Bo Svensson
aaf7b423d6
adds a replacement for osg::NodeCallback ( #3144 )
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* nodecallback.hpp
* lightmanager.hpp
* lightmanager.cpp
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* [ci skip]
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* lightmanager.cpp
* lightmanager.cpp
* nodecallback.hpp
* [ci skip]
* [ci skip]
* controller.cpp
* [ci skip]
* osgacontroller.cpp
* keyframe.hpp
* controller.hpp
* keyframe.hpp
* [ci skip]
* keyframe.hpp
* animation.hpp
* [ci skip]
* weaponanimation.cpp
* nodecallback.hpp
2021-10-04 10:56:55 +02:00
psi29a
0e07fc38e5
Merge branch 'opencs-ui-tweaks' into 'master'
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Minor UI tweaks all around OpenMW-CS
See merge request OpenMW/openmw!1212
2021-10-03 19:13:51 +00:00
Matjaž Lamut
1c9f06f742
Minor UI tweaks all around OpenMW-CS
2021-10-03 19:13:51 +00:00
psi29a
2c8c36fe5d
Merge branch 'master' into 'effective_magic'
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# Conflicts:
# CHANGELOG.md
2021-10-01 21:20:08 +00:00
psi29a
bd866cf210
Merge branch 'fix_infidelities' into 'master'
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Fix Infidelities quest from Tribunal (#6307 )
Closes #6307
See merge request OpenMW/openmw!1248
2021-10-01 21:12:15 +00:00
psi29a
1d342f80ed
Merge branch 'cursorspeedmerge' into 'master'
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Updated: Change cursor speed with settings.cfg (#6312 )
Closes #6312
See merge request OpenMW/openmw!1255
2021-10-01 11:23:53 +00:00
psi29a
f6b27f610d
Merge branch 'revert_and_twist' into 'master'
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Revert and restore the cell grid size with alternate fix
See merge request OpenMW/openmw!1259
2021-10-01 11:21:06 +00:00
Bret Curtis
52a10a4bc0
remove one last assert
2021-10-01 12:24:29 +02:00
Bo Svensson
2568f119a4
reapplies PR without npe ( #3137 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp
2021-10-01 10:11:00 +02:00
psi29a
9cf9da9cbd
Merge branch 'fix' into 'master'
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Resolve warning: lambda capture 'defaultCollisionType' is not required to be captured for this use
See merge request OpenMW/openmw!1247
2021-10-01 08:02:17 +00:00
andrewapp
b5af192888
gamepad cursor speed fix
2021-10-01 09:19:26 +10:00
Bret Curtis
8309910d9d
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
Evil Eye
2de7b8e2fb
Allow non-biped creatures using weapons to open doors
2021-09-29 21:21:52 +02:00
Evil Eye
4abcb0d7b9
Remove applied magnitude instead of min magnitude
2021-09-29 19:25:12 +02:00
Evil Eye
63a9203dde
Fix icon magnitude
2021-09-29 19:25:12 +02:00
Evil Eye
43074347e8
Prevent spell duplication
2021-09-29 19:25:11 +02:00
Evil Eye
b8e4f18751
Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
2021-09-29 19:25:11 +02:00
Evil Eye
161e042e2a
Prevent iterator invalidation when cleaning up summons
2021-09-29 19:25:11 +02:00
Evil Eye
dc1fe62dde
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
Andrei Kortunov
e109d86489
Revert "avoids creating empty statesets on drawables ( #3132 )"
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This reverts commit 957c25a491
.
2021-09-29 21:01:22 +04:00
Bo Svensson
d8707a763f
fixes build ( #3134 )
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* quadtreeworld.cpp
* renderingmanager.cpp [ci skip]
* quadtreeworld.hpp
* cellborder.hpp
* cellborder.cpp
2021-09-29 17:10:58 +02:00
Bret Curtis
803195a05f
add back some explicit includes
2021-09-29 16:29:10 +02:00
Bo Svensson
8358418555
set the correct program link parameters ( #3110 )
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* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp
2021-09-29 15:40:37 +02:00
Andrei Kortunov
1109cc3ac7
Remove unused data field ( #3133 )
2021-09-29 12:08:51 +02:00
Bo Svensson
957c25a491
avoids creating empty statesets on drawables ( #3132 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
2021-09-29 09:58:19 +02:00
Andrei Kortunov
fc2076db1a
Fix MSVC warnings about local variables redeclaration ( #3130 )
2021-09-29 09:36:05 +02:00
elsid
c0ef4417c3
Check AiTravel destination for other actors presence
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Use faster aabbTest but without destance filter. To avoid dependency on a
specific constant and correctly handle situations when there is a big
difference between actors sizes.
2021-09-29 01:05:23 +02:00
elsid
9950132a5f
Allow travelling actors find path over pathgrid navmesh area type
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In addition to other navmesh areas. This makes actors behaviour closer to
vanilla when pathgrid is correct.
