psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
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Soft Particles (#6128 )
See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
uramer
6bcef77433
Add missing controls to OpenMW's TabControl skin
2021-11-07 22:45:03 +01:00
Alexei Dobrohotov
9dd36a345f
Fix a typo in nv_default shader
2021-11-07 16:02:27 +03:00
wareya
6d98866be0
Merge remote-tracking branch 'upstream/master'
2021-11-06 11:44:12 -04:00
glassmancody.info
4461366761
settings update and launcher option
2021-11-01 09:26:50 -07:00
wareya
9b030e174f
removing this part was a mistake, made the ripples more repetitive
2021-10-31 15:52:54 -04:00
wareya
e1378cd290
Replace uniform with define
2021-10-31 13:18:19 -04:00
wareya
226d3eac0d
Improve performance, add simpler ripples, add a setting, fix nighttime brightness
2021-10-31 10:33:28 -04:00
glassmancody.info
40b6bbbdf3
use openmw define system
2021-10-30 12:19:31 -07:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
psi29a
34b63bf142
Merge branch 'omwscripts' into 'master'
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Change format of "*.omwscripts" files
See merge request OpenMW/openmw!1271
2021-10-29 12:49:49 +00:00
Petr Mikheev
dd96eba2b0
Update OpenMW Lua docs
2021-10-26 21:52:42 +02:00
glassmancody.info
07e32c0fa6
remove object shader path
2021-10-25 10:23:16 -07:00
glassmancody.info
9cbbd2fff5
better transitions
2021-10-24 17:13:42 -07:00
glassmancody.info
1e40d27318
introduce sky shaders
2021-10-23 17:53:38 -07:00
wareya
1848f7f915
Overhaul raindrop water ripple effect
2021-10-22 21:33:32 -04:00
elsid
144862aa35
Define default actor half extents in settings
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Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
2021-10-11 19:41:43 +02:00
psi29a
c3f5e8f968
Merge branch 'lua_transform' into 'master'
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3D transforms in Lua
See merge request OpenMW/openmw!1235
2021-10-06 09:21:21 +00:00
Bret Curtis
e581b61ecb
check if FORCE_OPAQUE is available before using it.
2021-10-06 08:05:10 +02:00
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
Petr Mikheev
48538d5cef
3D transforms in Lua
2021-09-28 20:37:47 +02:00
Petr Mikheev
fb3917fc1a
Lua callbacks
2021-09-28 09:36:23 +02:00
Petr Mikheev
0bd1c22e24
Raycasting in Lua
2021-09-28 09:36:23 +02:00
Bo Svensson
d854e247b8
reword warning in settings-default.cfg ( #3124 )
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* reword warning in settings-default.cfg
The warning at the head of settings-default.cfg is somewhat confusing for users, overly verbose and lacking the most crucial piece of information in its first sentence. Hence, it is unsurprising some users fail to heed the warning, as observed through user support requests on Matrix.
* settings-default.cfg
2021-09-28 08:25:12 +02:00
Cédric Mocquillon
98a0819d52
Debug terrain chunks
2021-09-11 21:53:04 +02:00
Bo Svensson
9d661359a1
Groundcover consolidation ( #3096 )
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* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip]
2021-09-09 23:10:22 +02:00
Petr Mikheev
3771e523f1
More object bindings
2021-08-21 17:18:11 +02:00
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
2021-08-10 19:00:52 +03:00
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
2021-08-09 19:43:34 +02:00
glassmancody.info
81267e7be7
add missing centroid to debug vertex shaders
2021-08-07 18:04:11 -07:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00
Petr Mikheev
a94072243b
Lua command core.quit
2021-08-04 19:14:24 +03:00
Petr Mikheev
0f7f5ce140
Remove Lua command "self:setDirectControl"
2021-08-03 14:36:51 +03:00
glassmancody.info
0b9b724020
correct reflection label for in-game settings menu
2021-08-01 18:19:39 -07:00
psi29a
e073969fe1
Merge branch 'editor-icons-svg-source' into 'master'
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Source svg file used to generate OpenMW-CS icons.
See merge request OpenMW/openmw!964
2021-07-30 12:14:22 +00:00
Matjaž Lamut
05d349e4a7
Source svg file used to generate OpenMW-CS icons.
2021-07-30 12:14:21 +00:00
psi29a
c5d49b44ba
Merge branch 'lua_settings' into 'master'
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Add Lua package 'openmw.settings'
See merge request OpenMW/openmw!1017
2021-07-30 10:47:15 +00:00
Alexei Dobrohotov
9834fd51af
Address shader issues pointed out by AnyOldName3
2021-07-29 22:28:05 +03:00
Alexei Dobrohotov
11694ba87f
Correct dark map and detail map alpha handling
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Comment texenv usage in NIF loader
2021-07-29 04:48:59 +03:00
Petr Mikheev
2938aaf05c
Rename API_VERSION
-> API_REVISION
in Lua API.
