florent.teppe
b6d7293a12
Removed weird lines that I thought were necessary to please the compiler
2022-08-04 09:13:25 +02:00
florent.teppe
68d0698924
Fixed cyclical included check
2022-08-04 09:09:26 +02:00
Alexei Kotov
19dc4cda9b
Avoid cosmetic view-mode dependent issues in shield sheathing
2022-08-04 05:33:54 +03:00
elsid
8e4f6fc4e4
Use FetchContent to get googletest
2022-08-04 01:12:11 +02:00
glassmancody.info
0f9a7594bb
wait a brief moment before reading a file marked as modified
2022-08-03 15:48:58 -07:00
florent.teppe
aa51d6de2a
Missing chrono include ?
2022-08-04 00:14:53 +02:00
florent.teppe
fc8838c7dd
Renamed lua binding, and use action to avoid concurrency issue
2022-08-03 23:05:35 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
elsid
da0a1ac9ba
Do compile time checks in compile time instead of tests
2022-08-03 21:47:00 +02:00
elsid
c42c0dcbc9
Replace deprecated std::is_pod
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apps/openmw_test_suite/esm/test_fixed_string.cpp:99:23: warning: ‘template<class _Tp> struct std::is_pod’ is deprecated: use is_standard_layout && is_trivial instead [-Wdeprecated-declarations]
99 | ASSERT_TRUE(std::is_pod<ESM::NAME>::value);
| ^~~~~~
2022-08-03 21:47:00 +02:00
florent.teppe
f78fa989ee
fixed include, cleaned comments and indentation
2022-08-03 20:50:39 +02:00
florent.teppe
31d412527d
forgot memory include
2022-08-03 20:17:53 +02:00
florent.teppe
6b38d62223
Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
2022-08-03 19:56:19 +02:00
florent.teppe
4e7c1c5bef
Added break when the operation failed
2022-08-03 19:21:48 +02:00
florent.teppe
8d194a1601
Shaders: rudimentary hot reloader on shaders
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every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2022-08-03 19:12:45 +02:00
psi29a
17fcc254c0
Merge branch 'test' into 'master'
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[Postprocessing] Dont ignore tested objects in postpass
See merge request OpenMW/openmw!2236
2022-08-03 16:09:46 +00:00
glassmancody.info
5d6a26c10f
dont ignore tested objects in postpass
2022-08-03 07:55:56 -07:00
psi29a
49a15f72da
Merge branch 'partcolor' into 'master'
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Use NiParticleSystemController's color for the initially set particle color
See merge request OpenMW/openmw!2234
2022-08-03 13:34:17 +00:00
Alexei Kotov
014de72644
Use NiParticleSystemController's color for the initial particle color
2022-08-03 14:36:51 +03:00
elsid
228a0dc723
Avoid redundant lowerCase call
2022-08-03 00:19:16 +02:00
elsid
ba69146ced
Use std::string_view to avoid redundant std::string construction
2022-08-03 00:18:55 +02:00
Evil Eye
1248bdc816
Save state for disposed actors if they can respawn
2022-08-02 19:33:27 +02:00
psi29a
caf971b979
Merge branch 'invis' into 'master'
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Restore invisibility early-out in combat engagement
See merge request OpenMW/openmw!2229
2022-08-02 13:26:27 +00:00
psi29a
839985646e
Merge branch 'loadingfade' into 'master'
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Fix loading screen scene snapshot layer
See merge request OpenMW/openmw!2231
2022-08-02 13:25:50 +00:00
Alexei Kotov
b4f743ad60
Fix Wander idle chance
2022-08-02 15:55:29 +03:00
Alexei Kotov
a50b0eccc0
Fix loading screen scene snapshot layer
2022-08-01 20:08:56 +03:00
psi29a
44339889dd
Merge branch 'wrong_maski' into 'master'
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[Postprocessing] Use correct indexed color mask
See merge request OpenMW/openmw!2230
2022-08-01 16:47:10 +00:00
glassmancody.info
651916694c
use correct indexed color mask
2022-08-01 07:56:16 -07:00
Alexei Kotov
acfff6b25e
Restore invisibility early-out in combat engagement
2022-08-01 15:11:18 +03:00
psi29a
895779f2ec
Merge branch 'ci_jobs' into 'master'