2021-09-29 01:05:23 +02:00
elsid
163968f578
Normalize area cost factor
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Recastnavigation uses path cost and heuristic based on distance to find
shortest path by A* algorithm. Using raw speed values makes cost much lower
value than heuristic (1000 times less at maximum). Heuristic is defined as
distance from node to target * 0.999 that means area cost should never be less
than 0.999 or 1 for simplicity.
Use max speed to make lowest possible cost factor equal to 1.
2021-09-29 01:03:24 +02:00
Petr Mikheev
eb2f863b7d
Resolve unused-lambda-capture
warnings
2021-09-28 13:02:45 +02:00
Petr Mikheev
fb3917fc1a
Lua callbacks
2021-09-28 09:36:23 +02:00
Petr Mikheev
0bd1c22e24
Raycasting in Lua
2021-09-28 09:36:23 +02:00
Bret Curtis
fd251dfe55
remove unused member variable
2021-09-28 09:19:48 +02:00
Bo Svensson
5fde6867a2
removes unused code ( #3129 )
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* scenemanager.cpp
* scenemanager.hpp
* scenemanager.cpp
* stats.cpp
* renderingmanager.cpp
2021-09-28 09:07:49 +02:00
Evil Eye
77a23dab09
Only add enabled objects to the scene
2021-09-27 22:23:00 +02:00
Petr Mikheev
e760a6c7e6
Merge branch 'forlua' into 'master'
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Simple Physics API modification for Lua
See merge request OpenMW/openmw!1216
(cherry picked from commit d88494c90b501d0832ae0330a0ca81d8b8e5aa50)
02dd055a Save hitObject in castSphere() just like in castRay()
0793d0bf Allow to override collision mask and group for castSphere() as for castRay()
2021-09-27 19:50:57 +00:00
Bo Svensson
01cc61087b
improves paging preloader ( #3126 )
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* Return check for distance when we try to reuse data
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* cellpreloader.cpp
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp
* cellpreloader.cpp
* jvoisin
* whitespace
* whitespace
2021-09-27 21:32:18 +02:00
psi29a
782e0710af
Merge branch 'OpenCS-preserve-blocked' into 'master'
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OpenCS - Preserve "blocked" record flags when saving. #6288
Closes #6288
See merge request OpenMW/openmw!1052
2021-09-27 19:21:20 +00:00
psi29a
908d196fee
Merge branch 'master' into 'undead_intelligence'
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# Conflicts:
# CHANGELOG.md
2021-09-27 19:12:13 +00:00
psi29a
ade6cd0127
Merge branch 'editor_columns_filtering' into 'master'
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Toggling table columns visibility. Partially implements #890
Closes #890
See merge request OpenMW/openmw!1232
2021-09-27 19:02:19 +00:00
psi29a
2cee222e73
Merge branch 'explosion_at_impact' into 'master'
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Bring arrow behaviour in line with vanilla (#6233 and other change)
See merge request OpenMW/openmw!1188
2021-09-27 19:00:53 +00:00
Bo Svensson
c6f7137ee1
fixes bugs with share state ( #3111 )
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* optimizer.cpp merge fix
* objectpaging.cpp
* optimizer.hpp setSharedStateManager
* optimizer.cpp shareState
* scenemanager.cpp shareState
* scenemanager.cpp
* optimizer.cpp
* optimizer.cpp
* scenemanager.cpp
* optimizer.cpp
2021-09-27 20:41:24 +02:00
Evil Eye
233bb287e1
Merge branch 'refactoring2' into 'master'
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Minor refactoring: use Misc::normalizeAngle in worldimp.cpp
See merge request OpenMW/openmw!1242
2021-09-27 16:01:31 +00:00
Evil Eye
30c998f34e
Merge branch 'test_cells' into 'master'
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Use same logic for testing cell as for loading cell
See merge request OpenMW/openmw!1240
2021-09-27 15:24:00 +00:00
Evil Eye
34cf66139a
Make GetCurrentAIPackage return -1 for non-actors and dead actors
2021-09-26 22:15:43 +02:00
Evil Eye
2f4df12b2e
Merge branch 'Fix_ASCII' into 'master'
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Fixed an issue where keyword search expected the text to be all ASCII characters
See merge request OpenMW/openmw!1227
2021-09-26 20:08:55 +00:00
Petr Mikheev
83e0d9aeef
Minor refactoring: use Misc::normalizeAngle in worldimp.cpp
2021-09-26 17:28:51 +02:00
psi29a
e2e5161d81
Merge branch 'optimizebrushdraw' into 'master'
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Optimize terrain editing brush drawing performance
Closes #6285
See merge request OpenMW/openmw!1226
2021-09-26 15:14:55 +00:00
elsid
5878b1fce6
Use same logic for testing cell as for loading cell
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Having different branches makes testing less useful. If something fails in
regular executing it should fail in testing. To make it possible there should
be none differences in the execution paths.
2021-09-24 22:24:07 +02:00
elsid
d36595e09e
Make sure PathFinder::getClosestPoint is not called with failing precondition
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Pathgrid should be not nullptr and points should be not empty.
2021-09-23 01:48:54 +02:00