Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2c05a7477c 
								
							 
						 
						
							
							
								
								Improve checks for texture resource names that include the "textures\" prefix  
							
							
							
						 
						
							2013-02-28 17:16:28 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								eaa6813917 
								
							 
						 
						
							
							
								
								Workaround for meshes without any vertices  
							
							
							
						 
						
							2013-02-28 13:54:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1168f15361 
								
							 
						 
						
							
							
								
								Don't disable depth writes when blending is enabled  
							
							
							
						 
						
							2013-02-28 12:17:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a7220518b6 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into skeleton-fixes  
							
							
							
						 
						
							2013-02-27 13:22:33 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3ed0bf97a8 
								
							 
						 
						
							
							
								
								Share the space with the parent entity only when there's real skinned meshes  
							
							... 
							
							
							
							The existence of a base skeleton doesn't mean it shares the same bone
structure. If there isn't an actual skinned entity besides the base, simply
attach it to the bone like unskinned meshes should be. 
							
						 
						
							2013-02-27 13:16:27 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bfe80bb8dc 
								
							 
						 
						
							
							
								
								Avoid duplicating skeletons due to casing issues  
							
							... 
							
							
							
							Manually created resource names are apparently always case sensitive, causing
some skeletons to get loaded multiple times. 
							
						 
						
							2013-02-27 12:33:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sergey Shambir 
								
							 
						 
						
							
							
							
							
								
							
							
								03ca7f6123 
								
							 
						 
						
							
							
								
								NIF: added NiStencilProperty record handling  
							
							... 
							
							
							
							NiStencilProperty appears in Better Clothes plugin. If it not handled,
some parts of NPCs bodies will be not rendered. 
							
						 
						
							2013-02-27 23:45:09 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b82ee4872d 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2013-02-27 12:25:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								369f881170 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							
							
						 
						
							2013-02-27 09:25:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b4b20622c6 
								
							 
						 
						
							
							
								
								Properly handle NiAlphaProperty values  
							
							
							
						 
						
							2013-02-26 15:24:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								70b6b68005 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'sergeyshambir/BBfix'  
							
							
							
						 
						
							2013-02-26 22:37:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								aefd12dfe0 
								
							 
						 
						
							
							
								
								Don't create meshes for collision shapes  
							
							
							
						 
						
							2013-02-25 15:44:59 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								429bc23cf6 
								
							 
						 
						
							
							
								
								Convert the 0-1 glossiness parameter to 0-255 for shininess  
							
							
							
						 
						
							2013-02-25 13:08:40 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ff1ecb85c6 
								
							 
						 
						
							
							
								
								Don't bother storing the shape name for the submesh name  
							
							... 
							
							
							
							The submesh name Ogre has is completely useless to us 
							
						 
						
							2013-02-25 08:22:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cacdb33b42 
								
							 
						 
						
							
							
								
								Merge branch 'master' into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp 
							
						 
						
							2013-02-25 15:12:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								53eb553c57 
								
							 
						 
						
							
							
								
								Be a little more aggressive when looking to skip generating a skeleton  
							
							... 
							
							
							
							This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works. 
							
						 
						
							2013-02-24 18:12:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sergey Shambir 
								
							 
						 
						
							
							
							
							
								
							
							
								b1381ddd69 
								
							 
						 
						
							
							
								
								Nif loader: workaround for missed textures in BB/BH  
							
							... 
							
							
							
							Works for Better Bodies / Better Heads addons. 
							
						 
						
							2013-02-25 04:12:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c60e858b02 
								
							 
						 
						
							
							
								
								Create bones for NiTriShape nodes, and attach the entities to them  
							
							... 
							
							
							
							Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes. 
							
						 
						
							2013-02-24 12:42:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e6c63d9cd 
								
							 
						 
						
							
							
								
								Disable specular on NIF's  
							
							
							
						 
						
							2013-02-24 17:18:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								da5f11700f 
								
							 
						 
						
							
							
								
								Warn about unhandled node types before the controllers  
							
							
							
						 
						
							2013-02-13 00:45:00 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b2ca6fa7d 
								
							 
						 
						
							
							
								
								Don't complain about RootCollisionNode, it's handled in nifbullet  
							
							
							
						 
						
							2013-02-13 00:43:29 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f4e587c72c 
								
							 
						 
						
							
							
								
								Always create a skeleton from a NIF when there's more than one NiNode  
							
							
							
						 
						
							2013-02-09 17:48:23 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8b1e7b95ba 
								
							 
						 
