Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
5 years ago
elsid
7ae7cb181d
Support recast mesh rendering
5 years ago
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
5 years ago
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
...
Added by mistake
5 years ago
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
5 years ago
Capostrophic
19a7245251
Add bump mapping support
5 years ago
Capostrophic
54334932d9
Move user string assignment to layout files
5 years ago
Frederic Chardon
78d58a344d
Item search in inventory (feature #4831 )
5 years ago
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
...
Cap Absorb Fatigue
5 years ago
Andrei Kortunov
2b8e976c6a
Adjust settings menu
5 years ago
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
5 years ago
elsid
6be103bc54
Increase recast scale factor and tile size
...
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
Capostrophic
ae1f456b0a
Default setting value tweaks
5 years ago
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
5 years ago
Andrei Kortunov
bfc07afa28
Restore normal size of quests buttons in journal
5 years ago
Capostrophic
5a5bc0bef8
Uncheck sheathing checkboxes automatically when appropriate
...
Fix their order and bogus saveSettingBool calls
5 years ago
Capostrophic
5eab913a9c
Make additional anim sources dependency more obvious
5 years ago
Capostrophic
7885b8c75e
Sheathing-related changes
...
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
Capostrophic
31e330c9a5
Revise shadow setting tooltips and correct fade start minimum value
5 years ago
Capostrophic
208608cbd0
Fix a typo and a mistake
5 years ago
Capostrophic
9b204fe227
Move shadow settings into a new tab
5 years ago
Capostrophic
0e2380d471
Add the most basic shadow settings into the launcher
5 years ago
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
5 years ago
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
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Implement mouse wheel bindings (bug #2679 )
5 years ago
Alexei Dobrohotov
f944c5b175
Merge pull request #2582 from ananace/add-oars
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Add OARS block for future packaging
5 years ago
Alexander Olofsson
165401465b
Add OARS block for future packaging
5 years ago
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
5 years ago
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
5 years ago
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
5 years ago
elsid
bfe6005ed4
Increase default recast scale factor
...
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
elsid
cbf8deeb31
Remove unused default settings
5 years ago
Capostrophic
3a912485ca
openmw.cfg-related fixes
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Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976 )
5 years ago
Capostrophic
cf0c71c651
Water shader cleanup
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
AnyOldName3
d460e407ab
Merge branch 'framelimit' into 'master'
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Default framelimit
See merge request OpenMW/openmw!54
6 years ago
wang ryu
d4ec446141
default framelimit
6 years ago
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
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Make framerate limit configurable in the launcher
6 years ago
Artem Nykolenko
d996b565a5
Improve character window resizing (bug #4276 )
6 years ago
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
6 years ago
Capostrophic
9502e9f3f7
Disable FPS limit spinbox by default and set the maximum to 1000
...
Make window border and framerate limit labels consistent with other labels
6 years ago
Capostrophic
b87b29eeb0
Make framerate limit configurable in the launcher
6 years ago
unknown
d9439389e6
fix #4665
6 years ago
Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
6 years ago
Alexei Dobrohotov
58f8d1ac04
Merge pull request #2402 from akortunov/console
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Make console to do not hide other GUI windows
6 years ago
Andrei Kortunov
1ce370e7fa
Make console to do not hide other GUI windows (bug #1515 )
6 years ago
Alexei Dobrohotov
ff7a04c336
Fix paths article link in local openmw.cfg too
6 years ago
Alexei Dobrohotov
883dc2136d
Fix openmw.cfg Paths article link
6 years ago
Alexei Dobrohotov
c66ddea429
Merge pull request #2392 from akortunov/guifixes
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Get ride of some redundant GUI stuff
6 years ago
Andrei Kortunov
70ef87c093
Merge pull request #2393 from akortunov/master
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Fix libpng warning about incorrect profile
6 years ago
Andrei Kortunov
dbd0d83a6b
Fix libpng warning about incorrect profile
6 years ago
Andrei Kortunov
ac8fa54e6e
Get rid of redundant MWScroll class
6 years ago
Capostrophic
686049679c
Launcher: Clone content list button (feature #4784 )
6 years ago
Andrei Kortunov
1c545c8f6d
Fix a regression with variable declarations in water shader
6 years ago
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
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Minor water shader fixes
6 years ago
Alexei Dobrohotov
15142a608d
Merge pull request #2344 from xyzz/delete-spell
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Add a button to delete spells from spellwindow
6 years ago
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
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Allow to maximize windows via Shift + Double Click
6 years ago
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
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Rework the viewing distance slider
6 years ago
Andrei Kortunov
16026ec940
Replace the openmw-plugin.png icon for launcher
6 years ago
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
6 years ago
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
6 years ago
Capostrophic
e49232074b
Shader adjustments
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Clamp directional per-vertex diffuse lighting
Simplify vectors
6 years ago
Andrei Kortunov
6e7bdfe329
Make progress bar close to vanilla
6 years ago
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
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Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
6 years ago
Ilya Zhuravlev
e057ea171f
spell window: don't manually recalculate edit box width every update
6 years ago
Ilya Zhuravlev
26ac7412a0
Spell window: dynamically resize the edit box, change delete button caption
6 years ago
Ilya Zhuravlev
2d94fa20d2
spell window layout: make longer to fit russian translation
6 years ago
Ilya Zhuravlev
04de2fcc54
spell window: Use sDeleteSpell instead of hardcoding string caption
6 years ago
Ilya Zhuravlev
6c96b5653b
Add a button to delete spells from spellwindow
6 years ago
Capostrophic
34ea9ea813
Add an option to restore MCP-like movement behavior
6 years ago
Capostrophic
c7ac06b960
Always account for every follower travelling
6 years ago
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
6 years ago
Capostrophic
fcf679de49
Make the default vertical FOV in line with vanilla (bug #4933 )
6 years ago
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
6 years ago
terrabyte25
61c3847a12
Add magic animation option to advanced page
6 years ago
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
6 years ago
Capostrophic
a1ec2aec26
Update SDL controller mappings from upstream
6 years ago
bzzt
4708db258e
Minor water shader cleanup - avoid redundant calculations
6 years ago
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
6 years ago
Capostrophic
02242ce66b
Fix shader specular lighting (again)
6 years ago
Capostrophic
168e758921
Correct look and behavior of some setting sliders
6 years ago
AnyOldName3
5b2691e744
Actually use specular shininess parameter instead of hardcoded value.
