florent.teppe
93af569a68
can place a cube at 0,0,0 Useless for now
...
Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else
2 years ago
psi29a
29f3de30c2
Merge branch 'master' into 'cellstore_refactor'
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2 years ago
Project579
886b8c7af2
Fix build error with stdlibc++ due to includes shuffling.
2 years ago
Project579
9ceafe770d
Hard fail on loading BSA with records using unicode paths.
2 years ago
Project579
1a79f098fa
Use std::filesystem::create_directories instead of std::filesystem::create_directory to recursively generate directories from the provided path.
2 years ago
Project579
ca14fc00dc
Added dedicated functions for conversions between QString and std::filesystem::path.
2 years ago
Project579
c226b35f1f
Fix some remaining encoding errors due to std::filesystem transition.
2 years ago
Project579
1fc197e404
Check std::getenv output before using it to construct a std::filesystem::path.
2 years ago
Project579
5456ef1d50
Add new functions and overloads to support std::u8string and std::filesystem::path.
2 years ago
Project579
796911e67d
iniimporter: Work around some old MSVC compiler bugs.
2 years ago
Project579
199bf233e8
essimporter: Don't use "std::string" to store paths.
2 years ago
Project579
14a786bab0
iniimporter: Don't convert paths to "std::string".
2 years ago
Project579
4e428dee12
Update some settings that accept paths by "std::string" to accept them as "std::filesystem::path" instead.
2 years ago
Project579
928b131564
Implement std::filesystem::path conversion tests.
2 years ago
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2 years ago
Project579
4d47e8d055
openmw-cs: model: world: data: Remove dead code.
2 years ago
Project579
864112b5db
Fixed Windows build when using MSVC 14.26 and MacOS build.
2 years ago
Project579
6bf4c7a04f
Upgraded "input-file" command line option to Files::MaybeQuotedPath from std::string to allow unicode characters on Windows.
2 years ago
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2 years ago
Project579
35fe214588
Updated components/misc/timeconvert.hpp to fix the Android build.
2 years ago
Project579
5446571aec
Circumvent QT MOC bugs by including the filesystem header in a specific order.
2 years ago
Project579
cf0af87c80
Revert changes from "4c8e1ccf - Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"" in "apps/openmw_test_suite/openmw/options.cpp"
2 years ago
Project579
e97eeca281
Attempt to work around QT MOC bugs caused by the filesystem header.
2 years ago
Project579
cd229a965b
Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"
2 years ago
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2 years ago
florent.teppe
9a19bb84a4
fixed Clang and whitespace difference with master
2 years ago
florent.teppe
10de4a5156
created a relationship between the record type and the corresponding state
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used in readReferences and writeReferences. Simplifies the calls to those functions
2 years ago
florent.teppe
256d8a699a
moves one function from tuplemeta.hpp to newly created tuplehelpers.hpp
2 years ago
florent.teppe
73e3c0adf6
applies some review changes
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fixed c style cast
fixed useless includes
fixed callback not last member
fixed situation where type==0 and therefore function call isn't necessary
2 years ago
psi29a
25fa8c3656
Merge branch 'rm_base_esm_reader' into 'master'
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Remove ESM::Reader base class
See merge request OpenMW/openmw!2388
2 years ago
psi29a
525b904a44
Merge branch 'reflection-uniform' into 'master'
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Added a uniform to indicate whether rendering is occurring in a reflection
See merge request OpenMW/openmw!2340
2 years ago
elsid
ac1688f9c1
Remove ESM::Reader base class
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This class does not serve any useful purpose now. It was added as a first step
in attempt to define common interface for ESM3 and ESM4 readers. But this is not
going to happen.