						
							
							
								
								Attempt to load the skeleton source if it doesn't yet exist  
							
							
							
						 
						
							2013-02-05 17:55:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bec538bfa1 
								
							 
						 
						
							
							
								
								Always declare operator<< for using a TextKeyMap with Ogre::Any  
							
							
							
						 
						
							2013-02-04 09:19:59 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c45b4d6072 
								
							 
						 
						
							
							
								
								Clean up some NIF warning reports  
							
							
							
						 
						
							2013-02-02 22:27:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e6e7c69013 
								
							 
						 
						
							
							
								
								Fix handling of filtered entities  
							
							
							
						 
						
							2013-02-02 05:26:52 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c6a9ea5007 
								
							 
						 
						
							
							
								
								Use the skeleton as defined in the NIF model  
							
							... 
							
							
							
							The avoids having to duplicate models that get attached to different character
skeletons. 
							
						 
						
							2013-01-30 22:37:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b6354c6282 
								
							 
						 
						
							
							
								
								Don't share skeleton instances between bounded parts on an NPC  
							
							... 
							
							
							
							However, a skeleton instance will still be shared between entities in an entity
list. 
							
						 
						
							2013-01-30 09:29:16 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0853fa335c 
								
							 
						 
						
							
							
								
								Avoid redundant string concatenations  
							
							
							
						 
						
							2013-01-29 01:36:17 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								487c83e943 
								
							 
						 
						
							
							
								
								Rename nonaccum to animroot  
							
							
							
						 
						
							2013-01-28 22:09:41 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e1d3933145 
								
							 
						 
						
							
							
								
								Remove an unused struct  
							
							
							
						 
						
							2013-01-28 01:27:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b1ffdf855f 
								
							 
						 
						
							
							
								
								Reset the initial state of animated nodes on the skeleton instances  
							
							... 
							
							
							
							This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way). 
							
						 
						
							2013-01-26 04:48:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d836b3d0ff 
								
							 
						 
						
							
							
								
								Don't try to create animations if there's no text keys and nonaccum node.  
							
							... 
							
							
							
							Such meshes apparently use NiBSAnimationNode, a Bethesda-specific extension
which has animation-related info in its flags (values currently unknown). 
							
						 
						
							2013-01-22 00:24:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6905bd18ba 
								
							 
						 
						
							
							
								
								Filter out the group name from the text keys  
							
							... 
							
							
							
							It's already in the animation name, and the text keys are animation-specific
anyway. 
							
						 
						
							2013-01-21 02:59:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e8900e422 
								
							 
						 
						
							
							
								
								Use the first bone with text keys as the nonaccum root.  
							
							
							
						 
						
							2013-01-20 22:51:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								536f8104e6 
								
							 
						 
						
							
							
								
								Do not create an 'all' animation.  
							
							
							
						 
						
							2013-01-20 17:24:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								94e30199d1 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2013-01-15 14:59:30 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c6ce4a05c 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							
							
						 
						
							2013-01-14 00:10:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b23fcb260c 
								
							 
						 
						
							
							
								
								Use the record index for finding the NiTriShape instead of the name  
							
							
							
						 
						
							2013-01-13 08:00:04 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								52516ca4b4 
								
							 
						 
						
							
							
								
								Merge branch 'master' into graphics  
							
							
							
						 
						
							2013-01-12 01:22:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								d5ebd6654d 
								
							 
						 
						
							
							
								
								cache loaded NIF files to eliminate reloads  
							
							... 
							
							
							
							Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes. 
							
						 
						
							2013-01-10 21:47:02 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								0989b44b41 
								
							 
						 
						
							
							
								
								spread some const around NIF loading  
							
							
							
						 
						
							2013-01-10 21:32:47 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef85c46fd 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							
							
						 
						
							2013-01-10 19:35:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								23ac1c2de5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2013-01-09 20:52:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								455ec0996d 
								
							 
						 
						
							
							
								
								Shaders & textures are now loaded upon loading the NIF, instead of when the object becomes visible in the camera frustum. Should improve responsiveness.  
							
