used
...
Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
3 years ago
madsbuvi
41c08b1c3b
Stereo friendly StateSetUpdater
...
(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)
Stereo friendly water
(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
Option to disable per view mapping.
Include memory header
De-hardcode settings and buffers.
formatting error
Update water.cpp (whitespace)
Update water.cpp (more whitespace)
include render order
c array -> c++ array
3 years ago
elsid
beeb882ea8
Do not use off mesh connections as a part of navmesh cache key
...
To reduce cache size and make it more flexible.
Adding off mesh connections to the navmesh is the last step of navmesh
generation and it's very fast comparing to other steps (microseconds vs
milliseconds). Having less cache size makes get and set operations almost 2x
times faster that also have an order of microseconds. So in total there is
no performance impact.
4 years ago
Petr Mikheev
702eb19271
Fixes and refactoring
4 years ago
Petr Mikheev
b53667d555
Queries. Data structures and lua bindings.
4 years ago
Petr Mikheev
479856f812
Add components/lua/scriptscontainer and components/esm/luascripts
4 years ago
Petr Mikheev
8dbaf6022c
Add components/lua/serilalization
4 years ago
Petr Mikheev
4b068b27ca
Add components/lua/luastate and components/lua/utilpackage
4 years ago
elsid
33aa4d0822
Move WriteScreenshotToFileOperation to components
4 years ago
elsid
81e569c3d9
Move OffMeshConnectionsManager implementation into cpp
4 years ago
AnyOldName3
081650a2e5
Integrate Base64 library with build
4 years ago
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
Gleb Mazovetskiy
e3a6cb1695
Remove OsIdentity.cmake
...
Removes the OsIdentity.cmake file and uses a cross-compilation friendly
and OS-independent method of detecting system double-precision bullet
instead.
4 years ago
fredzio
6fd04cb8f6
Remove support for single-precision Bullet, fail during configuration instead of during linking.
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
elsid
62f32f4543
Do not replace equivalent navmesh tiles
4 years ago
elsid
ab8d1c02d4
Set idle priority for navmesh generation thread
...
Support Linux, Windows, FreeBSD.
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
...
gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
4 years ago
Gleb Mazovetskiy
455be9dbbb
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
...
1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
4 years ago
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
...
gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
4 years ago
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
...
Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
4 years ago
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
4 years ago
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
4 years ago
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
4 years ago
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
4 years ago
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
4 years ago
AnyOldName3
f7dddb8857
Merge branch '3' of https://gitlab.com/bzzt/openmw into shadows-bin
...
This won't actually work.
4 years ago
Bret Curtis
82431b752d
removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd
4 years ago
Alexei Dobrohotov
1492ba4a53
Link against LZ4::LZ4
4 years ago
Alexei Dobrohotov
66d2b9c195
Add Skyrim SE BSA version support
...
Fix embedded file name loading
4 years ago
fredzio
4ea07639b8
Unbreak build with cmake < 3.12
...
This reverts commit 3cadc16f88
.
4 years ago
fredzio
3cadc16f88
Convert components to an OBJECT library. It saves space in the object
...
directory (about 1G on an optimized build on Windows and BSD).
Build should run somewhat fast as well.
4 years ago
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
4 years ago
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
5 years ago
Bret Curtis
f47d2bb8af
make sure we use case-sensative BULLET_ prefix
5 years ago
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
5 years ago
psi29a
1724099d34
Merge branch 'mingw' into 'master'
...
Fix mingw Windows build
See merge request OpenMW/openmw!213
5 years ago
elsid
d35ccc39c6
Fix build tests with double precision bullet
5 years ago
laikh
d6e4fbe085
Fix mingw Windows build
5 years ago
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
...
Script reference consistency
5 years ago
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
5 years ago
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
5 years ago
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
5 years ago
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
5 years ago
fredzio
0630cc482c
Compile helpviewer in components only when USE_QT is defined
...