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Enable existing and add CI jobs
See merge request OpenMW/openmw!2220
2022-08-01 11:56:22 +00:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
1a7e403dfb
Merge branch 'collada-material-doc-update' into 'master'
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Collada material doc update
See merge request OpenMW/openmw!2173
2022-08-01 10:58:44 +00:00
Matjaž Lamut
34c7944af8
Collada material doc update
2022-08-01 10:58:43 +00:00
psi29a
c22b9e273f
Merge branch 'effecttooltip' into 'master'
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Don't center spell and enchanted item effect lists (bug #4310 )
Closes #4310
See merge request OpenMW/openmw!2227
2022-08-01 10:57:12 +00:00
psi29a
9085f17a74
Merge branch 'bigpeepeventsenergy' into 'master'
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Break SDL_PeepEvents loop on error (bug #6890 )
Closes #6890
See merge request OpenMW/openmw!2224
2022-08-01 09:10:26 +00:00
Alexei Kotov
aa5fcc6649
Don't center spell and enchanted item effect lists (bug #4310 )
2022-08-01 11:12:06 +03:00
psi29a
861f1d5303
Merge branch 'pleaseshutupyoustupiddoor' into 'master'
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Don't stop playing sounds attached to removed objects (bug #6896 )
Closes #6896
See merge request OpenMW/openmw!2221
2022-08-01 08:05:27 +00:00
psi29a
77f4ea7d7c
Merge branch 'titleofthemovie' into 'master'
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Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049 , #6109 )
Closes #6109 and #6049
See merge request OpenMW/openmw!2223
2022-08-01 08:00:01 +00:00
psi29a
04fcfcc79d
Merge branch 'master' into 'bigpeepeventsenergy'
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# Conflicts:
# components/sdlutil/sdlinputwrapper.cpp
2022-08-01 07:55:51 +00:00
psi29a
1a52ed038e
Merge branch 'mousemotion' into 'master'
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Prevent mouse movement events from being queued in loading screens (bug #4374 )
Closes #4374
See merge request OpenMW/openmw!2225
2022-08-01 07:53:32 +00:00
psi29a
6f9c3c111e
Merge branch 'inertia' into 'master'
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Discard momentum upon player's teleportation (bug #6545 )
Closes #6545
See merge request OpenMW/openmw!2226
2022-08-01 07:48:26 +00:00
psi29a
881a784bcf
Merge branch 'transparent_fix' into 'master'
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[Postprocessing] Force enable depth writes in transparent post-pass
See merge request OpenMW/openmw!2214
2022-08-01 06:24:46 +00:00
psi29a
c8e5b90ac4
Merge branch 'postpass_hotfix' into 'master'
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[Postprocessing[ Temporary fix for artifacts in transparent post-pass (#6919 )
See merge request OpenMW/openmw!2222
2022-08-01 06:23:49 +00:00
Alexei Kotov
bccdefd63f
Discard momentum upon teleportation (bug #6545 )
2022-08-01 07:59:14 +03:00
Alexei Kotov
f9fdcfe4a7
Prevent mouse movement events from being queued in loading screens (bug #4374 )
2022-08-01 06:54:36 +03:00
Alexei Kotov
bb2fa1cbfa
Break SDL_PeepEvents loop on error (bug #6890 )
2022-08-01 06:24:45 +03:00
Alexei Kotov
2126cedb7d
Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049 )
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Fix custom decoder tracks update (bug #6109 )
2022-08-01 05:55:09 +03:00
glassmancody.info
02ded8832c
temporary fix for artifacts in transparent post-pass
2022-07-31 18:51:42 -07:00
Alexei Kotov
f9d41fcfe8
Don't stop playing sounds attached to removed objects (bug #6896 )
2022-08-01 04:03:00 +03:00
Petr Mikheev
9a4df75f3c
Merge branch 'luaIngredient' into 'master'
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Lua Bindings for Ingredient Records
See merge request OpenMW/openmw!2205
2022-07-31 20:31:29 +00:00