psi29a
0028127b42
Merge branch 'lua_mwscript' into 'master'
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Access local mwscript variables in Lua scripts
See merge request OpenMW/openmw!2589
2023-01-10 08:47:12 +00:00
psi29a
c24f43ec32
Merge branch 'occlusion_tweaks' into 'master'
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Weather occlusion updates
See merge request OpenMW/openmw!2595
2023-01-08 22:13:36 +00:00
psi29a
2754d63e45
Merge branch 'cleanup_actions' into 'master'
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Cleanup unused actions
See merge request OpenMW/openmw!2591
2023-01-08 20:14:35 +00:00
glassmancody.info
ee1acd6eb1
add sfc setting, only add to subgraph when enabled
2023-01-08 11:55:33 -08:00
Petr Mikheev
7a0b998d4f
Cleanup unused actions
2023-01-07 23:42:53 +01:00
psi29a
b6d0d09c5a
Merge branch 'cell_hastag' into 'master'
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[Lua] New function `cell.hasTag`
See merge request OpenMW/openmw!2567
2023-01-07 22:22:31 +00:00
Petr Mikheev
8c7cad024b
Access local mwscript variables in Lua scripts
2023-01-07 22:10:10 +01:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
Petr Mikheev
7f117a28c8
Merge branch 'updateluacoredoc' into 'master'
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update lua doc : recordid desc
See merge request OpenMW/openmw!2576
2023-01-05 11:27:33 +00:00
psi29a
319aa11d84
Merge branch 'l10n_rename' into 'master'
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Reorganize l10n files
See merge request OpenMW/openmw!2546
2023-01-04 21:48:00 +00:00
psi29a
7b001246ee
Merge branch 'l10n' into 'master'
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Localization updates
See merge request OpenMW/openmw!2571
2023-01-04 14:33:02 +00:00
psi29a
1e62b84f9a
Merge branch 'lua_initdata' into 'master'
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Allow passing `initData` to the :addSript call (#7091 )
Closes #7091
See merge request OpenMW/openmw!2568
2023-01-04 14:32:23 +00:00
Rasinin
02f0af42d9
updateluacoredoc: recordid desc
2023-01-04 17:59:19 +08:00
Petr Mikheev
f0a06258fb
[Lua] New function cell:hasTag
2023-01-02 18:24:37 +01:00
Petr Mikheev
8c7d347179
Reorganize l10n files
2023-01-02 13:21:05 +01:00
Alexei Kotov
cecc3cb736
Slightly more natural wording for Windowed Fullscreen hint
2023-01-02 14:51:25 +03:00
Alexei Kotov
ecadcc37bb
OMWControls: Russian localization
2023-01-02 14:50:46 +03:00
Alexei Kotov
563324bcff
Merge branch 'swedish-translations-omwcontrols' into 'master'
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Updates to Swedish translations (OMWControls)
See merge request OpenMW/openmw!2569
2023-01-02 11:28:34 +00:00
Petr Mikheev
1a2d6514ba
Fix incorrect description is Lua docs
2023-01-01 20:19:56 +01:00
Joakim Berg
f120622dad
Updates to Swedish translations
2023-01-01 14:00:32 +00:00
Petr Mikheev
b248c3e173
Allow passing initData
to the :addSript call ( #7091 )
2022-12-31 22:08:17 +01:00
Petr Mikheev
1879c70d1e
Return back old settings description and mention that they are moved to the in-game menu
2022-12-28 22:04:19 +01:00
Petr Mikheev
1869aeae5c
Move some of player controls logic from C++ to Lua
2022-12-28 22:04:19 +01:00
psi29a
ba2ececa93
Merge branch 'resolution' into 'master'
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Improve window mode change
Closes #7087
See merge request OpenMW/openmw!2530
2022-12-28 10:45:14 +00:00
psi29a
56b493877b
Merge branch 'fonts' into 'master'
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Improve Mystic cards font
See merge request OpenMW/openmw!2516
2022-12-28 10:44:21 +00:00
Andrei Kortunov
9e77654ab4
Add a hint about disabled resolution list in the Windowed Fullscreen mode
2022-12-27 13:42:39 +04:00
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
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With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a
1d55be8214
Merge branch 'lua_profiler' into 'master'
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Lua profiler
See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2022-12-03 17:09:11 +01:00
Petr Mikheev
55db95d4cf
Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case)
2022-12-03 16:58:03 +01:00
Petr Mikheev
02a9069a0e
Lua Profiler
2022-11-30 00:06:14 +01:00
Evil Eye
a648e4cc11
Add option to restore non-MCP Calm spell behaviour
2022-11-23 20:59:37 +01:00
Joakim Berg
e3619e40fe
Some Swedish translations
2022-11-21 08:45:35 +00:00
Andrei Kortunov
1851a5afe0
Improve Mystic cards font
2022-11-20 12:15:53 +04:00
Andrei Kortunov
282f4cf9c3
Add missing translations
2022-11-20 11:54:59 +04:00
Andrei Kortunov
da5b442fcf
Improve postprocess HUD layout
2022-11-10 08:31:21 +04:00
uramer
1789160057
Clear storage of setting groups on reloadlua
2022-11-06 19:36:58 +01:00
Petr Mikheev
589d7e821d
Fix Lua settings UI not working after a save ( #7005 )
2022-11-03 22:13:39 +01:00
mpeco
e10b7e5c82
types.lua baseArmor comment
2022-10-11 00:01:12 -03:00
mpeco
fd2d9d7d1a
types.lua typo
2022-10-11 00:01:12 -03:00
mpeco
af3af6e091
update types.lua
2022-10-11 00:01:11 -03:00
Andrei Kortunov
7d23ad29e0
Make count input box larger to fit larger text
2022-09-25 11:54:34 +04:00
AnyOldName3
84f8a6848a
Renormalise line endings
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This should replace accidental CRLF with LF
2022-09-16 00:53:24 +01:00
psi29a
80d52e3da8
Merge branch 'cursor' into 'master'
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Support high-resolution cursor textures
Closes #6933
See merge request OpenMW/openmw!2262
2022-09-11 18:32:18 +00:00
psi29a
435eacdaad
Merge branch 'debug_draw_commands' into 'master'
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API to draw primitives
See merge request OpenMW/openmw!2345
2022-09-11 17:17:16 +00:00
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2022-09-11 20:54:20 +04:00
florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
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remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2022-09-11 17:54:01 +02:00
florent.teppe
21971c08ba
debug draw shader uses the generic functions
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renamed files
roundabout way to change case with windows noticing
fixed type
fix filename in cmakelist.txt
ported shader and c++ code so glsl 120 can be used instead of 330
new debug shader and old one are almost unified
for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR
remove useless const cast
2022-09-11 17:53:59 +02:00
florent.teppe
bd1bbc0ab8
removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread
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changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore
removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f
compile linux
compile ?
applied clang format to the new files
2022-09-11 17:53:56 +02:00
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
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Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2022-09-11 17:53:53 +02:00