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
5 years ago
Frederic Chardon
513ac8986d
Add link to opencs documentation on readthedocs, available through
...
context menu.
The documentation opens in default browser.
There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page
There is also a link to the OpenCS tutorial in the help menu.
5 years ago
elsid
7ae7cb181d
Support recast mesh rendering
5 years ago
Andrei Kortunov
84979fa8b7
Move VisMask to components
5 years ago
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
...
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
5 years ago
Andrei Kortunov
cb1a8ec518
Do not link the Boost threads library
5 years ago
bzzt
d340224c95
shadowsbin for gl state reduction
5 years ago
elsid
a7930073e8
Move settings parser declaration to separate header
5 years ago
Andrei Kortunov
bf5f68a4d8
Replace boost GCD to the homebrew implementation
6 years ago
AnyOldName3
ac18983f37
Finish gldebug location move
6 years ago
AnyOldName3
3d917fcbad
Add basic OpenGL debug callback
6 years ago
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
...
Shadows
6 years ago
elsid
1d3668cd22
Add Navigator interface
6 years ago
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function
6 years ago
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Azdul
6aa6b2dc89
Removed TES4 from file names. Correct Git file history / attribution.
6 years ago
Azdul
c6fd979c42
Spaces instead of tabs in CMakeLists.txt
6 years ago
Azdul
96d19e07ca
Fix Linux build
6 years ago
Azdul
25650e65bf
Read any BSA file - detection based on version in BSA header
6 years ago
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
elsid
792a0585c0
Add recastnavigation as subdirectory
6 years ago
AnyOldName3
3785ba6aa0
Merge upstream/master
6 years ago
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid
dc09674362
Add command and settings option to enable actors paths render
6 years ago
elsid
144e1a063b
Support animated objects
6 years ago
elsid
d2fd9abd51
Split RecastMesh into tiles
6 years ago
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Andrei Kortunov
43c7438e8e
Move WeakCache to components/misc
6 years ago
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
6 years ago
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
6 years ago
Kyle Cooley
8444ee9981
Start rendering npc's
6 years ago
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
6 years ago
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
6 years ago
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
6 years ago
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
...
Improve console logging
6 years ago
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
6 years ago
elsid
6afc1dc3a0
Support build with coverage for components and test suite
6 years ago
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Andrei Kortunov
ac98797999
Add missing file
7 years ago
AnyOldName3
cc23a968d1
Merge upstream/master
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
7 years ago
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
AnyOldName3
44b2cf2b7f
Merge upstream.
7 years ago
Andreas Sturmlechner
2c9d46a60b
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)
7 years ago
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
7 years ago
AnyOldName3
273914aba8
Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository
7 years ago
AnyOldName3
6e0b61d084
Add missing libraries to components target
7 years ago
AnyOldName3
e201e359a9
Move Shadow to Components
7 years ago
AnyOldName3
c1a871ff1f
Make indentation consistent.
7 years ago
AnyOldName3
daf7d8451c
Switch to a more reliable method of passing the git-version targt the data it needs
7 years ago
AnyOldName3
e3142b9643
Add missing variables to those forwarded to the git-version target
7 years ago
AnyOldName3
c9e86a8ebc
Remove superfluous argument
7 years ago
AnyOldName3
f9a3562ccd
Remove duplicate macro definition and fix warning
7 years ago
AnyOldName3
2652a89df4
Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically
7 years ago
AnyOldName3
f8fe992dc0
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
7 years ago
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
...
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
8 years ago
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
8 years ago
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
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Find mygui
9 years ago
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
9 years ago
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
9 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
9 years ago
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
9 years ago
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
9 years ago
Aesylwinn
d141672b53
Pathgrid geometry creator
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
6f9ca0f68f
Add basic cell preloader class
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Not properly in use yet, but seems to be working.
9 years ago
scrawl
df57d4bfba
Use a common base class for resource managers
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Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago