Commit Graph

19566 Commits (88ec8a95231341e7962b85716510d414e9f0c424)

Author SHA1 Message Date
clang-format-bot 88ec8a9523
Apply clang-format 2 years ago
psi29a f7da42870e Merge branch 'count' into 'master'
Improve item count handling

See merge request OpenMW/openmw!2430
2 years ago
psi29a aed0ad6b83 Merge branch 'nifosg_tests' into 'master'
Add tests for NifOsg::Loader

See merge request OpenMW/openmw!2421
2 years ago
psi29a d05494bfb9 Merge branch 'falling_actors' into 'master'
Do not adjust position for falling actors (#7009)

Closes #7009

See merge request OpenMW/openmw!2416
2 years ago
psi29a f0e58ef872 Merge branch 'editor_fix' into 'master'
Fix topic infos creation

Closes #6686

See merge request OpenMW/openmw!2432
2 years ago
psi29a d38c072030 Merge branch 'recall_how_to_recall' into 'master'
Prevent recursive calls to ActiveSpells::update

Closes #7022

See merge request OpenMW/openmw!2426
2 years ago
Andrei Kortunov 3163d9ed56 Fix topic infos creation 2 years ago
Andrei Kortunov 7d23ad29e0 Make count input box larger to fit larger text 2 years ago
Andrei Kortunov dacb300dfb Improve item count handling 2 years ago
Project579 6fe89ff22b Fix dumb regression, initialize "std::filesystem::file_time_type" with "clock::now()". 2 years ago
Project579 5cf2a958eb Make conversions between std::chrono time_point and string safer by not using "localtime" directly. 2 years ago
elsid d2e1f18924
Add tests for NifOsg::Loader 2 years ago
elsid 4b760e8846
Do not add redundant nullptr parent
There are no failed tests after this, so this is not really needed.
2 years ago
elsid 83bb2195b0
Move init functions for Nif nodes to a separate file
This will be used in other tests.
2 years ago
elsid f2fb3d6de8
Separate NIFFileReader from NIFFile
NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.

Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2 years ago
Evil Eye d3253cb636 Prevent recursive calls to ActiveSpells::update 2 years ago
elsid 1fc7bd7775
Do not consider falling actors as grounded 2 years ago
elsid 953954ff95
Do not adjust position for falling actors 2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
psi29a 9a9c7fa7cf Merge branch 'std-filesystem-hotfix' into 'master'
Use std::filesystem for unit tests temporary files path.

See merge request OpenMW/openmw!2402
2 years ago
psi29a 525f81393a Merge branch 'physics_refactor' into 'master'
Small physics refactoring

See merge request OpenMW/openmw!2417
2 years ago
Project579 b82176410b Use std::filesystem for unit tests temporary files path. 2 years ago
Evil Eye 7cc55022a1 Implement sun damage based on the research on the wiki 2 years ago
elsid feb645d15f
Remove redundant Scene::updatePosition function 2 years ago
elsid aeb4611d6c
Mark MWPhysics::Actor constructor and assignment operators as deleted 2 years ago
elsid bceca33699
Do not lock mutex in MWPhysics::Actor constructor 2 years ago
elsid bd98404890
Initialize PtrHolder::mPtr and positions by its constructor 2 years ago
AnyOldName3 84f8a6848a Renormalise line endings
This should replace accidental CRLF with LF
2 years ago
elsid a0cfcc50a2
Fix dangling pointer access on clicking save in the main menu
getSignature() returns an object which means expression like:
className = it->getSignature().mPlayerClassName;
assigns a temporary object to className that does not outlive the statement.
Having className a string view such code leads to a dangling pointer.

Return a reference from getSignature to save on redundant copying.

Change getSignature implementation to make it visible that it finds a maximum
element.

Do not call getSignature multiple times when possible to avoid seaching for the
same max element multiple times.
2 years ago
psi29a d1c79fa8d1 Merge branch 'pre_clang_format_fixes_2' into 'master'
Fixes before applying clang-format 2

See merge request OpenMW/openmw!2401
2 years ago
elsid 9c291535bb
Dump NIFZ and KFFZ sub records by esmtool 2 years ago
elsid 410a2881fe
Add comma to the last array element to prevent putting multiple elements on a single line 2 years ago
elsid 51314db2f1
Remove AI_CNDT from AI package types
AI_CNDT is a label of subrecord containing cell name. It's not AI package type.
2 years ago
psi29a 20abe6dcf5 Merge branch 'esmtool_string_view' into 'master'
Use std::string_view for esmtool labels

See merge request OpenMW/openmw!2396
2 years ago
elsid 52b7b66e9f
Add comma to the last array element to prevent putting multiple elements on a single line 2 years ago
elsid 5b1d6917ef
Add comments to prevent line splitting on formatting 2 years ago
elsid 4698a4cd2d
Use raw string literals to format command usage messages 2 years ago
elsid f269406061
Do not wrap emit expresison with parenthesis
To avoid warnings like following after clang-format applied:

apps/launcher/utils/profilescombobox.cpp:85:9: warning: misleading indentation; statement is not part of the previous 'if' [-Wmisleading-indentation]
    emit(signalProfileChanged(mOldProfile, currentText()));
        ^
apps/launcher/utils/profilescombobox.cpp:82:5: note: previous statement is here
    if (index == -1)
    ^
2 years ago
elsid 40e899f56d
Use std::string_view for esmtool labels 2 years ago
elsid 6ae15f08e0
Avoid chained operator() calls to prevent formatting issues 2 years ago
unrelentingtech 1c8fd2ecdb Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc) 2 years ago
elsid a9826342b2
Print ESM4 EditorId and Model by esmtool dump 2 years ago
psi29a 80d52e3da8 Merge branch 'cursor' into 'master'
Support high-resolution cursor textures

Closes #6933

See merge request OpenMW/openmw!2262
2 years ago
psi29a 435eacdaad Merge branch 'debug_draw_commands' into 'master'
API to draw primitives

See merge request OpenMW/openmw!2345
2 years ago
Andrei Kortunov a2c02d2999 Support high-resolution cursor textures (feature 6933) 2 years ago
florent.teppe 43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2 years ago
florent.teppe 2a980ecb50 cleaned some code and fixed some naming issues
Moved debug draw to components, fixed some whitespace issues, added include guard

fixed uniform name, removed old files

Fixes some more whitespace weirdness
2 years ago
florent.teppe 12b3424dd7 initial work to get lines in
lines need the same synchronisation system as the other primitives

This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal

Lines are colored

didn't commit updated shader file
2 years ago
florent.teppe 80c97e48bf made code more consistent between cube, cylinder and wirecube, should also fix a clang compilation error
remove include to non existing file

Actors code displays different ways to use debug draw

oups, forgot to remove parameter in function

fix include case sensitivity

Jopefully fixes all linux issues

moves some code pieces, and the debug draw now has a group node to have different types of objects to draw
2 years ago
florent.teppe 76008e1ff8 Multiple shapes to draw
adds wireCube primitive

scale of the command taken into account

shading light is more vertical
2 years ago