							
							
						 
						
							2013-01-09 22:27:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									eduard 
								
							 
						 
						
							
							
							
							
								
							
							
								2dc0064cc2 
								
							 
						 
						
							
							
								
								more string lowercase  
							
							
							
						 
						
							2013-01-09 20:51:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c4c8295e0b 
								
							 
						 
						
							
							
								
								Rename NIFLoader to Loader, and update some comments  
							
							
							
						 
						
							2013-01-09 09:10:59 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4b7cc1372f 
								
							 
						 
						
							
							
								
								Some cleanup  
							
							
							
						 
						
							2013-01-09 06:32:31 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9bcbfd8d3 
								
							 
						 
						
							
							
								
								Use Node::_getFullTransform instead of building the matrix manually  
							
							
							
						 
						
							2013-01-09 05:11:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								015bb0bf1f 
								
							 
						 
						
							
							
								
								Use the calculated max time for the "all" animation  
							
							
							
						 
						
							2013-01-09 04:30:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								465fd9c8af 
								
							 
						 
						
							
							
								
								Offset animation times to start at 0  
							
							
							
						 
						
							2013-01-09 04:21:56 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4054934f16 
								
							 
						 
						
							
							
								
								Store text keys for each animation  
							
							
							
						 
						
							2013-01-09 02:51:25 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bb98542c5a 
								
							 
						 
						
							
							
								
								Build separate animations for each group  
							
							
							
						 
						
							2013-01-09 01:40:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e44729cd43 
								
							 
						 
						
							
							
								
								Make the text keys lower-case when extracting them  
							
							... 
							
							
							
							I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are. 
							
						 
						
							2013-01-09 00:17:42 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								14d814d1d3 
								
							 
						 
						
							
							
								
								Avoid creating bones for NiTriShape nodes  
							
							... 
							
							
							
							The offset specified for them can be just as easilly handled by the tag point
they get connected to, and as such it's just needless extra nodes. 
							
						 
						
							2013-01-07 04:21:25 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7ba09ff025 
								
							 
						 
						
							
							
								
								Catch errors from buildBones  
							
							
							
						 
						
							2013-01-06 20:05:50 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8ebf49a35b 
								
							 
						 
						
							
							
								
								Only lower-case the model name  
							
							... 
							
							
							
							The skeleton name will already be lower-case 
							
						 
						
							2013-01-05 20:54:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								18389c7b04 
								
							 
						 
						
							
							
								
								Set non-bone nodes as manually controlled  
							
							
							
						 
						
							2013-01-05 17:50:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e5ce55b6a4 
								
							 
						 
						
							
							
								
								Remove a hack  
							
							
							
						 
						
							2013-01-05 06:20:21 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								58d35dbfcf 
								
							 
						 
						
							
							
								
								Have createEntities' caller retrieve the text keys as needed  
							
							
							
						 
						
							2013-01-05 04:01:11 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								761914bdaa 
								
							 
						 
						
							
							
								
								Use a separate method to build the animation  
							
							
							
						 
						
							2013-01-05 03:31:51 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8a086e3afb 
								
							 
						 
						
							
							
								
								Cache the mesh names from the mesh/skeleton pairs  
							
							
							
						 
						
							2013-01-04 20:58:35 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3131e8dae6 
								
							 
						 
						
							
							
								
								Don't get the text keys if they're not being requested  
							
							
							
						 
						
							2013-01-04 20:33:26 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								683ced54a0 
								
							 
						 
						
							
							
								
								Store and retrieve the node text keys in the bones' user object bindings  
							
							
							
						 
						
							2013-01-04 19:41:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a3d33db415 
								
							 
						 
						
							
							
								
								Store a NiNode's NiTextKeyExtraData in a user object binding on Ogre::Bone  
							
							
							
						 
						
							2013-01-04 15:55:47 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1d4d67f811 
								
							 
						 
						
							
							
								
								Avoid underflows if the texture name doesn't include a '.'  
							
							
							
						 
						
							2013-01-04 15:03:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3f19b13695 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							
							
						 
						
							2013-01-04 14:47:01 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								2181393518 
								
							 
						 
						
							
							
								
								change texture renaming logic to increase performance  
							
							... 
							
							
							
							ResourceGroupManager::resourceExistsInAnyGroup is slow (at least on
windows) if the tested path does not exist, but is fast if it does (due
to finding it in the index). This change tries the '.dds' version of the
name first, and reverts to the original if the '.dds' version was not
found. 
							
						 
						
							2013-01-04 11:36:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								61ad8bb3dd 
								
							 
						 
						
							
							
								
								Use a list of mesh names instead of mesh objects  
							
							
							
						 
						
							2013-01-04 00:14:41 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								019893b5c6 
								
							 
						 
						
							
							
								
								Get rid of some unnecessary case-insensitive compares  
							
							
							
						 
						
							2013-01-03 23:44:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								cd8515396a 
								
							 
						 
						
							
							
								
								Use a multimap to store the text keys  
							
							
							
						 
						
							2012-09-28 23:20:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9b491edbf8 
								
							 
						 
						
							
							
								
								Small cleanup for loading animation keyframes  
							
							
							
						 
						
							2012-09-28 18:53:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								906d290935 
								
							 
						 
						
							
							
								
								Markers are actually hidden now. Inspecting the markers in NifSkope revealed why it didn't work previously: the flag that is being looked for is not present in any of the markers, nor any other flag or extra data to identify them. However, the root node name always starts with "marker", making it possible to do a string search.  
							
							
							
						 
						
							2012-09-12 12:41:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e3d893b001 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'jhooks/animationsmooth'  
							
							
							
						 
						
							2012-09-06 09:09:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4f1bcb749f 
								
							 
						 
						
							
							
								
								turned off redundant edge list building  
							
							
							
						 
						
							2012-09-02 10:09:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								5202b11235 
								
							 
						 
						
							
							
								
								just moving a comment  
							
							
							
						 
						
							2012-08-18 15:31:54 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								4a219404fc 
								
							 
						 
						
							
							
								
								Super smooth animations; 100 PERCENT COMPLETE  
							
							
							
						 
						
							2012-08-18 15:21:43 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f21df64808 
								
							 
						 
						
							
							
								
								changing a few things around  
							
							
							
						 
						
							2012-08-18 14:48:18 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								cc776810e2 
								
							 
						 
						
							
							
								
								smoother animations  
							
							
							
						 
						
							2012-08-17 17:10:21 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1da56e2832 
								
							 
						 
						
							
							
								
								removed some unused variables  
							
							
							
						 
						
							2012-08-17 15:37:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d14cc5a435 
								
							 
						 
						
							
							
								
								update master  
							
							
							
						 
						
							2012-08-16 18:20:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								281e15f58e 
								
							 
						 
						
							
							
								
								consider all material properties for nif material sharing, instead of just the texture  
							
							
							
						 
						
							2012-07-26 23:40:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4f46c8a8db 
								
							 
						 
						
							
							
								
								Use a functor for the mismatch compare function  
							
							
							
						 
						
							2012-07-24 14:59:25 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								36be1536d9 
								
							 
						 
						
							
							
								
								Return text keys from NIFs when creating entities  
							
							
							
						 
						
							2012-07-23 17:20:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f8d6a36196 
								
							 
						 
						
							
							
								
								Merge branch 'master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/sky.cpp
	apps/openmw/mwrender/sky.hpp
	components/nifogre/ogre_nif_loader.cpp
	components/nifogre/ogre_nif_loader.hpp 
							
						 
						
							2012-07-23 15:35:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4035d7370e 
								
							 
						 
						
							
							
								
								Fix name/filter comparison  
							
							
							
						 
						
							2012-07-21 22:04:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d8cb685543 
								
							 
						 
						
							
							
								
								Interpolate keyframes when creating them  
							
							... 
							
							
							
							Probably not fully correct, but better than nothing. 
							
						 
						
							2012-07-21 18:03:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c5b9098517 
								
							 
						 
						
							
							
								
								Remove an unused field from EntityList  
							
							
							
						 
						
							2012-07-21 17:09:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4bc93ecd1a 
								
							 
						 
						
							
							
								
								Use the skeleton name for the main animation  
							
							
							
						 
						
							2012-07-20 11:09:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4210880c06 
								
							 
						 
						
							
							
								
								Load the animation tracks into Ogre  
							
							
							
						 
						
							2012-07-19 21:46:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0986cd5962 
								
							 
						 
						
							
							
								
								Get the animation controller target names  
							
							
							
						 
						
							2012-07-19 20:48:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c2acf47d88 
								
							 
						 
						
							
							
								
								Store the list of keyframe controllers when building the bones  
							
							
							
						 
						
							2012-07-19 20:30:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f6c837468f 
								
							 
						 
						
							
							
								
								Load the proper NIF skeleton  
							
							
							
						 
						
							2012-07-19 11:44:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e760219953 
								
							 
						 
						
							
							
								
								Use a unique loader for each skeleton resource  
							
							
							
						 
						
							2012-07-19 11:36:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c9b1f72d81 
								
							 
						 
						
							
							
								
								Use a case-insensitive compare for the part filter  
							
							
							
						 
						
							2012-07-18 22:31:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bd74ab027a 
								
							 
						 
						
							
							
								
								Mirror left-sided parts  
							
							
							
						 
						
							2012-07-18 21:21:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4af1bce659 
								
							 
						 
						
							
							
								
								Restore and fix some missing parts  
							
							
							
						 
						
							2012-07-18 20:14:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d9b64b77ec 
								
							 
						 
						
							
							
								
								Attach skinned parts to the scene node instead of the named bone  
							
							
							
						 
						
							2012-07-18 18:38:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5154188110 
								
							 
						 
						
							
							
								
								Allow specifying an alternate skeleton for mesh skinning  
							
							
							
						 
						
							2012-07-18 18:29:25 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								626dcd54dc 
								
							 
						 
						
							
							
								
								Store the skeleton name with the mesh resource loader instead of a flag  
							
							
							
						 
						
							2012-07-18 17:26:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								04b244cf9e 
								
							 
						 
						
							
							
								
								Use the mesh's skeleton to transform shapes into "bind pose" instead of the NIF nodes  
							
							
							
						 
						
							2012-07-18 17:18:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2890904fb5 
								
							 
						 
						
							
							
								
								Use lowercase names for the mesh and skeleton resources  
							
							... 
							
							
							
							To reduce the risk of duplicates due to different capitalizations. 
							
						 
						
							2012-07-18 15:27:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8ff304562 
								
							 
						 
						
							
							
								
								Fix the initial normal vector for vertex fixups  
							
							
							
						 
						
							2012-07-18 12:53:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3b29d280b9 
								
							 
						 
						
							
							
								
								Filter out skinned shapes that don't match the bone name  
							
							
							
						 
						
							2012-07-18 12:47:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								db948969c9 
								
							 
						 
						
							
							
								
								Attach NPC parts to the proper bone  
							
							
							
						 
						
							2012-07-18 11:14:13 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a32740cf5e 
								
							 
						 
						
							
							
								
								Remove an unused parameter  
							
							
							
						 
						
							2012-07-17 22:41:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b04c3cbcac 
								
							 
						 
						
							
							
								
								Store the entities' root node in the EntityList  
							
							
							
						 
						
							2012-07-17 21:42:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								92546ca18d 
								
							 
						 
						
							
							
								
								Move the last bits of code to createEntities  
							
							
							
						 
						
							2012-07-17 20:23:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1c544682d5 
								
							 
						 
						
							
							
								
								Stub handling for NiTextKeyExtraData to suppress some spam  
							
							
							
						 
						
							2012-07-17 16:45:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								496343b714 
								
							 
						 
						
							
							
								
								Use the proper member for the NIF type string  
							
							
							
						 
						
							2012-07-17 16:36:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3efd2030e2 
								
							 
						 
						
							
							
								
								Create entities when loading NIFs for creatures  
							
							
							
						 
						
							2012-07-17 14:11:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3dedac5cb1 
								
							 
						 
						
							
							
								
								Create mesh entities for objects when loading the NIF  
							
							
							
						 
						
							2012-07-17 13:40:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6047dc6a0c 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp 
							
						 
						
							2012-07-17 10:57:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4434fb640e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into shadersystem  
							
							
							
						 
						
							2012-07-17 19:12:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								93f0043afc 
								
							 
						 
						
							
							
								
								Set the mesh's attach point as the NiTriShape's node  
							
							
							
						 
						
							2012-07-17 10:04:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									guidoj 
								
							 
						 
						
							
							
							
							
								
							
							
								0549e949ba 
								
							 
						 
						
							
							
								
								Mostly removal of unnecessary #include's and a little clean up  
							
							
							
						 
						
							2012-07-17 09:27:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								65c20f128f 
								
							 
						 
						
							
							
								
								Build bones for non-NiNode nodes (NiTriShapes, etc)  
							
							
							
						 
						
							2012-07-16 21:18:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fefbf86531 
								
							 
						 
						
							
							
								
								Use Ogre's matrix ops to transform normals  
							
							
							
						 
						
							2012-07-16 14:30:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bf26f029f9 
								
							 
						 
						
							
							
								
								Fix some skinning-related transformations  
							
							
							
						 
						
							2012-07-16 13:47:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								df76c324a4 
								
							 
						 
						
							
							
								
								Handle the MRK text string marker  
							
							
							
						 
						
							2012-07-16 13:34:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								12f1785882 
								
							 
						 
						
							
							
								
								Use default bone names for duplicate names  
							
							
							
						 
						
							2012-07-16 11:43:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								75ce10c580 
								
							 
						 
						
							
							
								
								Don't load data for hidden meshes  
							
							
							
						 
						
							2012-07-16 11:31:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ad75b47472 
								
							 
						 
						
							
							
								
								Build and set up a skeleton for meshes  
							
							
							
						 
						
							2012-07-15 19:07:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b1f7fd9f7b 
								
							 
						 
						
							
							
								
								Pre-transform the mesh vertices when there's no skinning or skeleton  
							
							
							
						 
						
							2012-07-15 17:00:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								441a5c2da2 
								
							 
						 
						
							
							
								
								Load NiTriShapes into Ogre meshes  
							
							
							
						 
						
							2012-07-15 14:12:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3029c221ef 
								
							 
						 
						
							
							
								
								Create materials when creating meshes  
							
							
							
						 
						
							2012-07-15 12:59:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								509e9d7034 
								
							 
						 
						
							
							
								
								Merge branch 'master' into shadersystem  
							
							
							
						 
						
							2012-07-15 21:58:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b4c8375f3c 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	components/bsa/bsa_archive.cpp 
							
						 
						
							2012-07-15 12:04:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9028cfe83c 
								
							 
						 
						
							
							
								
								Look for the NiTriShape when the mesh resource wants to load  
							
							... 
							
							
							
							It's still not loaded yet. 
							
						 
						
							2012-07-15 12:02:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								69ed73399a 
								
							 
						 
						
							
							
								
								Avoid exposing the NIF mesh resource loading class  
							
							
							
						 
						
							2012-07-15 11:40:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								300730a834 
								
							 
						 
						
							
							
								
								Create the skeleton resource from NIFs  
							
							... 
							
							
							
							Note they are not loaded yet. 
							
						 
						
							2012-07-15 11:13:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bd68f7bd33 
								
							 
						 
						
							
							
								
								Remove final direct uses of Mangle::Stream  
							
							
							
						 
						
							2012-07-15 08:51:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6a447c88fb 
								
							 
						 
						
							
							
								
								Create meshes from the NiTriShapes in the NIF.  
							
							... 
							
							
							
							This doesn't actually load them yet. It's also very slow for certain NIFs. 
							
						 
						
							2012-07-15 06:45:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d41050fb79 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-07-14 11:21:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d5b94709d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into shadersystem  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2012-07-14 11:16:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								939d0d2fc5 
								
							 
						 
						
							
							
								
								Return a list of meshes and the skeleton from NIFLoader::load  
							
							
							
						 
						
							2012-07-13 20:01:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fdfe40a55a 
								
							 
						 
						
							
							
								
								Use a different loader object for each NIF mesh  
							
							
							
						 
						
							2012-07-13 13:41:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								386ac56bda 
								
							 
						 
						
							
							
								
								Remove the NIF loader and code to manually transform the vertices  
							
							... 
							
							
							
							This currently breaks just about everything. They should come back as it's all
reimplemented, though. 
							
						 
						
							2012-07-12 20:12:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3f11b6b1ae 
								
							 
						 
						
							
							
								
								Cleanup a couple unneeded misc component references  
							
							
							
						 
						
							2012-07-12 12:01:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86b37c6c11 
								
							 
						 
						
							
							
								
								Move the velocity out of the transformation object  
							
							
							
						 
						
							2012-07-12 11:21:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								645b507ba0 
								
							 
						 
						
							
							
								
								Return a reference to the RecordPtr from operator[] for consistency  
							
							... 
							
							
							
							RecordListT is supposed to be a list of RecordPtrT objects. 
							
						 
						
							2012-07-12 05:37:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								348b5fa207 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	components/nifbullet/bullet_nif_loader.cpp 
							
						 
						
							2012-07-10 06:16:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ca37706b34 
								
							 
						 
						
							
							
								
								Use Ogre types for Matrix and Vector objects  
							
							
							
						 
						
							2012-07-10 02:38:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								98ae7168b1 
								
							 
						 
						
							
							
								
								Fix double-incrementing a pointer  
							
							
							
						 
						
							2012-07-10 00:24:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b3aa453f9a 
								
							 
						 
						
							
							
								
								Use Ogre data streams for loading NIFs  
							
							
							
						 
						
							2012-07-09 22:02:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0143cacd2b 
								
							 
						 
						
							
							
								
								Avoid returning pointers from NIFFile  
							
							
							
						 
						
							2012-07-09 21:35:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d3a31a24ce 
								
							 
						 
						
							
							
								
								Use proper strings and vectors instead of slice arrays for NIF files  
							
							... 
							
							
							
							Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams. 
							
