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18369 commits

Author SHA1 Message Date
elsid
b0ef20c303
Cull navmesh objects by scene bounds
If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.
2022-01-25 17:08:45 +01:00
elsid
a9ae263acd
Reuse existing player position 2022-01-25 16:34:03 +01:00
elsid
bba7beb0c5
Split tiles position range creation and iteration over 2022-01-25 16:34:03 +01:00
elsid
d1d29a2452
Shuffle tile positions before adding to queue for processing 2022-01-25 16:34:03 +01:00
elsid
12ce82980c
Revert "Limit and filter navmesh input (#5858)"
This reverts commit ecc654a369.
2022-01-25 16:33:53 +01:00
Evil Eye
903ef60f9d Merge branch 'navmesh_scene_bounds' into 'master'
Limit and filter navmesh input (#5858)

Closes #5858

See merge request OpenMW/openmw!1583
2022-01-25 14:06:53 +00:00
elsid
ecc654a369 Limit and filter navmesh input (#5858) 2022-01-25 14:06:53 +00:00
uramer
39c7325db7 Merge branch 'lua_fix_onActorActive' into 'master'
Validate that object exists before onActorActive Lua handler

See merge request OpenMW/openmw!1580
2022-01-24 13:25:20 +00:00
psi29a
fdc08cf01e Merge branch 'fix_storage' into 'master'
Fix heap use after free in components/lua/storage.cpp

See merge request OpenMW/openmw!1586
2022-01-24 12:17:19 +00:00
Petr Mikheev
067d71f7eb Fix heap use after free in components/lua/storage.cpp 2022-01-23 22:37:04 +01:00
elsid
4b59ff2060
Include headers instead of source files 2022-01-23 15:40:30 +01:00
Petr Mikheev
24989e7bc1 Validate that object exists before onActorActive Lua handler 2022-01-23 11:30:22 +01:00
elsid
580edf18b9 Use weak_ptr for Actor and Projectile simulations (#6515) 2022-01-21 00:28:56 +00:00
Cody Glassman
9cafc31c0d Restore ripples with soft particles 2022-01-19 11:32:38 +00:00
Petr Mikheev
9d0e427ec1 Merge branch 'dispose_lua_ui_correctly' into 'master'
Dispose Lua UI elements correctly

See merge request OpenMW/openmw!1561
2022-01-18 08:12:56 +00:00
uramer
cc528d2e08 Dispose Lua UI elements correctly 2022-01-18 08:12:56 +00:00
uramer
d1d8f058ac Lua bindings for Colours 2022-01-17 22:35:06 +00:00
psi29a
4e93716584 Merge branch 'always_bigobj' into 'master'
Always use /bigobj, clean up scattered uses into one

See merge request OpenMW/openmw!1476
2022-01-17 08:05:19 +00:00
uramer
886dee57ee Always use /bigobj, clean up scattered uses into one 2022-01-17 08:05:19 +00:00
wareya
20cbf941fb re-introduce short circuiting, but only under certain circumstances 2022-01-16 17:58:04 -05:00
wareya
784b1888a9 Merge branch 'upstream' into movement_tweaks 2022-01-16 17:19:20 -05:00
psi29a
fd7e0b74cc Merge branch '6303-jail-stuck-attack' into 'master'
#6303 Made player stop attacking and sheathe weapon when going to jail

See merge request OpenMW/openmw!1551
2022-01-16 10:15:47 +00:00
Artem Nykolenko
a5cdc889a2 #6303 Made player stop attacking and sheathe weapon when going to jail 2022-01-16 10:15:47 +00:00
uramer
c07fb75bf7 Merge branch 'lua_settings' into 'master'
Permanent storage for Lua

See merge request OpenMW/openmw!1489
2022-01-15 21:52:09 +00:00
jvoisin
2142e4b241 Merge branch 'scale_your_guar' into 'master'
Make scaleObject a no-op when not changing scale

Closes #6551

See merge request OpenMW/openmw!1559
2022-01-15 17:17:18 +00:00
uramer
ae641811cf Merge branch 'lua_vector' into 'master'
Use double precision for vectors serialization in Lua

See merge request OpenMW/openmw!1558
2022-01-15 16:14:04 +00:00
Petr Mikheev
4677912997 Remove incorrect destructor that was added in !1557. 2022-01-15 13:59:22 +01:00
Evil Eye
5fcb2cabc8 Make scaleObject a no-op when not changing scale 2022-01-15 13:04:15 +01:00
Petr Mikheev
1b7e923b2c Lua fixes 2022-01-15 12:01:30 +00:00
Petr Mikheev
97d56e198f Use double precision for vectors serialization in Lua 2022-01-15 11:25:30 +01:00
Petr Mikheev
a182fdeea1 Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
psi29a
781b014183 Merge branch 'toggable_daynightswitch' into 'master'
Toggable day night switch (#5928)

Closes #5928

See merge request OpenMW/openmw!1549
2022-01-11 09:34:19 +00:00
Cody Glassman
8ec0a52605 Toggable day night switch (#5928) 2022-01-11 09:34:19 +00:00
Petr Mikheev
2d1b100239 Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00
Josquin Frei
d9672f7d46 Add serialization for TransformM and TransformQ 2022-01-10 12:42:03 +00:00
psi29a
a1f8db7600 Merge branch 'bright_spells' into 'master'
Replicate Morrowind spell lighting (#4949)

Closes #4949

See merge request OpenMW/openmw!1544
2022-01-09 11:07:14 +00:00
cody glassman
8216410e7d add white ambient to spell VFX as in Morrowind 2022-01-08 16:19:42 -08:00
cody glassman
e32d3d11ce ensure readbuffer is bound before using glReadPixels 2022-01-08 16:12:24 -08:00
psi29a
011a26684a Merge branch 'fix_wizard_dialogs' into 'master'
Fix wizard dialogs

See merge request OpenMW/openmw!1519
2022-01-07 14:35:12 +00:00
Josquin Frei
63a8bc5f9b Fix wizard dialogs 2022-01-07 14:35:11 +00:00
Cody Glassman
cdae1c4c97 Heavily mitigate jittery objects far from origin 2022-01-06 22:01:28 +00:00
psi29a
d8d7a3b372 Merge branch 'softparticles_patch' into 'master'
Shadervisitor adjustments and Mac OS fix for soft particles

See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
Evil Eye
cd6edb961a Remove dead code 2022-01-05 17:22:22 +01:00
psi29a
e0612db01c Merge branch 'viewport_update' into 'master'
Use updated resolutions when setting projection matrix

See merge request OpenMW/openmw!1533
2022-01-05 10:43:30 +00:00
Cody Glassman
a7166aa05c Use updated resolutions when setting projection matrix 2022-01-05 10:43:30 +00:00
psi29a
24b9c91ef8 Merge branch 'fix_copy_init' into 'master'
Fix unnecessary-copy-initialization

See merge request OpenMW/openmw!1531
2022-01-05 09:05:57 +00:00
psi29a
5eba352c98 Merge branch 'correct_depth_function' into 'master'
Use correct depth functions (#6537)

Closes #6537

See merge request OpenMW/openmw!1534
2022-01-05 08:38:05 +00:00
psi29a
d8cc08a7a0 Merge branch 'ripple_fix' into 'master'
Fix persistent ripples (#6531)

Closes #6531

See merge request OpenMW/openmw!1535
2022-01-05 08:37:27 +00:00
glassmancody.info
909aa43ba1 update sky particle node correctly 2022-01-04 14:10:39 -08:00
jvoisin
27af776735 Fix unnecessary float-to-double promotion 2022-01-04 22:01:52 +00:00