2 years ago
florent.teppe
158eea934d
removed more code from the header
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simplified forEachInternal function using tupleForEach
moved some function that were in CellStoreImp that didn't need to be
2 years ago
florent.teppe
65bd007baa
simplified some big switch/case
2 years ago
psi29a
95f9f00bcc
Merge branch 'navigator_rtree' into 'master'
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Optimize updating navmesh from the main thread primarily on cell loading
See merge request OpenMW/openmw!2382
2 years ago
florent.teppe
bcc004ecf5
Simplified read reference, by associating the types to the recNameInt using tuple + template + fold expresions magic
2 years ago
florent.teppe
0a5c863f27
fewer header includes
2 years ago
florent.teppe
c7e88344d0
cellstore refactor first version, simply replaces each individual reflist by a tuple and makes the necessary related changes
2 years ago
psi29a
95ad1d91df
Merge branch 'esmstore-round-2' into 'master'
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More ESMStore cleanup
See merge request OpenMW/openmw!2383
2 years ago
ζeh Matt
aa65df8872
Rename meta.hpp to tuplemeta.hpp
2 years ago
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
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To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2 years ago
psi29a
b9ff117dfe
Merge branch 'reuse_actors_positions_buffer' into 'master'
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Reuse physics actors positions buffer
See merge request OpenMW/openmw!2384
2 years ago
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2 years ago
ζeh Matt
c856095562
Use compile time generated indices for tuples types
2 years ago
elsid
cdc9141e2f
Reuse physics actors positions buffer
2 years ago
ζeh Matt
8f7703d5c8
Rename HasMember to TupleHasType and move code into misc/meta.hpp
2 years ago
elsid
d15e1dca84
Use R-tree for objects to be used for navmesh generation
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Instead of storing a set of objects per tile.
2 years ago
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
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Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2 years ago
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
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!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2 years ago
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
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Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2 years ago
florent.teppe
31a14952b7
no more getIdType, only setIdType
2 years ago
Alexei Kotov
81c78f5477
Keep savegame screenshots up-to-date
2 years ago
Alexei Kotov
0d3a1470c9
Fix double quote marks
2 years ago
psi29a
912a4d69ee
Merge branch 'reuse_simulations_buffer' into 'master'
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Reuse physics simulations buffer (#6588 )
Closes #6588
See merge request OpenMW/openmw!2374
2 years ago
elsid
277211c5b4
Reuse physics simulations buffer
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To avoid redundant allocations.
Use 2 buffers to make sure there is no overlap between main and the background
threads.
2 years ago
florent.teppe
e961ac6f7c
function doesn't need to return int
2 years ago
florent.teppe
b1d5d604be
various fixes
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fixed naming convention
replaced std::string by string_view when possible
removed unused function and member varaible
replaced type::value by type_v
set default destructor in cpp
function getTypeIndex => getnextindex
2 years ago
elsid
180d609e0d
Check "wait until min distance to player" only for requiredTilesPresent wait condition
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allJobsDone should wait even if "wait until min distance to player" is 0.
2 years ago
elsid
955db8f825
Call Navigator::setWorldspace once per changing cell
2 years ago
elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2 years ago
florent.teppe
7bc506ff86
linux copmile
2 years ago
florent.teppe
564c5d6690
fixed naming convention issue
2 years ago
florent.teppe
e23d9c11a8
moved a bit of code back in the header to avoid many template specialization
2 years ago
florent.teppe
0dd529ab1d
With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
2 years ago
Evil Eye
6117b10cfa
Derive screen brightness from the blind modifier
2 years ago
Evil Eye
489c7a10b6
Implement PCVisionBonus functions
2 years ago
psi29a
8e7cee5861
Merge branch 'shut_it' into 'master'
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Make the Sound magic effect make noise
Closes #6986
See merge request OpenMW/openmw!2369
2 years ago
florent.teppe
4bb9a4166d
The tuple types declaration is back in the header, but there is no need for implementation details to be known for any of the types
2 years ago
Evil Eye
9484d8ce51
Make the Sound magic effect make noise
2 years ago
florent.teppe
57df51b4a6
fixed made by @ZehMatt in 6abb96250f
and cdcf1393fc
2 years ago
florent.teppe
9092c32f2e
fixed incompatibilities caused bu merge
2 years ago
florent.teppe
1ed22a298d
fix compile
2 years ago
florent.teppe
7bd7105345
code cleanup
2 years ago
florent.teppe
33ea66b86d
Type index type error fixed
2 years ago
florent.teppe
85a9edf2ee
removes useless make_tuple, and changes type of typeIndex to size_t
2 years ago
florent.teppe
31330c9abc
oups
2 years ago
florent.teppe
cbb9b65286
linux compile
2 years ago
florent.teppe
ee06cccbe1
gets rid of the macros, we use a tuple instead, with a mechanism to assign an index to each type.