						 
						
							2012-07-09 21:08:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b803d0e949 
								
							 
						 
						
							
							
								
								converted shadow caster shader  
							
							
							
						 
						
							2012-07-09 19:46:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81d30ff63a 
								
							 
						 
						
							
							
								
								temp commit  
							
							
							
						 
						
							2012-07-09 19:20:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								03f7740474 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw.git  into objectRotationScaling  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2012-07-09 10:39:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e517e75d09 
								
							 
						 
						
							
							
								
								update  
							
							
							
						 
						
							2012-07-07 01:25:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a095572205 
								
							 
						 
						
							
							
								
								fixed some textures, started with sky  
							
							
							
						 
						
							2012-07-06 10:31:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33c48b9481 
								
							 
						 
						
							
							
								
								update  
							
							
							
						 
						
							2012-07-06 04:28:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e683c2e05 
								
							 
						 
						
							
							
								
								vertex colors  
							
							
							
						 
						
							2012-07-05 01:38:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9bd888d9a1 
								
							 
						 
						
							
							
								
								transparency  
							
							
							
						 
						
							2012-07-05 00:39:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19ecc7f890 
								
							 
						 
						
							
							
								
								fix performance  
							
							
							
						 
						
							2012-07-04 17:28:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea6530772 
								
							 
						 
						
							
							
								
								hello world.  
							
							
							
						 
						
							2012-07-04 00:26:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c85aaafac2 
								
							 
						 
						
							
							
								
								more include cleanup (most removing Ogre.h)  
							
							
							
						 
						
							2012-07-03 15:32:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								fbde798968 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-06-21 19:02:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								5028f9926d 
								
							 
						 
						
							
							
								
								Bullet scale solution  
							
							
							
						 
						
							2012-06-12 18:09:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c85c794c86 
								
							 
						 
						
							
							
								
								fixed some cppcheck issues  
							
							
							
						 
						
							2012-06-06 20:29:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ddb0a91994 
								
							 
						 
						
							
							
								
								addition to last commit  
							
							
							
						 
						
							2012-05-13 12:19:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								afa859a6a6 
								
							 
						 
						
							
							
								
								Merge remote branch 'jhooks/clothingarmor'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp 
							
						 
						
							2012-04-15 22:06:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95f87a8abf 
								
							 
						 
						
							
							
								
								more or less complete list for morrowind.bsa (thanks to artorius)  
							
							
							
						 
						
							2012-04-12 16:33:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a727bcd4a4 
								
							 
						 
						
							
							
								
								override nif transparency settings (part 1)  
							
							
							
						 
						
							2012-04-11 20:13:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a4fcf42a3 
								
							 
						 
						
							
							
								
								basic shadows  
							
							
							
						 
						
							2012-04-11 18:53:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								74deb5588d 
								
							 
						 
						
							
							
								
								Post merge  
							
							
							
						 
						
							2012-04-08 20:41:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdea19206c 
								
							 
						 
						
							
							
								
								Revert "more accurate fog, TODO: apply this to the terrain"  
							
							... 
							
							
							
							This reverts commit 96c37d3e7c 
							
						 
						
							2012-04-07 22:47:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96911ada95 
								
							 
						 
						
							
							
								
								restored render queue of transparent objects, they are now part of the mrt textures  
							
							... 
							
							
							
							this fixes some issues with transparent objects not visible in the refraction 
							
						 
						
							2012-04-07 22:37:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96c37d3e7c 
								
							 
						 
						
							
							
								
								more accurate fog, TODO: apply this to the terrain  
							
							
							
						 
						
							2012-04-07 16:55:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								622fb568cf 
								
							 
						 
						
							
							
								
								removed MRT setting and figure it out automatically  
							
							
							
						 
						
							2012-04-05 19:27:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								006970fd79 
								
							 
						 
						
							
							
								
								add MRT code to shaders  
							
							
							
						 
						
							2012-04-04 19:53:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								57299571d5 
								
							 
						 
						
							
							
								
								Preparing for clothes/armor  
							
							
							
						 
						
							2012-04-02 22:08:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6091a0504d 
								
							 
						 
						
							
							
								
								first settings test (config file has to be created manually)  
							
							
							
						 
						
							2012-04-01 16:59:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								4a9a416d46 
								
							 
						 
						
							
							
								
								Can find files even if no .bsa file exists now  
							
							
							
						 
						
							2012-03-30 14:45:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								f8afc22f04 
								
							 
						 
						
							
							
								
								Issue  #225 : Corrected wrong delete operator introduced by one of previous commit.  
							