2021-07-27 20:06:04 +02:00
Petr Mikheev
3e4c0b775d
Add Lua package 'openmw.settings'
2021-07-27 20:06:04 +02:00
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
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Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
2021-07-25 21:37:39 +00:00
psi29a
a7881b9196
Merge branch 'wobblywater' into 'master'
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Wobbly Water: make shorelines wavy when refraction is enabled
See merge request OpenMW/openmw!673
2021-07-25 21:35:52 +00:00
Cédric Mocquillon
1051745f29
[Launcher] Add new setting 'allow zooming' to advanced tab in the launcher
2021-07-25 14:17:10 +02:00
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
2021-07-25 14:17:08 +02:00
Cédric Mocquillon
3373afcc83
[Settings] Set values
2021-07-25 14:17:07 +02:00
Abdu Sharif
216d91837f
Fix #6174
2021-07-25 07:20:00 +00:00
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
2021-07-22 15:55:30 -07:00
fredzio
643a64cb2f
Change some settings for async physics:
...
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
2021-07-11 17:07:39 +02:00
Petr Mikheev
25cc884c17
Integrate Lua doc into sphinx doc (issue #5931 )
2021-07-09 20:48:54 +02:00
Petr Mikheev
4eb5841c60
Update OpenMW Lua documentation
2021-07-09 20:48:54 +02:00
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
2021-07-09 20:48:54 +02:00
Petr Mikheev
7087eb1a4e
Add built-in Lua library 'openmw_aux' that extends OpenMW Lua API
2021-07-09 20:48:54 +02:00
Petr Mikheev
b432a1a1c1
Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there.
2021-07-09 20:03:27 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
2021-07-08 21:14:01 +02:00
Evil Eye
eced6f2126
Implement the help command
2021-07-07 18:48:25 +02:00
AnyOldName3
84a9facedf
Disable coverage adjustment for blended objects
2021-07-04 23:29:22 +01:00
psi29a
f66196588c
Merge branch 'object_paging_min_size_combo_box' into 'master'
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Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917
2021-06-19 00:20:29 +00:00
psi29a
9058fa9f60
Merge branch 'fix_launcher_ui' into 'master'
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Make launcher Advanced/Visuals tab look more like other
See merge request OpenMW/openmw!908
2021-05-30 11:53:18 +02:00
Thunderforge
9f2f5174d4
Adding Object Paging Min Size combo box to Advanced -> Visuals
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Requested in Discord by CMAugust and hammered out with a few other users.
2021-05-29 16:17:30 -05:00
psi29a
05c5688e3a
Merge branch 'slider' into 'master'
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Make the light distance slider de/increment by 128
Closes #6052
See merge request OpenMW/openmw!904
2021-05-23 23:59:54 +00:00
Dobrohotov Alexei
f12a52c603
Make the light distance slider de/increment by 128
2021-05-24 01:57:08 +03:00
Thunderforge
4a15868c0e
Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
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The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
2021-05-18 18:05:54 -05:00
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
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Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
a8898a3d4c
Merge branch 'remove_extra_box' into 'master'
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[Launcher] Removing extra box surrounding all main content
See merge request OpenMW/openmw!832
2021-05-13 17:04:25 +00:00
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
2021-05-11 21:41:29 +04:00
Thunderforge
ad6cc6e775
Grouping settings on Advanced -> Visuals
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Since we'll be adding additional settings in the near future and the list is already getting very long, I figured I would group these like we do on the "Miscellaneous" tab.
2021-05-10 23:04:37 -05:00
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
2021-05-09 21:13:34 +01:00
Thunderforge
b86356fe13
[Launcher] Removing extra box surrounding all main content
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Previously, all main content was in a single box, separated from the bottom containing the version and Help/Close/Play buttons. For pages that already had boxes, that meant there were were boxes within boxes and this looked visually cluttered.
I've removed the box to reduce the amount of visual clutter and added a horizontal line so that the content is still separated from the bottom content.
2021-05-08 19:57:11 -05:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
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Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
9b0802f290
Merge branch 'launcher-tooltip-fix' into 'master'
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Minor fix in launcher's advanced settings tab
See merge request OpenMW/openmw!754
2021-05-04 22:22:13 +00:00
tess
ad7aff4cee
Minor fix in launcher's advanced settings tab
2021-05-04 22:22:13 +00:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
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This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
Dobrohotov Alexei
ad5ee1aa1c
Don't flip NV PPL shader Y axis erroneously
2021-05-03 01:34:54 +03:00
glassmancody.info
c48eee4eee
Clamp vertex lighting before interpolation
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Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
2021-04-22 16:53:37 -07:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
AnyOldName3
87ce1a7351
Explain stomp constants
2021-04-18 20:31:33 +01:00
AnyOldName3
a81dfe9ccc
MGE XE-like stomping
2021-04-18 20:31:33 +01:00
AnyOldName3
1737f737df
Don't use a vec3 if only two components get read
2021-04-18 20:31:32 +01:00
psi29a
4e3f338826
Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land).
2021-04-16 19:59:40 +00:00
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
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Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
2021-04-16 19:47:26 +00:00
glassmancody.info
16856d45c5
Lighting Patch
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Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
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Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
2021-04-13 19:15:08 +00:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
2021-04-13 11:09:49 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
2021-04-13 11:09:49 -07:00
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
71f7f30c0b
Don't break NV shaders
2021-04-13 11:09:35 -07:00
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
2021-04-13 11:09:35 -07:00