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1748 commits

Author SHA1 Message Date
Bret Curtis
454ddfa304
Merge pull request #3224 from Vulpen/feature-AA-alpha-test
Issue #6019 AA Alpha Test Option In Launcher
2021-12-09 01:02:16 +01:00
Bret Curtis
9336626927 use OPENMW_RESOURCES_ROOT instead 2021-12-08 14:33:49 +01:00
Bret Curtis
a9bf53d4ed modified builtin_scripts to be macOS aware; simplified things as the SHADER and MYGUI dir were just pointing to the OpenMW_BINARY_DIR anyway, so removing the code duplication 2021-12-08 14:28:56 +01:00
Petr Mikheev
620748480b Merge branch 'lua_missing_key_codes' into 'master'
Lua binding for SDL_GetKeyName, two missing scan codes

See merge request OpenMW/openmw!1450

(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)

9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
Thomas Lowe
3daa716090 Updated button description. 2021-12-03 06:45:54 -05:00
andrew-app
13400b2c5f Bug #5434: Pinned windows shouldn't cover breath progress bar 2021-12-02 17:01:40 +00:00
Thomas Lowe
f50cbcad81 * AA combo box no longer disables the AA alpha test checkbox.
* Updated AA alpha test description to be more accurate
2021-11-30 20:07:29 -05:00
Thomas Lowe
95d7bdd0c9 alpha test defaults to false 2021-11-30 07:50:30 -05:00
Thomas Lowe
bdb7b6079e Removed a period from the checkbox's display text to conform with other buttons. 2021-11-29 20:49:31 -05:00
Thomas Lowe
5f355a14cd Changed default setting for anti-alias alpha test to true.
Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
2021-11-29 07:18:49 -05:00
uramer
4a976a8e23 Use a setting to enable Lua Action tracebacks 2021-11-22 19:39:47 +00:00
Petr Mikheev
73821ace94 Update Lua docs 2021-11-19 20:37:21 +01:00
Petr Mikheev
f42badd7be Dehardcode camera 2021-11-19 20:37:21 +01:00
Petr Mikheev
d5ca091d6e Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation 2021-11-19 20:37:21 +01:00
uramer
68963538ae Lua UI API 2021-11-18 15:19:54 +00:00
psi29a
bd694128b9 Merge branch 'lua_input' into 'master'
Update Lua package openmw.input

See merge request OpenMW/openmw!1356
2021-11-14 19:57:37 +00:00
psi29a
68e7a4083e Merge branch 'master' into 'master'
Overhaul raindrop water ripple effect

Closes #6360

See merge request OpenMW/openmw!1316
2021-11-13 21:44:25 +00:00
psi29a
9a00984561 Merge branch 'tabcontrol-button-styles' into 'master'
Add missing controls to OpenMW's TabControl skin

See merge request OpenMW/openmw!1367
2021-11-12 22:36:36 +00:00
psi29a
bea8df7dd4 Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
Use `gl_FragCoord`  in `water_fragment.glsl` (fixes #6386)

Closes #6386

See merge request OpenMW/openmw!1347
2021-11-12 22:05:05 +00:00
wareya
a1d03d178d Update water_fragment.glsl 2021-11-12 06:55:19 +00:00
Petr Mikheev
d285427485 Update Lua package openmw.input 2021-11-11 20:14:30 +01:00
Alexei Dobrohotov
9880c43c86 Add specular strength shader parameter 2021-11-10 19:58:06 +03:00
Andreas Stöckel
fbc7cf5e65 Fix #6386
Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
2021-11-09 23:25:06 -05:00
psi29a
5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
uramer
6bcef77433 Add missing controls to OpenMW's TabControl skin 2021-11-07 22:45:03 +01:00
Alexei Dobrohotov
9dd36a345f Fix a typo in nv_default shader 2021-11-07 16:02:27 +03:00
wareya
6d98866be0 Merge remote-tracking branch 'upstream/master' 2021-11-06 11:44:12 -04:00
glassmancody.info
4461366761 settings update and launcher option 2021-11-01 09:26:50 -07:00
wareya
9b030e174f removing this part was a mistake, made the ripples more repetitive 2021-10-31 15:52:54 -04:00
wareya
e1378cd290 Replace uniform with define 2021-10-31 13:18:19 -04:00
wareya
226d3eac0d Improve performance, add simpler ripples, add a setting, fix nighttime brightness 2021-10-31 10:33:28 -04:00
glassmancody.info
40b6bbbdf3 use openmw define system 2021-10-30 12:19:31 -07:00
glassmancody.info
8c3b00164e soft particles 2021-10-30 12:19:31 -07:00
psi29a
34b63bf142 Merge branch 'omwscripts' into 'master'
Change format of "*.omwscripts" files

See merge request OpenMW/openmw!1271
2021-10-29 12:49:49 +00:00
Petr Mikheev
dd96eba2b0 Update OpenMW Lua docs 2021-10-26 21:52:42 +02:00
glassmancody.info
07e32c0fa6 remove object shader path 2021-10-25 10:23:16 -07:00
glassmancody.info
9cbbd2fff5 better transitions 2021-10-24 17:13:42 -07:00
glassmancody.info
1e40d27318 introduce sky shaders 2021-10-23 17:53:38 -07:00
wareya
1848f7f915 Overhaul raindrop water ripple effect 2021-10-22 21:33:32 -04:00
elsid
144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
psi29a
c3f5e8f968 Merge branch 'lua_transform' into 'master'
3D transforms in Lua

See merge request OpenMW/openmw!1235
2021-10-06 09:21:21 +00:00
Bret Curtis
e581b61ecb check if FORCE_OPAQUE is available before using it. 2021-10-06 08:05:10 +02:00
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
Petr Mikheev
48538d5cef 3D transforms in Lua 2021-09-28 20:37:47 +02:00
Petr Mikheev
fb3917fc1a Lua callbacks 2021-09-28 09:36:23 +02:00
Petr Mikheev
0bd1c22e24 Raycasting in Lua 2021-09-28 09:36:23 +02:00
Bo Svensson
d854e247b8
reword warning in settings-default.cfg (#3124)
* reword warning in settings-default.cfg

The warning at the head of settings-default.cfg is somewhat confusing for users, overly verbose and lacking the most crucial piece of information in its first sentence. Hence, it is unsurprising some users fail to heed the warning, as observed through user support requests on Matrix.

* settings-default.cfg
2021-09-28 08:25:12 +02:00
Cédric Mocquillon
98a0819d52 Debug terrain chunks 2021-09-11 21:53:04 +02:00
Bo Svensson
9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
Petr Mikheev
3771e523f1 More object bindings 2021-08-21 17:18:11 +02:00