							
							
						 
						
							2012-03-26 23:16:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								2b9845a5b6 
								
							 
						 
						
							
							
								
								Issue  #225 : Free memory allocated for sending into HardwareVertexBuffer.  
							
							... 
							
							
							
							Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class. 
							
						 
						
							2012-03-26 19:09:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								118250171d 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into shaders  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/objects.cpp 
							
						 
						
							2012-03-13 17:31:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								3d1cbcd4e7 
								
							 
						 
						
							
							
								
								Merge remote branch 'jhooks/animperform'  
							
							
							
						 
						
							2012-03-07 09:20:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								9848b67174 
								
							 
						 
						
							
							
								
								Fixing errors  
							
							
							
						 
						
							2012-03-05 17:46:29 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7b706d24e 
								
							 
						 
						
							
							
								
								use the vertex colours that morrowind supplies for a lot of meshes  
							
							
							
						 
						
							2012-03-05 18:50:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ff8f95fcca 
								
							 
						 
						
							
							
								
								fix batch lighting, removed the "bumping number of lights" hack  
							
							
							
						 
						
							2012-03-04 23:18:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								332671b43d 
								
							 
						 
						
							
							
								
								lighting fix  
							
							
							
						 
						
							2012-03-04 22:26:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b2109a1302 
								
							 
						 
						
							
							
								
								make the vertex colours only affect diffuse, this caused some areas to  
							
							... 
							
							
							
							be darker than they should be 
							
						 
						
							2012-03-04 22:01:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8910b0d471 
								
							 
						 
						
							
							
								
								use shaders for all NIF materials. this has numerous advantages:  
							
							... 
							
							
							
							- vertex colours are now working as they should (and they have a huge impact on the look)
 - the lighting is per pixel and looks a lot better
 - by using shaders, we can use more lights at a time (fixed function has max of 8) 
							
						 
						
							2012-03-04 20:59:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								8d7a5f469b 
								
							 
						 
						
							
							
								
								a few changes  
							
							
							
						 
						
							2012-02-26 21:27:54 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								38a0d1d1c5 
								
							 
						 
						
							
							
								
								Merging in master  
							
							
							
						 
						
							2012-02-19 15:39:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								e58f2f5363 
								
							 
						 
						
							
							
								
								Eliminating unnecessary data from skeletons and shape saving  
							
							
							
						 
						
							2012-02-19 02:01:15 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								2217847c57 
								
							 
						 
						
							
							
								
								Fixing a crash  
							
							
							
						 
						
							2012-02-18 15:29:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1a6a49b9b8 
								
							 
						 
						
							
							
								
								Merge remote branch 'lgro/fix_warnings'  
							
							
							
						 
						
							2012-02-13 11:06:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								8829d46bda 
								
							 
						 
						
							
							
								
								Clean up compilation warnings.  
							
							... 
							
							
							
							Clan up compilation warnings like "variable ... set but not used" introduced
in some older and recent commits.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2012-02-12 15:45:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								273eac12a1 
								
							 
						 
						
							
							
								
								Merge remote branch 'jhooks/animation2' into animation2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2012-02-12 13:41:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								1da519a914 
								
							 
						 
						
							
							
								
								Some cleanup  
							
							
							
						 
						
							2012-01-29 00:42:55 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								6de0847b86 
								
							 
						 
						
							
							
								
								Slightly better performance on animation  
							
							
							
						 
						
							2012-01-25 01:21:30 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								ec6243dd77 
								
							 
						 
						
							
							
								
								fixed compilation problem with llvm clang: constant type explicitly set to float  
							
							
							
						 
						
							2012-01-24 16:01:29 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								bcf3e45ff6 
								
							 
						 
						
							
							
								
								Proper buffer designation  
							
							
							
						 
						
							2012-01-18 22:00:03 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9b910dda94 
								
							 
						 
						
							
							
								
								clean up  
							
							
							
						 
						
							2012-01-17 15:10:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d1793bc4bd 
								
							 
						 
						
							
							
								
								Animation files in the correct directory  
							
							
							
						 
						
							2012-01-12 20:09:55 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0712bba49b 
								
							 
						 
						
							
							
								
								Changing a few things around with handleshapes  
							
							
							
						 
						
							2012-01-12 16:03:07 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								eab69f18ac 
								
							 
						 
						
							
							
								
								File output switch  
							
							
							
						 
						
							2012-01-10 00:34:29 -05:00