Commit Graph

8191 Commits (93d1c6d7e017a5be163cb820f1bda857a11d588f)

Author SHA1 Message Date
Alexei Kotov 93d1c6d7e0 Drop 360-degree screenshot support (#7720) 7 months ago
psi29a 8a6d3ea447 Merge branch 'hircinevsprimealmalexiawhowouldwin' into 'master'
Don't force Tribunal to be enabled to load Bloodmoon (#7993)

Closes #7993

See merge request OpenMW/openmw!4153
7 months ago
psi29a 32dd4a4a68 Merge branch 'windows11_qss' into 'master'
Improve dark mode stylesheets

See merge request OpenMW/openmw!4148
7 months ago
Alexei Kotov eca30f7921 Don't force Tribunal to be enabled to load Bloodmoon (#7993)
Sort Bloodmoon to be after Tribunal and warn the user if Bloodmoon is loaded before enabled Tribunal
7 months ago
Andrei Kortunov 937101d580 Add a dark style sheet tweaked for Windows 11 7 months ago
Alexei Kotov 71c1b536b4 Discard culled lights specifically for post-processing light buffer 7 months ago
Alexei Kotov cbe61e2c93 In TextureType, use osg::Object's name field 7 months ago
psi29a a2e83d9a21 Merge branch 'dayofviewindependence' into 'master'
Make object light lists (mostly) view-independent

See merge request OpenMW/openmw!4128
7 months ago
psi29a e7c9574d31 Merge branch 'savetheslot' into 'master'
Convert constant effect equipment slots to refnums

Closes #7998

See merge request OpenMW/openmw!4130
7 months ago
psi29a 8cf6fde8b6 Merge branch 'fix_debug_render' into 'master'
Fix debug render for recast mesh and navmesh

See merge request OpenMW/openmw!4127
7 months ago
elsid 71369be796
Log caught exceptions 7 months ago
Alexei Kotov c92d016e43 Don't sort scene light list by camera distance if the limit isn't reached and PP doesn't need it
Also don't clip it to the single UBO scene light limit if the lighting method isn't actually single UBO
7 months ago
Alexei Kotov 916706c6c1 Make object light lists (mostly) view-independent
Remove frustum culling
Sort lights by object proximity
Restore multiple camera rendering optimization
7 months ago
psi29a 16572109fc Merge branch 'restoringthelightfacingthedark' into 'master'
Lighting fixes, non-exciting part

See merge request OpenMW/openmw!4126
7 months ago
Evil Eye cdfd305ac3 Convert constant effect equipment slots to refnums 7 months ago
elsid 10e14a3c21
Replace release by assigning nullptr
release does not call a destructor if it's the last reference. This is not a
right choice here. Even though the functions accept raw pointers they convert
them into osg::ref_ptr. So it's ok to share the ownership.
7 months ago
elsid 4b8897e33e
Use state sets without transparency support for recast mesh and agents paths 7 months ago
elsid 98d530d8cb
Share state sets for recast mesh tiles and actors paths 7 months ago
Alexei Kotov fd9361f62c Some attenuation setup fool-proofing 7 months ago
Alexei Kotov e0e4b84e40 Disable specularity for negative lights 7 months ago
Alexei Kotov debc37d93a Fade out specularity according to light fade settings as well 7 months ago
Evil Eye 6a10311ae5 Use more appropriate types in terrain storage 7 months ago
psi29a db27543ea1 Merge branch 'uniform_choice' into 'master'
Add choice widget type to postprocessing uniforms

See merge request OpenMW/openmw!3969
7 months ago
psi29a 2be6116ef6 Merge branch 'fix_recastmesh' into 'master'
Limit number of cached tiles with recast meshes

See merge request OpenMW/openmw!4112
7 months ago
Dave Corley c87eaefd17 Merge branch 'theeditorisjustanotherengine' into 'master'
Use ESM::ReadersCache in the editor

Closes #7896

See merge request OpenMW/openmw!4111
7 months ago
Andrei Kortunov bf682d51a6 Support dark mode on Windows (feature 7985) 7 months ago
psi29a f34994e4c8 Merge branch 'notexturetypeconfusion' into 'master'
Support defining the texture type with a state attribute (#6240)

Closes #6240

See merge request OpenMW/openmw!4079
7 months ago
Alexei Kotov 03652104fe Merge branch 'cleanup_preloading' into 'master'
Cleanup preloading code

See merge request OpenMW/openmw!4104
7 months ago
Evil Eye 77d554594f Add ReadersCache::clear 7 months ago
elsid 45d62ee59f
Limit RecastMeshManager range by active cell grid 7 months ago
elsid 49db37ee29
Merge setWorldspace and updateBounds 7 months ago
elsid 9854d42d56
Use ESM::RefId for worldspace type 7 months ago
elsid 5d28164416
Remove recast mesh tiles outside active range 7 months ago
elsid 9e2f3fd0b4
Report stats for TileCachedRecastMeshManager 7 months ago
Alexei Kotov 908f3891fb Add helper method for texture type recovery 7 months ago
Alexei Kotov 84f4ba4ca1 Support defining the texture type with a state attribute (#6240)
Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)
7 months ago
psi29a 9b31ecc10e Merge branch 'bufferer_log' into 'master'
Write to log file records captured before configs are loaded

See merge request OpenMW/openmw!4095
8 months ago
elsid 491a59b035
Remove unused getActiveGrid function 8 months ago
elsid 38f0533bcf
Write to log file records captured before configs are loaded 8 months ago
elsid 4ab5871dc4
Split Tee logic into different types 8 months ago
Alexei Kotov 1d96c0adbf Read BSTreadTransfInterpolator 8 months ago
Alexei Kotov 5f4a0c3bf1 Read BSAnimNote/BSAnimNotes 8 months ago
Alexei Kotov c5a11f0c9f Read BSRotAccumTransfInterpolator 8 months ago
Alexei Kotov c647374c0d Add compact B-Spline interpolators 8 months ago
Alexei Kotov d458c07b36 Add base typed B-Spline interpolators 8 months ago
Alexei Kotov 5c6fca14c1 Read NiBSplineData/NiBSplineBasisData 8 months ago
psi29a 919d1e366e Merge branch 'staticcollections' into 'master'
Place static collections to the scene and fix item modification record loading

See merge request OpenMW/openmw!4085
8 months ago
psi29a 1cde82201e Merge branch 'optimize_merge_geometry' into 'master'
Optimize geometry merging

See merge request OpenMW/openmw!4086
8 months ago
psi29a 2f8e3611fb Merge branch 'issue-7924-envvar-crashdump' into 'master'
components/crashcatcher: if OPENMW_FULL_MEMDUMP is set, generate a full memory crashdump

See merge request OpenMW/openmw!4078
8 months ago
elsid 020b31395b
Reserve arrays before merging 8 months ago