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so the tuple is only defined in the cpp, but we can still have template functions in the header that can ge tthe index with the type
2 years ago
florent.teppe
16482243fa
rename StoreBase =>DynamicStore, and create new class Storebase
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all stores inherit from base class StoreBase.Storebase is just an empty interface class
2 years ago
florent.teppe
0d84b32d46
Rename member to be clearer and more generic
2 years ago
florent.teppe
0d7bd19119
removes recname type, we use what is already included in ESM types
2 years ago
florent.teppe
bff4096652
Removed macro that didn't serve any real purpose
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Renamed member that didn't respect the naming convention
2 years ago
florent.teppe
78ba3f91f3
Binds at compile time esm struct and RecNameInts to automatically populate mESM3RecordToStore
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fewer possible mistakes now, one macro takes all the information to create all the stores and maps from RecName to Store
2 years ago
florent.teppe
a7207a9220
Linux compilation
2 years ago
florent.teppe
59ebee634b
Very convincing experiment, by associatingg a compiletime index to the esm record, it becomes possible to automate the loop that creates them
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it will also be possible to associate AT COMPILETIME the RecNameInt to the esm type, which in the same manner will automatically populate mESM3RecordToStore
2 years ago
florent.teppe
252550d86f
Added records for ESM4s the throw std:: logic error ensures at compile time that there is no collision
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static_assert doesn't work because the function can be called at run time
2 years ago
florent.teppe
0967c11128
mids and mStaticIds moved to mStoreImp
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renamed recordid to storeid
2 years ago
florent.teppe
87224e3007
Fixes a bug with es3overrideRecord, esm3InsertStatic and esm3StoreInsert
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This also comes with a change to the mapping from esm3 record name to Store to be more direct with a pointer
and the creation of a map from store pointer to esm3 record type
2 years ago
florent.teppe
dbfbad575b
Fixes GCC compilation, hopefully for good
2 years ago
florent.teppe
30549155e0
Removed extra ; that GCC didn't like (fixes pendantic warning treated as error)
2 years ago
florent.teppe
800ada37ae
removed getId public function
2 years ago
florent.teppe
c41c67b461
Fixed naming convention problems
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removed 2 macros.
- One is replaced by the underlying code
- The second one ise replaced by a template function
removed tabulation used as indentation
used getWritable instead of a const_cast
used for( val : cont) loop
removed useless getId function
2 years ago
florent.teppe
0f41ae3b53
Oups forgot an extra ; not liked by Ubuntu GCC
2 years ago
florent.teppe
ede46745b5
Fixed Linux compialtion
2 years ago
florent.teppe
0be4521291
Removed mistakenly added space
2 years ago
florent.teppe
1ced0c912e
partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
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This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR
partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"
This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.
removed remaining references to storeSpecialization CMakeLists.txt, and landmanager.cpp
2 years ago
florent.teppe
3b6ac53be4
Store refactoring: more forgotten storeSpecialization.hpp
2 years ago
florent.teppe
5ee3cfed57
There is one less necessary macro, it was possible to make a template function that works for all StoreBase stores
2 years ago
florent.teppe
1ed2244298
Store refactor: Now way easier to create new stores, a good chunk of it is automated, only simple macros are used now
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The case of indexedStores remains an issue, because they can't be stored with the rest because they don't inherit of store base
2 years ago
florent.teppe
a78db85178
Store refactor: frogot a specialization include
2 years ago