6 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
6 years ago
Andrei Kortunov
5505582a97
Fix localized 'Invert Y axis' label cutoff
6 years ago
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
6 years ago
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
6 years ago
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
6 years ago
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
6 years ago
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
6 years ago
Bret Curtis
dc1c2358b9
Merge pull request #2089 from akortunov/qthelp
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Editor: Add basic info window
6 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
6 years ago
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
6 years ago
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
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Option to disable controller (feature #3980 )
6 years ago
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
6 years ago
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
6 years ago
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
6 years ago
AnyOldName3
f3fc888ab9
Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm
6 years ago
AnyOldName3
9b92943d1a
Don't rely exclusively on a shadow map when out of its depth range
6 years ago
AnyOldName3
abe9ba736e
Add line breaks to make settings more readable.
6 years ago
AnyOldName3
556c9a3382
Add normal-offset shadow mapping to remove shadow acne (flicker)
6 years ago
Capostrophic
731f91759e
Account for inverted tangents on normal-mapped objects (bug #3733 )
6 years ago
Andrei Kortunov
8580a58ba0
Optimize HUD update (do not do unnecessary work)
6 years ago
Andrei Kortunov
8687a49c19
Editor: Added basic info window
6 years ago
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
6 years ago
Bret Curtis
83e346e1e6
add new bugtracker
6 years ago
Bret Curtis
b8b1a52216
add commit date; revert boost as we are not breaking anything yet
6 years ago
Bret Curtis
fc10adb608
makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml
6 years ago
AnyOldName3
2d5da1a6fa
Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
6 years ago
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
6 years ago
AnyOldName3
0a409c0ab8
Make shadow map front-face culling configurable
6 years ago
AnyOldName3
dd207d9e54
Make the shadow polygon offset parameters configurable
6 years ago
AnyOldName3
49487355a5
Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm
6 years ago
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Bret Curtis
caad388c26
bump our versions to 0.46, keep this commit in mind when trying to automate this into one place
6 years ago
Stanislaw Halik
caefe8cda0
fix win32 app manifest copy-paste error
6 years ago
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution
6 years ago
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
6 years ago
Capostrophic
fcb2cde1dd
Tweak the default chargen and level up messages
6 years ago
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
...
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
AnyOldName3
0bafa4399b
Use distant shadow maps when the current fragment is outside the depth range of the near ones.
6 years ago
AnyOldName3
ad9dab8593
Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon
6 years ago
AnyOldName3
3785ba6aa0
Merge upstream/master
6 years ago
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
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Use recastnavigation for pathfinding (#2229 )
6 years ago
Marc Zinnschlag
854d85cb47
Merged merge request !42
6 years ago
Bret Curtis
cbbe69f3f2
additional cleanups for non-essential fallbacks
6 years ago
Bret Curtis
9b83a2345b
remove unnecessary fallbacks
6 years ago
Bret Curtis
988914725a
wip 1
...
wip2
add more Level_UP and QA text
the rest of the questions
6 years ago
Capostrophic
8757b3edd1
Add icons for Edit and Touch actions (kudos to akortunov)
6 years ago
Capostrophic
89b8eb029f
Add icons for record context menu actions
6 years ago
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
6 years ago
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
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Minor tweaks for actors processing range setting
6 years ago
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
6 years ago
Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
6 years ago
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
6 years ago
Capostrophic
d27d48eb22
Fix revert record icon
6 years ago
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
AnyOldName3
e22ab64ebf
Fix typo in lighting.glsl
6 years ago
AnyOldName3
85b97d19d3
Add alpha threshold for shadow casting.
6 years ago
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
6 years ago
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
6 years ago
elsid
ed73d130f9
Cache navmesh tiles
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Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
6 years ago
elsid
dc09674362
Add command and settings option to enable actors paths render
6 years ago
elsid
c3298d13a6
Add log sinks (stdout and file)
6 years ago
elsid
c26773bd29
Log update NavMesh status
6 years ago
elsid
faaf50446d
Option to initially enable NavMesh render
6 years ago
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
6 years ago
elsid
373adc6ec4
Option to enable/disable file names revisions
6 years ago
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
6 years ago